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About coldravens

  • Birthday 01/30/1990

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Lone Ranger

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  1. Im abit confused you dont like elf-mc allnce cuz it violates the concept of the game but in the same time you are unhappy when you are ganked, killed when questing, blocked in gvgs and such which IS the concept of the game, you cant expect everyone to pass you and let you mind your business after all there is a reason why quest areas are pvp zones i know it sucks and fells bad when some strong players go and murder weak players but game allow them so they use it, also as pve player why shouid you care about your guild beening allied to elf guild its no like you are +20 full arena awerds and likes to go on a rampage everyday, this allice actually benefits you more cuz it means you will have easy time questing since alliance elfs wont kill you and not to mention the all benefits the big guild have like events higher tear gvg rewards and the posbilty to make good friends there, after all thats how me and higgy met.
  2. looks like yea as i understand it block you from geting any healing from your skills and lifesteal but i think you still can recive heals from other players and minions, probley everyone will want it cuz it make healers wortless for 6sec i hope its not too broken
  3. Its random generator number others may prock it and you do not or vise versa, it system used in almost all games wich have loot boxes or some sort of enchant system there is nothing specal when someone prock the number they become lucky, you basicly complane cuz you are unlucky happens too all, give it a time you will prock the number, going dungs doesn't mean you will aweys drop big drop thats why costumes and books cost millions 1 drop can make for all runs with bad drop also even if you dont drop you still get junk drop like deff dmg and bars wich can net you some gold, speaking of gold those days is super easy to get gold no need to spend cash to sell sings and such every time, just quest t4-t5 easy-hero tehnopulis and old/new laby can net you 100k + gold per week if not even more only you need to spend time for those. Yes system sucks we all know it and nobody likes it, but its one of the main incomes for the devs, you know servers dont run on potatos and the people who work at aigrind need to pay bills and eat, if they change the system and make it more easy to amp they will earn less money wich will result other aspects of the game to become expensive or worst puting ads, You know they can make from next update +10 to take only 1 set sings but after that they will put other system to compensate for the less income from sings like chest and cosmetics become 2-3k mc or worst when you drop costume from raid boss to be locked behind pay wall or or the awefull before enter dung to be forced to watch an ad, you want to enter merman dung nopeeeee watch this 1min dipper ad first and this every time before every run will be annoying rigth. I want the system to change but must be resonble for devs and the players Also there is easy way to play around this system its called "play smart" You spend 10 set sings and dont get +10 then stop take a break go for a walk and try later againe, you play pve mostly, well you dont need full +10, armors and accessories are perfectly fine at +8 +9 no need to be maxed unless you want too
  4. They can change it to 30% flat without interaction with magic deff cuz to be real almost everyone have around 50%. As for my opinion i support higgys opnion the book have like 1% drop rate its most rare book in the game it drops 1 time a year sometimes it dont drop at all, its to be expected to be verry good, and last as jcbreff said the players who are likely to own it are already almost unbeatable and sure they still can lose vs team of well organized players with the same amps and gear in arena even with the book, unless more than 2-3 players have it but that won't happen soon. Also i like how nobody say anything about merman tanky armors wich are also broken alot in arena and are more accessible than this book.
  5. Why not insted of kill the boss the quests change to "particapte in the kill of xxx boss" simular to battle pass daly missions you just need to hit the boss few times to get the quest done will solve the problems when there are more than 1 pt in the area, killer pt still will get drop but others will get quest done so no need to wait 10mins boss to ress will be much easyer to implament that giveing bonuses and stuff( o tho is not bad as idea it promote team play insted of doing eveything solo).
  6. you guys didnt understand me i only pointed that cd build comes with some sacrfaces, i never will want to remove cd gears lel. Then they will become like necro skeletons a.k.a lifesteal batterys for the enemy, the best solution is to make em take some of the resilence of the user but not the all.
  7. The problem with charmer dog as i hear is not the dmg, its the fact its hard to kill due to the skill and resilence stats, so i think what they can do is make the dog take only 50% of the players resilnce to make it less tanky but not to easy to kill, also when charmer build full cd he sacrifice other stats like resistance and resilence, they shouid nerf this build but a little to make it more balanced but not destroy it completely the more styles 1 char have for you to play the more fun is it.
  8. Orrr they can make it soo when you sleep the target it become immune to all dmg and only necro can attack it, that way will be more usefull in mass figths and 5v5-4v4 arena ofc it for balance purposes it can gain this effect when skill is developed to 4/5 and 5/5.
