Reputation Activity
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Laevateinn got a reaction from sorrowday in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Laevateinn reacted to Danlo in Screen to see how much remaining Daily KL you can earn before capping outYeah It would just be nice to have a dedicated area to see the cap is all as its very easy to lose the info if you relog. Also how did you get your KL info green? Mine is all pink! xd
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Laevateinn reacted to Danlo in Screen to see how much remaining Daily KL you can earn before capping outWould be nice to see a screen where I can tell how much knowledge I have left to earn before I cap. Would be an effective way to understand how much daily knowledge I am missing so I'm not wasting time
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Laevateinn got a reaction from Danlo in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Laevateinn got a reaction from Shadowmon in Equipment & Costume Switching Quality of LifeMy idea is more about costumes than equipment. Since 99% of costumes are bound, just add a costume storage like the Hair dresser. That would fix everything...
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Laevateinn reacted to Brutalist in [2026.07.06] Official Game Forum Maintenance!Why do I have to go through all the standard emojis to reach the Warspear ones? The search feature is useless to me because the titles are in Russian.
Please restore the previous window so we can access the main page directly.
Furthermore, why do I now need to click on my profile twice just to view it?
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The underwater segment in Warspear Online is currently facing a progression bottleneck, particularly for new players.
Problem:
Core events like Assault on the Ship and Descent to the Grotto are no longer consistently run by guilds.
Pirate Reputation acquisition has become unreliable and time-gated.
Sea Tramp’s Lair (ST) only rewards Merman Reputation, creating an imbalance in progression for brand new players.
New players are effectively locked out of Pirate Reputation unless they rely on outdated or inactive content cycles.
Proposed Changes
1. Add Pirate Reputation to Sea Tramp’s Lair
ST should grant Pirate Reputation in addition to Merman Reputation.
This aligns it with other town dungeons (RG, TT, TS, TP) that support broader progression.
2. Rebalance Daily Rewards
Increase Pirate Reputation and Dubloon gains from underwater daily quests.
Current values are insufficient given reduced participation in legacy events.
3. Introduce ST Easy–Hero Tier Daily quest
Add an Easy–Hero difficulty daily quest for Sea Tramp’s Lair (similar to TP).
This creates a scalable entry point for mid-level and undergeared players to grind reputation required to maneuver in the sea area.
4. Quest-Based Underwater Speed Boots (Early Access)
Introduce a rare underwater movement speed boot obtainable via quest progression.
Current Heroic boots require Dubloons, which are difficult for new players to farm early on.
This ensures:
Early mobility access
Reduced dependency on high-cost systems
Smoother onboarding into underwater content
Expected Impact
Removes early-game progression blockers
Restores relevance of underwater systems
Reduces dependency on guild-driven legacy events
Improves new player retention and accessibility
This is not a content expansion request, but a systems rebalance to align older content with the current state of the game.
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Laevateinn got a reaction from Higgings in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Laevateinn got a reaction from Brutalist in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Laevateinn got a reaction from TheCaster in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Laevateinn got a reaction from iick in Add a Quantity Selection Option to the Mcoin ShopPlease add an option to select the purchase quantity in the Mcoin Shop. This feature already exists in the regular shop.
Why do I have to press the purchase button 100 times to do great charm?
Or… you could simply increase the great charm success rate. That would work too.
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Laevateinn got a reaction from iick in Equipment & Costume Switching Quality of LifeFor a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue.
However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient.
The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times.
My suggestion
In a recent update, we received a very useful bag filtering system that lets us browse items by category.
I'd like to suggest using a similar interface when changing equipment from the equipment window.
When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own.
- Clicking an item once would display its detailed stats (or a costume preview for costumes).
- Pressing Use would equip the selected item.
"Why not just equip items from the bag?"
That's a fair question.
The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before.
I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes.
I'd love to hear what everyone else thinks. Thanks for reading!
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Or just delete that feature from regular shop as well, so i would need to press 100 times to buy 10 set Tuna from npc
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Предложение:
Усложнить систему отрицательных эффектов в игре. А именно, окончательно отделив дебафы от контроля . Путем удаления проверки на сопротивление, а так же игнорирование их получения навыками имунитета для дебафов.
Наверное важно уточнить, что последующий список, даное изминение никак не затронет и они по прежнему будут отличной контрой дебафов;
1. Параметр спрута;
2.Навыки очищения(именно очищения, а не антики);
3. Банки очищения;
4. Таланты бала;
5. Класовые таланты на очищение;
6. Полу сеты тритон;
7. Книга з собы ирса;
8. Реликвии и прочее.
Почему это необходимо:
Ситуация между контролем и сопротивлением находится в слишком хлипком балансе, где коректировка одного приводит к выпадению из баланса многих персонажей, причем по разные стороны.
