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[2020.08.17] Warspear Online 8.4.2 Update: Preview


Peony

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Dear friends!

 

While you are valiantly fighting for the glory of Arinar against the bosses of the past, our developers continue to work on improving the game. We regularly analyze the feedback you share with us, as well as learn statistics on game data. It helps us get our priorities and decide which changes will really affect the game in a positive way. And now we are happy to present update 8.4.2 with skill changes, bug fixes and improving the stability of the game!

 

We also want to remind you that working on balance in the game is a complex and lengthy process: we try to make the game interesting and exciting for each class, but don't forget about the balance of warring Alliances. Therefore, we are constantly engaged in balancing classes, reviewing ideas and suggestions and correlating them with the plans and goals of our updates.

 

Hunters and Rangers, please keep in mind that the base delay of your weapons’ attacks  was changed:

Bows: from 2.8 seconds to 3.3.

Crossbows: from 3.3 seconds to 3.9.

 

Chosen

 

Mage

 

аура огня.png Aura of Fire

The skill’s damage no longer interacts with items’ “Stun” bonus.

 

эфир барьер.png Ethereal Barrier

Changed skill mechanics.

Upon receiving damage of 25-20-15-10% of maximum health points within 1 second, the mage receives a defensive barrier for 6-7-8-9 seconds, absorbing 100% damage from following attacks within 0.1-0.2-0.3-0.4 seconds.

The effect can only trigger once every 5 seconds.

 

перегрузка.png Overload

Changed skill mechanics.

Now every time after using any skill, the character will receive a temporary buff. After gaining 5 buffs the character receives the “Overload” positive effect. With the next successful autoattack the target will receive the effect dealing damage over time and lowering movement speed.

Duration of the effect — 8 seconds, damage is equal to 30-40-50-60% every 2 seconds.

 

глаз дракона.png Dragon Eye

Changed the values of bonuses Attack speed and Accuracy on all skill levels. From 10-15-20-25% to 7-10-13-18%.

Changed the amount of restored energy on autoattacks. From 3-5-7-10% of maximum to 2-3-4-5%.

 

Developers’ commentary: Mage is one of the most powerful combat classes and needed some adjustment. We’ve reworked passive skills and slightly reduced bonuses of the most popular expert skill.

 

Seeker

 

ожесточение.png Exacerbation

The skill now increases the “Attack power” parameter instead of directly modifying the attack.

 

Инстинкт атаки.png Attack Instinct

Changed damage to additional targets. From 50-60-70-80% of physical power to 20-25-35-50%.

Changed the duration of the effect. From 20-25-30-40 seconds to 10-12-14-18.

Cooldown time changed from 45 to 36 seconds.

 

притяжение.png Attraction

Now it is possible to pull targets under the effects of stun/sleep.

Cooldown time changed from 25 to 20 seconds.

Changed the duration of the effect, increasing damage to the target. From 3-4-5-6 seconds to 5-6-7-8.

 

Developers’ commentary: The last added expert skill of the Seeker has shown itself to be too powerful, especially with the “Lifesteal” bonus, and required some changes.

 

Paladin

 

знамя харада.png Harad's Banner

Changed the range of the skill. From 4 yards to 3.

Changed the area of effect of the banner. Radius changed from 3 yards to 2.

Added a limit on the amount of targets from the debuff in PvP — 3-4-5-6.

Cooldown time changed from 40 to 35 seconds.

Now players targeted by the debuff are highlighted visually.

 

Внутренние силы.png Inner Forces

Changed skill mechanics.

Lowers incoming damage by 2% for each 12-10-8-6% of missing health.

 

отталкивающий удар.png Repellent Strike

Increased the damage dealt on all skill levels.

Cooldown time changed from 20 to 16 seconds.

 

Developers’ commentary: Real effectiveness of Harad's Banner changed dramatically since first introducing the skill into the game. New mechanics, skills and items allowed Paladins to instantly affect the situation on the battlefield with just one skill.

 

Priest

 

перемирие.png Armistice

Increased the range up to 5 yards.

 

изнуряющее бремя.png Exhausting Burden

Changed skill mechanics.

Afflicts the target with an effect prohibiting movement and lowering the value of physical/magical power for 20-30-40-50% for 4-5-6-7 seconds.

The interaction with the Armistice skill was removed.

