Jump to content

[2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement


LeeLoo

Recommended Posts

  • Administrators

desert_anons_1200x630.png

 

Dear friends!

 

In just a few days, you will breathe in the heat air of Almahad and see with your own eyes the wondrous miracles and ancient rarities, previously known only in legends! What lies in the most uncharted part of Arinar, and what secrets are securely hidden beneath the endless sands of the Isle of the Chainless League? Soon, you will have answers to all these questions. But for now, let's prepare for the journey!

 

After completing the story quests of the Flying Islands of Ayvondil, your path leads straight to Irselnort, as the search for the salvation artifact is still ongoing! Kahlan-Dir and Dismard will tell you a secret - you can get the artifact on the Chainless League Island, but this will not be the easiest task! Having located the trader Danair in Nadir-Sard, you will get a spot on the ship... along with a special assignment. Captain Rasul's ship is docked right here, in the port of Nadir-Sard, so waste no time and set off on your journey! Additionally, captains from the port of Maliat can also transport you to Almahad.

 

Year 399 since the founding of Er-Sahil.The 23rd year of the wise caliph Ziryab Sahim's rule.

 

For almost four centuries, Er-Sahil has been expanding and strengthening, the populous capital of the Chainless League, whose fame resounds in the Overseas Lands. There is no craft or art that does not find its place in this city. The flow of goods from all corners of the Overseas Lands arriving here in the holds of ships shows no sign of abating. The wealth of our capital grows with the industry of merchants, the diligence of craftsmen, and the wisdom of astronomers.

 

It is truly said in the ancient books: from the beginning of time, it was destined for Almahad to become the heart of the inhabited world. Is it not because life itself was born here, followed by the first kingdoms, which soon found their cradle too small for them? Let the glory of those kingdoms subsided in ancient times, and the names of their kings are now forgotten. But the wisdom bequeathed by the Ancient Gods, sleeping in their sand-buried pyramids, continues to assist the sons and daughters of Almahad to this day. By this wisdom, rulers graciously share with the guilds that serve as the support of any caliph’s power.

 

And it was told in the prophecy that the four hundredth year will be a year of great transformation for Er-Sahil, one that will elevate the glory of the Chainless League and the caliph above roofs and domes, above pyramids, above the stars of the heavens. But what will be the cause of this transformation is known to no one. It is only said that one reason will come from beyond the sea, and the second will be reborn amidst the sands and gray pyramids. And may this chronicle serve as reliable testimony to that.

 

(from Almahad “Almonomicon” Book)

 

map_1200x630_eng.png

 

Story quests

 

Welcome to Er-Sahil! From the developers' diaries, you already know how diverse the capital of Almahad is, so first, take your time to explore the city. To do this, you need to complete the first part of quests, during which you will get acquainted with the inhabitants of the slums, antiquities hunters, and city guards, and will also be invited to the caliph's palace. After completing these storyline quests, you will gain access to quests introducing you to non-playable guilds. It's up to you to decide which guild to start with, but remember that advancing the storyline is possible only after joining one of the guilds.

 

Квест (Состязание продолжается).gif

 

After completing the city quests of the non-playable guild you've chosen and thus proving your right to be an Adventurer or an Assassin, you will receive not only a new task - this time in the Mirage Desert or the Scorpion Kingdom - but also access to gaining reputation and developing talents, as well as movement with the help of caravaners and access to a dedicated dungeon. Completing storyline quests in the game sector and leveling up necessary talents will unlock access to daily and dynamic tasks, side storylines, and quests in other parts of the desert, because in search of an artifact you have to explore all game sectors!

 

Joining a guild

 

We provided detailed information about the non-playable guilds of Adventurers and Assassins, which will be available with the release of update 12.0, in the second part of the developer's diaries. Now it's time to talk about the process of joining a guild. You can join a guild through a dialogue with the NPC "Guild Steward," whom you will find in the headquarters of each guild in Er-Sahil. Upon the first interaction with the steward, a window for joining the non-playable guild will appear. It will contain a description of the guild, the faction's name, information about the guild's special skill, as well as the requirements for joining.

 

After joining a non-playable guild, you will receive a special guild marker, which will be located to the right of your character's name. The same marker will also appear in the character information window in the "Equipment" menu and in the “My Guild” window. You can also leave the non-playable guild through a dialogue with the steward, but within 24 hours, you will not be able to join another non-playable guild.

 

Daily tasks

 

It's time to get acquainted with the factions populating the desert's game sectors and make your own contribution to the confrontation of non-playable guilds in Almahad! Complete daily tasks for Genies or Scorpions, for Adventurers or Assassins, and take down the unique bosses of Mirage Desert and Scorpion Kingdom! In the heat of battle, don't forget to visit Er-Sahil daily, as special tasks await you there as well. During the sandstorm season, additional tasks will be available in the capital. Furthermore, completing certain difficulty levels of the dedicated dungeon will unlock new daily quests for you! The maximum number of daily quests accepted will be increased to 75.

 

Dynamic tasks

 

After completing a part of the storyline in the desert sectors, you will gain access to unique dynamic tasks for each non-playable guild. The receiving of other dynamic tasks will require progress in learning the talents of the non-playable guild and attaining a specific rank.

 

Динамик с плашкой.gif

 

All dynamic tasks will take place within the territory of your game sector in the desert, so you will need to thoroughly explore the Mirage Desert or the Scorpion Kingdom! Additionally, dynamic tasks have their own short cooldown period and will be activated by a timer or player actions in the location.

