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Everything posted by Zurp
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Yall just left the cat with 0 damage in pve?
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[2025.12.12] Warspear Online Update 13.2. Announcement. Part I
Zurp replied to Gaunter's topic in News & Announcements
Solid -50% damage nerf for bms cat in pve. Thanks -
Yes, the guide is still usable for now. Only thing that has changed since are the talent branches and almahad npc guilds.
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It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent. When wielding a staff, cast range of your skills is increased by 1 yard. When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards. Then some more general changes to the unused skills. Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect. After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target. Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control. Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6. Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs. If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason. Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%. During the effect, the monster can attack at a distance of up to 12 yards from the character. With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of Reunion.
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The Vampirism Rune in Warspear: A Necessary and Fair Nerf
Zurp replied to Navisco's topic in Suggestions
I think it's too late to do any significant nerfs to lifesteal. You don't want to make it any more difficult for newer players to complete lower level dungeons/bosses etc. Instead there should be harder content where having a tank is necessary. Bosses that one shot anyone but tanks or have def so high that you simply don't get enough lifesteal from your damage. (Kinda like the boss in mythic temple) As for pvp, damage reflect completely negates lifesteal. Yet I don't really see anyone utilize it. I would like to see a change to Damage over Time effects tho. Currently you get lifesteal from them but damage reflect doesn't work on them. I feel like lifesteal is only issue on classes which can apply many DoT's and become basically immortal if they have enough of them applied. Either remove lifesteal from DoT's or make damage reflect work on those. Preferably both. -
Bottom right?
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Could you give an example? I really don't think macros can do anything faster than you can manually. Skill have so much delay that you don't need to even be fast to do your combos. Sure you can animation cancel some skills but with all the stuns and stuff happening, I really don't think macros could give you any benefit.
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Contact Support USE OF HACKS AND BOTS IS DESTROYING THE GAME
Zurp replied to Apocalyptic's topic in Bug Reports
Damage tracker and chat bots all use packet sniffing, which is against the EULA. Sadly there isn't any way to know if someone is using it since you're just monitoring the data sent between your device and the game. Devs would have to change the way they encrypt the data to combat those bots. Imo, I think they should just allow it. You could do some really cool stuff like live damage tracker overlays for the game. Or better, make API's for the game to make such plugins easier to develop. But that wouldn't bring the devs any money so I doubt that's ever happening. -
[2025.03.05] Contest: Best Costume 2025. Results
Zurp replied to Shimarin's topic in Contest: Best Costume 2025
Gz all! Can I trade the 20k coins for my costume? @Shimarin -
Whenever the patch notes for bm are longer than 1 sentence
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Luminas cape is made of solid air, making it incredibly light. The cape enables the wearer the be more nimble than ever and move around almost completely silently, as if they were lifted by the wind.
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Doubt ill update this one. Nothing has really changed for bm since it was released.
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[2024.12.11] Обновление Warspear Online 12.7. Анонс. Часть первая
Zurp replied to LeeLoo's topic in Новости и анонсы
@Holmes Это для каждого Ловчего или в целом? Также, это все еще обновляет только один эффект? -
[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
Zurp replied to LeeLoo's topic in News & Announcements
Can the name of the minion at least be highlighted to party members? It's impossible to see which minion belongs to who. -
[2024.12.11] Warspear Online Update 12.7. Announcement. Part I
Zurp replied to LeeLoo's topic in News & Announcements
Yall are lacking imagination with bm. 2 years and only changes you can come up with are number changes... -
Summons don't get damage increase from buffs that increase character or skill damage. Most of bms damage is made by cat and any talent that buffs skill damage or characters damage doesn't work on it. Same with charmer, druid and templar. Priests and Necros now have multiple talents that increase damage and none of those work. It has been years that we have complained about this and none of the devs have said anything. Could some dev finally say if this is intended and if there any plans to change it? Feels dumb to play a class where your skills aren't considered as your damage or your skills.
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[2024.05.24] In Development: Arena Update. Part III
Zurp replied to LeeLoo's topic in News & Announcements
Could the timer before fight starts be increased in ranked? 10seconds isn't enough to use all buffs and if the wait times are long at higher ranks its annoying to pre buff. -
[2024.05.24] In Development: Arena Update. Part III
Zurp replied to LeeLoo's topic in News & Announcements
Would be cool if this was cross server. I have a feeling once you reach high rank you either wont get any matches or it will be always against the same party just because there isn't enough people. I hope I'm wrong tho.