Так уж сложилось что персонаж(в большинстве применимо к танкам ) имеющий в пуле помимо контроля выживаемость способен крутить рулетку рандома на куда большей дистанции и выдать импакт, не зависимо от количества неудач.
В случае если же у персонажа нет выживаемости достаточной для реализации контроля( зачастую тряпки) то единственное что ему остается это или держать цель в фул контроле или умирать, первый вариант явно не заходит тем кого держут в контроле, а тряпкам впринципе эта концепция не заходит, ведь вся игра сводится к качелям....
При этом наше уравнение жир/дд/ контроль находится в неком тупике, так как все это перестало взаимо исключать друг друга.
По этому в это уравнение неплохо б было дабавить дополнительную ланку в виде дебафов.
Большинство дебафов не несут в себе сверх высокой эффективности(да есть исключения нуждающиеся в коректировках, знамя пала под нож короч), зачастую у них средний эффект, но именно этот эффект нам и нужен, около гарантированое ослабление цели без полноценного выключения цели из боя именно то что нужно дабы выровнять ситуацию позволяя взаимо исключать друг друга без сильных коректировок многих персонажей ( Ведь с таким изминением даже замедло может стать неплохим подспорьем если на тебя бежит условный вж под антиком ).
Если некоторым интересно почему в даный момент это не работает то причина проста, что контроль что дебафы одинаково контрятся сопрой и прочим и тут возникает вопрос, зачем играть от дебафов ослабляя противника когда с тем же шансом его можна просто выключить контролем. Ну тип зачем мне апать условное замедло в надежде закайтить бд если можна прокачать сон и выключить его на ~10 секунд.
Возможные получаемые эффекты:
1. Удаление проверки на сопротивление и антики у дебафов позволит розширить пул возможных коректировок контроля, при этом делая эти коректировки менее болезненными для персонажей.
2. Возможность переквалифицировать некоторых персонажей в дебаферов(условно забрать у танков часть контроля и выдать сильные дебафы). И впринципе возможность розвивать концепцию дебафов.
3. Косвенное уменшение количества контроля в игре, при выборе между рандомным условно сильным эффектом и средним но гарантированым явно будет много тех кто выберут второе.
4. Нерф тряпочного сета кат, так как дебафы перестают уходить в сопру стакать его остается исключительно контролем, как итог нерф для многих будет значительным.
5. Дебафы выйдут на один уровень с контролем.У. многих персонажей появляктся возможность взаимо исключать друг друга.
6. Упрощение реализации комбинаций навыков у персонажей. У малой части персонажей есть комбинации из 2 дебафов или дебаф + что-то, которые зачастую были на дне всей иерархии так как 2/3 проверки на прок просто убивали саму суть.
7. Ддшки перестают душится от контроля, без апа сопры, тряпки имеют возможность контрить урон без апа жира, танки станут более пробиваемые и менее душные. Антики перестают быть ультимативными
Потом некоторые моменты ещо дополню, а пока думайте над концепцией.
@Shimarin @Holmes что скажете о подобной концепции? Она впринципе уже существует в игре(талы бала та и не только они работают по подобному принципу) по этому тут скорее вопрос в том не хотите ли вы её розширить?
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Laevateinn reacted to Shimarin in [2026.06.22] Official Game Forum Maintenance!Greetings, Warriors!
Please be aware that the official Warspear Online Forum will be undergoing scheduled maintenance tomorrow, 23.06.26, from 10:00 to 12:00 CEST. During this time, the Forum will be temporarily unavailable.
Please plan your Forum activities accordingly and thank you for your understanding.
The Warspear Online Team
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В скайлоре реализовали такое
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В связи с тем что много чего в России Заблокировано, и Соц Сети - Гильдий, не могут нормально функционировать для всех игроков из России, например Созыв на какие то Мероприятия или Ивенты, многие Русские Игроки не могут получить вовремя, из за чего происходит Массовое Разочарование как Игроков в Игре, так и Руководства Гильдий в Игроках.
ПРЕДЛАГАЮ - Добавить Возможность рангам "Правитель" , "Десница" , "Наследник" - нажимая на Специальную Кнопку, отправлять Push - Уведомления ВСЕМ Участникам Гильдии находящимся в Оффлайне в моментальном порядке. Это упростит игру Всем Игрокам из России, будет налажена отличная связь между Руководствами Гильдий и их Участниками Игроками независимо от Страны Пребывания.
Пример текста Push - Уведомления :
1)
"Ваша Гильдия Нуждается в Вас! Прямо Сейчас!"
2)
"Ваша Гильдия Сделала Общий Сбор! Вас Ожидают!
