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Mooh

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About Mooh

  • Birthday 07/16/2000

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  • Gender
    Male
  • Location:
    Hogwarts/Camp Half blood
  • All hail and behold, him, who must not be named in this, but in the next sentence.

    Kneel before Mooh, Devourer of Pizza, Leader Of Berserk, 
    Friend of Many, Lord of the Frogs, God of Rawr and all rawring creatures, Ruler of Lvl 14 arena
    And last but not least, King of the Nubs and patron of the unamped. 



    Thy will shall come upon us, thy spam in wc shall warm our hearts, thy terrible english shall inflict pain upon those, who excessively watch grammar and language. 



    Rawr. (it's amen. Like... Amen but rawr) 

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  1. OKAY so i thought about many things and I'll add some here: First of all, several bosses in the game (Like the heavy handed Jabbar, Geniery, the boss of mythic bg) are creatures that COULD originate from the said eastern desert world. This would make sense because as i suggested, the chainless league could originate from there too and they could've brought them along and locked them in the dungeon. As for the idea of chaos disrupting the desert and the rest of the warspear world, it would be a nice idea to actually introduce that. What we could ALSO introduce would be an official FORM of the Kutulu boss from hero sea. The one in the dg is a huge disappointment for all the lovecraft fans among us and ill add the idea to add his FACE as an enormous raidboss to fight off. My idea is to make his face the thing people need to attack and gigantic tentacles, that shoot out of the floor become minibosses u have to kill in order to prevent debuffs from happening. He would be a great raidboss and you could easily make it happen by changing the quest dialogue from Hero Sea to "The Tranps caught an offspring of Kutulu" or "The tramps sealed an avatar of Kutulu" PLEASE consider this idea! The new spring mechanism that allows us to use a teleport should play a role in the new map, since i hope it will be MASSIVE. A gigantig map to explore and spend actual hours walking through all the locations of it and a personal tp to set up to reach your favorite place or ur current quest location What we could ALSO add would be a more classical form of arena for official 10 vs 10 or 1v1 fights, which, of course, add new rewards to the arena Like a huge jungle/desert arena with special gear? The idea for a 1v1 would be simple. A 1v1 fight can be done under particular rules tho and therefore be super exciting in many ways. The 10v10 could be interesting. Like a capture the flag (comparable to Wars or Mermen event). HERE Are ideas for gears that could be introduced with the new update: As already suspected by many players, crit dmg enhancement and attack strength parameters could be added to the game in the future. I have sole extra ideas in how to create several items: First of all there could be an item that reduced the duration of stuns and debuffs applied to the character (like the Glove in sea) but we make it work everywhere. By making it pve we could also make people deliberate on how to use it on their pvp set, because it will most likely be very desired for any kind of pvp. A second kind of item that provides a spellshield, just like the mermen talent. Of course the shield shouldn't be too strong to prevent any imbalance from happening. But its an idea that's worth being explored Another idea presented by some people is mounts. We know that its gonna be hard to visualise a character actually riding a mount but we could add the possibility of transforming into a mount on the new map, just like in spring and winter etc Would be just fine A last wish of mine is to create an actual CITY in the game. Like... a place with many houses and things. Not like The previous cities. Actually houses, palaces, a city that contain a whole quest environment and ofc contain the mentioned classical arena and the chainless league main quarters Maybe there could be several buildings like mini castles for guilds, that could be conquered by guilds to grant them mini castle buffs Just saying Ofc there could just be a regular castle too. Who knows Those are some of my crazy and hardly realizable ideas I hope you can use some of them Have a nice day
  2. No one should be THAT much of a dick lol
  3. I thought about that already but it wouldn't create equality since then they wouldn't be like "books", that take a slot in ur skill collection (except we actually make them books, but in little)
  4. It pretty much ruined alot for ppl that set goals for this time Its very hard to win 5x5 fights agains paladin druid combos and we really fought to get the warbuff to make our chances better, but since they got one too, it became alot harder to get all the wins we need I really hope this never happens again, since for some reason its always the ones that dont deserve it that profit from bugs. I might remind you all of the mcoinshop bug last year. We have seen footage of several players loading themselves up with hundreds and thousands pf sets of signs and stam while many many ppl were reluctant to abuse it (even tho we surely all wanted to) And they got rewarded because of an error that occurs on dev side (well it changed when suddenly ppl got perma banned after abusing battle pass bugs, which is nowhere near as bad as abusing the mcoinshop bug to gain items worth literally millions of coins basically for free even tho It was completely OBVIOUS that it was an abuse. I think i should make thid an extra thread) Its upsetting that we worked so hard for nothing I really hope you fond the source of this error and fix it soon