 

Developers’ commentary: Overall the Priest seems alright in all aspects of play, but the previous implementation of Exhausting Burden turned out to not be very practical.

 

Firstborn

 

Druid

 

живительный поток.png Invigorating Stream

Changed the priority of target selection: now what matters is not the minimum amount of hit points, but the percentage of health of the maximum. The selection does not include any allied minions/summoned monsters, except the ones summoned by the Druid.

If there are no suitable targets within range, the skill becomes inaccessible for use.

 

Покровительство леса.png Patronage of the Forest

Changed the amount of health restored after successful trigger of the skill. From 40-45-50-60% to 30-35-40-45%.

Lowered the cost of using the skill. From 28-30-32-34 to 24-26-28-30 energy points.

 

лечебный барьер.png Healing Barrier

Cooldown time changed from 45 to 35 seconds.

Changed the range of the skill from 3 yards to 4.

Changed the duration of the effect on all skill levels. From 10-12-16-20 seconds to 7-9-11-13.

 

поддержка стихии.png Elemental Backing

The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resilience” and “Ferocity”.

 

Developers’ commentary: The druid remains one of the most resilient characters and the  Elemental Backing skill immediately became one of the most popular skills among top level players. Sometimes the skill was even too effective.

 

Blade Dancer

 

контратака.png Counterattack

Changed skill mechanics.

Upon using the skill the Blade Dancer applies the effect to themselves for 4-5-6-7 seconds. Upon receiving damage, the Blade Dancer deals 40-50-60-75% of their physical damage back, if the target is within the radius of 1-2-3-4 yards.

The returned damage is affected by attack strength modifiers and ferocity.

The damage is dealt no more often than once every 1.3-1.2-1-0.75 seconds.

Cooldown time: 30 seconds.

 

Дух сопротивления.png Spirit of Resistance 

Fixed the error due to which the effect of the opponent’s relic was not removed if its effect was negated by resistance.

Relics list:

Relic of Absolute Powerlessness

Relic of Physical Helplessness

Relic of Magic Helplessness

Relic of Lack of Deftness

Relic of Lack of Agility

Relic of Fatigue

Relic of Lack of Accuracy

Small Relic of Absolute Powerlessness

Small Relic of Physical Helplessness

Small Relic of Magic Helplessness

Small Relic of Lack of Deftness

Small Relic of Lack of Agility

Small Relic of Lack of Fatigue

Small Relic of Lack of Accuracy

Icy Relic of Exhaustion

Magic Relic of Oppression

 

звуковой удар.png Sonic Boom

Changed the amount of damage received by additional targets. From 33% of base damage of the skill to 25-30-40-55%.

Increased damage on all skill levels.

 

просветление.png Enlightenment

Using the skill no longer cancels invisibility.

 

Developers’ commentary: It is time for the third coming of the most controversial of the Blade Dancer. Counterattack should influence the behaviour of the character in PvP and allow choosing different options of development for PvE.

 

Warden

 

мастер блока.png Block Master

Changed the amount of restored health on all skill levels. From 10-12-15-20% of missing health to 8-10-13-18%.

Changed the rate of triggering the effect on all skill levels. From 2-1.75-1.5-1 seconds to 2 seconds on all skill levels.

 

фортификация.png Fortification

Changed base skill parameters.

Lowering incoming damage. From 15-25-35-50%, to 6-12-18-25%.

Lowering physical power of the character. From 11-14-17-20% to 5-8-11-15%.

Changed energy consumption on all skill levels from 3-3-4-4 points of energy per second to 4-5-6-7 points per 2 seconds.

 

бросок щита.png Shield Throw

Changed skill mechanics.

Removed the effect lowering physical defense of the opponent. Instead now the skill with a chance of 25-35-45-55% can apply the “Stun” effect for 2-2.5-3-3.5 seconds.

Increased dealt damage on all skill levels.

 

мощный выпад.png Powerful Lung

Increased the amount of damage to additional targets. From 50% of damage on the main target to 40-50-60-75%.

Increased damage on all skill levels.

 

Developers’ commentary: The class that made the role of healers secondary required adjustments. The survivability of the Warden has no equal, but the character should fully shine in a balanced group. We’ve slightly changed the most popular skills and some secondary ones, in order to increase alternative builds’ appeal.

 

Ranger

 

взрывная ловушка.png Explosive Trap

Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”.

