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SaltyCoffe

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Reputation Activity

  1. Speechless
    SaltyCoffe reacted to XBlaster in One of Lowest Class in Game.   
    well, templar is good character actually in pvp, the only skill which i completly dissagree isreverse flow, this skill is so fking strong in pvp, it stuns everyone, it also heals templar and gives him buff, noone have stun that good n pvp like ths one. This skill should stun only once
  2. Speechless
    Idea of mc vs elfs was good in warspear maybe 10 years ago when chances was equal but now on all servers is only one more populated like eu emerald 70% are elfs and 30% are mc. Im sure it looks like that in every server mc 70% and elfs 30% in others and again elfs 70% and mc 30% and its so sad and unfair. In eu emerald all guilds are falling every week. even supremacy, and members from supremacy leaving guild and making more elfs characters.
     
    This game is too difficult and takes too much time to get something. Please do something with that. Remove lifescrolls from wars or put cooldown 2min for every use. Another thing?.. Start wars only if in camp of legion and kamp riff its atleast 50 ppl. Otherwise cancel it or one side will get buff for going war in 5 ppl bcs in eu emerald, mc side is almost dead. When is war, in camp of legion is maybe 2 players and one pt magnacarta which is killing everyone who teoeport to camp of legion 5mins before even war is starts.
     
    Raid bosses.. ofc hunted by one guild is stronger side in 3 guilds .. magna is the killing pt, berserk standig in left and right to kill every possible mc player but like i said. MC side is dead. noone wants to help with preparation guild events, noone wants to join events even if they are prepared, maybe one guild is doing them once per weeek, its so unfair.All the best raid bosses unbalaced books are only droped by one side, maybe create seperated raid bosses for mc and elfs side or more and more ppl will lieave game or go play in stronger and more populated side.. people are tiered fo this
  3. Sad
    yes agreed they would have to make it relevant i’m guessing it’s part of why it was removed from the war scenario. 
    I saw a few weeks of raid wars awhile back where this side brought all their globes. Even with different numbers and strategies it’s nearly impossible to win. 
    Since globe would only be beneficial in GVG scenario and i’m not sure others then but maybe they can implement some fun things in the future. The weeks without events or anything in DG so boring.
    Sometimes the side which has more population and has had more population in the past has more chance to make GP and level. My side isn’t anywhere close to be doing that before of number and actives and current guilds. 
  4. Sad
    let me reword this one side is a bit overpopulated* but more overpopulated with high level empty guilds. 
    A server can have 8-10 high level guilds and 4 of them are active and they  are only used for guild skills in raids/ alt storage: This is actually a thing in my server. 
    My server one side is overpopulated a bit but the number of empty/ alt guilds they have is crazy.  They have few char in them and log them when there’s a raid fight. 
    So the side without all those high level guilds is at a severe disadvantage. 
    I’m not asking for a buff or a nerf to anything.
    Im suggesting guild skills also get turned off for raid wars. Otherwise the faction who has the most guilds will win all.
    Or even match the number of guild skills with guilds present at the raids (this might be hard)
     
    Im asking or suggesting this to be fair. 
     
  5. Sad
    So we are putting the side on the faction who has less population and guilds at a severe disadvantage during raids because nobody can win 3-4x the amount of globes they have. 
    There’s a reason why servers who are winning raids ATM have many more level 11 guilds. Maybe yes this would make obsolete in a way, but they would need to figure out more events or Guild Vs Guilds for them. 
    Some of the strongest books in game are in raids and we are giving the overpopulated side with more guilds to abuse it free OP books. 
    If skills were disabled both sides receive a fair chance.  What i’m suggesting is to make it fair, not to put a char from every one of these gullds
    that have globe in area to globe them 8-9 times in row win easy. 
  6. Sad
    Correct me if i’m wrong, which i don’t think i am. 
    Globe and tele/ bless cannot work in any of the towns that have flags during map 2 war as well as the 5 minutes leading up to it.  This is 100% accurate. 
  7. Sad
    I believe you play a side that is way more populated on your server judging by your forum posts. 
    You’re the one that says rogue is “fine”. > topic for another day but it’s extremely unfair and obviously people who are benefited are going to reply on here saying “leave it” 
    if you were on the opposing side and went to raids and got globe  after globe 8-10 times it’s impossible to win maybe a small chance if you get lucky and they play bad. 
    They need to find other ways to use globe like during 1v1 GVGs and maybe they could suggest other things. They already took it out of map 2 war because of the ridiculousness of it during mass battles. Raids work very similar to this. 
    It was already taken out of war which is a mass battle
    Now it needs to be taken away from raids which is a mass battle. 
    The server i’m on has about 3-4 more guilds close to 11- then will be 12/13 globes. Nobody can survive that THATS why it needs to change. They promote elf side on ads and make it the first class to choose (let’s not get into how easy the start islands are for the elf faction) half of the quests are clicking an npc going 1 area and completing when mc side has 5/6 different things to do per quest.
  8. Sad
    Hello,
     
