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Khrone

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Everything posted by Khrone

  1. I thought of her when i saw the title of the post and wasn't disappointed lol
  2. Dude, these levels are like the tutorial of the game
  3. Nah can't believe we got ranked Warspear before GTA VI Yeah, it would be good to finally see the 10th and hopefully the last expert skills of each class
  4. BABY, WAKE UP, WARSPEAR LORE IS OUT 🗣🗣🗣 We know about Jakkars, but why have we never seen dragons besides Kronus? They were also only mentioned in Ayvondill T3 Well, this is the first time this demon is mentioned Unless, of course, he is the Unnamed 👀 Will we ever be able to reach this place, which are the Midnight Lands? Also, i thought the whole War of the Spear and the Last Battle occurred in Iselnort So Moraktar is where Kronun once was? Or it's just nearby? That's a great plot twist!
  5. It already works like that. You get an increase to HP and Mana and both recover by the increased amount.
  6. But only for auto-attacks
  7. Isn't it how it already works? Considering we have 3 equipment sets and 3 talent branches, i don't see why they wouldn't add a 3rd skill set You already have this option
  8. I've always said that, i doubt they will ever change 40K is a really dumb price for a LV 18 player who doesn't have places to farm to buy their 1st Expert Skill Even more dumb considering the power of characters isn't focused on Expert Skills anymore, it has been changed to Talents
  9. With the new changes to Threads of Darkness, is it worth leveling it up to at least 3/5 as a Damager DK? Or even 5/5? Threads of Darkness Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec. Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.
  10. That's what we call "traitors"
  11. Yeah, but now it stuns enemies instead of just silencing them using a combo Also, they increased Threads of Darkness root duration Try to learn how to play with the new changes instead of just complaining
  12. It did increase Dodge with the Wolf and Rat Clans buff from Clan's Help passive, but it became Penetration instead
  13. I really don't understand why they did that Both Paladin's and DK's aggro became purely PvP skills, but at least DK reduces Secret Reserves cooldown Is it better than the other 2, tho?
  14. All negative effects in a game are called debuffs, be it a controll skill or not
  15. "While the zone is in effect, the Fetters of Darkness debuff is applied to the opponents who are in it. The opponents cannot move or apply skills, damaging them does not remove the debuff"
  16. It is literally written on the skill description An attack that deals physical damage to the enemy in the amount of P% of the character's physical strength and deals the "Stun" debuff to the enemy for T sec. The effect reduces physical and magical power by D%.
  17. If they did, it would probably be written as: Reworked talent mechanics: Now attacks performed under Stealth skill cannot be dodged, blocked or parried.
  18. Wdym, now it pratically doubles Hunter's Dodge, even ignoring the limit
  19. This is one of the updates of this game
  20. 75 Até onde eu sei, não
  21. I think it would be better if it increased Critical Hit instead, since more Critical Hit = more Critical Healings
  22. Of course the DK did a lot of damage, he stayed alive for more time, so he had more time to deal damage Also, he was the only one on his team, so there wasn't anyone else to deal damage to the Shaman and the Charmer besides him Using that logic, we should buff Warlock since on this print, it only dealt 2K damage compared to the other 3 classes Also, using that logic, we should nerf both Charmer and Shaman defense and healing skills since both could tank 134K damage for 5 minutes without any problems And in the end, the DK's team lost, so i don't really understand what are you complaining about, it is just a tank doing its job: receiving lots of damage
  23. I thought the talent increases your damage insted of decreasing the enemies' damage?
  24. Não acho que deixar a skill de resistência do Mago igual ao do Cacique seria a melhor opção Poderia ter algo de diferente, tipo redução de dano enquanto a skill tá ativa, sei lá
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