Gladiator 1146 Posted August 3, 2019 Share Posted August 3, 2019 Consistency error you can see underwater area and there is a ship: After you take the Teleport, the area is different than what it appeared to be: Immersion absolutely ruined. Zoraida, lallouss, Speedom and 1 other 1 3 Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted August 3, 2019 Share Posted August 3, 2019 (edited) @Reivenorik @Peony T5 Town bug people many die Here youtube!https://www.youtube.com/watch?v=kvXgviUvtrI&feature=youtu.be Edited August 3, 2019 by vla-wot Zoraida 1 Quote Link to comment Share on other sites More sharing options...
shreenathkumawat 2 Posted August 3, 2019 Share Posted August 3, 2019 Oxygen drain very fast ...... Zoraida and Батько 1 1 Quote Link to comment Share on other sites More sharing options...
Saltymalek 55 Posted August 3, 2019 Share Posted August 3, 2019 29 minutes ago, vla-wot said: @Reivenorik @Peony T5 Town bug people many die Here youtube!https://www.youtube.com/watch?v=kvXgviUvtrI&feature=youtu.be Lol it's not a bug xD u dont have enough reputation with the new t5, I was just trolling players while oxygen regen 😮 Quote Link to comment Share on other sites More sharing options...
Sai Chandra 111 Posted August 3, 2019 Share Posted August 3, 2019 (edited) On 8/1/2019 at 8:47 PM, Peony said: Raid boss Captain Giant Octopus The terrible monster will not pay attention to lonely warriors, only a bunch of souls can interrupt his sleep. And when Octopus gives a sign, beware - bloodshed can not be avoided! how to wake up his sleep. We tried to gather with all our guild members, but it isnt active or awake. How can we make the boss awake? Edit : found answer, need 30-40 ppl for activating it. Edited August 3, 2019 by Sai Chandra Quote Link to comment Share on other sites More sharing options...
Winter 39 Posted August 3, 2019 Share Posted August 3, 2019 7 hours ago, Speedom said: So I have to kill 3 Sorcerer of Red Devils. And there over a dozen of mobs guarding this thing. Invisible > net it > walk left to draw it out Speedom 1 Quote Link to comment Share on other sites More sharing options...
borisdekleer 14 Posted August 3, 2019 Share Posted August 3, 2019 (edited) 8 hours ago, Speedom said: So I have to kill 3 Sorcerer of Red Devils. And there over a dozen of mobs guarding this thing. as advice id give u is to hit the staff mob, since it is not a horde but all have individual agro. only thing i could advice u is to throw something at him but i dont think seeker has any ranged attacks tho... Maybe disappearance, net could work out for you to drag him out of the group @Speedom Edited August 3, 2019 by borisdekleer Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted August 3, 2019 Share Posted August 3, 2019 (edited) Alright so I wanted to play as much as possible before I give my opinion on this update... There is a lot to notice in this update, lots of new content and concepts and I love that. - Talent Trees: One of my favorite part is the talents and I can see it having applications outside of this section of Ayvondil in the future, so definitely looking forward for seeing talents in future updates. However I feel like the talents feel a bit weak, especially considering that we need to spend mermen reputation which we also need a lot of, but also doesn't have too much availability - Sunken Ship Treasures: I was very excited for the Sunken Ship Treasure part, I thought at first that we have to find keys in the open underwater world, but apparently it's not the case, so it was kinda disappointing, but I liked the concept of finding stuff without a quest or event. - Oxygen: It's a cool concept, I expected that we'd need such mechanism for this update. At the moment it seems like it drains too fast, not only for me but for other players as well, but I'm willing to have some hardship until we upgrade talents, it might get better. But would've loved if oxygen tanks or vials were cheaper. >>> However I'd like to suggest that after we run out of oxygen, we don't immediately die, but start receive gradual damage, like 10% or 15% of the HP per second. Because there is the annoying issue again of misclicking the cancel button when the screen to refill pops up. That would give us the chance to go to the bag and use oxygen. It's annoying to die in the middle of the sea just because the menu pops up unexpectedly, the same issue with dungeons time over menu. - Questing and Monsters: Quests themselves are not really challenging, but questing is. I'd have preferred if the hardship of questing relied on quests themselves being hard and not the walking part. But some monsters have really cool little features that I like, like the bloodthirsty sharks that get attracted to bleeding players. And dungeon mobs that get buffed when they are near each other. But monsters that have the debuff Hydrophobia are just too annoying, I guess the duration could be reduced or the cooldown increased so they don't cycle it until we die. All in all, it's a pretty good update. Good job dev team! Edited August 3, 2019 by Gladiator Higgings, borisdekleer, lallouss and 2 others 3 2 Quote Link to comment Share on other sites More sharing options...
