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lallouss

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  1. Like
    lv_0_20240524012518.mp4
  2. Cool Story
    lallouss reacted to LeeLoo in [2024.05.13] Week Event: Knowledge Rush!   
    Warriors!
     
    Prepare for a knowledge rush to unfold across Arinar! This week, seize the unique opportunity to stock your shelves with precious tomes – this is your chance to gain new knowledge or expand your present wisdom!
    The rarest non-class Books of Enhanced Penetration, Enhanced Critical Hit, and Enhanced Accuracy can now drop in all Dungeons on Mythical difficulty (with higher drop rates in higher-level dungeons) Expert Skill Books (a total of 180!) for every class can now drop in all Dungeons on High, Heroic, and Mythical difficulties x2 drop rate for the non-class Books of Critical Might and Battle Humility in all Tombs and Outposts x2 drop rate for the non-class Books of Desert Majesty, Power of Spirit, and Power of Life from Treasuries for the Horrors of Dunes, Music of Magic, and Wild Hunt guild events x2 drop rate for the non-class Books of Critical Frenzy and Threatening Humility from Tribal Chests x2 drop rate for the non-class Books of Absolute Strength and Might of the Depths from Pirate Chests x2 drop rate for the non-class Books of Controlled Humility, Magic Extension, Magic Resistance, Physical Protection, Magic Protection, Enhanced Critical Damage, Enhanced Critical Healing, Melee Combat Tactics, and Ranged Combat Tactics from the raid bosses Demon of the Golden Sands, Orcinus, Captain Giant Octopus, Engineer, Black Elm, and Dungeon Horror x2 Guild Points earned in all Dungeons. Event duration: 13.05 13:00 CEST – 20.05 12:00 CEST
     
    Forward, for trophies!
    The Warspear Online Team
  3. Haha
    Mage vs Warlock in Arena
    277f89025638ab4e87ca2895c0fc91c4.mp4
  4. Haha
    Warriors!

    The never-ending clash of heroes from every faction and class of Arinar rages on, and we’re committed to making your adventures across the realm even more balanced!

    Today, on April 1, we’re excited to announce an unscheduled rebalancing update that will unleash your combat prowess and redefine the way each class is meant to be played! This update is all about fine-tuning – from tweaking character skills, to overhauling the way you gain Experience, Knowledge, and Reputation, right down to the core combat mechanics.
     
    Instant Leveling: A New Era in MMORPG
    Our team believes that the traditional level grinding in MMORPGs is a thing of the past, so we’ve cranked up the speed and made things a whole lot easier! Say farewell to Reputation – get everything you need from Magister Avaris all for a grand total of zero!
     


    With this tweak, you can now level up your character at once and enjoy every aspect of the game without ever feeling limited!

    Overhauling the Core Mechanics
    After in-depth research and numerous experiments, we concluded that ranged classes have long been at an unfair advantage in drawing double shots before a melee fighter could even swing.
     

     
    So, we’re leveling the battlefield to provide equal opportunity – all attack types are history. Now it’s a fair game for everyone, with no attacks whatsoever, ensuring a square fight for every player!

    The Ultimate Class Balance
    We strive to maintain gameplay that is fair, enjoyable, and fresh for all. We’ve listened to your feedback and found that many of you are concerned about class balance. So we went back to the drawing board and realized that an excess of skills makes the game too confusing to enjoy!
     

     
    It’s time to turn the tide and take decisive action – we’re removing all skills for all classes! Warspear Online is going back to basics, where every character stands on equal footing, and the gameplay is transparent for everyone.

    Warriors, this update is set to change Warspear Online forever! Brace yourselves for amazing changes and an exciting journey into a brave new world of equality and endless opportunities!

    See you on the battlefield – and a quick look at your calendar might be in order!
     
    Happy April Fools’ Day!
    The Warspear Online Team
  5. Thanks
    lallouss got a reaction from Ahmed Didar in I can't login   
    ya bro they fixing the servers be patient no worries 
  6. Like
    Merry Christmas and early Happy New Year to everyone and especially the devs and admins who put alot of effort to keep game alive 
    @Dr Strange @LeeLoo @Nolan
    Enjoy ur vacation <3 miss old forum days tho was more active people before and many posted on real life pics and screenshots from game
     
    Maybe one day forum will be vivid again cheers 
  7. Wow
    Merry Christmas and early Happy New Year to everyone and especially the devs and admins who put alot of effort to keep game alive 
    @Dr Strange @LeeLoo @Nolan
    Enjoy ur vacation <3 miss old forum days tho was more active people before and many posted on real life pics and screenshots from game
     
    Maybe one day forum will be vivid again cheers 
  8. Cool Story
    Warriors!
     