 

Reputation with factions “Elders of Guild”

 

As you understand, Almahad is a place where your reputation will hold significant value! You can earn valuable reputation points in dungeons, by completing story, daily, and dynamic quests, carrying out unique mechanics of non-playable guilds, as well as by defeating the raid boss and for participating in guild events. The maximum amount of reputation an Adventurer or Assassin can have is 35,000 points.

 

Event currency “Silver dirhams” 

 

Traders of the Chainless League will be happy to share unique goods that are only available on Almahad. Keep in mind that the merchants on the island use special "Silver Dirhams". You can acquire this currency by completing dynamic quests and clearing Tombs and Outposts. Additionally, you can earn Silver Dirhams as a reward for participating in guild events and from special Tribal Chests! The maximum amount of this new currency that you can hold in your bag is 50,000! You can track your progress in obtaining Silver Dirhams in the "Currencies" section of the main menu.

 

Earn currency and enjoy shopping at the Routes Shop! The helpful guide will instantly transport you to the bosses of the Mirage Desert and the Scorpion Kingdom. In future releases, Chainless League traders will offer even more unique items for Silver Dirhams!

 

Additionally, Crimson Corundums will be in demand on Almahad, and heroes of Arinar will be able to acquire special temporary abilities in exchange for them.

 

Talents of non-playable guilds

 

It's time for the heroes of Arinar to meet the talents of the non-playable guilds of Almahad and absorb the wisdom of the warriors who have inhabited the island since ancient times! In the 12.0 release, each branch will feature 25 talents - 16 common and 9 unique to each non-playable guild. Hurry to master the unique combat abilities of the Adventurers and Assassins in order to resist the onslaught of Almahad's monsters and bosses, gain access to unique guild mechanics, and receive special enhancements that will make adventures in the Golden Sands even more thrilling!

 

You can consolidate your talent progress and retain it even when leaving the non-playable guild thanks to two markers - ranks, which are located in the same horizontal row as the talents. Remember, the rank becomes active when you start studying all the talents in the horizontal row!

 

ОБЩ_EN (1).jpg

 

Common talents for Adventurers and Assassins guilds

 

приспособл.png Adaptability

With a 2 \ 4 \ 6% chance, the negative "Toxin" effect inflicted on the character by Almahad monsters will heal the character instead of dealing damage.

катализ.png Catalysis

Reduces incoming damage from the "Toxic Explosion" ability and the negative effect "Toxin" applied to the character by Almahad monsters by 0.5 \ 1 \ 1.5% for every 10% of the character's current health from maximum health.

избавлен от токсинов нов.png Detoxification

Removes 4 of the negative "Corpse Poison" and "Toxin" effects inflicted on the character by Almahad monsters when the character's health drops to 30% of the maximum. This effect can trigger no more frequently than once every 30 seconds.

покров песков.png Sand Cover

With a 8% chance, the negative "Cursed Blood" effect inflicted on the character by Almahad monsters applies the positive "Sand Cover" effect to the character for 3 seconds. The effect reduces incoming damage from Almahad monsters to the character by 10 \ 20 \ 30%.

метаболизм.png Metabolism

Reduces the incoming damage from the negative effect "Cursed Blood" and the ability "Cursed Wound" inflicted on the character by Almahad monsters by 0.5 \ 1 \ 1.5%  for every 10% of the character's missing health from maximum health.

избавл от увечий.png Injuries Recovery

Removes the negative "Cursed Wound" effect and reduces the duration of the negative "Cursed Blood" effect inflicted on the character by Almahad monsters, by 50% when the character's health level is above 80% of the maximum. This effect can trigger no more frequently than once every 30 seconds.

имун синтез нов.png Immune synthesis

Reduces incoming damage from the negative effects "Toxin" and "Cursed Blood" applied to the character by Almahad monsters by 2 \ 4 \ 6%, if both effects are on the character at the same time.

регресс.png Regression

Reduces the strength of the negative effects "Cursed Wound" and "Corpse Poison" applied to the character by Almahad monsters by 4 \ 8 \ 12%, if both effects are present on the character at the same time.

ментл сила.png Mental Strength

Ignores the receipt of each 7 negative effect "Hypnosis" applied to the character by Almahad monsters and applies the positive effect "Mental Strength" to the character for 7 sec. This effect increases the character's physical and magical power by 10%.

жажда мести.png Thirst for Revenge

After the negative effect "Paralysis", applied to the character by Almahad monsters, expires, the positive effect "Thirst for Revenge" applies for 10 seconds. This effect increases the damage of the next instant damage to Almahad monsters attack by 10%. If the character's health is below 50% of the maximum, the attack restores the character's health by 25% of the damage dealt.

песчан натиск.png Sandy Assault

Increases damage from character skills against Almahad monsters by 1 \ 2 \ 3%.

песчан атака.png Sandy Attack

Increases the character's auto-attack damage against Almahad monsters by 1 \ 2 \ 3%.

песчан исцел.png Sandy Healing

Increases the strength of the effect of the character's healing skills when the character is in battle with Almahad monsters by 1 \ 2 \ 3%.

песчан оборо.png Sandy Defense

Reduces incoming damage to the character from Almahad monsters by 1 \ 2 \ 3%.

песчан истребл.png Sandy Extermination

Increases the character's "Exhausting Heat" parameter by 1.5 \ 3 \ 4.5%.