ThiagoWanted 474 Posted August 3, 2019 Share Posted August 3, 2019 pedemoleke 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted August 4, 2019 Share Posted August 4, 2019 6 hours ago, borisdekleer said: as advice id give u is to hit the staff mob, since it is not a horde but all have individual agro. only thing i could advice u is to throw something at him but i dont think seeker has any ranged attacks tho... Maybe disappearance, net could work out for you to drag him out of the group @Speedom Yea I've already did that. It's easy depending on how you use you class. borisdekleer 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted August 4, 2019 Share Posted August 4, 2019 Can you also make Oxygen regenerate while we are offline? I mean technically our characters sleep while we are offline, so it makes sense to make oxygen regenerate. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 4, 2019 Share Posted August 4, 2019 37 minutes ago, Gladiator said: Can you also make Oxygen regenerate while we are offline? I mean technically our characters sleep while we are offline, so it makes sense to make oxygen regenerate. Russian side is kinda full of such requests. No official answers yet, but since there are few bugs still so I suppose we will have another restart soon or later. Only then we may see if they actually intend to change this mechanism. Let's see in the future. Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted August 4, 2019 Share Posted August 4, 2019 I have question how much time it takes for the chest to spawn in sunken ships? Quote Link to comment Share on other sites More sharing options...
zherot 1 Posted August 4, 2019 Share Posted August 4, 2019 P2W Update nice way to put another nail in the coffin of this game. Quote Link to comment Share on other sites More sharing options...
Zilvinas Zavis 11 Posted August 4, 2019 Share Posted August 4, 2019 On 8/3/2019 at 11:00 PM, Gladiator said: Alright so I wanted to play as much as possible before I give my opinion on this update... There is a lot to notice in this update, lots of new content and concepts and I love that. - Talent Trees: One of my favorite part is the talents and I can see it having applications outside of this section of Ayvondil in the future, so definitely looking forward for seeing talents in future updates. However I feel like the talents feel a bit weak, especially considering that we need to spend mermen reputation which we also need a lot of, but also doesn't have too much availability - Sunken Ship Treasures: I was very excited for the Sunken Ship Treasure part, I thought at first that we have to find keys in the open underwater world, but apparently it's not the case, so it was kinda disappointing, but I liked the concept of finding stuff without a quest or event. - Oxygen: It's a cool concept, I expected that we'd need such mechanism for this update. At the moment it seems like it drains too fast, not only for me but for other players as well, but I'm willing to have some hardship until we upgrade talents, it might get better. But would've loved if oxygen tanks or vials were cheaper. >>> However I'd like to suggest that after we run out of oxygen, we don't immediately die, but start receive gradual damage, like 10% or 15% of the HP per second. Because there is the annoying issue again of misclicking the cancel button when the screen to refill pops up. That would give us the chance to go to the bag and use oxygen. It's annoying to die in the middle of the sea just because the menu pops up unexpectedly, the same issue with dungeons time over menu. - Questing and Monsters: Quests themselves are not really challenging, but questing is. I'd have preferred if the hardship of questing relied on quests themselves being hard and not the walking part. But some monsters have really cool little features that I like, like the bloodthirsty sharks that get attracted to bleeding players. And dungeon mobs that get buffed when they are near each other. But monsters that have the debuff Hydrophobia are just too annoying, I guess the duration could be reduced or the cooldown increased so they don't cycle it until we die. All in all, it's a pretty good update. Good job dev team! I couldn't agree more about the questing part. Almost all of the quests seems very straightforward and would be a piece of cake to complete in any other enviroment, where there is no such mobs like those jellyfishes. I would love to struggle doing a hard quest, but I really really REALLY hate when I have to die only because one mob attacked me from another side of the map, feared me into 3 other mobs and basically didn't even give me a chance to heal myself or try to kill it. And after that you have to go all the way back to the quest location evading those mobs at the best of your ability, because fighting them is a death sentence for majority of classes. To sum up my monologue I would like to suggest a few things. Maybe you could make a few more spawn locations in the middle of the sea map, where you could spawn, but couldn't teleport to. Also, it would be nice if you could reduce the aggression range of the mobs, decrese the chance of them stunnig you. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 4, 2019 Share Posted August 4, 2019 Would it also be a problem to sign on everyone's proper map the Immersion Capsules, once we reach them, from which we can enter or leave one of the islands on the Archipelago? This might save us from a possible meeting with a Dead End on the submarine labyrinth, especially if we are close to run out of Oxygen. Quote Link to comment Share on other sites More sharing options...
ccreed 1 Posted August 4, 2019 Share Posted August 4, 2019 can we expect lvl 28 heroic armors anytime soon eg. nadir sets? if yes, is it gonna be before or after the horror event? Speedom 1 Quote Link to comment Share on other sites More sharing options...
Danfake 192 Posted August 5, 2019 Share Posted August 5, 2019 @Reivenorik Please make the use of mobs stum less recurring, when you fall into the stum of the jellyfish mobs and then shark makes it impossible to escape, infinite stum.. Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 5, 2019 Share Posted August 5, 2019 12 hours ago, coldravens said: I have question how much time it takes for the chest to spawn in sunken ships? It won't respawn in the same location, considering the difficulty and time to be able to get to those with the keys, I would imagine that it automatically reappears elsewhere. I can confirm this information today or tomorrow. Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 5, 2019 Share Posted August 5, 2019 6 hours ago, Danfake said: @Reivenorik Please make the use of mobs stum less recurring, when you fall into the stum of the jellyfish mobs and then shark makes it impossible to escape, infinite stum.. Perhaps you should only be able to pass through some locations with a party or a partner. Quote Link to comment Share on other sites More sharing options...
