Jump to content

Thiago Ribeiro

Members
  • Posts

    21
  • Joined

  • Last visited

About Thiago Ribeiro

  • Birthday May 27

Profile Information

  • Gender
    Male
  • Location:
    Reino do Caos

Game server

  • BR-Tourmaline

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Thiago Ribeiro's Achievements

Hero from Nowhere

Hero from Nowhere (2/7)

5

Reputation

  1. Increasing the yards does not change Rogue's horrible AOE in any way. The damage from the skills remains too low to be worth investing in points on, as well as skills like Frenzy and Sinister Strike. This is an excellent change in a useless skill. It is now worth investing points in this skill.
  2. Já tenho algumas ideias de qual possivelmente vai ser os desenvolvimentos das skills do Chieftain PvE: 1- Golpe dos Espíritos 5/5; Visão de Águia 5/5; Vigor do Urso 3/5; Exército Arrebatador 4/4; Reflexo Felino 4/4; Ajuda dos Clãs 4/4. 2- Golpe dos Espíritos 3/5; Visão de Águia 5/5; Vigor do Urso 3/5; Vivacidade do Lobo 3/5; Exército Arrebatador 4/4; Reflexo Felino 4/4; Ajuda dos Clãs 4/4. Mas eu acho que ainda falta mais uma new skill de blink pra ele :3
  3. Rogue's Mark The rogue marks a target with a curse causing a negative "Slow" effect. After some time (4 seconds) the skill "Rogue's Mark" is active for 10 seconds, applying the buff "Enraged" to the rogue and "Marked to Die" to the target. The "Enraged" effect increases the "Attack Strength" (by 2.5% / 5% / 7.5 / 10%) and "Attack Speed" parameters (by 5% / 10% / 15% / 20%). The "Marked to Die" effect applies the negative "Bleeding" effect (damage = 10% of total damage) and reduces the target's defenses by 10% / 20% / 30% / 40%. Duration of the target's Slow effect: 4s / 5s / 6s / 7s. Slowness effect power on target: 40% / 50% / 60% / 70%. This would be basically the skill that unites everything (or almost) that the rogue needs in both PvE and PvP, closing the gaps that are bothering most rogue players.
  4. This was a question that many rogue players asked for a while and after some tests I can tell you that Frenzy is still not a good skill to put 4/4 on because of its very short duration. (One way to change this would be to increase the skill duration depending on the level but this is not the place to talk about) I recommend using the Elusive Jump 3/4, Extermination 4/4 and Trickiest Techinique 4/4 for greater damage. The basic skills are up to you.
  5. Bom, eles ainda são mais úteis que um Rogue :v
  6. Bom, esse tópico vai mais diretamente para a Akasha e os devs. Eu sou um player a mais de 3 anos e sempre joguei de rogue. A classe ao longo desses anos tomou vários nerfs e HOJE é uma das mais fracas no quesito PvE comparada a todas as outras classes de dano do jogo, (menos Paladino que tá mais pra suporte). Várias skills da classe são tão fracas que chegam a ser inúteis, como por exemplo Frenesi durando míseros 12 segundos e Ataque Sinistro com um dano muito baixo. Enquanto isso, Seeker com três skills (Exacerbação, Inspiração e Poder Solar) causa 3/4 vezes mais dano que o Rogue usando todas suas skills no combo. Vi nos fóruns Internacional e Russo dizendo que a classe estava balanceada, no quesito PvP não nego, mas no PvE, muitas vezes um DK com foco total em tank e com arma +4, causa mais dano que meu rogue com machados +8. Gostaria de saber se os Devs tem planos de fazer mudanças significativas no PvE da classe (como buffs em skills que estão muito fracas ou implementação de novas habilidades do especialista em breve).
  7. For this and other reasons that I agree with the topic, Ladino is weak in both pve and massive pvp. And I think that changes in some specialist skills, such as frenzy, ricochet and / or poisoned blades would be very useful and would leave the class on the same level as the other damage classes :p
  8. that's right, the identity of the class must be maintained, but we have no doubt that an Seeker does much more than a rogue in a massive battle.
  9. I agree with this change The skill has not been very useful (even after the last change in the last att) and this would help the class situation in pve (which is not very good).
  10. I would like to make some suggestions for the Rogue class. 1- Frenzy: Frenzy is one of the most useless skills in the class today, along with Flurry of Steel and Sinister Attack (despite changes in the last update). I would like to ask for the skill to become an aura skill (such as the Hunter's Combat Stance, Explorer's Exacerbation). The reason is that all other classes that are naturally damage have an aura skill, and Frenzy is not being a very interesting skill for the rogue's pve. So, why not combine the useful with the pleasant? This change would improve the state of the class in pve (which is not very nice) and would bring a utility to a skill that is not very useful. 2- Ricochet The meta pve of the game is very much aimed at classes with area control. Guild events, GvGs and Dungeons are increasingly having groups of larger enemies. And it is no secret that, of the classes that are naturally damaging, rogues have the worst damage skill in the area, which is Ricochet. I would like to ask them to improve the skill in some way, increasing base damage or adding some new mechanics to it (such as the Poison Blade + Ricochet combo). Anyway, these are my suggestions. The class has had its performance overshadowed by the other classes of the Legion and I think this will make him stronger. PS: Sorry for my bad english
  11. Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião)
×
×
  • Create New...