песчан заслон.png Sandy Barrier

Allows the character to ignore the "Ferocity" parameter from the attack of monsters in the territory of Golden Sands by 1.5 \ 3 \ 4.5%.

 

Unique talents for Adventurers guild

 

раскопки гробн нов.png Tomb Digging

The character gains access to Tomb Digging in the Golden Sands territory.

избавл от гипноза.png Getting Rid of Hypnosis

With a 1 \ 2 \ 3% chance, it removes the negative "Hypnosis" effect, applied to the character by Almahad monsters, from the character. The chance to remove the effect increases every second spent under the influence of the negative "Hypnosis" effect by 1 \ 2 \ 3%, up to a maximum of 9 \ 12 \ 15%.

стойкость рассудка нов.png Mental Resilience 

After the negative effect "Paralysis", applied to the character by Almahad monsters, expires, the positive effect "Fortitude" applies to the character for 7 seconds. This effect reduces incoming damage from monsters to the character by 1 \ 2 \ 3% for each second spent under the influence of the negative effect "Paralysis", up to a maximum of 8 \ 10 \ 12%.

секрет путь.png Secret Path

With a chance of 15%, it opens a portal to the nearest Tomb Digging site in the Golden Sands territory when a false entrance to the tomb is detected.

вдохнов неуд нов.png Failure's Inspiration

Increases the character's movement speed in Golden Sands territory by 15% for 5 \ 10 \ 15 sec. when a false entrance to the tomb is discovered.

боевой раж нов.png Battle Rage

Increases the character's movement speed in Golden Sands territory by 10% for 5 \ 10 \ 15 sec. when killing 4 monsters within 10 sec. on the territory of Golden Sands.

расхит гробн.png Tomb Raider

Increases the character's damage against monsters in tombs by 2 \ 4 \ 6%.

охотник за древн.png Relic Hunter

Increases the character's movement speed in tombs by 2 \ 4 \ 6%.

неприкасаемость нов.png Invulnerability

Maintains the positive effect "Pathfinder" on the character for 5 seconds after the character starts moving on the Golden Sands territory. This effect allows the character to remain invulnerable to aggressive monsters, and any action other than movement removes the effect.

 

Unique talents for Assassins guild

 

поиск форпоста нов.png Outpost Search

The character gains access to the Outpost Search on the Golden Sands territory.

защита грез.png Dreams' Defense

Upon the expiration of the negative effect "Hypnosis" applied by Almahad monsters to the character, it applies a positive effect called "Dream Barrier" on the character for 7 seconds. The effect absorbs any incoming damage equal to 5 \ 10 \ 15% of the character's maximum health. The effect's strength increases by 3% for each second spent under the influence of the negative "Hypnosis" effect.

избавл от парал.png Cure from Paralysis

With a 1 \ 2 \ 3% chance, removes the negative effect "Paralysis" applied by Almahad's monsters when the character receives instant damage from Almahad's monsters.

внутр карман нов.png Inner Pocket

The character loses 2 \ 4 \ 6% less information when killed by an Assassin of an enemy alliance on the Golden Sands territory.

на страже секр нов.png Guarding the Secret

With a 15% chance, the character does not lose information upon death from an Assassin of the enemy alliance in the Golden Sands territory if the character had more than 50% information from the maximum amount at the moment of death.

убежд силой нов.png Forceful Persuasion

With a 1 \ 2 \ 3% chance, the character receives double the amount of information when killing monsters in the Golden Sands territory for every 10% missing information from the maximum amount.

такт отступл.png Tactical Retreat

Increases the character's movement speed by 15%, if there are more than 3 enemy Assassins in the location, and the character has more than 75% information from the maximum amount in the Golden Sands territory.

зоркий клинок нов.png Keen Blade

Increases the character's "Penetration" parameter by 1 \ 2 \ 3% when attacking an enemy Assassin on the Golden Sands territory if they have more than 50% information from the maximum amount.

жажд наживы нов.png Greed for Gain

Grants the character and group members on the same location a positive effect called "Greed for Gain" if the character is on a location with an entrance to an outpost, and the character has collected the maximum amount of information. The effect increases the "Resistance" parameter by 15% and "Resilience" by 10%.


 

We provided detailed information about the unique mechanics of the non-playable guilds, which will be available with the release of update 12.0, in the second part of the developer's diaries. Below, we will describe what was not covered in the diaries. As a reminder, the unique mechanics of the Adventurers and Assassins become available after studying the corresponding talents and only function if these talents are active (i.e., the character is a member of a specific non-playable guild).

 

Mechanic of Adventurers - Tombs

 

As you already know, the Adventurer's mechanic includes searching for and completing Tombs. Each Adventurer performs the mechanic of entrance search independently, and the Tomb can be completed both solo and in a group. Only the Adventurer can see possible entrances to the tomb, and all group members can see the active entrance once found.

 

If an Adventurer with an active entrance joins a group, the entrance search mechanic for the other Adventurers in the group is paused and resumes after the Tomb is completed, the Adventurers return to the surface, and there are no other active entrances. If there are several Adventurers in the group who have found entrances to tombs, the group will have access to several tombs with active entrance timers. In those rare cases where there are two Adventurers in the group with active entrances located in the same location, the Tomb with the shortest timer will be accessible first.

