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Higgings

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Everything posted by Higgings

  1. This is unfortunately something it's technically impossible to do, at least for now. It has been stated several times by devs.
  2. Wars deserve some attention. Both in terms of rewards and organisation. I like the rewards system but ist should be more "selective", in my opinion; just to discourage the immense ammount of AFK you'd have if left this way. Other than that, I like it.
  3. Hello! You will have better chances to find somebody writing directly in game or even on our discord server. I advise you to follow this approach, for asking on forum might take a while for you to reach out a crafter. Good luck!
  4. Another wonderful year has come to an end. Thank you for the opportunity given to help with the moderation. I wish you a Merry Christmas and a Happy New Year!
  5. Hah! People stuck, waiting for their fate. Interesting!
  6. I believe this requires a clarification: what kind of penalty are we talking about?
  7. The fact that they don't give us written feedbacks doesn't mean they don't read our comments.
  8. Aye, as @Robin stated, that's correct. I didn't notice it at first. Thank you both!
  9. Hello! Question: DKs already had a talent which shared the Aura of Hatred' power skill with the party. Since it appears this will be an automated thing now, how is this talent going to differ from the previous status to a more updated one?
  10. Generally, if your requirements match the possibility to drop something from there, you'd see a list of possible drops the very moment you cross the dg's threshold (hence why the user's reply). If you see no drop list for that dungeon it means you won't get anything from there. Considering your level though, I doubt you can get any drops from that dungeon.
  11. You will be contacted by one of our admins for that. Stay tuned :)
  12. Most of the times it is the result of manual translation without clicking on "Paste as plan text" Most of the times...
  13. It seems a set you get by crafting. You can see special craftable objects only starting from lv10.
  14. @r0land But there's no time for mourning. Now, it's time for a scary OWW! I didn't expect to see Scarromo again
  15. Aside the fact that your datas should be kept secret, on forum you won't sort out problems account-related. As slow as it might sound, the only ones capable to sort your problem is via support team.
  16. With "suggestions" I was talking about a larger scale suggestion, not a single character orientated visual effect. The change of pace of the conversation, however, makes me think that there might still be a little place for debate. Long story short: it's a good start. I have to ask you sincerely how deeply do you think a visual change might help with balancing an entire side. I do play MC classes and I too use skills on the hidden tab menu, but honestly this isn't that big of an issue: I have got free slots in there and I am incapable of understanding what else could be added besides pots, scrolls, skills and such. You've got a mix of active, passive and Continuous skills in most characters. Personally I place the latter on the hidden tab, for I need them to be activated once and then I completely forget about them. I don't know if that might help you, but I believe that the skill management is not something that objectively requires an update in terms of balancement. We agree that a lot of datas might include biases (that's the very definition of Standard Deviation when we speak of reading certain statistic numbers), but what would happen if you reduce this yearly ammount of time necessary to collect datas? You'd have a even greater margin of error, which inevitably leads to wrong calculations. I am unaware of every single data they use when doing balancements, but a good chart can be found on the News and Announcements, when datas about wars, arena, dgs, quests etc are released. The game has reached a point where balancing a class means dealing with very high numbers: tanks have to survive damagers hitting them by 2k per hit and healers have to kill tanks capable of ignoring a tremendous ammount of damage, but this also means that Healers will indirectly tank their counterclass - a damager for instance - and that the average player won't kill a tank, even if in a RPG you're litterally supposed to have counterclasses. Personally (after talking to a very good friend of mine about that not too long ago) I believe that the balancement of the game should lead to a reduction of such numbers instead of a further increase, but the problem relies on the fact that practically nobody likes their cool four-zeros-numbered critical hits turned into a three- or even two-zero-numbered ammount, once they spent thousands of coins to reach such peak
  17. Let's start from the basics: most your suggestions were exactly like this one: rants created for the sole purpose to unleash delusion and anger. Suggestions requires a fundamental principle: being constructive and aimed to improve a situation. We both agree (I hope) that your actions were far from this purpose. If I may even agree to this part I also understand on the other hand why it takes so long for each update: In order for this process to be optimal you need to gather datas. To gather datas you need time. Low ammount of time equals low ammount of datas collected and this might lead to biased balancements (this means that a broken class not necessarily will become less broken). You can call it brilliant the same way I can call it useless, for we both know that this won't happen. Second, "unfair dungeons for weak factions" is a sentence which really needs some fact checking: I don't know which server you're playing in, but in EU-EMERALD MC side people do spam catacombs and got plenty of drops from them. Now, that being said, I urge to remind you that several posts like these with no purpose or actual suggestion can be compared to flood in the best scenario or spam in the worst, so, please, refrain from filling the forum with these "suggestions". Rather, try to share your ideas on what could be actually done, according to you, to improve the situation.
  18. Wew... maybe this is the first time I see a relic being completely neglected by everybody in need of an adjustment. We can say it aged pretty well otherwise, huh.
  19. Wanna talk about n.1 or 2...? I don't think these are even actual suggestions, rather rants masked as them
  20. "Stealing" a boss has little to do with the way prizes are distributed. It has to be understood how do people manage to get the kill in the first place
  21. In no reasonable scenario you will see devs trying to actively favour one side than the other, because they know very well that having no competition in the game also means having no people who invest in the competitive side of the game (e.g. arena, signs, life scrolls etc). They're aware of the problem, but a fair solution to said problem is not easy to find. Trying to give contructive suggestions instead of rants might actually help them balance the game better. You might try this approach instead of the one you've been using for a bit.
  22. Gotta say: the battle of territory in the Astral Labyrinth is something worth of attention
  23. Cool for nostalgic people but I see no reasons for maxed players to start all over again (and max all over again) for the sake of it. Endgame might be tedious but some players do enjoy it
  24. Enticing to say the least, but I want to see how it works before expressing an opinion
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