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Winter

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  1. Haha
  2. Wow
    Winter reacted to Brutalist in The bot owner got tired of gold   
    By killing the elf NPCs, players can no longer complete the mandatory quest.
    Of course, we’ve already reported them, so now we just sit back and wait a few months until they finally get banned. In the meantime, I’ll gladly take on the role of storyteller, explaining to poor newcomers why their adventure ends before it even begins 

     
    2025-09-05-07-10-44~3.mp4
  3. Wow
    Технически фантом будет практически неуязвим и сразу же будет исчезать после каста 1 скилла. Параметры для этого каста будут полностью копироваться от персонажа. 
  4. Thanks
    зис -> 0-3-6-9-3-6-9... 
     

    Только против уклонения. 
     

    Из любых источников. 
     

    Не будет, но мы планируем варианты расширения передаваемых монстрам атрибутов. 
  5. Like
    А где >>>!!!***ГАРДЕРОБ ***!!!<<< для костюмов и оболочек? 
  6. Thanks
    Честно, очень обидно за нашу игру. У меня появилась идея (уже во второй раз) сделать некий Warspear Classic. В общем: берем варспир. Удаляем лавку чудес, делаем статы численными, делаем весь контент начиная с Ирса ± на одном уровне сложности, удаляем знаки (точиться за сферы, шанс сломать вещь начинается с +7 и шансы точки повышаются), вынос,тп,ремы и т.п. можно приобрести за яхи. Монетизация игры через подписку. Не забываем что это отдельная игра, соответственно все начинают с нуля
  7. Haha
    Игроки: - Тут у вас в игре сильно много урона и не хватает выживаемости
      Разраб:- Не слова больше,вот вам еще больше урона
      Игроки:- Сильно много талов,догонять старых персов сложно и заниматься этим несколько лет ну такое себе
     Разраб:  - Не слова больше,держите еще талов.
  8. Like
    Я правильно понимаю, что БД бессмертен? 
  9. Like
    Still No 500 Slots Bag.
     
  10. Haha
  11. Wow
    Арена 1х1, кстати, тоже может появиться. Но это не точно 
  12. Like
    Вероятнее всего появится больше источников получения очков арены, не связанные напрямую с участием в боях на арене. Так же, вероятно, появятся промежуточные вариации экипировки с устойчивостью, более дешевые и доступные, которые позволят в рандоме, например, сражаться и чувствовать себя нормально. 

    Больше информации об этом будет в следующих дневниках. Там это можно будет подробнее обсудить. 
  13. Like
    Winter reacted to BlacklistEU in Suggestions: Costume wardrobe and Hotkeys.   
    Hi!
    Personal costume wardrobe:
    A huge part of the game are costumes and more and more are added all the time. Much more than there are places in a backpack. Is it possible to add a wardrobe for costumes that are already personal? Something similar to a heirdresser? No limit on places. This would save a lot of space in backpacks because people have 60 or even more costumes, and often rare and expensive ones. Such a place would allow you to select costumes from the character dressing level in the menu. costumes such as faceless or wild boy/girl, which do not change the account attachment parameter, could continue to take up places in the backpack. I think many people will like this idea because they will be able to save a lot of space for other items.
    Hotkeys:
    Is it possible for hotkeys and the skills added there to change as the skill build changes? People often give up using certain skills in PVP or PVE. You have to take them out of the skill menu and into the bar, which is a pain and sometimes you don't have time for it.
  14. Like
    I don't get people asking for nerfs within the first week of the update when it's not a 1 month event map. Like why does the map have to be easy in the first week with our current levels and gears? People can't handle a bit of challenge anymore?
  15. Like
    Давайте для начала зададимся простым логичным вопросом. Почему сторонний игрок может видеть экипировку, чары и часть параметров другого игрока? 
    По такой логике можно добавить еще пару кнопок, которые бы показывали фул атакующие и защитные параметры, развитие навыков и таланты. Ну а что почему и нет!
     