 

замедляющая ловушка.png Slowing Trap

Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”.

 

прицельная стрельба.png Point Shooting

Changed the visual effect of the skill.

Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25%.

 

уклонение.png Evasion

Changed the value of the skill’s bonus. From 5-6-7-8-9% to 5-7-9-11-13%.

 

мощный выстрел.png Powerful Shot

Cooldown time changed from 8 to 10 seconds.

 

благословление.png Ranger Blessing

Changed the duration of the effect. From 10-12-14-16-18 seconds to 14 on all skill levels.

 

охотничья клетка.png Hunter's Cage

Removed effect that reduced the physical defense of the target.

 

Developers’ commentary: Classes that use bows and crossbows needed an adjustments of their offensive potential. Along with the changes to base attack speed of the weapons, skill adjustments should balance the combat behaviour of Ranger and Hunter.

 

Mountain Clans

 

Barbarian

 

рубящий удар.png Chop 

Cooldown time changed from 6 to 8 seconds.

 

последнее желание.png Last Wish

Changed skill mechanics.

Reduces incoming damage to the character by 50-65-75-90% for 8 seconds upon dropping down to 20-25-30-35% health.

The effect triggers no more often than once every 90 seconds.

 

удар щитом.png Shield Strike

Increased damage on all skill levels.

 

Developers’ commentary: Last Wish often triggered not like it was supposed to, and generally left not the best of impressions. The new implementation should influence the game process and make the skill more appealing to develop.

 

Shaman

 

рука предков.png Ancestors' hand

Added a limitation to moving player characters. Now the skill can only transport players in one group or guild with the shaman. 

Disallowed moving characters with the regalia of the Mermen in the Trial of the Mermen event.

In the event of moving being prohibited, the target character will receive a shield.

 

огненный тотем.png Fire Totem

Reduced the dependence of the amount of dealt damage from character level.

Added an additional effect — with a chance, equal to the critical hit chance, the totem can apply a damage over time effect for 5 seconds. The effect deals damage equal to 20-22-24-26% of the Shaman’s magical power every second. If the target already has such an effect, it will not apply again.

 

Developers’ commentary: All Arinar keeps talking about the Ancestors' hand skill. The implemented changes will let us reduce the amount of negativity from sudden deaths in AFK. And the Fire Totem was overperforming in terms of dealing single target damage. The overall usefulness of the skill shouldn’t suffer.

 

Rogue

 

Стальной шквал.png Flurry of Steel

Increased damage on all skill levels.

Upon dealing damage, there is a 20-25-30-35% chance to stun the opponent for 1-1.5-2-2.5 seconds.

 

Взбешенность.png Frenzy

Increased the duration of the skill on all skill levels up to 12 seconds.

Reduced the penalty to incoming damage on all skill levels. From 25-20-15-10% to 20-16-12-8%

 

Коварный удар.png Sinister Strike

Increased the damage on all skill levels. 

Cooldown time changed from 26 to 18 seconds.

 

Увёртывание.png Dodging 

Changed the bonus amount from the skill. From 5-6-7-8-9% to 5-7-9-11-13%.

 

Developers’ commentary: Absolutely all expert skills of the Rogue are around equally popular and show themselves well in all spheres of the game.*

*Except Flurry of Steel

 

Hunter

 

Ловушка лесника.png Forester's Trap

Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”.

 

Отравленная стрела.png Poisoned Arrow

Increased dealt damage on all skill levels.

 

Проворство охотника.png Hunter's Agility

Increased the amount of bonus from the skill. From 5-6-7-8-9% to 5-7-9-11-13%.

 

Смертельный выстрел.png Fatal shot

Cooldown time changed from 8 to 10 seconds.

 

Developers’ commentary: Classes that use bows and crossbows needed an adjustments of their offensive potential. Along with the changes to base attack speed of the weapons, skill adjustments should balance the combat behaviour of Ranger and Hunter.

 

Forsaken

 

Death Knight

 

Выдох мрака.png Exhalation of Darkness

Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4.

 

Нити тьмы.png Threads of Darkness

Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to  4-5-6-7-8.

Cooldown time reduced from 30 to 22 second.

Now it is possible to pull the target under the effects of stun/sleep.

 

Зов смерти.png Death Call

The skill’s damage no longer interacts with the “Stun” item bonus.

 

Developers’ commentary: The changes should increase the relevance of base skills and add tactical possibilities for use.