Или - сделать много фраз на выбор при начале созыва игроков гильдии, чтобы можно было выбрать какую фразу отправить в Push.
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Laevateinn got a reaction from Sacreal in [2026.06.11] Server Maintenance – Client Update 13.4.1 Released!best update in 2026
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Greetings, Warriors!
Please note that the Warspear Online servers will be taken offline today, June 11 at 14:00 CEST, as we roll out the new client update to version 13.4.1. The game will be unavailable for approximately 10 minutes.
Here's what's new:
Tournament Guild Event in a GvG Area: Treasures of the Archipelago
Fixed a bug that caused certain locations connected by island bridges to be incorrectly treated as neutral territory Skills, Talents, Mechanics
Fixed a bug where summoned creatures would not inherit the effects of the non-class skills Magic Resistance and Magic Extension from the character Fixed a bug where the Subjugation bonus granted by Arcane Breach would not apply to the character Fixed incorrect movement behavior when using the Death Knight's Threads of Darkness skill Interface Scaling
Updated interface scaling values for PC and mobile devices Reduced the game window size and interface scale in the Windows XP client Fixed a bug that caused character models and hairstyles to scale incorrectly Updated the visual style of digital fonts New Display Settings
Added a toggle for button labels on the quick action bar Added an option to adjust text size in the chat window Added an option to adjust text size in the chat overlay Added an option to adjust the size of character and object nameplates Other Changes
Fixed a bug that could occasionally cause the client to lose connection to the server after restoring the game from a minimized state All changes are only available in client version 13.4.1, so be sure to update as soon as it's out! Please note that release times may vary across platforms.
The interface adjustments introduced in Update 13.4.1 are only the first step in a broader series of improvements driven by player feedback.
We're already working on the next round of changes, including further refinements to the quick action bar. We'll also be revisiting discussions with the community about its color scheme to better align the design with player expectations and feedback.
During maintenance, active elixirs and summoned minions will be temporarily paused. If your character is inside a dungeon when maintenance begins, Seeker's Stamina will also be restored.
Please plan your in-game activities accordingly. Thank you for your understanding.
The Warspear Online Team
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Laevateinn reacted to Shimarin in [2026.06.10] Story Contest: Your Arinar TaleHey Warriors!
Warspear Online is celebrating its 18th anniversary, and this milestone is all about you!
To mark the occasion, we're launching the Your Arinar Tale contest! Share the unforgettable moments that have shaped your journey through the world of Warspear Online. The most remarkable tales of your adventures will be forever preserved in the chronicles of Arinar itself!
How to Enter
Tell us the story of your adventures in Warspear Online! Mark the key steps of your journey on the map of Arinar found at the top of this topic, write a short story about your experiences, or combine both formats into a single entry.
Perhaps you'll recount a thrilling adventure from your character's point of view, complete with the locations where unforgettable events unfolded. Maybe you'll share a heartfelt tale of genuine friendships forged within a guild, or revisit cherished memories from years past. Whatever story you choose to tell, the choice is yours! Head to THIS section and create a new topic with your entry. Make sure the topic title includes your character's nickname and realm, the guide title, and the title of your story.
Contest Guidelines
Entries must be original works created specifically for this contest. Entries must comply with the Forum Rules and in-game Rules of Conduct. Steer clear of profanity (even disguised), personal attacks (against players or other individuals), or discussion of political, adult, or sensitive topics. Content that is plagiarized, self-plagiarized, or knowingly misleading will be disqualified. AI Usage Policy: AI tools may be used only for editing and formatting purposes. And remember – each participant may submit one entry only! The jury reserves the right to resolve any disputes at its discretion and may award additional prizes to particularly active contributors.
Judging Criteria
Originality of your idea. Smooth structure and creative writing. Grammar and clarity.
Prizes
First Place: 45,000 Miracle Coins + unique Gold Forum Badge
Second Place: 30,000 Miracle Coins + unique Silver Forum Badge
Third Place: 20,000 Miracle Coins + unique Bronze Forum Badge
Everyone whose entry meets the contest criteria will receive a special participation reward of 18 Fatebound Caches!
You have until June 21 to submit your entries. After that, the contest section will be closed to new entries. We'll announce and award the winners by June 26.
Best of luck, and may inspiration guide you!
The Warspear Online Team
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Laevateinn reacted to Jollier in What Is the Barbarian's Real Weakness?My suggestion is make Last Wish skill only activate if barbarians use shield (unique skill to shield user only) and reduce stone skin effect by 15% when user uses 2 handed weapon. That way barbarians can still deal damage but lost some of its tanky attributes. Or going pure tank role.