    This year was truly an eventful & vivid one. Past twelve months featured a great number of memorable adventures & activities, counting Warspear’s 15th Anniversary, blazing Almahad update, and forum discussions which were just as fiery!
     
    The team of administrators represented by LeeLoo, Nolan and myself appreciate those who during the outgoing year took the most active part in the development and improvement of the forum.
     
    The title of Legendary Mentor is awarded to wise old-timers who put in a lot of effort to fill the forum with useful guides, tips and suggestions:
    @lallouss
    @Ogull
    @Gladiator
     
    The title of Lord of Knowledge is awarded to real experts who are ready to find answers to the most tricky questions from curious newbies at any moment, and also to throw all their efforts into finding bugs in the first days of updates:
    @lore
    @Zurp
    @benjaminbt
    @Drakoslayd
     
    The title of Guardian of Spear is awarded to the most active users, thanks to which the forum maintains an atmosphere of friendliness and mutual respect:
    @Invorial
    @Salazam
    @Raislin
    @Sigma
    @Marchielo
    @Khrone
    @vavavi
     
    The title of Master of Arts is awarded to the keepers of the beautiful on our forum - a creative section.
    @Vera_Z
    @100xp
     
    We would like to express our great gratitude to the Moderators, who more than once saved the well-being of our forum from the threats of violators of the community rules. Thank you for your service!
    @Higgings
    @Jcbreff
    @YaraM
    @Splendor
     
    With the power given to us, we assign special titles to these worthy users of the forum, and also reward all title holders with valuable prizes.
     
    In the traditional annual order to reward users who have made a particularly important contribution to the development of the community, dated December 25, 2023, we order:
     
    — assign titles to all worthy users of the forum;
    — reward the title holders with valuable prizes:
     
    Title
    South Pole Cache
    Unique forum badge
    Animated images for profile avatar
    Legendary Chest of the White Wanderer
    Legendary Mentor
    50


    10
    Lord of Knowledge
    50


    10
    Guardian of Spear
    50

        Moderator
    50


    10
    Master of Arts
    50
    ✓ 10  
     
    Unique badges for users with the following number of reactions:
    500
    750
    1000
    2000
    3500
    5000






     
    Forum administration:

     
    We are also inform you that Warspear Online technical support are going on vacation, and it will be impossible to leave a request on our website until 09/01/2024 (all applications submitted before 28/12/2023 will be considered in the usual way). Until then, other players will be able to help you on our forum, on social media or in the game chat.
     
    Thank you all for the development of the community!
    AIGRIND team
  9. Cool Story
    Warriors!
     
    Fairy winter celebrations are nigh! In just a little while, the whole of Arinar is to see the festive magic taking its jolly foothold at every near and distant reach. As ever before, the majestic Snowy Bound will soon open its grand doors for every warrior from across Arinar, its beauty lying sparking in the winter sunlight. Yet while the icy valleys and fluffy snowbanks of the Snowy Bound remain undisturbed as the snow elves are all wrapped up in their festive preparations, we seize a chance to announce the upcoming skills’ rebalance.
     
    Arinar is home to 20 different classes, so we strive to make sure that each hero can enjoy their adventure across the unique and diverse world of Warspear Online. That is why we try to take a fresh perspective at existing features to revamp them over time, as we pay our mind to the current statistics, along with your feedback and suggestions. 
     
    We’re looking forward to rebalancing the skills in a way that will redefine specific mechanics and provide for a smoother experience, yet our ultimate goal is to unleash new ways of gameplay. This year, though, we’ve also focused on redesigning class talents to quite an extent. Please note, though, that any changes you’ll see at the test server may still be revised in the update.
     
    Shield Damage Calculation
     
    The mechanics of calculating the amount of damage absorbed by the shield have been changed: now the damage amount depends on the attack and defense stats of a target that reduce incoming damage, as well as on any effects and influences affecting the incoming damage. 
     
    Previously, shield damage did not take into account character parameters or effects that increase or decrease damage. Since the overall effectiveness of shields has increased, the durability values of all shields have been reworked. The application of the new calculation mechanics (now shield damage is calculated similarly to character health) has increased the total amount of damage that shields can absorb. The new mechanics apply to effects obtained from all sources: character skills, guild skills, talents, and items.
     
