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Laevateinn

Guardian of the Spear
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Everything posted by Laevateinn

  1. If ppl don't do anything after the resurrection, they won't be targeted to all summoners.
  2. Who does 20 characters one by one? They do five at the same time. These gold rewards need to move to more difficult maps.
  3. I totally agree with this. If one expert skill book is given in non-exchangeable form, it won't have a big impact on the economy in the game. I'm running a guild for new players and I buy one for every time they achieve level 18, but I'm pretty short of budget. Support for new players should be on the game company side.
  4. I very much agree with this. Low level gears only come from over 90% craft, with developers setting up high level players not to get drops in low level areas. I'm personally crafting 18, 24 level weapons for new players, but it's really exhausting.
  5. "Something like this can happen only during the New Year holiday in Arinar..." Hawk was a tireless adventurer. Day in and day out, he ventured into the dungeon, battling hordes of relentless monsters in search of the elusive Rare Book. The odds of finding it were slim, but for months he had trudged through those dimly lit corridors, his well-worn bow in hand. He was determined to be there when the treasure finally revealed itself. His persistence earned the respect of other adventurers, who nicknamed him "the most tenacious explorer in Arinar." But one day, everything changed. A newcomer named Ezym appeared out of nowhere. Hawk barely paid him any attention, dismissing him as just another novice looking to test his luck. Yet, against all odds, Ezym did the unthinkable. On his third dungeon run, he found the Rare Book. The news spread like wildfire among the adventurers. "Guess I’m just lucky," Ezym said with a smug grin, flaunting his prize. Hawk’s chest tightened. Months of effort, countless battles, and sleepless nights—wasted in an instant. The weight of failure hit him like a hammer. From that day forward, Hawk stopped going to the dungeon. His usual spot remained empty, and whispers of his absence filled the guild hall. On New Year’s Eve, Hawk sat alone in a quiet forest, staring into the flames of his campfire. Snowflakes drifted lazily through the air, but he didn’t feel the cold. "You’ve given up, haven’t you?" The voice startled him. Looking up, he saw White Beard, the legendary wanderer, standing before him. "Why bother?" Hawk said bitterly. "I gave everything to that dungeon, and it still wasn’t enough. The Rare Book wasn’t meant for me." White Beard chuckled softly, shaking his head. "Miracles in Arinar don’t ignore hard work. They just don’t always come in the way you expect. Go back to the dungeon—not with frustration, but with fresh eyes. You might find more than what you were searching for." Reluctantly, something in Hawk stirred. Maybe it was pride, or perhaps a spark of hope he thought had long since faded. On New Year’s Day, he returned to the dungeon. As he fought a particularly fierce monster, something extraordinary happened. A golden glow lit up the darkness. There it was: the Rare Book. Hawk’s heart raced as he reached out to claim the prize. But just as his fingers brushed against its surface, a shadow darted past him. It was Ezym. "I guess I’m just lucky—again," Ezym said with a sly grin, snatching the Rare Book before disappearing into the shadows. Hawk stood frozen, stunned into silence. This time, there was no frustration, no bitterness. Instead, he laughed—a dry, ironic laugh that echoed through the dungeon’s empty halls. "Maybe White Beard was right," Hawk muttered to himself. "Miracles don’t ignore hard work. But sometimes, they like to play tricks on you first."
  6. Unfortunately, an even number of guilds made it to the second round.
  7. Laevateinn

