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Winter

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About Winter

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  • US-Sapphire

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  1. Jees, Can you guys make Mermaid Trials a little earlier on Sapphire? Some of us can't make that time.
  2. I’m just jelly Chieftian speed skill can be kept on 95% of time no books 🤤
  3. @Peony Okay food for thought on Seeker class, if in a fixing mood - Extra Animation Frames | Attraction After pull, until animation finishes playing you just stand there like a punching dummy unable to hit until it completes (1/1.5 second delay of nothingness) The event that had the harpoon skill worked the way this should with no delay once pulled. Some love with a unique animation would be nice, just saying. - Target Bleed Removes Disappear Seeker bleeds "target", uses Nets then Disappear, now hidden when "target" bleeds Seeker loses stealt
  4. There is your solution that doesn't create new balancing issues since this is all about GVG rite?
  5. I dunno how many times this needs to be said, there is a "massive" delay on this skill, nothing you do to it short of removing said delay will make it useful. Any other commentary on this class is all in the class section by the others who play it, won't waste my time repeating here.
  6. I hope this fixes the server stability never disconnected and lagged so much, literally every 30 seconds doesn’t help in mermaid dungeon.
  7. Nono do it but give inplace of all the craft junk dungeons give lol
  8. Acceptable suggestion, maybe 2 hours instead of 4 for guilds that lose or an maybe hour actually and less merman rep or none
  9. Okay thanks so much
  10. Can I get this moved to bug reports if the powers that be see fit please so can get a definitive answer on if can be corrected.
  11. Wouldn't mind this, rogues basically got Bloodthirst + an almost guaranteed stun
  12. Okay this has existed for a while and super annoying and no idea why it still is a thing. When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on. Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause
  13. This. Ask for defense since class was created get bombarded with damage skills, considering how much PvP will be required it really should be. That or fix/adjust the useless skills now smh
  14. Pretty self explanatory, make all world events reward GP for participation, at developer discretion obviously but harder it's deemed higher given. This would really help for seasonal events when you guys go crazy with amount available, so those who can't make all plus do dungeons as well have their time counted in their guilds. On the topic this should also apply to war in Irselnort to also boost attendance (won't work, but it's a start) or war points (new currency) gained from actually being active on all maps. This is possible as shown by rewards at snow event and others. Ca
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