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Gladiator

Legendary Mentor
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Everything posted by Gladiator

  1. Thank you very much! This is always an unexpected sweet treat to send off the year. Happy holidays everyone!
  2. So how long do we have to endure a 9x9 area double 2 sec stun by barbs?
  3. Does this mean that in castle wars the skills will do the PvP numbers on the gates/throne? Sucks but expected. Are you sure you meant to say combined?! That's cool I guess. What even is the point of this nerf on DoT skills? Did bosses complain that magic paladin does too much damage on single target? What an unnecessary nerf. Again, a talent that was expected to be nerfed. Will see how it plays out. Though I think this talent should be completely revised to partially include magic power. Also why is Paladin's mage guild talent is still completely unusable? If you're gonna nerf the overpowered stuff, which I'm all for, at least buff the useless stuff too! You could have stopped at the first part and no one will notice or complain. Overall good and needed PvE buffs for damage skills. Unfortunately, still, we have skills like Sun Seal, Light Defense, which almost no one seriously levels up. I wish they got some love too...
  4. I like that. I started playing BM as a staff user because I liked the idea of a staff BM rather than melee. But the reality was that it was too weak. And I just stopped playing the class altogether lol. But also in general I think the biggest thing that negatively affects BM is that 1) party buffs and castle potion don't affect the cat and 2) it is treated as a PvE monster. 1) If the cat received effects like heal potion, and party buffs such as warden's protection, Paladin's aura (and its candle talent). At the same time, I can see how challenging it would be to balance it. You're effectively increasing the party size by +1 for each BM, and the stat increase effects that are already on the BM would be doubled on the cat. But regardless, at least some effects should be gained by cat to give it a needed increase in survivability. 2) That makes it not abide by AoE skills that are limited in PvP. But most importantly, heavy mermen gear and some tanking skills, which are stronger in PvE, are giving a disadvantage to BM. I think this would be an easier fix. I would also like to see cat's HP bar on the party list under the respective BM. That change alone would increase its survivability because then healers would pay attention to it, and make it possible to support it in a crowd with multiple BMs.
  5. Why not both!
  6. Cool but what is even the point if no one gets the mid boss kill
  7. That moment when you go for US server for an English speaking server, you move to Europe, and be permanently cursed with all major event timings (2-4 am) in the game.. This is so unfair, I want to change server. Why can't these event times cycle around? I'm pretty sure around 15-16 CET (which is 12 hours from this current time) is also a very active time. At least that is the time when most guilds gather up to 100 members online to do their raids.
  8. Are the 2 open hours always gonna be the same?
  9. В самых простых словах, это по сути 30% уменьшение урона на 1 секунду при каждой потере 25% ХП. Крайне незначительно.
  10. Is the healing gonna be affected by other talents (like Aura's candle talent) and castle potion? How does this interact with skills/talents that guarantee a dodge hit
  11. No way!!! That was not expected - I think I took a bit of a risk focusing on a niche aspect of the game. Thank you for the recognition!
  12. Agree, it also demotivates me (a 10+ year player in an established top guild with access to all possible events) from building new characters. But also I think it should be somewhat balanced. I don't see an issue in a limited amount per day/week that can be purchased.
  13. ---Guide Contest Preface--- Not sure if this guide exactly fits under a class guide, maybe it falls under the category "Other Insights"? ------------------------------- Introduction Update 12.6 marked the introduction of guild raids. The system is simple. Each guild can participate and fight a raid boss with gradually increasing difficulties. The guilds with the fastest times and/or higher levels reached, will get more rewards. The rewards are very high-end, hence this is the most competitive PvE content that Warspear offers. For this reason, every member of the guild matters, because in the end, it might come down to mere seconds! And because every member matters, in this guide, I will be giving you a set of general instructions that could be relevant for everyone, then, specific tips for Paladins to make sure that you contribute to your guild as much as possible. I will be going over the class's strengths, and how to utilize the most out of every aspect of the game - gears, talents, buffs, and so on. Because again, Every. Detail. Matters! Finally, I'll briefly go over the 2 permanent guild raids that we have currently in the game to help you familiarize yourself with the mechanics. Even the top guilds will have members that are not playing perfectly or maybe not getting the most of their class as possible. And if it's the case that for - out of all classes - A Paladin, it will have major consequences to the guild's results. Because in my opinion, Paladin is arguably the most important guild support for Sentinels. Even beyond that, since I'll include some general tips, this guide can be a starting point for those guilds who are not competing in the top but might not be realizing their fullest potential and could maybe at least improve their standings, and maybe one day they can also compete for the top ranks. In short: This guide is for Paladins in guild raids, and for guilds/players that don't realize the power of having Paladins in the guild raids. ATTENTION!: I will include some mechanics spoilers! But those will be hidden, so if you’re not interested in seeing them and would like to explore those on your own with your guild, feel free to skip those. Regardless I think this guide will be of benefit to you and your guild. Basic Guild Raid Tips Paladin - The Ultimate Guild Buffer Horrors of the Deep Raid Tactics *SPOILERS* Note: Since this content is still new, some information may be incomplete, but it will give you a general idea. Chasing the Wind Raid Tactics *SPOILERS* Note: Since this content is still new, some information may be incomplete, but it will give you a general idea. Summary and Key Takeaways Credits: @SymbX for the ever-useful calculator https://wsdb.xyz/en/calculator; a truly indispensable tool generally, and especially for making guides
  14. While true, it is much harder to realistically get retribution in a good PvP build, while you can get 20%+ life steal with no buffs and without losing much. As for retribution, the most you can do is an enchant on weapons, which is not an easy choice to make unless you're a staff user. I would like to see more options to get retribution into the PvP meta, it would be fun beyond just a counter for lifesteal.
  15. I guess it's legal in the sense that you won't go to jail.
  16. Getting the same books again for another character would more likely be easier then.
  17. Yes, this definitely easily gets you over 1k. At low hp it's like 50% heal boost.
  18. It's not easy when half of arena modes are randoms
  19. Why is no one talking about poor magic palas? They will lose like 50% of their healing potential after this nerf and their dmg is still 30k, who's gonna wanna play that? @Ramona@Shimarin Can you at least fix the bug where this talent doesn't work if there are multiple Paladin Auras active in the party? I get that it multiple auras with this talent probably shouldn't stack. But right now, even if 1 pala has the talent, the Aura of the other pala(s) cancel the talent's effect entirely.
  20. My suggestion was that the Paladin heals himself based off HP% and the AoE to be based off of magic power.
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