 

TOMBS 12.0.gif

 

For those who have not joined any of the non-playable guilds, it will not be possible to enter the Tombs, so we recommend choosing your side in the conflict on Almahad! The active entrance duration, as well as the time to complete the Tombs, is limited, so try to deal with the monsters and dungeon boss within the allotted time, filling the progress bar, before the Tomb collapses!

 

After successfully completing the Tomb, you can get a personal guaranteed reward, indicated by the marker on the mini-map, claim a random reward, and then exit the Tomb. Rewards can be claimed within 60 seconds from the dungeon completion, and you must be online inside the tomb to do so.

 

Mechanic of Assassins - Outposts

 

The Assassin's mechanic is based on gathering information about the bandit Outposts' locations by killing PvP-monsters in the Golden Sands or other Assassins, and completing the Outposts. Only the Assassin can collect and accumulate this information. Killing monsters, mini-bosses, or other Assassins will automatically fill the progress bar at the top of the screen. In case of the Assassin's death, they lose a portion of the gathered information. If they were killed by another Assassin, the winner obtains this information.

 

Once the progress bar is filled, the Assassin will see the entrance to the Outpost marked on the map with a special marker. If on the way to the Outpost, the Assassin loses even a portion of the gathered information, the entrance to the bandits' lair will disappear. The Assassin must reach the Outpost and activate it within the allotted time. Afterward, the entrance becomes visible to group members. Other Assassins in the group can continue gathering information, filling their personal progress bar, or rush to storm the Outpost. The Assassin who activated the entrance can start filling the progress bar again after the open dungeon is completed by any player (or when the time runs out).

 

OUTPOST 12.0.gif

 

Unlike Tombs, Outposts can be activated solo, and group members can freely enter and exit the dungeon. Deal with the bandit leader within the allotted time, then claim the guaranteed reward and a random reward from the chest! Rewards can be claimed within 60 seconds from the moment the dungeon conditions are met, and you must be online inside the Outpost.

 

Please note that in Tombs and Outposts, you cannot use the "Guild Unity" skill.

 

Dedicated dungeon “Ancient God's Temple”

 

In Er-Sahil, another special mission awaits you... The court mage calls upon the strongest warriors to enter the temple and stop the dark soul of Alvaasr, imprisoned within the crystal, from emerging to the surface of the island! 

 

Please note that access to the dungeon requires membership in a non-playable guild, as well as a certain amount of reputation with the elders of any non-playable guild, in this case, the amount of reputation earned over the entire time will be taken into account, and not the current one.

 

The Temple of the Ancient God is the greatest miracle of Almahad. In this sanctuary, much older than Er-Sahil, a magical crystal has been stored for centuries. Within the crystal is imprisoned Alvaasr - one of the Ancient Gods who once ruled Almahad a long time ago. Great sorcerers have placed magical seals on the crystal, preventing Alvaasr from being released. However, the seals weaken day by day: that's why once a year, the Chief Court Mage gathers the best warriors from the guilds to renew the ancient enchantments.

 

The poisonous and demonic corruption of Alvaasr permeates all 5 levels of the sanctuary, manifesting in numerous horrifying inhabitants, intensifying with the dungeon's difficulty level! Each floor of the temple presents a unique challenge, but don't forget your main task - restoring the seal and defeating the boss. The easy difficulty level of the sanctuary will be filled with venomous parasites, and activating the seal will summon new dangerous monsters to life! In rooms of normal difficulty, heroes of Arinar will face monsters bound in chains, and reaching the seal will be possible through magical mirrors with two routes - the shorter your path, the more perilous it becomes!

 

DUNG 12.0.gif

 

On the high level of dungeon difficulty your task will be to clean the crystal from overgrown hives, fend off carnivorous wasps, gadflies, and hornets, and deal with their leader. Insect poison has permeated all the rooms of the dungeon, but in some locations you can find an antidote! At the heroic level, the seal is bound by demonic chains, so your goal is to break the chained obelisks and then destroy the chains on the seal and defeat the boss. Keep in mind that the curse placed on the chains can both strengthen and weaken!

 

The mythic level of difficulty will be a real test of strength, as you will face a multi-stage battle with Alvaasr! At the same time, the weakening boss will acquire an increasingly terrifying appearance and powerful abilities! To finally break the boss, you will have to repeat the order of restoring the seals on crystals reflected by court magicians. Try to restore all four seals, as in this case, your group will be able to receive enhanced abilities from special shards. Defeat Alvaasr, or the mystical cult of the Black Sun will reign in the heart of the capital of Almahad!

 

Guild event on the dedicated territory "In Search of the Almonomicon"

 

Exploring the island, you will surely want to discover what treasures are hidden in the library of the ancient kings of Er-Sahil... Gather all the strength of your guild, for you will be tasked with assisting the members of the Librarians guild in the execution of the most ancient and dangerous ritual.

 

I stage “Crystal Gates”

In the catacombs beneath the Great Library lies an ancient artifact - the Almahad Almonomicon Book. Every year, the Council of Golden Belts selects the most worthy representatives of the small guild of Librarians, who have the honor of turning the page of the tome. Now, when the presence of evil is greater than ever, the chosen ones will be accompanied by the strongest guilds of Arinar! Go deep into the underground beneath the Great Library and guard the chosen ones of the Council. You will have to go through many trials, the first of which is the Crystal Gates.