    side pupolation

    I think easy pve has an impact. Elf is destroying dungeons with very comfortable skills, like passive reflections from blade dancer, aura aoe hit from mages, 5*5 auto from seekers, etc. On the other hand, mc is not comfortable. Imagine the average mc party still looking for tanks for tp. I think mc needs a pve buff.
  8. Almahad last talent requires a lot of time and effort. Plus, it's currently the end content. I hope language translation inspection team pays a little more attention..
  9. 58*(1-0.18*0)=58% dmg reduction for solo 58*(1-0.18*1)=47.56% dmg reduction for 1 party member 58*(1-0.18*2)=37.12% dmg reduction for 2 party members 58*(1-0.18*3)=26.68% dmg reduction for 3 party members 58*(1-0.18*4)=16.24% dmg reduction for 4 party members
  10. Is this a sapping shot? The English in-game description is accurate, but the forum also has the wrong description. This skill gives enemies a debuff that reduces attack power, not a stun.
  11. Thank you! I hope the global forum will become more active in 2025.
  12. Is there a problem with the server? I hope you are okay.
  13. It will no longer remove dot damage which not debuff (e.g., bleed).
  14. Deleted the ability of other skills and made it a new passive.
  15. The second sentence was actually written without thinking.
  16. Rogues are trash. Would you be willing to swap all skills with seeker if elf side keep says rogue is so good? I support them getting resistance buff like seeker or better defensive skills. Delete stealth if you want and make it like their old rival bd.
  17. there is no stun at sapping shot. its a typo at info post.
  18. I think if you lose every 20% hp, you get 5/10/15/20% damage reduction. Wait will the damage reduction increase constantly if he recovers his hp and gets damaged again? Invisible, fast movement speed, strong attack, high resistance, decent damage reduction. Count how many new players they've killed. They're killing the game.
  19. Cool idea. But even though it's not healing, I think the restoring time is longer compared to ranger's 2 second healing cd.
  20. With the addition of a talent system, it becomes stronger even if you don't spend money. These days, knowledge events are often held, so if you join an active guild and play consistently, you can easily grind them.
  21. What’s Next for the Blade Dancer in the Upcoming Update? The Blade Dancer has already received buffs across the board over the years, to the point where it’s hard to imagine what could possibly be left to improve. Still, with each update, this class only seems to get stronger. So, here’s a realistic look (well, almost) at what might come next: Eternal Blade Shield: A new passive skill that grants the Blade Dancer a permanent shield absorbing 50% of all incoming damage, with no cooldown and no duration limit. This would ensure that Blade Dancers can stay on the frontlines with barely a scratch, making them nearly unstoppable in any PvE or PvP. Unyielding Dance of Resilience: This skill would grant immunity to all crowd control effects (stuns, silences, and roots) while providing an automatic 100% health recovery when the Blade Dancer’s HP drops below 20%. Activating this ability would essentially ensure Blade Dancers never go down in battle, regardless of how intense the fight gets. Omni-Strike Teleportation: Building on their existing teleport, this upgraded skill would allow Blade Dancers to teleport to any enemy within sight, striking them up to five times in one teleportation move, causing devastating damage. The ability would also reset instantly if the Blade Dancer defeats an enemy with it, allowing for continuous mobility and lethal strikes across the battlefield. Aura of Dominion: This new skill would create an aura around the Blade Dancer, instantly lowering the attack power and defense of all enemies within a wide radius by 50% while also silencing them for the skill's duration. With this debuff, Blade Dancers would control any combat area, making them a complete threat in group battles and practically unchallenged in solo fights. Blade Reflection Surge: While Blade Dancers already have a reflect ability, this upgrade would reflect 100% of all incoming damage back at attackers, whether physical or magical. This passive would activate whenever the Blade Dancer’s health drops below 50%, ensuring they become even more dangerous as they take damage. With each passing patch, it seems like the Blade Dancer’s power only grows—so why stop here? It’s time to recognize that balance may not be a priority, and if that’s the case, let’s embrace the unstoppable evolution of the Blade Dancer!
  22. In mc side, I recommend the chieftain and shaman. Chieftain has the fastest movement speed in the game, and has good physical single/aoe damage. If you go to full physical attack power, you'll need some budget, but you can increase your magic power in the beginning of the game to increase your viability. Shaman basically has heal, so he can do solo pve for the least amount of budget. The Lightning Shield skill is the coolest when he's solo. It's also the class guild needs most in war.
  23. I think it would be good for devs to check if you attach the video of the bug.
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