    I am sorry if this has been touched upon or made somewhere else. 
     
    I want to suggest canceling all guild skills for the raid boss wars. (or some?)
     
    As we all know they drop the best and most popular books in all of warspear. 
     
    Every server im sure has one side more populated than the other, but the raid boss wars are challenging for the faction that is underpopulated (but it is still possible just very difficult).
     
    Im suggesting this because if a server has 10 elf or mc guilds that are lvl 11+ and that same server has 2-3 mc or elf guilds that are level 11 and above it’s a major disadvantage during raid boss battles.  Fighting 6-10 globes and options of tele resurrection etc is very overwhelming. 
    This way both sides would be 100% fair and would have to fight fairly and have a more realistic battle.  A guild fighting these wars can have a character in all of these guilds and constantly globe(this is actually happening in a server)  3 globes vs 8 globe and few more are being leveled for that purpose . When a server is overpopulated they can keep abusing this. 
    They are purposely leveling guilds to 11 for the globe.
     
    Thank you.  
  9. Sad
    @Robin @Shimarin
    This is a severe disadvantage for the side with less guilds/ less popular. It was done in the battle of territories? . Now the overpopulated overguild sides can take all the raid boss books and destroy the other side. This could kill warspeae. There’s gotta be a population control solution. When one side is underpopulated and can’t get raid bosses due to 10+ globe tele etc.  You will lose your database of players. One side will feel bored other will feel discouraged. 
    Irs Impossible to win double/ triple globes one side has. Under globe especially the first part a lot of players die. Even using globe for globe when they end the other side can globe again. 
    It was unfair in war with multiple teles and globe bless etc with the more populated side, and these rewards are much greater than war. 
    Give all sides a fair chance.
     
    Anyone of course commenting and arguing against this most likely has a faction with a high level number of guilds. If they were on the side with 2-3 globes they would feel much different. 
     
    I agree we can’t make globe and tele just limited to GVG and regular gameplay but as warspear progresses and these guilds get the GP- it will completely turn in all servers. Make more GVGs or something with skills useful. 
  10. Haha
    SaltyCoffe reacted to Julio in Bug   
    Fix bug mc 0 BOOK drop Open +700 chest 0 BOOK GM favorites ELF class? Elf win 12 Restrained Control book mc 0 BOOK fix bug Mermen DG no drop MC same other dgs 0 BOOK mc 0 Tactical Strength  0 BOOK Enhanced Resistance 0 Enhanced Solidity 0 Power of Life 0 Power of Spirit 0 Improved penetration 0 Improved Skill Recharge 0 Improved attack speed 0 Battle Humility 0 Critical Might where balance drops event @Shimarin

  11. Like
    SaltyCoffe reacted to vavavi in Talents for Classless Books   
    Like a 0,5-1% increase to books from certain talents would be nice. Isn't game breaking and would allow people to min max things more. Or honestly any other way to keep knowledge relevant in the late game would be welcome. Theres really not much use for it once you have things maxed out. Being able to exchange excess kl for a token that lets you swap branches free of kl cost if you spent it would be cool too. Could sell them or stack for your own future use.
  12. Like
    SaltyCoffe got a reaction from omr in Let's discuss about Rogue   
    Using the reverse grab , completely removes lot of the seeker dmg , and you still have to take the factor that " if you manage to survive " you have to re-use it to have that resist back ( which means putting yourself in a bad position or losing momentum on the dmg )
     