 

Honorable Lazim, Faithful Indrasim, Ifir Strong and Al-Maulim Swift have been chosen by rulers of the city not by chance, as without them, it will be impossible to pass the trials and complete the ritual! Additionally, they can enhance various abilities of the characters. Your task at each of the 4 stages of the event is to guide a group of four NPCs from the starting room to the room with the trial, protecting them from monster attacks. And do not forget to keep an eye on the health of the librarians, as weakened NPCs will not be able to progress further and assist you in battle! The trial room for each stage will be unique, and some of them can only be completed with the help of NPCs.

 

G 1 ST 12.0.gif

 

II stage “Gates of Tablets”

The Almahad Book was found in one of the tombs of the Ancient Gods. Each year, a new page is added to the folio, and as long as this happens, the history of the island will continue. The second obstacle on the way to the Almonomicon will be the Gates of Tablets. To break the stone fortified in a special way with inscriptions in an ancient language, a truly mighty blow will be required!

 

The Gates of Tablets may seem insurmountable, but they can be shattered by dealing with the alchemical bombardiers right at the gates! Just remember that the damage from the explosion will be dangerous not only for the stone barrier.

 

III stage “Obstructed Gates”

Reaching the Almahad Book is no easy task, as the forces of evil desire to claim the tome for themselves and will try to hinder the chosen ones of the Council! The path is blocked by gates, covered with a stone slab. To move the slab, you'll need to load the basket with stones. Once the weight in the basket increases, the winch will shift the stone slab, and the passage forward will be opened!

 

To reach the Almonomicon, you need to fill the basket with stones that you will find in neighboring locations, but it's not as simple as it seems! Protect your fellow warriors burdened with heavy loads, as they will be a particularly desirable target for the monsters!

 

G 3 ST 12.0.gif

 

IV stage “New Page”

So, the final trial on the path to the goal is passed! The page of the Almahad Book is turned! However, the forces of evil, stirred by the power of the tome, must still be kept at bay. Help the chosen ones perform protective rituals, shielding them from the monsters of the underground shadows!

 

The final stage of the event will be decisive, as the representatives of the Librarians' Guild will need to demonstrate their abilities in separate locations, and your guild's task is to protect Faithful Indrasim, heal Ifir Strong, and assist Al-Maulim Swift! The challenge will be considered completed once each NPC survives on the location for 60 seconds.

 

Remember that in the trial room, NPCs can die from monster attacks and will only respawn after 30 seconds, after which the trial will need to be repeated.

 

Condition of activation: complete 10 times dedicated dungeon “Ancient God's Temple” on any level of difficulty

Restart time: 16 hours after the event ends.

 

Guild event in the open world “Dune Horrors”

 

The hot desert of the Golden Sands is one of the most dangerous places on Almahad, as it has become the last refuge for those who thirst for death and destruction! Will the ancient monsters hiding in the dunes resist against the of Arinar's mightiest guilds?

 

Stage “Deadly sands”

It's time to cleanse the desert of monsters, but approaching the Dune Horrors is not so easy. First, you need to defeat the leaders of the nomads who consider the monsters their gods!

 

At this stage, your guild's goal is the elite monsters, leaders of the nomadic tribes of Blooming Sea Lavenders, Black Sun, and Curved Blade, who will not allow strangers to act on their territory. All monsters in the event area will have PvP status, meaning they will take into account the player's PvP characteristics.

 

Stage “Monsters of Golden Sands”

Halfway there, but the hardest part lies ahead: to defeat Temptator Ashfarnis and Storyteller Balvizar! These beings have survived in the desert for centuries and will fight for their lives to the end! Hurry, and the rulers of Er-Sahil will reward you generously!

 

BOSS 12.0.gif

 

Beware of Temptator Ashfarnis's venom, capable not only of poisoning you for a long time with its toxins, but also of making healing more difficult! In addition, from time to time, the boss will sharply attack an individual hero, inflicting paralysis on anyone who crosses its path. And Balvizar's magical stories were famous throughout Almahad, but now the revived echoes of these legends, summoned by the boss, are ready to crush everything in their path! Do not be deceived by Balvizar's stillness, because a weakened boss is capable of swift attacks!

 

Conditions of activation: kill 50 monsters or players in Golden Sands territory.

Restart time: 16 hours after the event ends.

 

Features of Almahad monsters and bosses

 

On Almahad you will face dangerous monsters! The Mirage Desert has become a refuge not only for Genies but also for the ancient race of Snakemen. In the sands soaked with fury of the Scorpion Kingdom, alongside the Scorpions, dwell the ruthless Dog-heads. But the real test awaits you in the Golden Sands, as the desert nomads from the Blooming Sea Lavenders, Black Sun, and Curved Blade tribes are ready to ruthlessly deal with anyone who sets foot on their lands.

 

Monsters on the Chainless League Island have increased health stats, heightened offensive and defensive characteristics, and all monsters in the Golden Sands have PvP status. But that's not all! Almahad monsters and bosses possess special skills, similar to which you won't encounter in other parts of Arinar. Some of them can poison you with their toxins for a long time, while others can induce a deadly trance or paralyze and inflict serious harm. Different types of monsters will use specific skills more frequently than others: in the Mirage Desert, you'll encounter hypnosis more often, while in the Scorpion Kingdom, paralysis will be more prevalent. But depending on the game mode, you'll face both types of skills.

 

In battles with the monsters of the Chainless League Island, it's not advisable to rely only on your existing combat experience or to go into battle alone! Reliable comrades-in-arms and the wisdom of non-playable guilds, which you'll take from unique talents, will help you stand and succeed in any confrontation on Almahad.