    Rework of Stun parameter
     
    Now, the effects of skills, talents, and items that influence control, affect Stun parameter. The new mechanic applies to skills, talents, and items:
    Redemption (Priest)
    Unwavering Will (Reaper)
    Spirit of Resistance (Blade Dancer)
    Thirst for Life basic set skill 
    Stunning Deliverance event talent 
    items with Resistance bonus
    items with Subjugation bonus
     
    Invisibility detection
     
    Adjusted the mechanics of detecting invisibility: now, invisibility is deactivated when the target receives a control effect or damage (previously, it was deactivated upon receiving any negative effect or damage).
     
     Chosen 
     
     Paladin
     Purifying
    Now when the skill deals DOT-damage, it interrupts a target.
     Fetters of Justice
    Adjusted the skill area: now the skill is applied to all enemies within a radius of 2 yards around the character. 
    Fixed a bug due to which the skill applies on one PvP target beyond the fixed limit.
     Heavenly Light
    Skill cooldown decreased from 13 sec. to 12 sec.
    Now the chance of critical healing from the skill is increased by 3 \ 6 \ 9 \ 12 \ 15%.
    Adjusted the amount of healing from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130%, to 110 \ 115 \ 120 \ 130 \ 140%.
     Illumination
    The skill no longer deals magical damage to targets.
    Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character.
    Additionally the skill now moves all enemies 1 yard closer to the character.
    The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%.
    Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.
     Light Aura
    Adjusted the skill area: from 3 \ 4 \ 5 \ 6 \ 7 yards to 7 yards.
     Harad's Banner
    The basic period for Banner dealing damage has been adjusted: it was every 2 sec., now every 1 sec.
    Now the damage period of the Banner increases for each attack by 15% for each unique skill target, but not more than 6 times. The more targets, the slower the Banner attacks.
    The skill no longer deals increased damage to targets under Sun Seal debuff.
    Fixed a bug due to which the animation was not displayed at the moment of dealing damage to the target.
    Now the skill damage does not stop PvP targets.
     Paladin's Prayer
    Skill cooldown decreased from 32 sec. to 16 sec.
    Reduced energy cost: was 20 \ 24 \ 28 \ 30 units, now is 12 \ 16 \ 20 \ 24 units.
    Changed the type of skill from active with target selection to active without target selection.
    Change in skill mechanics: now the skill casts Paladin's Prayer buff to the character and group members within a radius of 9 yards for 8 \ 10 \ 12 \ 14 sec., or with a chance of the Critical Hit, a Paladin's Retribution buff for 8 \ 10 \ 12 \ 14 sec. The next successful auto-attack with instant damage under Paladin's Prayer buff will deal additional magical damage equal to 100 \ 110 \ 125 \ 140% of the character's magical power. The next successful auto-attack with instant damage under Paladin's Retribution buff will deal additional magical damage equal to 120 \ 140 \ 160 \ 180% of the character's magical power. The cooldown time of the skill increases by 1.5 sec. for each group member.
     Sacred Shield
    Adjusted shield durability: was 40 \ 55 \ 65 \ 80%, now is 10 \ 15 \ 20 \ 30% of the character's maximum health.
     Sun Seal  
    Adjusted the amount of damage from the character's magical power: from 130 \ 135 \ 145 \ 160%, to 135 \ 145 \ 160 \ 180%.
    Adjusted the amount of damage from the character's physical power: from 115 \ 120 \ 130 \ 140%, to 120 \ 130 \ 140 \ 155%.
    Adjusted skill debuff duration: was 10 \ 15 \ 20 \ 25 sec., now is 8 \ 10 \ 12 \ 15 sec.
     Inner Forces 
    Adjusted the amount of missing health from the maximum for the skill effect to trigger: was every 12 \ 10 \ 8 \ 6%, now is every 10 \ 8,5 \ 6,5 \ 4,5%.
    Adjusted the strength of the effect that reduces the damage received from monsters: was 3%, now it is 2.5%, depending on the missing health.
     
