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Higgings

Moderators

Everything posted by Higgings

  1. Just share us the image you created before using AI. You have still got plenty of time to edit your topic.
  2. Perhaps I repeat myself but I agree on the parts about renewing some of the rewards daily quests offer, the same way devs renewed Native Islands' rewards for newcomers. Undoubtedly, their experience became way smoother than it used to be back in the days. What I feel like it's worth to do is updating old contents, may it be reward wise or event wise (Zurp's idea is enticing as well), enough for new players not to feel overwhelmed by the environment once they approach Ayvondil
  3. No rage bait intended at all. It's the consideration I got after reading what I wrote and reading what he understood from it. He claims I'm afraid of something linked to his idea - still figuring out what, from my side - and evades every point I asked him to think about. He doesn't want to conversate, he wants people who agree with him
  4. Please. PLEASE do this especially
  5. VID-20260320-WA0018.mp4
  6. From my point of view, you're just spinning your own narrative and twisting the text to see whatever you want. Odd, even funny if you will, but inappropriate. Feel Free to do whatever you see fit.
  7. There's a slight difference between "selling it fast" and "it takes time to make money". For a non mcoin-user you have two choices in front of you: You sell your items at the minimum price you need to earn a tiny bit of gold. Esteemed time of sale: instant, especially if we speak of Signs, Scrolls and sometimes runes You wait for other players to sell their goods at the minimum price just to sell yours after a bit of time to a higher price. Esteemed time of sale: instant. Esteemed time of waiting: 1-2 days max at the very best. This is why you need some time to make gold. Otherwise you can sell your stuff pretty fast, knowing however that you could potentially lose a lot of gold for the sake of time. That's really up to you I am not starting any debate and I haven't said that you must spend in this game either: it's a possibility, the same way it is a possibility not to spend. The answer wasn't referred to you in any case (I thought I had made sure with the quote but evidently I haven't... "my bad") To me? Nothing at all. I'm just letting you know that if we are speaking of efficiency, you're possibly wrong. Completing a quest in a higher tier town saves you a lot more time than killing endlessly a single mob for hours. That's really it, and I am having a hard time to understand the link you make between leveling up and keeping a player engaged in the game, because one thing is about efficiency (you mentioned the hours needed to quest vs the hours one would need to kill mobs) the other is about development. The real problem here is not the level up, on the contrary, we have got lv28+ people running around with lv20 or 21 equipments and they obviously struggle to keep up because at higher tiers of the game you die even with +10 items, let alone of you're underdeveloped equipment wise. Besides, let's assume for a moment that they agree after 18 years that it's time to add the EXP x Mob Kill mechanics, I'll ask you one simple question: have you thought about a way to deal with bots in a system like yours, since you mentioned them? I'm sorry to be this direct but you reached the pinnacle of nonsense with this entire last part. Why in the world would I be against playing with new people in the game and most importantly, What kind of "threat" would a new player represent to a maxed player with just an alternative way to level up? the problem here is that you're believing that any user who goes against your idea has possibly something to lose... pride? Might? Sensation of Invincibility in a game? I don't know. If you're not ready to listen to a possible counterpart when writing a suggestion then it's not my problem and surely I don't need to fake any experience for the sake of proving my point. You're assuming I'm completely against you on the basis that you simply don't believe what I tried to say. Amen, I'll deal with that
  8. I like this change of colour
  9. For such requests you'll have a way better chance to find someone directly in game, via world chat. Nonetheless, your topic is now public, hopefully a crafter will read your request and help you out. Best of luck! :)
  10. Allowed. No Problems with the same WiFi. Just two devices allowed tho
  11. Hello! I will try to summarize the answers you're looking for: Same Server, Same Device, 2 Characters Simultaneously: No Same Server, 2 (Two) Different Devices, 2 and 2 only Characters Online Simultaneously: Yes Trade Gold and Goods in-between them, if point 2 is respected: Yes AFK dungeons: IF Point 2 is respected - which means with your main you run a dungeon and the other character stays afk - Yes Any other scenario that includes the use of third-party softwares (bots, multi screen) as well as creating more than 2 characters, even if controlled from 3 different devices - No I hope it helps!
  12. It's been a long while
  13. Actually no. I'm currently using this method on EU and it works just fine. Takes time - yes - but it works. I haven't got what you meant by the 3+ resellers who know the economics of this game and how does it have to do with a newbie reselling: surely I'm missing something. As newbie you either work hard or simply spend money. What's wrong anyway with the second option? If one likes the game so much to decide to invest on it, I don't see where's the problem.
  14. I don't think that's the reason why newcomers quit. The game in this sense has become a lot easier than how it used to be back in the days. Quests can now be easily done: you've got shortcuts, minions the game daily throws at you and you don't even need people to complete quests on the native islands anymore. You can level up in the game - and even pretty fast nowadays - but newcomers who do that without spending for coins would see themselves being lv34 with the strenght of a lv18: they've barely got gold for an expert book, let alone for an entire set of equipment. And don't get me started on signs and amps in general. My suggestions for newcomers is to start a legit yet for who-knows-what reason criticised method called "reselling". It's easy: you buy cheap stuff, you sell it for a higher price on market. Works especially for Tele Scrolls and Repair Scrolls (hardly for some runes but it works there too). Yes, it takes time and yes you'd need people to sell you stuff for cheap, but the income is pretty much guaranteed if you're patient enough For devs instead I suggest one thing: what's the only midgame content that can be used to farm both gold and exp? Norlant Swamps! I'll never stress enough of how brilliant this map is in terms of exploration. It is a map that can be run naked - entirely - and offers a variety of good items if lucky enough. Therefore, first: remove worhtless items as quest prize (norlant crystals, for example) and add Pots or anything that can be sold for a fair ammount to the NPC. Second: Increase the number of quests one can do in there, like litterally creating new quests. You don't even need to increase the chances of dropping lv18 Heroic Items: just give people more chances to acquire them with quests. It's a way for people who quickly level up to keep up, at least until they reach Ayvondil's T3 and T4. Let's be honest: unless you're in a guild that actively helps you there - hard to do if you don't get to know people - that is where troubles start.
  15. Since you've written it yourself, you know exactly the reason why they've chosen said days for the war and why they'll hardly nerf the Life Scroll spam system, for it is one of the most important ways to assure income (maybe the 3rd? After Signs and Stams? No idea really, just guessing). I want to be frank with you: I doubt such idea will be taken into account - at least for the Life Scrolls part - but I do agree that war deserves some love in terms of update, in the same measure Norlant Swamps would, in my opinion
  16. Touchy topic, ngl. Many have seen their guilds being lost due to inactivity and reclaiming it has always been a problem; this isn't the first topic of this kind I see. The very point of this measure was to assure the guild would keep its activity, but obviously it didn't work as expected. Do you have anything in your mind of how one could retrieve the guild back?
  17. Some features are brand new and things might still go through a revision process. Give it time for now: everything will be easier with time
  18. I hate to be the one to burst people's bubbles and as I myself wouldn't dislike such feature to be added permanently, it has to be taken into account that similar requests haven't seen the light in the past due to the fact they were an exclusive feature of a certain event, in this case, Spring. The same goes for Permanent Solo dungeons, for example.
  19. That's maybe one of the most original ways seen to tell a story! Amazing!
  20. Sneak-Peeks for a story? You earned my attention!
  21. If that's not a deal I don't know what it is!
  22. Hello! This is something that cannot be sorte out on forum, unfortunately. You'll have to contact the Support Team writing the same exact thing you just wrote here I bid you luck!
  23. QoL updates. Glad to see more others are on the way

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