 

Mirage Desert bosses

 

Sybarida Doombringer

Sybarida Doombringer - half woman, half snake. The Snakemen worship her as if she were a deity - ancient blood truly runs through her veins, granting Sybarida deadly power. Few have survived encounters with her, and no one has managed to defeat her...


сибарида 2.png

 

Shal’hazi Ironscales

Shxal'hazi, known as Ironscales - the invincible commander of the Snakemen. Shxal'hazi alone is worth an entire army. His sword strikes true, never missing, and his emerald scales are indeed harder than any metal.


шхалхази 2.png

 

Akhanu-Amut Three-Suns

Ahkanu-Amut, known as the Three-Suns - the ruler from the ancient lineage of genies. When the war began, she refused to join either side. Ahkanu-Amut commands the three lesser celestial bodies, weaving deadly mirages from their rays. The light of the Three-Suns is the light of death!

 

аххану амут 2 нов.png

 

 

Scorpion Kingdom bosses

 

Orh’aru Chainmaster

Orh’aru Chainmaster - a bloodthirsty slaughterer driven by the lust for blood from the Dog-head race. Orh’aru's relatives fear and curse him, while the scorpions have long been trying to track down and defeat the Dog-head, but so far in vain.

 

орхару 2.png

 

Abishai Rottenwing

Abishai Rottenwing - an unmatched duelist who has killed hundreds of scorpions in ritual combat. Abishai revels in the death of others. His taloned wings emit the stench of decay, and beneath the mask, he hides his face - as dreadful as death itself.

 

абишай 2.png

 

Aneput Deadherd

Aneput, known as the Herd of the Dead, is an ancient deity who guides the deceased to the realm of the dead. Aneput slices bodies with his sharp blade to free them from their entrails and anoints them with a balm to protect against decay. If you fall into his hands, there is no escape for the living!

 

анепут 2.png


 

Golden Sand bosses

 

Temptator Ashfarnis

Temptator Ashfarnis is a nightmarish child of snake and spider, as ancient as the desert itself. Its putrid breath is filled with venom that kills all living things within a mile radius.

 

ашшфарнис искус.png

 

Storyteller Balvizar

Storyteller Balvizar is a cunning and wise sphinx, beneath whose golden mask lies a blue gaze of death. The horrifying tales of the Storyteller take on flesh, transforming into genies and ghouls, mummies and scorpions...

 

бальвизар сказитель.png

 

 

Raid Boss “Demon of the Golden Sands”

 

On the streets of Er-Sahil, you can still encounter diviners, foretelling about the desert demon that lives in the ruins of the Golden Sands... It seems that it will be up to you to face this living nightmare of the inhabitants of Chainless League Isle!

 

The Demon of the Golden Sands is an embodiment of bestial insatiability and inhuman cruelty. Its prey consists of lone travelers, whom it lures into its lair in the heart of the desert. In the Golden Sands, there is and will be no creature more terrifying!

 

RAID BOSS 12.0.gif

 

The four sand spires securely guard the demon's resting place, so your first task is to crush them all! After that, you'll be able to attack the raid boss. However, remember that the Demon of the Golden Sands will change its battle tactics depending on its health level. Additionally, dozens of horrifying desert spawns will rush to defend the weakening demon, so be prepared for a fierce battle!

 

Caravanners

 

There are five gates leading from Er-Sahil to the desert, where NPCs “Caravaneers” can instantly transport you to either the Mirage Desert or the Scorpion Kingdom. The location of the caravaneers in the city and game sectors is marked on the map with special markers. When traveling from the desert to the city, you can choose any of the five available directions.

 

Achievements

 

On Almahad, you can get 36 new achievements, 4 of which will be legendary! Learn talents and earn reputation, kill enemy players, defeat bosses, spend silver dirhems, explore tombs and outposts, complete dungeons, and engage in other activities!

 

Music

 

New music will make your journey through the Almahad even more magic, so turn up the volume!

 

20th Season of activities 

 

Soon after the update is released, the 20th Season of Activities will begin in the game! Explore Arinar by completing daily and weekly missions, and earn special rewards, including a new movement way!

 

To fully immerse yourself in the spirit of adventure will help a Battle Pass with an additional branch of unique rewards, including a new costume! In addition, Battle Pass holders receive:

  • additional slots with daily and weekly missions;
  • an additional cell with a reward upon completion of all levels;
  • access to the Personal Storage and the Guild Storage from the quick access menu;
  • an opportunity to change your hairstyle for free with a personal hairdresser;
  • a personal Knowledge Bank.

 

The increase of the maximum character level

 

With the discovery of the uncharted lands of Almahad, a new opportunity to develop your hero will appear! With the release of update 12.0, the maximum character level will be increased to 34. Additionally, the requirements for obtaining the achievement "Hero's Path IV" will be updated, and the most indomitable warriors, who reach 34 levels, can get new legendary class achievements!

 

With the increase in the maximum character level to 34, the following level categories have been expanded in Arena modes:

  • Category 29-32 levels in 2x2, 3x3, and Temple of Seals 3x3 modes.
  • Category 18-32 levels in 5x5, Crucible 3x3, and Crucible 4x4 modes.
  • Category 26-32 levels in Temple of Seals 4x4 mode.

Rewards have been updated for characters at levels 33 and 34 in all Arena modes.

 

Ayvondil. Changes

 

Now it will be easier to develop the lands of I and II sectors of Ayvondil! With update 12.0, quests for completing the “Rotting Garden” and “Termitary” dungeons are no longer required to progress through the storyline.

