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Everything posted by Khrone

  1. Downloaded the new version from the website and there is no option to use the Talent menu on full screen
  2. If the update included the new map, it would be said in any of the preview posts Also:
  3. It doesn't occur every 2 hits, it says "the effect can only happen 1 time every 2 attacks" That is, even if you had 100% Critical Hit (so it would always activate), it would only happen again after the next 2 auto attacks Something like: 1st attack: talent activates 2nd attack: talent doesn't activate 3rd attack: talent activates 4th attack: talent doesn't activate And so on
  4. Well, the point of this branch is focusing on auto-attacks, so it is expected you would have a better single target damage but lose the damage from skills (that includes AoE damage) Same goes for the Hunter's Skillfull Shooting branch
  5. So... since we have talent branches and every tank class has a damage dealer branch, maybe we could have a talent for each one that changes the basic aggro skill to something else, so a player who opts to use a tank class as damage dealer instead won't need to have an useless skill on their arsenal?? Like they did to Blade Dancer, since it lost its tank role, but with key class talents instead of completely reworking the skills
  6. You don't need to max them, just the 1st level is enough And it's not literally all of them, just the ones that led to the branches
  7. It's not a bug, that's how most part of the minions summoned by skills work If they have any stat that depends on the player (example: Wolf of Darkness' physical power), they will only consider the amount the player had when summoning it, even if this amount changes later (like if the duration of a buff ends) The only exception to this (as fair as i know) is the Beastmaster's leopard, because since it is summoned by a constant skill, the changes made to the character's stats are passed on to the minion in real time If you actually meant the Spawn of Gloom works like the 2nd way, then it would be a bug
  8. If i use it on Healing and it activates while the pet is alive, would it heal 20% of the minion's HP or 20% of mine?
  9. That's if you have all the HP buffs when you summon the minion, right?
  10. O buff principal da habilidade só funciona para os lobos O talento High Call não faz com que esse buff funcione para os pássaros também, em vez disso, ele dá um buff próprio a eles, que aumenta a Velocidade de Ataque e Penetração Ou seja, com esse talento, fica: Lobos: dano aumentado e em área Pássaros: mais Velocidade de Ataque e Penetração Se bem que o Pássaro é tão lento pra atacar e o buff dura tão pouco que mal dá pra perceber os efeitos dele 😅
  11. Then i'd suggest cutting the cooldown buff by at least half, or else it would be too broken
  12. Well, in the second picture you have more HP as well, so maybe the Spawn's HP is based on your own, like the Beastmaster's leopard? I don't think it is a bug, just a lack of information about the pet from the devs Another informations that were left out are: The Spawn of Gloom can Block attacks. I don't know if it is based on the Charmer's own Block stat or if the minion has it's own fixed amount of Block Sometimes, the Spawn casts the Dark Prism skill which deals more damage than its auto-attacks
  13. It doesn't say it spends 1 point every 8 seconds, it says the Hate consumption increases by 1 every 8 seconds. That is: The skill starts by consuming 1 Hate point per second After 8 seconds, it increases to 2 points/sec After 8 more seconds*, it increases to 3 points/sec It would theoretically goes on until you reach 0 points or manually cancel the skill *Which i doubt it is even possible to do in-game
  14. The Attack Speed bonus from Deadly Dexterity is applied to you, not the pet, same as the Cooldown Reduction bonus if you used it without the talent
  15. But isn't the Rogue supposed to dodge these attacks? It makes sense on the Blade Dancer, but on Rogue... not that much
  16. These are my suggestions: Survivability Absolute Reflexes - Partial Rework After successfully dodging an enemy attack receives the Absolute Reflexes buff for 7 sec. Dodging an enemy attack increases the duration by 0.5 sec.* While the buff is active, increases the character's Dodge parameter by 12% and the Attack Speed parameter by 22%. After dodging 3 attacks or causing 5 auto-attacks, receives the Intangibility buff, which lets the character evade the next auto-attack or instant damage skill. *There is no limit to the duration of the buff. AoE damage Ricochet - Additional Effect An attack that deals to the opponent physical damage in the amount of P% of the character's physical strength, as well as to all enemies located within a radius of 3 yard around the character. Each subsequent target takes 10% less damage from the skill. If the character is under the Poisonous Blade effect, every enemy hit will be Poisoned. Extra Sinister Strike - Rework/Remake This skill is pretty useless, it's just a worse version of Seeker's Splitting Blow. I'd just completely rework it like they did to Poisonous Saber, Vortex Blade, etc. Gouge - Theme rework Since it deals the Sleep debuff to enemies around the Rogue and let it use Stealth, i'd change the skill icon, animation and the name to "Smoke Bomb"
  17. But the Ranger didn't get that much love from the devs before Now, for some reason, they decided to make this class the most evasive of the whole game while the Rogue keeps crying in the corner
  18. BD signature stat was Attack Power, then came the Seeker and also got a skill that increases Attack Power Imagine if devs decided to give the Seeker even more Attack Power and a whole talent branch related to it, while the BD... well... That's exactly what happened between the Ranger and the Rogue
  19. They didn't translate this part from the Russian forum, but the original post says the buff gives 100% chance to evade the next attack.
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