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Thiago Ribeiro

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Everything posted by Thiago Ribeiro

  1. Já tenho algumas ideias de qual possivelmente vai ser os desenvolvimentos das skills do Chieftain PvE: 1- Golpe dos Espíritos 5/5; Visão de Águia 5/5; Vigor do Urso 3/5; Exército Arrebatador 4/4; Reflexo Felino 4/4; Ajuda dos Clãs 4/4. 2- Golpe dos Espíritos 3/5; Visão de Águia 5/5; Vigor do Urso 3/5; Vivacidade do Lobo 3/5; Exército Arrebatador 4/4; Reflexo Felino 4/4; Ajuda dos Clãs 4/4. Mas eu acho que ainda falta mais uma new skill de blink pra ele :3
  2. Rogue's Mark The rogue marks a target with a curse causing a negative "Slow" effect. After some time (4 seconds) the skill "Rogue's Mark" is active for 10 seconds, applying the buff "Enraged" to the rogue and "Marked to Die" to the target. The "Enraged" effect increases the "Attack Strength" (by 2.5% / 5% / 7.5 / 10%) and "Attack Speed" parameters (by 5% / 10% / 15% / 20%). The "Marked to Die" effect applies the negative "Bleeding" effect (damage = 10% of total damage) and reduces the target's defenses by 10% / 20% / 30% / 40%. Duration of the ta
  3. This was a question that many rogue players asked for a while and after some tests I can tell you that Frenzy is still not a good skill to put 4/4 on because of its very short duration. (One way to change this would be to increase the skill duration depending on the level but this is not the place to talk about) I recommend using the Elusive Jump 3/4, Extermination 4/4 and Trickiest Techinique 4/4 for greater damage. The basic skills are up to you.
  4. Bom, eles ainda são mais úteis que um Rogue :v
  5. Bom, esse tópico vai mais diretamente para a Akasha e os devs. Eu sou um player a mais de 3 anos e sempre joguei de rogue. A classe ao longo desses anos tomou vários nerfs e HOJE é uma das mais fracas no quesito PvE comparada a todas as outras classes de dano do jogo, (menos Paladino que tá mais pra suporte). Várias skills da classe são tão fracas que chegam a ser inúteis, como por exemplo Frenesi durando míseros 12 segundos e Ataque Sinistro com um dano muito baixo. Enquanto isso, Seeker com três skills (Exacerbação, Inspiração e Poder Solar) causa 3/4 vezes mais dano que o R
  6. For this and other reasons that I agree with the topic, Ladino is weak in both pve and massive pvp. And I think that changes in some specialist skills, such as frenzy, ricochet and / or poisoned blades would be very useful and would leave the class on the same level as the other damage classes :p
  7. that's right, the identity of the class must be maintained, but we have no doubt that an Seeker does much more than a rogue in a massive battle.
  8. I agree with this change The skill has not been very useful (even after the last change in the last att) and this would help the class situation in pve (which is not very good).
  9. I would like to make some suggestions for the Rogue class. 1- Frenzy: Frenzy is one of the most useless skills in the class today, along with Flurry of Steel and Sinister Attack (despite changes in the last update). I would like to ask for the skill to become an aura skill (such as the Hunter's Combat Stance, Explorer's Exacerbation). The reason is that all other classes that are naturally damage have an aura skill, and Frenzy is not being a very interesting skill for the rogue's pve. So, why not combine the useful with the pleasant? This change would improve the state of the class in pve
  10. Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião)
  11. Ótimas mudanças, a equipe de balanceamento acertou em cheio em 95% das mudanças. Ainda acho que a classe Ladino mereça mais algumas mudanças no PvE, mas deixarei essas sugestões para o feedback dos Servidores de Teste.
  12. Currently, I am having connection problems on the Tourmaline server, and this has been hampering me when making the King of Spring festive dungeons, please improve the server stability.
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