  9. I did some diging in russan forum and in fact they plan to update necro shield and death soldier skill as for the other skills: Deathly eye: Skill need some update mostly with the combo with poison spit(maybe make it so prock the poison effect with 1 eye buff only) but overall skill is fine its mostly pve skill and can make huge difference in dung 5/5 + castle relic it instantly destroys 150k hp on 650k hp boss (like the boss in myth sea) wich save like 1-2mins from the run. Nightmares: It needs more range 4 yards is too low especially when most cc have 5 yard range so you are instantly on disadvantage, o tho i wont mind some debuff after sleep ends like silnce or stun but this means there should be some compensaton nerfs so it won't make the skill too op Connection: Maybe if they make transfer 1 more skill debuff like pit or the poison effect from rain and spit will be cool, more dmg transferred to connected targets also will be nice since its extremely situational skill and besides connection-infection combo and huge number of mobs most of the time is useless and puting 4 point on it is huge sacrifice. P. Shield: Maybe abit more dmg will be nice but again its okey skill since you can have it perma and it does dmg every second Acid rain: I wouid of reduce the main cd by 5 sec, and make it get extra poison tick per skill point so there will be a reason to lvl it up. Infection: I have idea to make the skill more interesting but idk if the mechanics of the game allow it, so the idea is to make it castble on allays and enemys, Used on enemys is same debuff as it now. Used on allays it reduce the dmg they take by same amount as the debuff (18% 4/4) and after the buff is gone it heals the target for the same amount as the dmg from the debuff( if the infection do for exmple 2k dmg the buff part will heal the allay for 2k). Death soldier: Againe super situational skill somewhat usefull in gvgs and war and ship/grotto events and thats it in other instances you end up with dead skill againe, the fact you need to wait for something to die and hope its 2 or 3 things that die soo you can maximize the use of the skill is soo bad it almost hurts physically, and on top of that skeletons do not share your stats and they really do not care for the necro, your geting rekt but player or mob nah skeletons will decide to go kill some spider in the other end of the map. So there is many ways to fix this: Solution 1. Make skeletons spawn without need of a corps, to balance it out they can make em spawn abit slower or the posbilty to destroy the totem. Solution 2. Make the totem come with preloaded 2-3 cropses againe at 3/4-4/4 for balance purposes Also skeletons share some of the necro stats like pene,crit,acc,ferosaty, resilnce and fury and can be navigated by applying eye to the target.
  10. Actually can be done verry easly, just each switch will cost 1 book of Oblivion, since i doubt devs will allow people to freely switch between skills even with 30mins timer, its like giveing us 10 free sings of amplification each day (o tho it sounds awesome if they do it) As for gvg why you need pvp skills, pve skills works just fine since you max the dmg skills and aoe skills and in gvg clearing huge number of players fast is key, i see reason in the aoe cc like dark circle, but you can always max that one and put other points on pve skills.
  11. Well most of the guilds want activity on gvgs and sometimes on t5 events(ship and grotto) after that nobody will complane why you are offline most of the time.Honestly the faster and best way to get well amped and rich is to progress faster to lvl 28-30 were most of the big guilds looks for players, also main quest line gives tons of gold, and you unlock t4 and t5 quests which also are gold mine.And then big guild comes which offer more opportunities, beside the op buffs most of the guilds storage is full of gear and relics from max out players which is verry usefull for new players and people wont mind if you take free or just put some small amount of gold, also t5 events helps you grind currency to be come powerful in water sector, and even better rottuing and nocturna events that can make you rich in a blink of an eye (need alot of luck tho), not to mention you can find alot of friends there and people who will to help you progress fast and sell you cheap items. So my advice is progress fast and join active guild.
  12. If i get 1 sets pots i can use 1 pot per day soo its more than 1 day
  13. Finelyyyyyy the 3h questing just to do that 1 bait which someone aweys open is gone, best update ever
  14. Thats true, but the main reason people dont go to war is cuz there is no real prize, no ap, no imperials, no chest e.t.c, most people want something which they can use more than 1 day.I aweys didn't like the stars they fell soo dull, imagen defending/attack soo hard pull some good strategys and the reward is 10% mana reg, 10% defense stats and 10% dmg and resi for 24h, kinda feels bad.My opinion war shouid stay cuz its a unique event only it needs real rewards and system which make abuseing it hard(cuz no matter what you do there will be aweys that dude, who will find way to abuse it). Im sure alot of people will join war if they receive something usefull at the end, and with some new rules and systems can prevent people from afk.
  15. This goes same for the mc side and i play on eu server (suprice suprice) and i know how wars proceds, and i can savely say elfs win 80% of the time. Anyways my idea was just to make war more attractive for people so more players come and not wars to be one sided(many times) cuz the lack of players and good rewards such ap an imperials presented in a fun way can do that .
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