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Zilvinas Zavis

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About Zilvinas Zavis

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    Brave Squire

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  1. The thing is that it shows mythical drops as it should but not other. And also its shows techno drops from all levels. And changing scales doesnt help sadly
  2. I did. Downloaded update from google play too. Does it show drops for you?
  3. Why cant i see any drops from easy/med/hard/hero garden dgs? Same with tlaloc dgs (havent checked tree dg)? Is it a bug? Or these dgs dont drop anything now lel?
  4. Omg plz add this, this would be the best quality of life update ever. It would be great to have such an option in settings so that when you are hunting something or questing solo you wouldn't need to worry about missclicking or something like that xd. It would also be faster and waaaaaaaaaaaaay more convenient. Add this i beg you lmao ๐Ÿ˜„
  5. Yea you are right, I only know that there is one russian guy who does the same, never seen anyone else :D. I don't know why, but lvl2 is not as exciting as lvl1. I also can't do crafting achievs, because you need to be lv10 to be able to start crafting :D. I think I should stick to gaining all reputations to max and the end goal of my acc will be 250 medals :D.
  6. Well, as I said, 50 medal requirement would only be useful for people like me, and also wouldn't change anything for those who wanna play regularly. Same as with expert skill slots, there are 3 ways for you to unlock them, you can just play regularly, lvl up and get them, you can stick to certain lvl and do achievs to unlock them or you can just buy them for miracle coins. This way achievs may become more useful than they are now.
  7. Hello everyone, Today I would like to talk about kinda irrelevant topic for almost everyone, except me and maybe 2 or 3 other people in the game. So let me tell you a story how I came up with all of this. Soooo, i got bored of playing regularly, as probably many of u do, and decided to create a unique char, whit which I could stand out from the crowd. I decided to create a lvl1 char and try to complete as many achievements as possible. I faced a lot of difficult tasks, but I managed to do them with some luck or help of my friends and as of now I already achieved 208 medals. But here comes the main part of this topic. As you all know, a ton of achievements are locked behind a requirement to be a member of the guild and to do that you must be at least a lvl2. It means that there is no possible way for me to complete them. Achievements such as gaining guild points, completing quests under the guild exp skill, or even some holiday achievements are locked for me. I would like to ask you guys and also the Devs of the game why is there such a restriction? I was thinking about it for some time and couldn't come up with any way of how you could abuse it or how it would make game unfair etc. Recently there was an update that made you gain expert skill slots for certain medal milestones. Would it be possible to do the same with the restriction to join guilds? For example you can join guild at any lvl, but you have to gain 50-100 medals first. It would be useful only for people like me and there would be no way of abusing it also. That is all I wanted to say. I really don't expect it to be implemented into the game, but still a miracle might happen :D. Looking forward for any feedback about this topic from you guys and also from the Devs. Have a wonderful day!!! P.S. Sorry for my poor English and all the mistakes that I made ๐Ÿ™‚
  8. Well well well, priests are as shit as they used to be. Lowering the cd time on gods help is pointless, because with decent amount of cd u can use it continuously, aura cd reduction is ok, revive immortality is also alright, but it doesnt change anything actually, burden is just as useless as it used to be and ofc nerfing mystic mark because why not. Hope other classes arent soo forgotten as priests ๐Ÿ™‚
  9. I couldn't agree more about the questing part. Almost all of the quests seems very straightforward and would be a piece of cake to complete in any other enviroment, where there is no such mobs like those jellyfishes. I would love to struggle doing a hard quest, but I really really REALLY hate when I have to die only because one mob attacked me from another side of the map, feared me into 3 other mobs and basically didn't even give me a chance to heal myself or try to kill it. And after that you have to go all the way back to the quest location evading those mobs at the best of your ability, because fighting them is a death sentence for majority of classes. To sum up my monologue I would like to suggest a few things. Maybe you could make a few more spawn locations in the middle of the sea map, where you could spawn, but couldn't teleport to. Also, it would be nice if you could reduce the aggression range of the mobs, decrese the chance of them stunnig you.
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