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Lord of Knowledge
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    Lone Ranger

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  1. not translated (its just an A but still) same here the pathfinder and hunter chests are only from the 4th section daily quests i suggest u to change the term to mob and also indicate the 2 wich wont attract the boss too when attacked. in the guide u an also add farming at an low level such between 6-12 alone, and up if u are a class able to sterminate groups of enemies at once (such as mage and chieftan as example) to farm thier chests, and open them to sell the items such as amber pumpkin pieces and north runes to the second hand dealer, since there
  2. nice guide, i would suggest to add "why" u would want to start crafting (explain why the crafted equipment is good and ect ect.) and also u can tell about the value of the special materials (catalysts, essences and substances). also an way to gain materials wich is nice (on my opinion) is running the last dungeons of the starting maps with other chatacters then find a way to transfere it all to the main one, it will help gain more materials for both craft items in general (dissasemble equipment dropped from there) and rare crafts. it is very viable since at low level the cost of repair eq
  3. typo, also u can gain em trought nortlant swamp daily quests if ur lucky, the chest pieces can be dropped from Oko-Shaar (astral labyrinth), boots from blazing anax (astral labyrinth too), gloves from echidna (guess it) and the helmets from medusa (yes). u can also compress the whole champion colloseum armor sets all in one and show each difficulty wich level gives for save some space
  4. i think it would be nicer if there is an small intro along an why u might want the said armors
  5. it is very well done, i like the fact wich most gear has multiple level ranges u can gain it, along that u said the stats wich are better . maybe the possibility to add some alternative relics pepole can use in case they're not rich eught for em too. another thing i would consider to add is a fast overall explanation of using the class in pve(maybe also in pvp) all together out of the explanation under the skills and possible combinations u can pull off with other classes with you, this would make it easier for pepole to undertand all at once how to use the class since u will know how to act i
  6. what if u add alternative (in terms of cheaper/in cae unable to get the required equipemnt) builds along the ones u can use while levelling? because yeah is "#1 paladin guide" but i think it would be great if u explain how to get there (small explanation on how getting the gear or what get before trying to go get that one as example). since it would make it helpfull for new players wich just began the game out of the ones aiming to the top
  7. so on my view even if AI in warspear can run well if done right, it shoulnt be a thing, since its a mmo, unless its in some raids wich npcs helping u, or something in wars wich can be summoned even by weaker players making them able to help aiganist the stronger ones (as example some interaction wich then gets rewarded with reinforcements on deffence or attacking), but i dont see it in arena, yes it should be dominated by stronger ones, but this kind of domination is led by having too few new players going in the arena (by thier own/in small guilds) and with only fewer of them having the pati
  8. before doind such things warspear should gain way more attraction from pepole in general and have more (active) player base on a worldwide scale, not limited to places like just russia n ect, i can only see warspear being able to do possible crossovers with skylore (other game of aigrind)
  9. it is avaible on the playstore and the appstore, i played on android for a long time and i didnt had issues out of the common ones that usualy everyone has, the main difference is that instead of mooving ur mouse arond and using hotkeys u will go fingering the screen, it may be a bit difficult if u use a phone since the skills size might be small for your fingers, but on a tablet it runs pretty well
  10. time to spend a ton fo time trying to figure out wich guide do since there is a guide for almost evrything
  11. concordo che molti se non troppi italiani evitano giochi in cui la lingua italiana non e un opzione, anche se forse aumenterebbe il quantitativo di giocatori di un quantitavo resterebbe il problema di tradurre il testo di ogni quest del gioco e anche degli oggetti ed ecc. la miglior opzione sarebbe aiutare quelli in difficolta ma che sono ancora disposti a giocarci per incrementare il quantitativo di giocatori ad un livello di cui fare la traduzione ne varrebbe la pena (pure se onestamente tendo a mettere certi giochi in inglese per problemi di nomi di locazioni che vengono tradotti e finiscon
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