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Khrone

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Everything posted by Khrone

  1. I don't play Warspear anymore, but i was really excited when talents came out, since they were either minor talents which increased the damage of a skill by 1% or the Accuracy gain from another skill by 1.5%, or key talents that changed how a skill worked, like Charmer's dogs dealing AoE damage after death or Mage's shards increasing survivability. Now, talents are a lot of passive, conditional effects like "When you take damage equal to 6% your maximum Health in less than 3.5 seconds, you increase your Skill Cooldown by 2%. You can stack this effect up to 4 times (8% total)" which by themselves, wouldn't really be a problem, but then you have like 3 or 4 of those from different sources, like events, Almahad talents, class talents... yeah.
  2. It's probably made this way so that you can have a balance between the healer side and the damage side It's not that weird, since we already have things that do similar stuff in the game:
  3. Ironically, when i played, people from the Legion side were a lot more friendly than the Sentinels
  4. I don't think the impact being immediate or delayed would be better/worse, since in the end, there would be an impact anyways In fact, being immediate would mean that if it was buggy or under/overpowered, it would be a lot easier to see compared to a talent which not everyone may use
  5. Same as talents some of them pratically give you whole new skills, and yet we get them every year (not including the event ones) The only difference being that Expert Skills are a bit more complex and a lot more accessible than talents
  6. I just mean "final" because we already have 9 Expert Skills for each class, would make sense that it would end at 10 Especially since now it's all about talents instead
  7. I hope we finally get the final Expert Skill for each class. It's been 4 years already since the last time we got new ones, for God's sake! Also, R.I.P. Ramona
  8. I thought of her when i saw the title of the post and wasn't disappointed lol
  9. Dude, these levels are like the tutorial of the game
  10. Nah can't believe we got ranked Warspear before GTA VI Yeah, it would be good to finally see the 10th and hopefully the last expert skills of each class
  11. BABY, WAKE UP, WARSPEAR LORE IS OUT 🗣🗣🗣 We know about Jakkars, but why have we never seen dragons besides Kronus? They were also only mentioned in Ayvondill T3 Well, this is the first time this demon is mentioned Unless, of course, he is the Unnamed 👀 Will we ever be able to reach this place, which are the Midnight Lands? Also, i thought the whole War of the Spear and the Last Battle occurred in Iselnort So Moraktar is where Kronun once was? Or it's just nearby? That's a great plot twist!
  12. It already works like that. You get an increase to HP and Mana and both recover by the increased amount.
  13. But only for auto-attacks
  14. Isn't it how it already works? Considering we have 3 equipment sets and 3 talent branches, i don't see why they wouldn't add a 3rd skill set You already have this option
  15. I've always said that, i doubt they will ever change 40K is a really dumb price for a LV 18 player who doesn't have places to farm to buy their 1st Expert Skill Even more dumb considering the power of characters isn't focused on Expert Skills anymore, it has been changed to Talents
  16. With the new changes to Threads of Darkness, is it worth leveling it up to at least 3/5 as a Damager DK? Or even 5/5? Threads of Darkness Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec. Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.
  17. That's what we call "traitors"
  18. Yeah, but now it stuns enemies instead of just silencing them using a combo Also, they increased Threads of Darkness root duration Try to learn how to play with the new changes instead of just complaining
  19. It did increase Dodge with the Wolf and Rat Clans buff from Clan's Help passive, but it became Penetration instead
  20. I really don't understand why they did that Both Paladin's and DK's aggro became purely PvP skills, but at least DK reduces Secret Reserves cooldown Is it better than the other 2, tho?
  21. All negative effects in a game are called debuffs, be it a controll skill or not
  22. "While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff"
  23. It is literally written on the skill description An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D%.
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