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TheCaster

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TheCaster last won the day on July 5 2021

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About TheCaster

  • Birthday January 22

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    Dubai

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    US-Sapphire

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Court Advisor I (13/27)

  • Spring 2024
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  • World Creation 2023
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  1. I don't know what you're talking about but have a look at this. Across all international servers elf has won war. Results speak for themselves. Elves have a disadvantage in war? Barb and rogue is bugged? Then what's this lol? Clearly you guys need fact checks before posting everything and anything. I don't what part of the replies you don't understand my friend. Stone skin of barb gets removed in monster mode. Last wish is a passive and not a buff and it works as it should. There are no bugs.
  2. @Robin What's this sneaky addition? Had guide 30% ready when you guys added this lol. Petition to retract this please!
  3. I don't think you understand how these skills work. 1. Stone skin is a buff so it already gets removed in monster mode. 2. Last wish is a PASSIVE skill indicated by the red heart animation. It's not a buff skill in itself. Read the skill description. As for the rogue connudrum, mage barrier is better suited for this than rogue passive. Rogues can't dodge DOTs. Mages: Rogues: Like I said, everything works as it should. Not a bug. Defend better, As an mc, we already know counters to what's happening. If anything, I propose to make the rogue passive ignore 100% DAMAGE also considering the disadvantage of being a melee class.
  4. Not a bug. Everything works as it should.
  5. Hey! Fine by me. That's the whole part that makes this balanced kind of. Even as it stands now, you can't be a full damage warlock without sacrificing stuns and vice versa. With a passive defensive skill and increased offensive capabilities, you acn either be a support controller who's harder to kill or you can be a damager without control who's harder to kill. Either way is fine. Limited by skill points but the option should be available to warlocks.
  6. Other classes have something to bank on when their skills are resisted. For us, it's all or nothing. 35% resist is only reliable until a reasonable amount of resist. If your resist crosses over 55 ~60% in my personal opinion, even with the 35% talent, It's pretty much game over for a warlock. And it is so so easy to gather that much resist in the current meta. I pity any warlock who play any other branch than mid rn smh. Just get us a passive or a buff skill that is not cancelled out by enemy resist / control removal and whatnot. Bloody tribute is a pain in the ass to manage even as an octo warlock myself. I wonder how normal locks even use it!
  7. Best update ever! Give us more specific info soon, Thanks.
  8. Warlocks can't heal if a priest is in party. Their debuff gets removed every 3.5s~ and skill cd is 14s~. That's assuming the skill isn't resisted smh. Imagine cancelling a class just by existing..... Lock needs skills that are not reliant on enemy resist. It's not a good time to be a warlock. Something needs to change. Damage or defensive skills.
  9. It's the other way around lol. Priests heavily counter warlocks. Not to go off topic from the warlock. Priests disable warlocks just by existing.... For a class that's heavily reliant on stuns and debuff, getting them removed every 3 to 4s is the worst. One of the best passives in game. Even the only survival skill we have is based on a debuff. Imagine I apply my debuff expecting to get at least some heals and poof, priest just keeps removing the debuff and that's all. Warlock is dead. I don't blame priests, The mechanics of warlock skill needs to change where it's survival is not dependent on the enemy. Or it's damage needs to be higher so that it can be an actual threat.
  10. I can see that you're a pvp warlock lol. You've pretty much summed most of what I had to say too. 1st stun matters to us a lot and honestly I have no idea why such a fragile class has 3 yards on this skills. All melee classes have more range than us lol. A BD rush has 5 yards range along with 2 yards for hamstring. Combined they will always catch you first. Meanwhile we flailing around with a 3 yard control skill. Honestly, it's time to Enable movement in stone body. They really need to change something in the mechanics of this skill urgently. I'll post a video of it's working soon in arena. It's not at all practical. Only option I see is to increase the scaling maybe? Now it's every 5 mana = +1% dmg. So at 300 mana, +60% dmg up. Change to every 4 mana = 1.5% dmg up.
  11. Even if this bug is fixed, the skill is not at all reliable now but better than nothing I guess.
  12. Hi, When warlock uses the skill bloody tribute on an enemy and if the enemy mana is 0, the skill goes off even if there is duration remaining on it. @Holmes @Nolan @Hedfuc
  13. Здравствуйте. Можете ли вы уточнить, приведет ли это к эффекту остановки при получении урона? Так как умение уже замедляет и оглушает.
  14. Верните критическое исцеление Тотема исцеления и измените его частоту на каждые 2 секунды. «Древесное исцеление» безумно, оно исцеляет каждую секунду, имеет более короткое время восстановления, чем «Исцеляющий тотем», и исцеляет 9 союзников. Как вы собираетесь убить кого-то, если он исцеляет 4000 хп в секунду? В будущем это создаст огромный дисбаланс, если его не исправить сейчас.@Holmes
  15. Если они собираются настолько ослабить снижение урона, то лучше сделать это как кандалы паладина. Блокирует использование навыков на уровне навыка 4 и выше.
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