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Everything posted by Winter

  1. Resurrecting as just noticed this using set, and lol at permanent skills To admins, planning to do anything about this?
  2. @Dr Strange Minor quality of life request for future update can you guys make a toggle to turn off the elite mob kills once limit is reached? Too much flood.
  3. Guild raid dungeons are actually needed. The current raid bosses are a joke and could be added to them, I know alot of the community likes things easy (new dgs = complaints can't 1 stam or too hard) but no raid boss should be being killed in under a minute by 1 party let alone no 1500hp or less seeker should be surviving an entire battle next to one (am a seeker etc). Open world bosses like the current ones should be way, way more powerful and deadly and actually take time to kill with alot more of a staggered CD, think battle of territories like once or twice a week and fighting one should last just as long. The biggest issue with this is drop system will always favor the most damage which is very unfair to the rest of the classes in game, don't know if there's any ways around that that doesn't allow for exploitation such as the chest system to all on map, even if triggers were added to the boss or it's skills to determine who actually participated. Either way, can do better that what exists now.
  4. Hire this man There really needs to be a revamp of towns so they seem more alive vs everyone just standing outside, the indoors really are underutilized stuff like this would be nice.
  5. It's not like the players who main seekers here haven't asked for other skills to be improved but every time what happens, given more dmg skills (most of which are unused mind you) I'm not going to even bother making suggestions for upcoming changes, the Russian side can handle that. Seekers are strong in PvE but there's a significant difference between a normal seeker and one maxed amp with mermaid gear, rare books, full relics, max talents, etc, etc as with any class you play. If there's anything causing imbalance it's the speed meta that exists for basically all classes, have max speed you're op vs anything in PvE realm, there's a reason there's characters that forgo all other expert skills to just go full rare books if they can afford it as skills just slow down attack output. As Speedom said full auto build is end game which is infact boring, the only way to fix this would be to make other skills more usable so points are spent into those and are insta-cast/burst or very little delay or nothing changes and everyone carries along with their current builds nerf or not or they move on to the next strongest character after changes.
  6. There's alot of effort that went into this, a million times yes please consider
  7. If the extra animation frames haven't been removed to kill the delay on that skill it's still a problem @Peony
  8. I’m just jelly Chieftian speed skill can be kept on 95% of time no books 🤤
  9. @Peony Okay food for thought on Seeker class, if in a fixing mood - Extra Animation Frames | Attraction After pull, until animation finishes playing you just stand there like a punching dummy unable to hit until it completes (1/1.5 second delay of nothingness) The event that had the harpoon skill worked the way this should with no delay once pulled. Some love with a unique animation would be nice, just saying. - Target Bleed Removes Disappear Seeker bleeds "target", uses Nets then Disappear, now hidden when "target" bleeds Seeker loses stealth - Map Mana Drain Easy to reproduce turn on Exacerbation and Solar Power, keep crossing maps, see how many times you have to reactivate skills Immunity positive effect stops mana regeneration (fine no complaints) but consuming skills should use 0 while its on, the moment you move drain resumes *also affects other classes but none as much as Seeker due to multiple consumption skills + new armor skills now*
  10. There is your solution that doesn't create new balancing issues since this is all about GVG rite?
  11. I dunno how many times this needs to be said, there is a "massive" delay on this skill, nothing you do to it short of removing said delay will make it useful. Any other commentary on this class is all in the class section by the others who play it, won't waste my time repeating here.
  12. I hope this fixes the server stability never disconnected and lagged so much, literally every 30 seconds doesn’t help in mermaid dungeon.
  13. Nono do it but give inplace of all the craft junk dungeons give lol
  14. Acceptable suggestion, maybe 2 hours instead of 4 for guilds that lose or an maybe hour actually and less merman rep or none
  15. Can I get this moved to bug reports if the powers that be see fit please so can get a definitive answer on if can be corrected.
  16. Wouldn't mind this, rogues basically got Bloodthirst + an almost guaranteed stun
  17. Okay this has existed for a while and super annoying and no idea why it still is a thing. When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on. Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause the buffs to also go off (delayed cast times don't help) making it vulnerable and in PvE is the same with crossing maps at bosses and what not. Fix: Make constant mana consuming skills use 0 mana while the immune buff is on until you move then it can start to drain again Not suggesting mana be restored same as with hp regen they should stay frozen at their amounts just the skills don't consume while buff is on. P.S. New skill also doesn't work due to position bug at times
  18. This. Ask for defense since class was created get bombarded with damage skills, considering how much PvP will be required it really should be. That or fix/adjust the useless skills now smh
  19. Pretty self explanatory, make all world events reward GP for participation, at developer discretion obviously but harder it's deemed higher given. This would really help for seasonal events when you guys go crazy with amount available, so those who can't make all plus do dungeons as well have their time counted in their guilds. On the topic this should also apply to war in Irselnort to also boost attendance (won't work, but it's a start) or war points (new currency) gained from actually being active on all maps. This is possible as shown by rewards at snow event and others. Castle siege events can benefit by GP as a reward also, they are guild events after all.
  20. You guys always do this, at least make the hairstyles tradable/sellable
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