    There's no way you call shield " OP " .... even 5/5 it basically shields so low ( the talent in 3rd branch works best with low hp talent . but then you lose the resist from Reverse Attraction ) ; any damage class can easily pierce through shield + kill you easily 

    Rogue needs buff yes , but don't compare it to seeker , classes must have their unique skill set + different playstiles otherwise devs should just make a " mc seeker " and " problem solved " for you ;/

     
  13. Speechless
    Hello everyone,
    As we know rogue is little bit outdated, i have some ideas for rogue, outdated skills can be reworked and we can get addtional skill effects under stealth. there is my ideas about skills, makes rogue more useful in groups i think they are not to op 
     
    Merciless Strike:
    Attacks the enemy, dealing physical damage plus % of the Physical Power.
    On stealth: reduce enemy Magical and Physical Defence by % for ? sec
    Skill progression increases duration, power of the effect and the damage done to target. 
     
    Kick in the Back:
    Applies Push in the Back to the enemy for ? sec, reducing their Accuracy by %.
    On Stealth: Reduce enemy Cooldown by %, using skill does not reveal the character.
    Skill progression increases the power and duration of the effect
     
    Dodging:
    Increases the character Dodge chance by % for ? sec.
    On Stealth: Reduce cost energy of using skills by % for ? sec.
    Skill progression increases the power of the effect.
     
    Gouge:
    Applies Sleep to all enemies within 1 yard for ? sec. While affected, targets cannot move, attack, or use skills. This effect breaks on damage. Allows the character to use Stealth within ? sec.
    On Stealth: skill raduis now is 2 yards, addtional remove control effect from ? allies with chance depends of their HP, the lowest it goes the highest chance u got to remove controlling effect
    Can only affect up to ? player targets, with no limit on monster targets.
    Skill progression increases the duration of the effect and the number of allies and targets hits 
     
    Elusive Jump:
    Teleports the character to the enemy, dealing physical pamage for % of the character Physical Power and % of this damage to all targets 1 yard around the target.
    On Stealth: Teleport to the enemy, dealing physical damage for % of the character Physical Power. All enemies ? yards around the target getting negative debuff decreasing their movement and attack speed by % for ? sec. 
    Skill progression increases the damage done to targets, duartion and skill effect. 
     
    Poison Blades:
    Applies Poison Blades to the character for ? sec. The first successful auto-attack or instand skill under this effect will apply Poisoning to the enemy for ? sec, causing physical damage for % of the character Physical Damage every 3 sec.
    On Stealth: Apply Poison Blades buff to ? ally in ? yard near character. The first successful auto-attack or instant skill unter this effect will applu Poisoning to the enemy for ? sec, causing physical or magical damage for % of the character Physical or Magical Damage every 3 sec.
    Character can get only one effect of Poison Blades. 
    Skill progression increases the duration of the effect and damage done.
     
    Rikochet:
    Attacks the enemy, dealing physical damage to them for % of the characters Physical Power and to all enemies within ? yards. Each subsequent target takes % less damage.
    On Stealth: successful hits apply positive effect to character that increasing Physical Power by % for ? sec per hit. Max number stacks of effect is ?
    Can only affect up to ? player targets and ? monster targets.
    Skill progression increases the max number of stacks, damage done, number of target hits, duration and power of positive effect. 
     
    Extermination:
    Applies Extermination to the character for ? sec, increasing Attack Speed by % for each equipped dagger, Attack Speed by % and Skill Cooldown by % for each equipped one-handed sword, or Skill Cooldown by % for each equipped one-handed axe.
    On Stealth: Addtional giving positive effect that give % penetration.
    Skill progression increases the power and duration of the effect.
     