 

New Type of Accessories - Bracelets

 

Among the countless treasures of Almahad, you can find crafted bracelets - accessories with powerful bonuses and enhancements, the existence of which has been hidden from the residents of other islands until now... With the release of update 12.0, this new type of accessory will be available throughout Arinar!

 

In addition, the new crafting profession called "Bracelets," and two new slots for crafting tasks will become available - after reaching level 25 in any crafting profession, as well as in three crafting professions, will appear in the game.

 

But that's not all! With the launch of the production of accessories of this new type, artisans of Arinar will have the opportunity to get both regular and legendary achievements in learning the "Bracelets" profession up to level 26.

 

Update of the "Equipment" window

 

Changes are coming to the "Equipment" window in the "Character" menu. Firstly, an additional row of slots will be added - 2 slots for the new type of accessories and 1 slot for the character's minion.

 

The "Minion" slot will be active if you have already summoned a minion. In this case, the standard slot icon will be replaced with the minion's icon, and clicking on the slot will open the information window about them. If you do not have a minion, clicking on the inactive slot will allow you to summon a worthy assistant from your bag or directly from the Miracle Shop.

 

Снаряжение_EN.gif

 

The block with information about the character has also been redesigned - a class icon has been added to the window title, and the name of the faction and class is now displayed only in text format and is located at the top of the window.

 

 

With update 12.0, the guild event on the GvG territory “Invasion of Chaos” in the V sector of Ayvondil will be temporarily disabled and will return later with updated mechanics and rewards!

 

That's all for now, and detailed information about rewards, gifts and other changes will be available on release day.

 

See you at open testing!

AIGRIND

Link to comment
Share on other sites

  • LeeLoo changed the title to [2023.09.23] Update Warspear Online 12.0: Rise of Almahad. Announcement
On 9/21/2023 at 6:13 PM, LeeLoo said:

 

приспособл.png Adaptability

With a 2 \ 4 \ 6% chance, the negative "Toxin" effect inflicted on the character by Almahad monsters will heal the character instead of dealing damage.

i hope that this effect is lower on seeker with talent, i've been asking for months to get the 55% dmg reduction from external objects too, if this doesn't get changed , seeker would be impossible to play in new map

 

EDIT : of course if these debuffs are like the toxins in spring quests or orci bombs which does hp % dmg 

Edited by SaltyCoffe
Link to comment
Share on other sites

On 9/21/2023 at 7:13 PM, LeeLoo said:

 

 

 

With the increase in the maximum character level to 34, the following level categories have been expanded in Arena modes:

  • Category 29-32 levels in 2x2, 3x3, and Temple of Seals 3x3 modes.
  • Category 18-32 levels in 5x5, Crucible 3x3, and Crucible 4x4 modes.
  • Category 26-32 levels in Temple of Seals 4x4 mode.

 

The numbers of arena levels didn’t change to 34.

Link to comment
Share on other sites

On 9/21/2023 at 7:13 PM, LeeLoo said:

песчан натиск.png Sandy Assault

Increases damage from character skills against Almahad monsters by 1 \ 2 \ 3%.

песчан атака.png Sandy Attack

Increases the character's auto-attack damage against Almahad monsters by 1 \ 2 \ 3%.

Will either of these work with beastmasters cat? @Dr Strange

Link to comment
Share on other sites

On 9/21/2023 at 9:43 PM, LeeLoo said:

With the increase in the maximum character level to 34, the following level categories have been expanded in Arena modes:

  • Category 29-32 levels in 2x2, 3x3, and Temple of Seals 3x3 modes.
  • Category 18-32 levels in 5x5, Crucible 3x3, and Crucible 4x4 modes.
  • Category 26-32 levels in Temple of Seals 4x4 mode.

Can you elaborate this please? @Nolan

 

Does it mean that 33 - 34 will be a new level for each category?

 

Or that 29 - 32 will expand to (29 - 34) ?

Link to comment
Share on other sites

@Dr Strange Excellent that Chaos GVG mechanics will be reworked! This event is currently a chore. Now we just need a rework of the Mermen GVG matching mechanics to match based on number of players at event and not based on purely guild level, because the guild levels are already irrelevant since during the event, buffs for both guilds drop down to the lower level of the two. This small change can make the Mermen GVG a lot more fun for everybody, on all servers, and bring more players to the game. 

Link to comment
Share on other sites

Any info for rebalance? like seeker or rogue these both are broken in each ways... seeker is Overbuffed, Rogue TooNerfed any new infos about skills?

 

Link to comment
Share on other sites

1 hour ago, A male said:

The numbers of arena levels didn’t change to 34.

They will be expanded to level 34.

 

2 hours ago, Zurp said:

Will either of these work with beastmasters cat? @Dr Strange

The first one, yes.

2 hours ago, Saltyboy said:

Any info for rebalance? like seeker or rogue these both are broken in each ways... seeker is Overbuffed, Rogue TooNerfed any new infos about skills?

 

Info: Not in this update. :crazy:

 

2 hours ago, Mooh said:

LETS GOOOOOOI

 

are the 2 new accessories in effect at the same time as the others?

Absolutely! :yeah-crazy-rabbit-emoticon:

Link to comment
Share on other sites

On 9/21/2023 at 1:13 PM, LeeLoo said:

Ayvondil. Changes

 

Now it will be easier to develop the lands of I and II sectors of Ayvondil! With update 12.0, quests for completing the “Rotting Garden” and “Termitary” dungeons are no longer required to progress through the storyline.