  5. Excuse me I and the other MCs worked really hard to get these 3 stars for the arena spam (because elves usually get them and dominate ranks with em) and we really earned that victory, so why the duck (excuse the language but everyone in game is asking themselves) do elves keep that buff Its already hard enough against palas and druids or palas and templars in arena, you dont need to make it even harder ;D pls dont misjudge that emote , I, and everyone else, is pissed. As hell I know gm won't give mcs a warbuff in return to even it out and even so it wouldn't be useful cuz this one is 3 days and the next war buff will be 1 day So I am wondering in a way that tries to stay optimistic: how will mcs get even in this situation? looking forward to your answers, cyuu
  6. I love u for saying that That would be pretty cool because that way everyone would (VERY slowly) have the chance to make a difference and create a fair environment. In EU for example, Phalanx and YinYang are pretty much (and they earned it in a long time of discipline and activity, no one should deny that) in a position of nearly absolute power over all raidbosses (except spring ones). Some people complain about that alot and if GM added this feature, these ppl had a valid chance and both sides could rest a bit from the exhausting war we always have. Because lets be real: The amount of IMPORTANT books that drop (like phy def for barbs, palas, temps, charmers etc or crit dmg for dmgers, or octo and orci in general) is very low. Its comparable to the time you need to actually gather these pieces for a crafted book. Also by making the pieces expensive goldwise and by requiring to do daily dg runs (10 to get the amount of knowledge thats reachable per day) it can also have financial benefits for aigrind, since i know many people that would invest some money to gather ressources and use a way like this to make themselves op Im sure it would create a beneficial chance for everybody involved. On top of that it would not change the fact that books are special BECAUSE right now (in the current state of the servers, where many people walk around as living libraries) single books cant make a huge difference - not immediately that is. Imagine someone crafting himself a crit dmg book (the one from elm) to get higher dmg and gain an advantage over other people at raid bosses. First of all, everyone else can also craft that book. Potentially theres a balance there already. Second, the people, that already have books, still have an advantage, because they can craft books aswell and use them to further increase their already existing advantage. Now we have, for example, a hunter, that previously crafted a crit dmg book to outdamage a seeker at a boss. That seeker used his precious gold to buy an attack strength and a rage book in the past, but the hunters high crits threaten to outdamage him now, still! That seeker did his dgs and quests every day tho and now he can also craft another book to compensate for the effort and he also keeps his advantage over the hunter. Basically, more books still mean more power (if ure buying the right ones ;D) And ppl that already have some will still be stronger, just now theres a chance for everyone else aswell. The third factor that will show that this idea isn't something that would change the entire economy is time. If the idea would be implemented into the game just like raislin suggested it, it would take a LONG time to finish one book. And one book alone, as the previous argument showed, still doesn't make a difference. Until everyone, who really does the quests and dgs to get books, gets enough to keep up with ppl that bought books before, years would pass. It would not change the situation of the server and the need of buying books for the same prices they usually get sold at. actually, i think it would positively influence the amount if strategy put into the thought's of how to nuild a character. Since i assume that different books will take different amounts of knowledge and gold and therefore time, people will think about which ones to get first and which ones to buy if the possibility occurs. The server would have a chance to become active because everyone would go questing and do dg to get the knowledge and gold to get these books. overall, i see many many positive aspects in this idea. I hope gm actually considers this idea because it's really interesting and has some great potential P.S. To avoid total chaos you could cap the amount of books you can craft OR make it a tree where u decide which path u go down and other books lock accordingly Cyu sooon ~Belior