    Рассмотрим открытый мир, игровую локацию. На игровой локации есть различные живые обькты - игроки и монстры. В списке игроков локации ты можешь осмотреть любого игрока и понять на сколько этот игрок силен, ведь ты буквально видишь все его параметры, но при этом в этом списке монстров не видно, осмотреть их (их какие либо параметры) невозможно. И я считаю это правильным. Для того, чтобы понять насколько силен монстр тебе необходимо вступить с ним в реальный бой. Атакуя его и использую по нему различные навыки - ты понимаешь насколько он силен в защите, как много сопротивления. Когда монстр атакует тебя - ты видишь какой урон проходит по тебе и так ты понимаешь насколько он силен по атакующим характеристикам. То есть, для того чтобы понять уровень силы обьекта - необходимо вступить с ним в бой и это правило должно быть применено не только к монстрам, но и к игрокам.
     
    Я не прошу запретить осмотр персонажа, я предлагаю добавить функцию запрета. Каждый игрок решит для себя сам стоит закрывать или нет.
    Хочешь вступить в гильдию? Если наследник принимающий попросит включить осмотр, то ты включаешь, он смотрит, принимает тебя, дальше ты снова выключаешь.
    Я не вижу проблем с походами в подземелья. Если тебе так нужно пойти в инст, а другому игроку увидеть твой шмот, то тебе скорее придется открыть осмотр на пару минут. В рамках одной гильдии проблем вообще не должно быть.
     
    Рассмотрим ту же арену. Стандартная ситуация в 2х2: одна группа постоянно сражается против другой. Игра развивается и с каждым обновлением увеличивается кол-во шмота, его разнообразие. Это обновлением во все добавило нам новое снаряжение в виде браслетов, это значит, что скорее всего возможно в ближайшее время изменится общий набор экипировке у всех классов. То есть увеличится кол-во различных комбинаций наборов экипировки. 
    Так вот, когда противник видит фул экипировку противника - он видит все его сильные и слабые стороны (защиту, силу, свиреп, гибридность, кол-во сопры и так далее), тем самым он получает хорошее представление о противнике и его силе. Исходя и этого можно понимать даже какой билд использует противник, на что делает упор. 
    Исходя из этого можно подстроится под противника, выбрать спец билд, шмот, напа и так далее.
    А по хорошему по нормальному две группы должны только в реальном бою понимать слабые и сильные стороны друг друга.
     
    Очень жаль, что разработчики не видят в этом проблемы.
  16. Like
    Отлично, хорошо!
     
    Хотелось бы видеть гардероб всё таки. Надоели костюмы в общей сумке...
  17. Like
    @Holmes да кстати, гильдия даёт только плюшки по механике в самом острове? Или будут какие то бонусы для всего мира. И условно авантюристы и ассасины будут получать одни и теже награды? 
  18. Wow
    Dear friends!
     
    First of all, we would like to thank the Warspear Online community for their interest and attention to the process of developing the new island! This time, we have decided to provide more details about the non-playable guilds of Almahad, which we briefly mentioned before. We recommend you to check out the first part of the diaries to fully understand the topic, and now, welcome to the continuation of the narrative!
     
    We would like to remind you that the project is still in development, which means that any elements may be subject to change by the time of release.
     
    What are non-playable guilds?
     
    After exploring the magnificent palaces and dilapidated slums of Er-Sahil, you will be just one step closer to unraveling the mystery of the Black Sun's rim. A fierce battle among the leading guilds of Almahad has unfolded for the right to possess this most powerful artifact on the island. This means that the only way to acquire the artifact is to infiltrate their ranks and gather information from within. But what are non-playable guilds?
     
    Non-playable guilds are special coalitions, interacting with which grants you access to unique gameplay mechanics and content, not available outside of membership in that guild. As we mentioned in the first part of the diaries, you can only be a member of one non-playable guild at a time. Additionally, on Almahad, rivals from different in-game guilds can be part of the same non-playable guild.
     
    You will be able to join a non-playable guild after completing the storyline in the city and the introductory quests related to the guild. You will have access to all existing introductory quests for non-playable guilds simultaneously – you can choose where to begin first.
     

     
    In the upcoming release, you will have the opportunity to get acquainted with two of the five non-playable guilds – Adventurers Guild and the Assassins Guild. Guild registrars, awaiting new recruits in their headquarters within the territory of Er-Sahil, are always ready to assign you a special initiation mission, and from there, the most exciting part begins!
     
