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Overhoul

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  1.    SeaDemon reacted to a post in a topic: Using more than 300 set sign to amp +10!
  2.    Overhoul reacted to a post in a topic: Guild Invitation in the Global Chat
  3. No classes should be made for specific map.
  4. end game boss aoe stun should be buffed. Make it like the last spring holiday stage 2 boss where boss stuns every 5 sec. Or maybe make the boss have aoe skill that remove skill buff from players in a short range around. That way all seeker can die from aoe damage if there are no support.🙂
  5. Sad moment for mage and magic chief players
  6. Your second suggestion is just templar before the rework which is basically no players limit of stun.
  7.    Overhoul reacted to a post in a topic: New Item Suggestion: Binding Shard
  8.    Overhoul reacted to a post in a topic: [2025.05.05] Game Server Maintenance!
  9.    Overhoul reacted to a post in a topic: side pupolation
  10.    Overhoul reacted to a post in a topic: PvP Issues
  11. Can someone explain to me what the gold bug is? Is it like the recent bug where exp and gold rewards were swapped?
  12. Where are the devs? They need to explain this. How do 2× drop chance work exactly? Is it by reducing drop rate of common item like resources and potions and scrolls and increase equipment drop chance or what?
  13.    Laevateinn reacted to a post in a topic: Please help sea server
  14.    FLyY reacted to a post in a topic: Please help sea server
  15. Spring world event is too hard. We can't finish the last stage. From last week we only managed to complete like 4 world events last stages. My suggestion is to nerf second stage "test of courage" and fourth stage "swampy bogmuck". The lack of support players combined with boss aoe stun makes this stage very hard to complete and you can see only 4-6 people completing this event. My suggestion is to reduce boss count from 3 to 1 for test of courage stage. For swampy bogmuck stage reduce boss count from 2 to 1. We already suffered too much from the lack of miracle coin buyers. So, i beg the dev to implement this suggestion to preserve this server population.
  16. Damage melee class is at disadvantage now in both faction. Almost all of boss at end game content have closs range aoe stun. I don't think they need to be nerfed more considering ranger and hunter is more reliable damage dealer.
  17. There's no reason why this item drop rate is so low. I got just 10 pcs from 20 set of chocolate boxes. And you need 15 pcs of it to complete quest.
  18. I think these mobs will apply bleed when you aggro too much of them. I also died like this
  19. Why do u guys always remove extra mermen reputation buff from battle pass during holiday event? theres no reason to remove it. Some players really need that buff for getting mermen repu faster.
  20. Physical chieftain is better at aoe than magical chieftain now. They changed plague curse damage type to physical. So what's use is magical chieftain now?
  21. Can you buff magic chieftain please? After the recent rebalance all the major buff were given to physical chieftain while magical is overlooked. I'm talking about stun on plague curse, bleeding on wolf alacrity and frenzy+trashing combo stun. There should be no way physical chieftain should be dealing better AoE damage and stun compared to magical chieftain. What's the point of building magic on chieftain with this?

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