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Winter's Achievements

Brave Squire

Brave Squire (3/7)



  1. There's alot of effort that went into this, a million times yes please consider
  2. If the extra animation frames haven't been removed to kill the delay on that skill it's still a problem @Peony
  3. Jees, Can you guys make Mermaid Trials a little earlier on Sapphire? Some of us can't make that time.
  4. I’m just jelly Chieftian speed skill can be kept on 95% of time no books
  5. @Peony Okay food for thought on Seeker class, if in a fixing mood - Extra Animation Frames | Attraction After pull, until animation finishes playing you just stand there like a punching dummy unable to hit until it completes (1/1.5 second delay of nothingness) The event that had the harpoon skill worked the way this should with no delay once pulled. Some love with a unique animation would be nice, just saying. - Target Bleed Removes Disappear Seeker bleeds "target", uses Nets then Disappear, now hidden when "target" bleeds Seeker loses stealth - Map Mana Drain Easy to reproduce turn on Exacerbation and Solar Power, keep crossing maps, see how many times you have to reactivate skills Immunity positive effect stops mana regeneration (fine no complaints) but consuming skills should use 0 while its on, the moment you move drain resumes *also affects other classes but none as much as Seeker due to multiple consumption skills + new armor skills now*
  6. There is your solution that doesn't create new balancing issues since this is all about GVG rite?
  7. I dunno how many times this needs to be said, there is a "massive" delay on this skill, nothing you do to it short of removing said delay will make it useful. Any other commentary on this class is all in the class section by the others who play it, won't waste my time repeating here.
  8. I hope this fixes the server stability never disconnected and lagged so much, literally every 30 seconds doesn’t help in mermaid dungeon.
  9. Nono do it but give inplace of all the craft junk dungeons give lol
  10. Acceptable suggestion, maybe 2 hours instead of 4 for guilds that lose or an maybe hour actually and less merman rep or none
  11. Can I get this moved to bug reports if the powers that be see fit please so can get a definitive answer on if can be corrected.
  12. Wouldn't mind this, rogues basically got Bloodthirst + an almost guaranteed stun
  13. Okay this has existed for a while and super annoying and no idea why it still is a thing. When you cross a map you get the immunity buff for a short while until an action is taken, normal classes with no constant mana draining skills don't notice this, Seekers on the other hand with 2 skills that drain insane amounts do however. With the added change where energy regen was changed to 5 seconds makes it harder (even if you move) for mana to regen with those skills on. Fighting any class that likes to hide and go back and forth at crossings can easily obliterate a Seekers skills cause the buffs to also go off (delayed cast times don't help) making it vulnerable and in PvE is the same with crossing maps at bosses and what not. Fix: Make constant mana consuming skills use 0 mana while the immune buff is on until you move then it can start to drain again Not suggesting mana be restored same as with hp regen they should stay frozen at their amounts just the skills don't consume while buff is on. P.S. New skill also doesn't work due to position bug at times
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