 

Warlock

 

Зона слабости.png Weakness Zone

Cooldown time is changed from 20 to 30 seconds.

 

Порча.png Hex

Increased the dealt damage on all skill levels. 

 

Вытягивание жизни.png Life Exhaust

Increased the damage on all skill levels.

Increased the amount of restored health on all skill levels. From 34-37-40-43-46% of dealt damage to 35-45-55-65-75%.

 

Теневая сфера.png Shadow Sphere

Changed the mechanic of calculating damage depending on the current energy. The skill no longer costs energy before use, but instead restores 10-12-14-16 points of energy.

Changed the dependance of the damage from the relation of the amount of current energy to the maximum — dealt damage was lowered by ~25%.

 

Каменное тело.png Stone Body

Changed the mechanic of using the skill. Now after using the skill it can be cancelled during its effect.

Changed the duration of the skill. From 4-6-8-10 seconds to 6-8-10-12.

The skill now restores health every 2 seconds of its duration amounting to 2-3-4-5% from maximum health amount. 

 

Сила покоя.png Power of relaxation

Changed the consumption of energy on all skill levels. From 6-7-8-9 points per 2 to 7-8-9-10.

 

Developers’ commentary: In the current situation, Shadow Sphere and Power of relaxation did not work entirely correctly together. Empowering the skills for survival should diversify options of developing the character.

 

Necromancer

 

Роковая связь.png Fateful Connection

The damage received through the effect of this skill no longer stops targets.

 

Смертельный взгляд.png Deathly Eye

Increased the chance of successfully using the skill on minibosses, bosses and raidbosses from 35% to 45% on all skill levels.

 

Developers’ commentary: Overall, the Necromancer needs no special changes, but we keep watching over the statistics and in-game behaviour.

 

Charmer

 

вызов.png Call

The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resistance”, and “Ferocity”.

 

Помощь хаоса.png Help of Chaos

The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resistance”, and “Ferocity”.

Base energy amount of the monster increased from 100 to 250 points.

Delay between autoattacks is reduced from 6 to 4.5 seconds.

 

Подстрекательство.png Goading

Effect duration increased on all skill levels. From 6-7-8-9 seconds to 8-9-10-11.

 

Знания мертвеца.png Knowledge of the Dead Man

The effect of the skill now only triggers on a successful autoattack on the target.

 

Тёмная призма.png Dark Prism

Changed the range of the skill from 5 to 4 yards.

 

Слабость.png Weakness

Changed the power of the effect on all skill levels. Lowered the defense points reduction from 10-15-20-25-30% to 15-25-35-45-55%.

Changed the duration of the effect on all skill levels. From 10-12-14-16-20 seconds to 8-10-12-14-16.

 

Око тьмы.png Eye of Darkness

Changed the amount of “Accuracy” bonus on all skill levels. From 3-10-17-25% to 7-10-13-18%.

 

Developers’ commentary: Charmer is one of the most discussed classes with the most diverse possibilities for development. Some skill combinations did not leave the opponents a chance due to too effective initiation of combat, while other skills were undeservedly deprived of attention.

 

During the launch of the test server we will once again check the correct work of all changed skills with your help. After the testing it is possible for additional changes to be made in accordance with the gathered data. We hope that you will positively rate the result of our work. We will be grateful for constructive feedback and we’re glad to have such an opportunity to interact with you.

 

Additionally, this update will fix many errors that may have caused inconvenience during the gameplay. We will talk of those in more detail in the release announcement.

 

That’s it for now, see you at the testing!!

AIGRIND

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Ok, but and the paladin's shield? The ability absorbs a lot of damage, unmatched by any other support class. In the merman event, when someone takes the crown and receives the paladin's ability, it is much more difficult to take the crown back than any other legion support.

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4 hours ago, Peony said:

Changed skill mechanics.

Upon using the skill the Blade Dancer applies the effect to themselves for 4-5-6-7 seconds. Upon receiving damage, the Blade Dancer deals 40-50-60-75% of their physical damage back, if the target is within the radius of 1-2-3-4 yards.

The returned damage is affected by attack strength modifiers and ferocity.

The damage is dealt no more often than once every 1.3-1.2-1-0.75 seconds.

Cooldown time: 30 seconds.

 

I'm kinda... hmm... ._.