Poggers 45 Posted August 5, 2019 Share Posted August 5, 2019 49 minutes ago, Akasha said: Perhaps you should only be able to pass through some locations with a party or a partner. yeh i think those areas are fine tbh, doesnt need any changing, they are meant to be hard anyway, but the guild event on the other hand is near impossible xd. Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted August 5, 2019 Share Posted August 5, 2019 Resist is underrated in pve tbh lol Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 5, 2019 Share Posted August 5, 2019 26 minutes ago, Speedom said: Resist is underrated in pve tbh lol A lot Speedom 1 Quote Link to comment Share on other sites More sharing options...
Winter 39 Posted August 5, 2019 Share Posted August 5, 2019 Also not many have high talents which will give resist to stuns/blinds/poison and so on which will allow for easier passage @Reivenorik Side note: There's an annoying issue crossing maps and mana regeneration where it will just drain if you cross, stop and recross maps. As using a class with 2 continuous skills little annoying to have to reactivate them constantly. Curious minds also want to know what % does critical hit book give Quote Link to comment Share on other sites More sharing options...
Killaura 2 Posted August 5, 2019 Share Posted August 5, 2019 A bug : lv29 belt can't be enchanted with hp rune. Quote Link to comment Share on other sites More sharing options...
BlumZombie 0 Posted August 5, 2019 Share Posted August 5, 2019 This quest dont work, mob restar every time Quote Link to comment Share on other sites More sharing options...
Zoraida 35 Posted August 6, 2019 Share Posted August 6, 2019 great update, except for the fact of NPCs from t5 not being friendly , doing the legionary side totally harmed several players with intention anti gameplay use necromancers and kill your allies with the abiliity "poisonous shield" using on your allies with the intention to make them die ... but the sentinels don't pass for these bothersome ... Many legionaries are spending their repairs per bad attitude from other players Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted August 6, 2019 Share Posted August 6, 2019 More respawn statue will be helpful for t5. Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 6, 2019 Share Posted August 6, 2019 (edited) Edited August 6, 2019 by lallouss Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 6, 2019 Share Posted August 6, 2019 I know its not big deal tho its funny this guy suffocating from water this guy suffocating from stone Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 6, 2019 Share Posted August 6, 2019 3 hours ago, Speedom said: More respawn statue will be helpful for t5. The only one respawn statue represents an Anti-Stuck method imo. If stuff go wrong you may just suicide and you'd be back to the main island Speedom 1 Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 6, 2019 Share Posted August 6, 2019 (edited) is it bug? it says 4% per buff and maximum is 4 buffs but its giving 1% so 4% total if 4 events which is wrong @Reivenorik @Peony Edited August 6, 2019 by lallouss Vlawot 1 Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted August 6, 2019 Share Posted August 6, 2019 4 hours ago, lallouss said: is it bug? it says 4% per buff and maximum is 4 buffs but its giving 1% so 4% total if 4 events which is wrong @Reivenorik @Peony LIKE GUILD FULL ONLINE NO LIFE OR 30 ONLINE FAIL Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 6, 2019 Share Posted August 6, 2019 45 minutes ago, vla-wot said: LIKE GUILD FULL ONLINE NO LIFE OR 30 ONLINE FAIL yes very hard no problem im guessing they will fix it sooner or later np dont worry Quote Link to comment Share on other sites More sharing options...
BlumZombie 0 Posted August 6, 2019 Share Posted August 6, 2019 Ty for fix the quest. Op staff Quote Link to comment Share on other sites More sharing options...
Poggers 45 Posted August 9, 2019 Share Posted August 9, 2019 @Akasha i think i may have found a bug, unless it is intentional I currently have 5.3k mermaid reputation but 4.8k i used on talents. Yet i do not get the 70% move speed or the 17 oxygen that i should have gotten at 5k+ reputation. Do i have to leave reputation unspent to get these buffs? Quote Link to comment Share on other sites More sharing options...
Counciler 23 Posted August 9, 2019 Share Posted August 9, 2019 (edited) @Reivenorik hey do you have the two new skill books % stats They drop from pirate chest Edited August 9, 2019 by Counciler Quote Link to comment Share on other sites More sharing options...
Wantooho 3 Posted August 10, 2019 Share Posted August 10, 2019 Im waiting update skill Speedom 1 Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 12, 2019 Share Posted August 12, 2019 when your bored in game and you try new shit Quote Link to comment Share on other sites More sharing options...
VitoKill99 13 Posted August 13, 2019 Share Posted August 13, 2019 The map is unplayable, u get always many mobs on you and these green Medusa blind you to all mobs (when 2of them attack you u can't save urself for sure cause you will be full blinded and 283829mobs come to rape you)+ too expensive map, eats oxygen tanks, repairs and life scrolls. I can't imagine how hard is for casters if it's already impossible for bd (and mobs have too much Dodge chance) Quote Link to comment Share on other sites More sharing options...
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