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Winter

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Everything posted by Winter

  1. @Peony Okay food for thought on Seeker class, if in a fixing mood - Extra Animation Frames | Attraction After pull, until animation finishes playing you just stand there like a punching dummy unable to hit until it completes (1/1.5 second delay of nothingness) The event that had the harpoon skill worked the way this should with no delay once pulled. Some love with a unique animation would be nice, just saying. - Target Bleed Removes Disappear Seeker bleeds "target", uses Nets then Disappear, now hidden when "target" bleeds Seeker loses stealt
  2. There is your solution that doesn't create new balancing issues since this is all about GVG rite?
  3. I dunno how many times this needs to be said, there is a "massive" delay on this skill, nothing you do to it short of removing said delay will make it useful. Any other commentary on this class is all in the class section by the others who play it, won't waste my time repeating here.
  4. I hope this fixes the server stability never disconnected and lagged so much, literally every 30 seconds doesn’t help in mermaid dungeon.
  5. Nono do it but give inplace of all the craft junk dungeons give lol
  6. Acceptable suggestion, maybe 2 hours instead of 4 for guilds that lose or an maybe hour actually and less merman rep or none
  7. Okay thanks so much
  8. Can I get this moved to bug reports if the powers that be see fit please so can get a definitive answer on if can be corrected.
  9. Wouldn't mind this, rogues basically got Bloodthirst + an almost guaranteed stun
  10. Okay this has existed for a while and super annoying and no idea why it still is a thing. When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on. Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause
  11. This. Ask for defense since class was created get bombarded with damage skills, considering how much PvP will be required it really should be. That or fix/adjust the useless skills now smh
  12. Pretty self explanatory, make all world events reward GP for participation, at developer discretion obviously but harder it's deemed higher given. This would really help for seasonal events when you guys go crazy with amount available, so those who can't make all plus do dungeons as well have their time counted in their guilds. On the topic this should also apply to war in Irselnort to also boost attendance (won't work, but it's a start) or war points (new currency) gained from actually being active on all maps. This is possible as shown by rewards at snow event and others. Ca
  13. You guys always do this, at least make the hairstyles tradable/sellable
  14. New CC items or even dubloon items from npcs take very little in terms of resources to add whether they be cosmetic based, consumables or anything else. Those types of items with an insane amount required let's say 50k+ CC for super rare items the vendor has acquired, they could relate to the weekly wars also if not cosmetic (skins, costumes, hair) So let's say winners of the wars now receive CC at the end similar to Chaos event (something would need to be done participation wise to stop afk people is all) but yeah you receive CC and GP to the winner. Add minions, buff scrolls
  15. Appreciate the update on progress, I do think a class re-balance even if no new experts should be scheduled this year however even if further revised at spring.
  16. Oh and off topic but also a Barber npc would be nice who can sell the hairstyles in game (mcoin sets available at npc also) So when you buy or acquire a hairstyle, you "own" it and for a fee at the npc you can change it back to previous styles owned. This won't affect coin sales as should still be you buy say Barber Set you get 1 choice, so "owning all" you'd need to buy that item multiple times. Hair colors should also be sold at the npc but they should always be 1 time usage so never "owned". That is all.
  17. @Reivenorik relay this to devs please Can you guys please give all classes the option to choose the skins we achieve based on weapon types the class is able to use. (Example you play Bladedancer you get access to dagger + sword + axe skin choices) Getting 400+ achievements is already no small feat but to then to get a skin for a weapon type you don't even use (2h in my case) that is 1 time use is insane. As these skins are also not easy to get and you can't get them back, can you give an option to unbind/cleanse only those skins (mcoin or in game item) so they
  18. Tf... ignore me just salty from the opened chests and quest done prior this
  19. Chaos event just ended, the largest guild decided to go to war hence the numbers, usually half the population stays in T1 As per incentive to make people go to war this I believe has been suggested multiple times but to no avail. That whole war system of Irselnort needs to be changed and rewards offered to winning alliances (buffs, GP, chests, special DG access, gear etc) based on participation, kills that sort of thing, I could go further into this but rather not as seems futile.
  20. Can we get a normal weakish potion seller npc please (not food), considering they burn through so fast?
  21. Exactly how was it not working before? Also does this stat only affect maps where you can drown? Basically does this work in ST dungeons?
  22. Once a week would have been better imo to keep ppl from maxing it out too soon, since dungeon will give also, but either way
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