 

4 hours ago, Peony said:

 Exhalation of Darkness

Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4.

 

Нити тьмы.png Threads of Darkness

Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to  4-5-6-7-8.

Cooldown time reduced from 30 to 22 second.

Now it is possible to pull the target under the effects of stun/sleep.

 

These are kinda unexpected. Wow xd.

 

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The sheer state of warlock at this current point in the game with resistance and you guys go along and push us deeper into the mud? Holy shit. Power of relaxation nerf isn't needed period. If cant even full cycle with it on CURRENTLY < And In on 130 mana regen. As for Sphere Id love to see how useless Warlocks will become in Arena and large scale war.

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3 minutes ago, Sasuke Coldkill said:

Ai ta de Brincadeira Aigrind Charmer uma classe exageradamente apelona e vcs vai ainda melhora ela! Ai é troll pow.

Melhorou onde? Fraqueza?

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Fiquei muito triste com as mizeras alterações que foram feitas no dk, pois afinal ele é tank e tank precisa de mais proteção, ou pelo menos uma proteção mais eficiente e duradoura, meu dk +8 +9 +10 não tá conseguindo tankar nem coliseu mitico, enquanto Warden e bárbaro +5 consegue tankar sem nenhuma dificuldade, que balanceamento é esse? Totalmente mal planejado e desigual, ia colocar coins essa semana pra ficar Full +10 mas essa notícia filme deixou muito triste, mano dk precisa de mais PROTEÇÃO porque ele é tank, já perdi as contas das vezes q passei vergonha em tw pq não consegui tankar, essas mudanças aí não vai ajudar em nada a tankar melhor, enquanto isso brb e warden seguem brilhando, e meu dk que gastei um monte pra ficar bom, não consegue pt pra coliseu nem Sea, meu estou muito triste, não só eu, mas sim, todo mundo que joga de dk estar triste, pensando seriamente em deletar e parar de jogar. 

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Ainda acho q o Necromante merece mais uma cura, a "segunda cura" está mais para um combo que além de atrapalhar mt no PvP a própria "cura" remove o stun pesadelos do inimigo atordoado, é apenas minha opinião, seria interessante nerfar essa cura e colocarem uma cura mais eficiente no Necromante

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Bom dia, faz 2 anos que sou ativo nesse jogo, a classe escolhida foi mago, infelizmente no meu ponto de vista estragaram a classe, não sei se continuo com a classe ou se desisto.. nós magos éramos poucos solicitados nas TOWERS, agora vai ser bem pior, unica coisa que nos sobressaimos era no pvp, e estão estragando isso tb, estão favorecendo a aliança legião(ganharam buffs etc), enfim minha opinião é vocês apagar de vez a classe(mago).... parabéns pela merda que vão fazer...

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4 hours ago, Peony said:

Seeker

 

ожесточение.png Exacerbation

The skill now increases the “Attack power” parameter instead of directly modifying the attack

Does this affect something? cause maybe if exacerbation is now increases the attack power instead of modifying the attack maybe it will change the output damage of basic attack cause maybe the calculation works differently. And also if its now icreasing power attack it should be also increasing skill damage such as splitting etc.

and 1 more question is this all for update? or there are something yet that you guys hasnt released yet?

Edited by Taiah
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4 hours ago, Peony said:

Инстинкт атаки.png Attack Instinct

Changed damage to additional targets. From 50-60-70-80% of physical power to 20-25-35-50%.

Changed the duration of the effect. From 20-25-30-40 seconds to 10-12-14-18.

Cooldown time changed from 45 to 36 seconds.

giphy.gif

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5 hours ago, Peony said:

Теневая сфера.png Shadow Sphere

Changed the mechanic of calculating damage depending on the current energy. The skill no longer costs energy before use, but instead restores 10-12-14-16 points of energy.

Changed the dependance of the damage from the relation of the amount of current energy to the maximum — dealt damage was lowered by ~25%.

So instead of using energy, it regenerates energy?

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Desculpe pela dura crítica, porém é necessária

 

A Classe Paladino já era basicamente irrelevante no jogo(a quantidade de jogadores com essa classe é bem pequena), agora mais essa nerf, a classe se torna inútil

 

A habilidade passiva da classe continua sendo inútil

 

Se a classe existir apenas para ser nerfada, podem retira-la de uma vez do jogo, e dar aos players uma classe que consiga não passar tanta vergonha igual a essa

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5 hours ago, Peony said:

Взбешенность.png Frenesi

Aumentou a duração da habilidade em todos os níveis de habilidade em até 12 segundos.

