Jump to content

Gladiator

Legendary Mentor
  • Content Count

    2440
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by Gladiator

  1. I don't know, it's possible but is it plausible? Halloween and Christmas updates are right around the corner, adding 2 new classes is a big project to be put between horror and xmas updates. We might see the remaining expert skills though.
  2. I'm pretty sure they already have a concept of the classes, but maybe still not fully developed skills. I'm guessing they wanna wait till they see how the balance shifts after these 2 new classes and then release the remaining ones.
  3. I'm guessing you already know about this, but the quests for the removed dungeons on map1 are still there.
  4. Lol it was fun messing around with the mermen set. Thanks Jaan for the set That ending though
  5. A lot of nice QoL fixes but still nothing that shows us the time remaining for potions. How hard is it? On the new content: me like. I gotta applaud the skill design, cool and fun mechanics. I also very much like the fact that you're revising older content, maybe time to revise guild tournaments rewards at some point? Is this referring to one-handed maces with magic on the first bonus or both?
  6. I'm not a big fan of the fact that Chieftain's DoT skills interact with stun stat, I hope that is not permanent. You took it out of Mage, because it was OP, Chieftain has way more DoT, that also hit more frequently.
  7. Now Test server links: Android 4.1 and above http://distr.warspear-online.com/distr/9.0.1-test/warspear-newsdk.apk Android 4.0.4 and below http://distr.warspear-online. com / distr / 9.0.1-test / warspear-oldsdk.apk Windows Desktop http://distr.warspear-online.com/distr/9.0.1-test/warspear.exe Windows XP Version http: //distr.warspear -online.com/distr/9.0.1-test/warspear-winxp.exe
  8. And since when are you a ''by the rules'' person? Never were, but like I said, just being a cringy loser. Show me the rule I broke though, I'm interested to see where is the rule ''you can't say things other players don't like''. Why are you feeling harassed? I thought we were having a ''critical review''. I guess having all those scammed drops makes you fragile (Just to provide a context to the audience) @HiggingsSorry didn't know I was harassing this poor soul
  9. Jeez dude, how much of a sore loser does one have to be in order to be that pathetic. If you really want Zeus to not win, instead of trying so hard, better get your PC and hit recording and start editing, show us what you got. I promise I won't be so low to discredit hours of your editing and hard work just because you took some clips from your friends account to show off something exclusive. That is if your claims here are even true. Still, nothing game-breaking here, just showing off the new gear, unless again, you're a pathetic sore loser who will try to cause trouble every chance you
  10. Anyway, I don't know why we're talking about Deathknight here, I almost thought I posted in the wrong section.
  11. Pff it's the worst one of all. Best ones are MC and Chosens town.
  12. Well, well... Everyone saw that coming! Interesting... MC bd? New classes look very nice with interesting mechanics, They do sound a bit op on first glance though. I mean they have a pretty complex set of skills for basic skills. Especially Templar seems to have too much control in basic skills. We might see a lot of low level Templars controlling full areas. Sounds like a Warlock with Charmer sustainability, which is just as scary as Bladedancers with 1h maces. The new graphics look very nice too. Anyway pretty exciting stuff!
  13. I think it's a good update for Wardens, they are now balanced in PvP. If you pick Guard skill you have a 50% damage shared with allies, makes a great support + now good amount of stuns and damage.
  14. Whoa whoa whoa, we can sit here and talk about different scenarios all day. Fact is: Someone started it by saying BD's resist skill is OP. I just pointed out that Legions have 7 yard stuns and have an advantage to initiate control, so it's needed in arena and smaller scale fights to counter getting controlled first almost 100% of the time. (neglecting resistance since we can make the case for both sides) Yes there is Mage's Ennoblement, but that's only 1 class and 1 skill. I showed multiple classes from Legions that can initiate control due to range. Maybe BD
  15. No because 7 yards controls still out-range the skills with the extra radius (call and rush), so what's the point. You can charge or pull the bds and palas before they can jump/rush. Maybe shaman's blind doesn't always counter rush, but rush success rate is to hit that extra yard is very small due to screen bugs, targeted skills are guaranteed to hit the targets.
  16. I don't know if you play this game a lot. Barb 7 yards jump DK 7 yards pull > insta-sleep with death call, or just a fast nearby ally. Charmer still has 6 yards stun Warlocks Dark Circle and Shaman's Earthquake 5 yards cast range but 3x3 radius means it can catch up to 7 yards. (the corner of the circle). And you can cast warlock circles and run back, means technically unlimited control range if it's casted on an entrance place. Meanwhile BD's rush is 5 yards, so everyone above can counter it. Plus, Shaman has 5 yards blind, so he can
  17. I'm sorry if I repeated this before, but can you add a buff icon under the name for the skill to count how many times was it activated? Thanks!
  18. Yeah.. But most Legion control skills out-range Fetters and Rush... In general, Mcs have more ranged controls and are always more likely to initiate control, so that's why that resist is fine in arena fights. Yea I'm a Pala and in 2v2, I did beat Bd-Bd, Bd-Druid, Bd-Mage, Bd-Pala, you name it. They are not unbeatable. any Charmer can fully control bds without touching them even with their resist, they just need to know how to play the game. And I don't do 1v1, because it's not fair when I have an arena set up with Sacred Shield maxed, which is fine, the game isn't su
  19. It's not OP in arena or any fight that is bigger than a 1v1. 3 resist buffs go away very fast. It's Sentinels only chance to counter full control Necro/Charmer or Charmer/Warlock combos.
  20. Holy.. Once again, an update to skills, and Paladins are still going to continue using and upgrading the same skills as before. First you introduce Inner Force, Paladins still with Prayer/Banner/Sacred Shield. And now nothing is gonna change, if anything, some shield user Paladins might level up Strike instead of Banner. The new skill is still too weak to compete in the current arena and dungeon meta. You might say well then nerf Sacred Shield since it's such an obvious choice for all Palas. You can do that, but without a decent buff to existing useless
  21. Is there any changes since the last versions of the skills?
  22. The only way to balance this issue, is to balance the events. Not the classes. Legions also have more ranged control skills than Sentinels for example, that makes up for the mobility advantage in combat. But yeah in events where movement is important, it should be fixed. disabling skill usage like we saw in Mermen Trials is a good step in that direction.
×
×
  • Create New...