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Legendary Mentor
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Everything posted by Gladiator

  1. That's a big RIP... Type Fs in the chat
  2. Good job to the new mentors and lords! FakeUser will be a good representative for me in mentoring newbies when I'm unavailable. Also big thanks to our good ol' mods and admins. Oh this got me emotional and I'm flattered
  3. Actually after reconsidering, especially in arena against all ranged characters who could interrupt rush, I think it's fair. Update looks fun and it looks like there is much to do, hopefully I can find some time here and there to participate in the events.
  4. Let's be clear on something, just because you lost some matches to Paladins in Arena in test server, does not mean that the skill is overpowered. Maybe you just didn't have the right partner, or their equipment were better, or they simply outplayed you. If we are gonna judge a skill on personal experience. I'm a Paladin, +10 with 6/8 arena season reward gear. I did arena with another +10 and still lost to druids, bladedancers, Rangers, paladins, charmers, shamans, and even rogues. So Paladin needs a buff? The skill actually protects the player with 7000-8000 hp effectively by 3000 HP (since it counts 0 def), which is pretty fair considering the cooldown. The skill is needed as it is for the new meta with increased damage and healing from druids and shamans. Maybe in the future when the skill is properly tested, there will be changes if it seems OP, now it's early.
  5. I'll say this in English and hope that your translator does a good job. It's very important to keep in mind when calculating how much damage the shield absorbs, that the damage is counted as if the player has 0 def. So even if 125% of 10k is 12.5k, when you (with 0 defense/resilience) receive 2500 damage from Bladedancer (with ferocity and damage buffs), shield will take only 5 hits from that bladedancer and it will disappear. Even if the bladedancer hits you 1000 with your full defense. That means the shield has protected you in that case from 5000 damage, not 12500. 125% might seem like a lot, but it really much less than you might think. That's in general how shields work in the game. So I think it's only fair if Paladin received shield at level 3 and 4. They already nerfed fetters last update and now Harad Call, slowly Paladin will have very little control and heal and shield is all it has left.
  6. I wonder how Hunter + Shaman couldn't fully control druid, so he can't heal 🤔 But when they did, they killed him.
  7. I think you guys went too harsh on warden. The only good thing about them is that they were tanky. Very low damage and control, and now you over killed it. I don't see their role in PvP whatsoever. Maybe remove damage reduction penalty from fortification
  8. Let's hope that new Sacred Shield will apply a copy on the Paladin on lvls 3 and 4, if not, I think we might be completely out of the Arena scene xD Especially that most classes got buffed real good. I guess we wait and see.
  9. Can't really pick one. In Arena probably Shaman and Necromancer (and Charmers?) on MC side, Druids and Rangers (maybe Paladin too) on Elves. If I had to pick one, Rangers. Next update will have new expert skills?
  10. I'll wait to test new changes before giving my opinion, but overall it seems promising. However, one thing I can't get behind is I don't see a point in making druid and shaman heals stack to 2 times. If devs aren't planning to remove castle buffs from Arena, I don't see how 2 druids in 2v2 Arena will die anymore.
  11. Depends on many factors. Your defensive stats and life steal, damage, which dungeon, and if you do only PvE or you also do PvP a lot. If you can afford to try it out, don't save up on spending your gold for an oblivion book. It's not only fun to experiment with some new skill builds, but also you can learn about your class first-hand. Especially that what could apply to one Paladin, might not apply for the other, because of different gears, stats, and playstyle. For me, I don't find it worth it do deal a bit more damage for the risk of dying. If I wanna go for a max damage build, I'd go for levelling call instead, since stun chance increases, not only damage. I assume, I'd be fine with maxed Illumination, but I would rather have a higher chance to stun since I play more PvP than PvE from time to time. So I'd say try it out for yourself, if you see yourself dying too much, then it's not for you.
  12. You're wrong. The skill works more similar to BD's Counterattack but it deals the same amount of damage that the warlock receives, and only every few seconds you get that buff. For example you are a Warlock and you have the skill at 4/4, every 4 seconds you get a buff, and if you have that buff, the next attack on you will be reflected on the enemy: You receive 1000 hit from BD, the BD receives 1000 damage. You receive 50 damage from Barb bleed, the Barb receives 50 damage. And so on.
  13. Castle potions like Purification or Teleport potions are usable during Arena fights. I don't see how that would solve the problem, if there is any problem. I don't mind nerfing castle pots, but barbs and shamans will be weaker vs paladins and bladedancers if that happens.
  14. Uhhh it's just bad luck. If you know how chances work, then this response should be enough for you. I recently amped a lvl29 arena shield from +1 to +10 with less than 3 sign sets in total. So If I use your logic, I think they increased amp chance. But I don't think that, because on the same day I struggled to get +1 to +5 with 2 sign sets on an arena glove lvl29. It can happen both ways, just use signs if you care about your item.
  15. The same way you could get lucky and amp from +9 to +10 with 1 sign, you could get unlucky and lose item from +1 to +2. That's why always use sign starting from +1.
  16. Big win streak for Gladiator, Kublaikhan and Liviangel against different Sithlord/Leache Parties Subscribe for more top tier Arena Gamplay!
  17. So tp mythic has better chance than pirate dungeon heroic to drop the good stuff?
  18. If you still didn't put any skill points yet, 5/5 Heal is good for questing and for higher level PvE. 3/5 Purifying is good enough, since your main task isn't dealing damage. And of course lastly 5/5 Fetters by level 18. As for gears, just get the gear you get from quests and gather up gold, if you have enough, you can buy lvl15 gear from dealer, they cost around 500 gold a piece. If you have more, you can buy 2 pcs lvl15 chainless league gear from nadir when you get there, but of course you need to finish chainless league reputation first. Those will keep you going till lvl18-20. You can also invest in a lvl13 weapon with "none" parameter so you can resell it when you're done with it. They are normally stronger than quest weapons. I'm not always active on forum and I don't always see new posts, sorry for late reply. But you can pm me in game, and I can help you with more info on gear and stuff. Name is Gladiator.
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