    Adventurers and Assassins
     
    Getting acquainted with any of the non-playable guilds promises you truly captivating adventures outside the capital! As you already know from previous diaries, a significant part of the Almahad island is covered by a desert - vast, but not lifeless. The desert is divided into gameplay sectors, each with its own storyline and unique inhabitants, and each non-playable guild will have its own sector. Additionally, a substantial portion of activities will take place in the Golden Sands – an extensive common PvP territory.
     
    Completing tasks assigned to you by the representatives of the Adventurers Guild will lead you to the Mirage Desert - a magical habitat of genies, snakemen, and a true sanctuary of antiquities! Representatives of this guild are true explorers, as they gain access to the most hidden corners of Almahad!
     
     Adventurers Guild
    The Adventurers Guild, founded many centuries ago, sets its goal as the exploration of the mysterious island of Almahad and the search for its long-lost treasures. It is the Adventurers who guard the secrets of the hidden corners of the island, which they are willing to reveal only to the worthy. The guild members are brave, curious, and determined warriors ready to challenge both what is lost in the sands and what remains hidden in plain sight!
     

     
    And if you decide to join their rivals - the Assassins, then you will venture into the Scorpion Kingdom - a land of endless warfare, inhabited by half-humans, half-scorpions and Dog-Heads, ready to battle all who dare to challenge, to quench their thirst for combat. Even the Assassins themselves are ruthless and dangerous “headhunters”.
     
     Assassins Guild
    The Assassins Guild specializes in contract killings for hefty money. Guild members live in a world of shadows and deceptions, one they have largely constructed themselves. Each of them is a talented hunter, capable of tracking down and striking a target of any level, whether it's a common bandit or a highborn noble. Only those who prove their courage will have the gates of the Assassins Guild open to them; brothers and sisters will welcome them into their ranks to stand against the visible and the invisible together!
     

     
    After joining a non-playable guild, you gain access to daily and dynamic quests, dedicated dungeon and guild events, raid boss, and further progression in the storyline will unlock access to side storylines and missions in the gameplay sectors of other guilds. Additionally, you will have access to content unique to your non-playable guild (we will provide detailed information below).
     
    While exploring the island, do not forget about the harsh climate of Almahad - from time to time, powerful sandstorms occur on the island, which can confine you to the capital Er-Sahil for an extended period!
     
    Reputation with factions “Elders of Guild”
     
    As it's well known, every newcomer must first secure the support of the most respected members of the combat brotherhood. On Almahad, you will need to earn the recognition of the guild's elders by building your reputation with a specific guild faction. Familiarizing yourself with the faction will occur upon joining the guild. Reputation can be earned by completing daily and dynamic quests, as well as through various other activities, of which there will be no shortage. Please note that if you leave a non-playable guild, your current reputation with that guild's faction will be reset to zero!
     
    The accumulated reputation points can be spent on learning talents from the non-playable guilds, with each guild having a unique talent tree.
     
    Talents of non-playable guilds
     
    Striving to gain the upper hand in the fight for the artifact, representatives of the most powerful guilds of Almahad have created a special arsenal of skills and abilities within talent trees. And to make your journey through Almahad particularly memorable, each talent tree will be divided into segments of equal length, with special progress markers called “ranks”. A rank becomes active when you start learning all talents within the horizontal row it's connected to, and it remains active permanently. It's this active rank that allows you to retain the progress of learning talents at the same level and above the rank when leaving the non-playable guild. Upon rejoining the non-playable guild, the progress of learning talents will be restored to the level of the last active rank.
     
    Unique mechanics of non-playable guilds
     
    As we have mentioned before, each non-playable guild will have its own daily and dynamic quests, as well as other activities, bonuses, and enhancements, including the talent tree. Advancing through its study, you'll uncover a special talent that opens access to a unique guild mechanic. This mechanic becomes active and available to you as soon as you learn the relevant talent. Additionally, within the branches of the tree, you'll find talents that influence the functioning of this guild mechanic.
     