FINALLY

 

On 9/21/2023 at 1:13 PM, LeeLoo said:

New Type of Accessories - Bracelets

I wonder what's going to be its stats, maybe they will be similar to Rings?

 

 

Not gonna lie, i was expecting new skills, but that's cool 

Link to comment
Share on other sites

On 9/21/2023 at 9:43 PM, LeeLoo said:

The "Minion" slot will be active if you have already summoned a minion. In this case, the standard slot icon will be replaced with the minion's icon, and clicking on the slot will open the information window about them. If you do not have a minion, clicking on the inactive slot will allow you to summon a worthy assistant from your bag or directly from the Miracle Shop.

 

We can activate and deactivate the minions anytime :shok::shok::shok: like we activate any 8hr minions and then deactivate it and can choose different minions. Wow.... If we activate first minion for 2hr then 6hr time was left to vanish and then we can choose second minion in the middle of that time. And again activate first minion which 6hr time was left to vanish. :good:

Link to comment
Share on other sites

1 hour ago, Nolan said:

They will be expanded to level 34.

So 29 - 34 will be the new category level for 2s, 3s and seals 3x3?

 

6 levels span? Isn't that too much when there's a restriction of 3 levels for meeting in arena?

Link to comment
Share on other sites

4 hours ago, Necromancer98989 said:

What is the point of joining pve advanturer guild if assassins guild get same pve content, entering dg ect.

It's supposed to be easier than the pvp guild. 

Link to comment
Share on other sites

1 hour ago, Kimi Jamoh said:

 

We can activate and deactivate the minions anytime :shok::shok::shok: like we activate any 8hr minions and then deactivate it and can choose different minions. Wow.... If we activate first minion for 2hr then 6hr time was left to vanish and then we can choose second minion in the middle of that time. And again activate first minion which 6hr time was left to vanish. :good:

 

I don't think this is right. All you can do now is just selecting a minion from the equipment slot

 

Or checking its infos if you had already used one

 

5 hours ago, Dr Strange said:

image.gif

 

image.png.daa3654f24440f174644d91834a9f774.png

Link to comment
Share on other sites

On 9/22/2023 at 12:13 AM, LeeLoo said:

Ayvondil. Changes

 

Now it will be easier to develop the lands of I and II sectors of Ayvondil! With update 12.0, quests for completing the “Rotting Garden” and “Termitary” dungeons are no longer required to progress through the storyline.

Thank you, finally. I could not progress the game further due to no one help despite spamming on world chat, hence I stopped. Now I can go back to the game and grind the next quest. 

Link to comment
Share on other sites

11 hours ago, yygod said:

If I get to level 34, will I lose the ranking award I got in the arena of level 32? If it will be lost, will it affect the upgrade speed of some players?

 

They said it extends level categories from 29-32 to 29-34. You don't have to worry. But in general, I understand that when you're out of level, your ranking disappears

 

13 hours ago, Nolan said:

They will be expanded to level 34.

 

Link to comment
Share on other sites

Will bosses of Tombs and Outposts be solo if we go as 1 member? Because if it will be only group oriented than it should be impossible for solo player to enter them. 

Link to comment
Share on other sites

We expect you to make a new regulation that will be fair to all players regarding the drops dropped from dungeons in the game.While certain players receive rare items one after another, other players do not receive items for months or years.If you can't get nice items from the dungeons, there is no pleasure in playing the game. For example, when you can't drop books.You mentioned guaranteed drops in the game, i hope this will happen as i think.We get bored with the game when we cannot complete the raid boss achievements, and it seems impossible for players who are not in strong guilds to complete them.Finally, i think it would be better if the usage time of the minions would not decrease when we are not using them, and i hope you have done so.Thank you very much for the great looking map you just created and for the nice gaming experience.

Link to comment
Share on other sites

12 hours ago, Zankozim said:

We expect you to make a new regulation that will be fair to all players regarding the drops dropped from dungeons in the game.While certain players receive rare items one after another, other players do not receive items for months or years.If you can't get nice items from the dungeons, there is no pleasure in playing the game. For example, when you can't drop books.You mentioned guaranteed drops in the game, i hope this will happen as i think.We get bored with the game when we cannot complete the raid boss achievements, and it seems impossible for players who are not in strong guilds to complete them.Finally, i think it would be better if the usage time of the minions would not decrease when we are not using them, and i hope you have done so.Thank you very much for the great looking map you just created and for the nice gaming experience.

Hey bro, in sea pearl server you can complete all achives easily we fight raids everyday and all almost all have in guild all raid achive or other ones, if you think sea pearl is dead check it yourself in our guild. we give free xp potions and items aswell few give skillbooks free. Just dm me in mc side: Hypa or Blitzkrieg or Saltyboy ( i always change these names )

Link to comment
Share on other sites

On 9/24/2023 at 1:19 PM, Nolan said:

Should never have left the game:kill-crazy-rabbit-emoticon:

i got bored afther a while of not  feeling any challenge in the dungeons i did, also stuff happen that drove me off the game

Link to comment
Share on other sites

On 9/25/2023 at 10:10 AM, snowstorm said:

Why is the new chain a magic defense, the magic class already has low physical defense, why can't the new chain be made to increase physical defense?

20230925230704.png

Maybe we have more magic oriented boss coming and need it, you never know 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...