Reduziu a penalidade para o dano recebido em todos os níveis de habilidade. De 25-20-15-10% a 20-16-12-8%

Porque a Habilidade Frenesi do Rogue não pode ser igual a habilidade do seeker que aumenta o critico e dano critico do personagem e consome mana periodica? na minha opinião é bem melhor vocês igualar essas habilidades...

só o tempo que eu gasto para ativar a Frenesi usando adagas eu ja perco 2 auto ataques, então porque não deixar ela ativa e aumentar meu dano critico igual a do seeker também? :sleep:

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5 hours ago, Peony said:

прицельная стрельба.png Point Shooting

Changed the visual effect of the skill.

Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25%.

Qual motivo reduzir a velocidade de movimento, sendo que o Hunter tem skill de buff dano, e anda normalmente?

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16 minutes ago, rockerobr said:

Finalmente o grito dos excluídos foi ouvido 👍😂

Vocês sempre são ouvidos, só precisam ter um pouquinho mais de paciência :smile:

 

daenerys petting dragon gif tumblr Imgur | Sombras de grey, 50 ...

 

1 minute ago, Birazzhirs said:

Please remove warden from the game

come on, you haven't even tested the changes yet. 🤨

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5 hours ago, Peony said:

 

 

Death Knight

 

Выдох мрака.png Exhalation of Darkness

Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4.

 

Нити тьмы.png Threads of Darkness

Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to  4-5-6-7-8.

Cooldown time reduced from 30 to 22 second.

Now it is possible to pull the target under the effects of stun/sleep.

 

Зов смерти.png Death Call

The skill’s damage no longer interacts with the “Stun” item bonus.

 

Developers’ commentary: The changes should increase the relevance of base skills and add tactical possibilities for use.

 

DK AINDA VAI CONTINUARA APRDER 10% DO HP NAO USAR  A SATURAÇAO ? E AINDA CONTINUA A COM A DESCRIÇAO ERRADA??, FIZ UM TOPICO MAS FUI IGNORADO.. VAI O LINK >> 

 

 

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Quote

Developers’ commentary: Mage is one of the most powerful combat classes and needed some adjustment. We’ve reworked passive skills and slightly reduced bonuses of the most popular expert skill.

 

Tell me why you don't like Mage. Everytime something nerfed. 

 

It's not true he is one of the most powerful combat class... Its not true you slightly reduced bonuses - 50% mana reg from eye is not slightly.

 

Quote

Upon receiving damage of 25-20-15-10% of maximum health points within 1 second [...]

 

 

Do you know now mage probably will die after one rogue's critical shot?

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11 minutes ago, Birazzhirs said:

Please remove warden from the game

 

9 minutes ago, Akasha said:

come on, you haven't even tested the changes yet. 😉

%50 TO %25 : ( i don't want test

 

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You worrying about improving stability of the game? 

 

Lmao 🤣 first Go think about improving population of the game and then come up with these things. 

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5 hours ago, Peony said:

 

I understand this and I do appreciate the effort of gathering data, but seriously mage getting both key skills nerfed that badly? We basically cant solo anything anymore which makes the whole point of a mage useless. 

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O Cavaleiro da Morte deve ganhar um complemento para as habilidades defensivas, em novas masmorras ele não pode lidar com o dano de monstros em comparação com outras classes de tanque

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Ótimas mudanças, a equipe de balanceamento acertou em cheio em 95% das mudanças. Ainda acho que a classe Ladino mereça mais algumas mudanças no PvE, mas deixarei essas sugestões para o feedback dos Servidores de Teste.

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Achei muito justo o nerf nós magos eu provei ontem q um mago +1 sola aranha e um pala +8 passa dificuldade kk bom agora tá mais igualitário porém vamos ver alguns problemas não vistos....

Rogue curando! Kkk ontem em um mundo RPG um rogue cura? Sem sentido! Muito melhor implementar uma habilidade de dano em área que possa também envenenar os inimigos assim sendo mais relevante em Dungeon e gvg war..... 

Blade dancer... Contra ataque novamente? 

Contra ataque + poder da lâmina + resistir??????? Vocês estão loucos? 

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