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Zurp

Lord of Knowledge
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  1. Thanks
    Zurp reacted to Drown in Physical Beastmaster lacking damage in PvE   
    I didnt read but 100% agree
  2. Wow
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  3. Thanks
    Zurp got a reaction from Shimarin in It's time, isn't it? Wake up, Warspear!   
    I feel like the game would really benefit if it changed from the new seasonal maps to revamping the old content. Instead of spending dev time on a horror map that is gone in few months you could just spent time on content that is playable always. There are so many dungeons that no one does for other than one achievement run. Doing something like mutated dungeons where every week some dungeon gets upped in difficulty and has new mechanics and gives good rewards would be fun and it would make use of the already existing content.
    Or doing something like bounty hunt where you're assigned to kill a random boss anywhere in the map (could be dg boss) for rewards. This could also give new players something else to do than grinding the same quests over and over if you could for example choose xp as reward.
  4. Cool Story
    I dont see the part where we get more cats. 
  5. Haha
    Zurp got a reaction from nikk- in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  6. Haha
    Zurp got a reaction from Drakoslayd in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  7. Speechless
    Zurp got a reaction from Drown in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  8. Haha
    Zurp got a reaction from Kamisama in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  9. Haha
    Zurp got a reaction from Shimarin in [2026.06.03] Test Phase III: Changelog   
    Beast Awakening
    Simultaneous monster limit changed to 4 at all skill levels (was 1).
  10. Thanks
    Wait, can you actually participate in competitions in 2 different languages? Am I allowed to make costumes in 2 competitions also?
  11. Like
    Wait, can you actually participate in competitions in 2 different languages? Am I allowed to make costumes in 2 competitions also?
  12. Haha
    Amazing work! Surely there wasn't any inspiration taken from other guides.

  13. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  14. Wow
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  15. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  16. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  17. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  18. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

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