I don't play Warspear anymore, but i was really excited when talents came out, since they were either minor talents which increased the damage of a skill by 1% or the Accuracy gain from another skill by 1.5%, or key talents that changed how a skill worked, like Charmer's dogs dealing AoE damage after death or Mage's shards increasing survivability.
Now, talents are a lot of passive, conditional effects like "When you take damage equal to 6% your maximum Health in less than 3.5 seconds, you increase your Skill Cooldown by 2%. You can stack this effect up to 4 times (8% total)" which by themselves, wouldn't really be a problem, but then you have like 3 or 4 of those from different sources, like events, Almahad talents, class talents... yeah.