    Flurry of Steel:
    Attacks the enemy, dealing physical damage for % of the characters Physical Power and appluing Stun for ? sec. While stunned, the target cannot move, attack, or use skills.
    On Stealth: Hitted target getting negative effect that makes his next auto-attack or instant skill damage reducted by %
     
    Furiousness:
    I think here we can make double aura, on stealth can give buffs like now crit chance and crit hit, or when u activate skill without stealth u can get another aura that gives u accuracy and resistance. that should give rogue survavibility, ofc u will get only one aura depend on when u activate skill
     
     
    say what u think about reworked in this way
     
  14. Like
    SaltyCoffe got a reaction from SeaDemon in Drops - Raid Drops - Event Chest Drops   
    By staying attached to the latest post about the " Game is dying " regarding the drop % and as we all know these drops are really random as you have this super low % of dropping regarding dungeons, raids, quests, chests ecc... 
    We have all seen especially during these past events , people spamming 24/7 doing 1000 runs weekly with 0 high-value drops while someone else doing 7 runs and dropping a super high-value book or costume ;
    So I wanted to make this post explaining a possible suggestion i came up with while talking with others :
     
    The original suggested idea was to be able to see the drop % of each book,costume ecc... so people can get a grasp of their chance of dropping My new idea would be : why not change from the basics of how the system works and make [ for every type of drop (dungeon,chest,ecc...) ] a starting % of drop-rate, which increases every time you open a chest or do a run , till you get your book or costume drop and resets back to the starting drop % This way it would : Still make people do a lucky drop at the start Give people the "feeling" that sooner or later with many many runs their drop will come  From my POV this thing could make people more attached to the game and it won't even "destroy" the economy ecc... as you still have same chance as before but the more you spam the more chance you can get your lovely drop and then re-start again Keep in mind that it's still a low chance increase, it's not like it goes from 0.001% to 10% in 100 run but even after 1000 run the chance is still low ( but not 0 ) and you play having the " feeling " your drop rate is higher Could work for event chests too like Rottung Air and Nocturn , but for raids might be more complicated   
    Of course this is just an idea and I don't know if it could even be possible judging from a programmer-based view
     
    Let me know what you think
  15. Speechless
    SaltyCoffe reacted to Julio in REBUFF DK   
    New Buff Death Knight GM only buff class elf mage AND paladín Upgrades for the death knight are necessary to increase power magic and defense. Mage remove shield Dk 100% don't fail skill+resist debuff remove Magic Hit knigth curse+debuff skill Green paladin bug Shield Don't break 
    Screenrecorder-2024-06-04-08-13-03-52.mp4
    Revove nerf knigth curse skill 🗿 200hit +9 weapon pvp 1400 
     

    Screenrecorder-2024-06-04-08-47-17-475~2.mp4
  16. Speechless
    SaltyCoffe reacted to Wongs in Warlock: Skills & Talents 13.4   
    i test it ,enemy sitll crazy resis my control skill even them has 35% resistance, so ... this branch really useless if compare to other classes' branch. other classes' branch had a huge buff or skill changed ,wl just has a little resis ignore , if ppl have 20 reisi ,only igonre 7%😂
  17. Thanks
  18. Wow
    SaltyCoffe got a reaction from Jaan in Book " Critical Frenzy " Animation Change   
    Strange suggestion but I feel like the activation animation of this book should be at least changed to a green color to make it same as the icon; because right now it's basically the same animation and same color as the other Book " Critical Might "
     

  19. Speechless
    SaltyCoffe reacted to Jaan in Book " Critical Frenzy " Animation Change   
  20. Haha
    SaltyCoffe got a reaction from Wuuzurd Balls in Book " Critical Frenzy " Animation Change   
    Strange suggestion but I feel like the activation animation of this book should be at least changed to a green color to make it same as the icon; because right now it's basically the same animation and same color as the other Book " Critical Might "
     

  21. Thanks
  22. Haha
    So you basically didnt make a guide but you made a post about your opinions got it. Idk how the duck you won with post about your opinions in a contest about guides and promoting off meta stuff. Just goes to show how little the devs either know or care about their game when you can just sprinkle glitter over a pile of trash and win because of it. But hey congratz on your win
  23. Speechless
    If you think you have the absolute truth in this game then there's no point to continue discussing. As i see it, game provides a wide range of ways to play mage. 
      Sticking to the meta is your choice, but thinking out of the box is mine. I like to give options and freedom of choice by letting ppl know the concepts instead of strictly binding to a specific setup.
          If you want a step-by-step cooking recipe about gear, relics and skills, those guides already exist and you can check some outstanding mage class guides in russian forums.
  24. Speechless
  25. Haha
    SaltyCoffe reacted to Gladiator in Jaan - Eu Emerald   
    newcomers that have a maxed out character that can solo end game content!

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