  7. Gentlemen, gentlemen.... I think we can all agree that palas are the worst, i mean, amirite? also... wheres the guild leadership transfer
  8. no u All these skill changes wont change anything about my eternal superiority
  9. LOVE IT ill check the balance once its in game but FINALLY a way for lvl 6-18 to improve further!!! thanks aigrind!
  10. good question! what would be the goal is it an ancient empire that rivaled the mermen? is it some kewl new dragon boss or a huuuge Serpent? will there be egyptian elements like pyramids and biiiig statues? cuz a serpentlike Raidboss or villain could be the chaos snake/God Apophis of Egyptian Mythology right now Kronus and the forces of chaos play a big role in ws but since kronus is from another world called borea, maybe we could ACTUALLY go on with chaos. Chaos plays a major bad guy role in Warspear now. we even have the world snakes as bosses in the chaos event. so if we take them and say they are the offsprings of the great chaos Snake Apophis we'd already have a huuuge enemy to fight off. And since chaos already brought decay upon the mermen empire, why would it not also corrupt the ancient desert empire that might exist in the desert map? also we would have an origin for the chainless league as you said, aswell as Geniery, the boss in easy nadir. there could be more desert and ancient stuff about that too it could also be like the chainless league itself that sends us as players to the new map. like, they didn't leave because they wanted, they evacuated and now they saw how successful we are as heroes so they order us to go to their homelands and get rid of their enemies there. or they simply deemed us worthy enough to go there and do the jobs that are too risky for them, like, obtaining dragon scales etc theres alot of potential in the new area and the bigger and vaster it gets, the more challenges we can fill the place with
  11. Hey there everyone I've been playing the game for like 8-9 years now it's been a part of my life and I really really enjoy it We've had a couple of great updates and they were also great, all of them. except for one thing the coloring of the game is very dark/fadeish. We start in either MC side with either a very fade brown/green/white combination of a harsh mountain area or a completely undead blue zone or as elves or chosen in a lively forest and plain land. Elf side really has an advantage when it comes to the coloring there after that, both sides proceed to the habitat of Irselnort , which has a good but non alive coloring following Norlant, a swamp. you can imagine how alive and happy those colors are Ayvondil comes up with another , yet different, magical kind of blue and leads up to sky island, which is a great combination of colors ship graveyard is iconic , but also has a deep, challenging set of colors Now my suggestion is: Let's bring more color into this! I suggest that the next update (whenever it may be, take your time but please , let the next map we fight on be a huuuuge, vast desert with a jungle nearby Just think about it: Awesome opportunities to introduce new, unknown factions, great yellow, golden and (in case you add an oasis here and there) green and blue colors to really wake up the adventurous spirit in all of us, a looooot of space to explore and fill with dungeons, secret bosses, secret passages and secrets in general (maybe even the tower of harad that was mentioned in another thread here) AND of course the well needed sight of a beach and old ruins that give us the feeling of a well deserved vacation. Warspear is a great game and arinar is a great place to be around and i bet it will be even cooler with that kind of new content as this is just a mere suggestion, i'll wait for some feedback and if others agree with me, maybe together we could design a few ideas and fill the suggestion with some content ourselves gg Husky
  12. thank you sir, i looked all of them up and they gave me some important information
  13. Hello there! i have a request to a developer or staff member of warspear i just finished the main questline for the first time and i got captivated by the lore of Arinar. This is why i decided to study the entire lore of the game because i want to answer a few questions that i have regarding the history of the game. for example a burning question that i would like to answer is the power ranking of all important characters in the game. i want to make that power ranking and therefore i need all the information i can gather that is based on game lore and not stats and co within the game I want to ask you to give me all quest dialogues from map 1 of each faction until Ship graveyard. all dungeons, all main quests and even the side quests Please also the event quest dialogues etc because the horror and spring and winter Characters are also very powerful if there is any way i could receive these informations as a data packet to go through all of them that would be very very very great i doubt that i will be able to play the questlines for all 4 factions up to the end of the main questlines my studies in rl consume too much time with beeest regards , Husky p.s. i didnt know where to put this topic so please forgive me if i put it in the wrong category
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