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Laevateinn reacted to Akmalvll2 in Do Not Ignore New PlayerThis is my suggestion to improve content regarding new player. Already suggest a few before but the only content thats being updated are guild event.
- Remove the needs of using seeker stamina for high level players on low level dungeon. They did not receive any rewards anyway besides kl, guild points. This is to ensure they can help low level players doing low level dungeon efficiently and without wasting their precious stamina for helping.
- Level 30+ is the main content of the game now. Do not burden them with slow main quest progress. Increase the exp gain from main quest in first and second map. They should at least be at level 25+ stepping on ayvondil. Adjust dungeon level req accordingly.
- Its time to put pve gear rewards for main quest in second map. This is to ensure low level players less dependent on high level players help or to improve the speed for them to reach the best part of warspear online comfortably.
Other suggestion.
- Is there a way for us to change our character gender in game? If not, that should be a good addition as well. You see some of the costume in game are looks better on different gender in the game.
Thank you.
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Laevateinn reacted to escapefromtilted in Изменение ветки талантов "Дух предков"Третья ветка у охотников, считается как PvP, которая по описанию рассчитана на выживаемость класса, за счёт основного таланта " Самоочищение ", а так же таланта " Подавление" который по задумке разработчиков рассчитан на контроль и DoT урон.
Начну с таланта " Подавление ".
Талант в крайне бесполезен, в PvP сегменте навык " Ядовитая шашка" практически не используется так же как и в PVe (но сейчас не об этом), так же как и навык " Отравленная стрела", который по большинству случаях используется когда основные навыки нацеленные на нанесение урона находятся на перезарядке.
Как мы знаем, у охотника, в арсенале его навыков находится 4 навыка контроля:
Оглушающий выстрел Стрела молчания Стрела замешательства Ловушка лесника
Данные навыки аналогично не используются, для чего давать классу 4 навыка с эффектом контроля, если реализация ровна нулю? Единственный навык который может как-нибудь быть задействован - это базовый навык, а именно " Оглушающий выстрел", из-за реликвий, в единичных случаях " Ловушка лесника", два остальных навыка попросту бесполезные из-за огромного количества параметра "Сопротивление" у противников, да и очки для прокачивания навыков никто туда не вкидывает. Можно нажать навык поинтересней, нежели это "отребья".
По этому, дабы не изменять навыки, я предлагаю изменить талант, который даст хоть какую-ту возможность не уйти в параметр "Сопротивление" и дать чуть урона охотнику.
Талант " Самоочищение"
В данный момент, талант никак не помогает в выживаемости, ему нужен реворк, который будет завязан на гарант уклоне и сопротивлении. Варвары, Храмовники, Рыцари смерти, да и в принципе любой класс который специализируется на контроле, в одиночку наглухо закрывает охотника, не дают ни шанса вырваться из их навыков контроля, даже при полном забаффе в параметр "Сопротивление" имея под 60-70%, талант в нынешнее время никак не помогает, что не дает реализовать даже половину потенциала класса.
На счёт выживаемости у охотника еще более печальная история, если с историей контроля еще как-нибудь можно выкрутиться, то выжить от профильных дамагеров шансы равняются к нулю, если за спиной нету надёжного Шамана. Если посмотреть таланты / навыки остальных классов специализирующейся на нанесении урона, можно увидеть у них таланты и навыки которые дают им хорошую выживаемость и сопротивление к эффектам контроля, что позволяет играть на арене без напарника с категории "Поддержка", у охотника в это же время имеется навык " Благословение гор" и талант который бустит данный навык " Вёрткость", которые по факту, выживаемости никакой не придают, разницы с выкаченным навыком и выбранным талантом и без, я не почувствовал.
Мое предложение по изменению таланта:
По моему мнению, охотник заиграет другими красками, у него появится альтернативная ветка талантов, а не единственная в своем роде что в PVe, что и в PvP. Класс который использует 4-5 навыков, сможет задействовать практически все свои навыки.
Возможно где-то я преувеличил с цифрами, но старался не наглеть, это лишь образцы, разработчики всегда могут поправить как цифры, так и сами таланты, возможно своим профессиональным взглядом они придумают что-то круче чем я, и что бы был баланс в данных талантах.
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Laevateinn reacted to XzzzX in Сбитые пропорции при визуализации персонажаПри выборе персонажа, при открытии меню шмота, персонаж стал занимать гораздо больше места. Сравнение:
И это так на любом масштабировании. Хотелось бы видеть старые пропорции в этих местах, они как-то аккуратнее выглядели. Сейчас всё какое-то гигантское
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Laevateinn got a reaction from Shadowmon in [2026.06.04] Warspear Online Update 13.4. Song of the Spear. ReleaseOnce people start going afk, the difficulty will naturally go up xd