    To engage with this mechanic, you need to head to the PvP territory of the Golden Sands – that's where the real scorching heat awaits! Nevertheless, you can always rally the support of your allies from your game guild, who can also receive rewards for successfully completing the unique mechanic of your non-playable guild, even if they're not part of it.
     
    Mechanic of Adventurers - Tombs
     
    For the fearless and tireless adventurers, explorers of Almahad, access will be granted to ancient tombs holding rich rewards! Just keep in mind that in your quest to find the entrance to the underground treasuries, you'll need to race across the desert, and the route to the tomb's entrance will be unique for each adventurer!
     

     
    After the tomb entrance is discovered, the adventurer can invite their group to complete a mini-dungeon but remember, that the entrance action will be time-limited. The discovered dungeon is tied to the adventurer who found it: if they leave the group, the dungeon entrance disappears for all group members. However, if there are several adventurers in a group who have found tomb entrances, your group will have access to several tombs with active entrance timers. Moreover, visiting the tombs will not consume the seeker's stamina. The entry procedure for tombs, however, will remain identical to entering regular dungeons.
     

     
    Each tomb discovered by an adventurer will be unique, as the layout of the location, monsters, and dungeon boss will be generated randomly. Your task is to clear the corridors of the tomb from monsters within the given time, filling the progress bar at the top of the screen, defeating the dungeon boss, and remembering to collect rewards from chests! By the way, rewards in the tombs will be refreshed daily, and in a day, you can receive up to 5 rewards.
     
    Mechanic of Assassins - Outposts
     
    Assassins are true masters of stealth, capable of not only tracking their target but also swiftly eliminating it without unnecessary noise. The unique guild mechanics of assassins will allow you to apply these deadly skills in practice and infiltrate bandit camps in the Golden Sands territory!
     
    The ultimate goal of each assassin will be the bandit leaders - bosses with PvP-status. However, first, it's necessary to gather information about their location. Ordinary bandits - PvP-monsters, as well as other assassins who have already collected the information, hold the "Information" about the bosses. By defeating another player, an assassin will obtain a part of the "Information" they've gathered. In the case of group playing, this information will go to the assassin who deals the final blow. During a group battle with a monster, information will be given to each assassin in the group and located at the location at the time of the monster's death.
     
    Only the assassin can gather and accumulate information, but any group member can help him to deal with monsters and other assassins. Once the required amount of 'Information' is collected (the progress bar, unique to each assassin, will help track the result), the assassin will gain access to the dungeon entrance - the tent of the bandit leader. After that, the assassin can initiate the dungeon run and invite their group. However, keep in mind that the entrance action will be time limited.
     

     
    The group composition is locked in at the moment of dungeon activation, so the group can proceed through the dungeon even if the initiating assassin leaves the group. The entry sequence for outposts differs from the rules of entering a regular dungeon. First and foremost, group members may not be present at the moment the dungeon is launched on the location - the assassin can enter the dungeon directly to avoid enemy attacks, and group members can join later. Additionally, the assassin who opens the dungeon doesn't have to be the group leader, and group members can freely enter and exit the bandit outpost. Moreover, visiting the outposts will not consume the seeker's stamina.
     
    Inside the bandit outpost don't waste any time, as you'll need to eliminate the bandit leader (and sometimes there will be even several) within the allocated time! For this each player inside the dungeon will receive a guaranteed reward and gain access to a chest with random rewards. Rewards in the outposts will refresh daily, and in a day, you can receive up to 5 rewards.
     
    Competition among non-playable guilds on Almahad is just beginning to escalate... Perhaps you will be able to shift the balance and earn the greatest respect from the elders of non-playable guilds? We'll find out soon...
     
    The release of the new island is scheduled for the end of September 2023.
     
    See you in the vastness of Arinar!
    AIGRIND
  19. Like
    Man, that would be so cool. 
     
    A sand castle protected by a sand guardian. 

  20. Like
    @Dr Strange Minor quality of life request for future update can you guys make a toggle to turn off the elite mob kills once limit is reached? Too much flood.
  21. Haha
  22. Haha
  23. Wow
    вторая часть анонса будет завтра 
  24. Like
  25. Haha

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