     “Paladin's Prayer+” replaced with “Sacred Shield+” (2nd branch “Holy Warrior”)
    Increases the strength of buff by 1 \ 1,5 \ 2%.
    Adjusted the bonus to the effect strength of the skill: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.
     Patronage of Light
    Now the buff from Light Defense skill additionally increases the maximum health by 5% (previously, it increased the maximum energy by 15%).
     Everburning Candle
    Adjusted the amount of transferred healing: was 8%, now 30%.
    Now the amount of transferred healing is reduced by 4% for each group member.
     Focused Anger
    Adjusted the bonus to the damage of Harad's Banner skill: was 15%, now 10%.
    Fixed a bug due to which the interaction of the talent with Harad's Banner skill changed the radius of the skill.
     Faith Reckoning
    Now the talent increases the character's magical power by 15%.
    Adjusted the size of periodic damage: was 20% of the character's magical power, now 25% of the character's magical power.
    Adjusted the chance of applying the talent effect that deals periodic damage: was 15%, now 20%.
     Intercession
    Adjusted the healing activation period from the talent: was every 1 sec., now every 2 sec.
     Divine Lightbringer
    Adjusted the amount of healing transferred to allies: was 10%, now 15%.
     
     Mage
     Illusory Chains
    Now Illusory Chains debuff additionally reduces Skill Cooldown of targets by 10 \ 15 \ 20 \ 25 \ 30%.
     Sun Armor
    Solar Armor buff no longer increases the character's physical defense. 
    Change in skill mechanics: now the skill increases the character’s magical defense by 20 \ 25 \ 35 \ 40 \ 50% and reduces the physical damage received by 8 \ 12 \ 16 \ 20 \25% of the character’s magical defense.
     Aura of Fire
    Now the damage dealing period increases for each attack by 20% for each unique skill target, but no more than 6 times.
    Adjusted the basic attack period of the skill: was every 2.3 sec., now every 1 sec.
     Roaring Flame
    Adjusted the amount of damage from the character's magical power: from 110 \ 120 \ 135 \ 150%, to 100 \ 110 \ 120 \ 135%.
     Magic Ban
    Adjusted the strength of the skill effect that reduces the duration of buffs on a target: was 20 \ 35 \ 50 \ 65%, now 20 \ 30 \ 40 \ 50%.
     
     Witchcraft Flow
    Now every 1 sec. the effectiveness of Ennoblement skill decreases by 10%, to a minimum of 20%.
    Adjusted the rate of reduction for the bonus to Resistance from the skill: was every 2 sec., now every 1 sec.
     Excess Energy
    Adjusted the effect strength that increases damage from skills: was 15%, now 12%.
    Now Dragon Eye skill, when the talent is active, does not increase the cost of the skills used.
    Fixed a bug due to which the talent effect did not increase DOT-damage from skills.
     Sheaf of Lightning
    Change in talent mechanics: now there is no longer an explosion around the character during auto-attack. Now Overload skill additionally restores the character's health by 65% of the damage dealt. The number of effects required to activate Overload buff on the character has been reduced by 1.
     
     Priest 
     Harad's Tears
    Fixed a bug with searching for targets for an additional attack: now the search for targets will occur around the main target of the skill, not around the character or allies.
     Holy Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.
     Truce
    Now under Truce debuff an enemy can attack the character, but with reduced damage by 50 \ 55 \ 65 \ 75 \ 85%, and the character can attack an enemy, but with reduced damage by 50%.
    Now, when using a skill, an enemy loses a target of the attack, but Priest does not lose a target of the attack.
     Exhausting Burden
    Skill cooldown increased from 12 sec. to 14 sec.
     Word of Power
    Adjusted the effect strength that increases the target's energy costs for using skills: was 45 \ 55 \ 65 \ 80 \ 100%, now 55 \ 65 \ 80 \ 100 \ 125%.
     Elusive Threat
    Adjusted the amount of damage from the character's magical power: from 20 \ 25 \ 30 \ 40%, to 25 \ 30 \ 40 \ 65%.
     Gods' Help
    Adjusted the bonus to Critical Hit: was 4 \ 7 \ 10 \ 15%, now 4 \ 6 \ 8 \ 10%.
    Adjusted the bonus to Attack Speed: was 4 \ 7 \ 10 \ 15%, now 5 \ 7 \ 9 \ 12%.
     Payback
    Skill cooldown decreased from 30 sec. to 26 sec.
     
     Illusion of Salvation
    Change in talent mechanics: now if a target under Elusive Threat skill does not move for 1.5 sec., the talent casts Stun debuff for 2 sec.
     Punishment by Pain
    Adjusted the amount of damage from the character's magical power: from 20%, to 30%.
     
     Seeker
     Inspiration
    Now the skill increases Attack Speed for the character for each equipped dagger by 2.5 \ 3.5 \ 4.5 \ 6 \ 7.5%, and Skill Cooldown if the character is equipped with a two-handed weapon by 15 \ 22 \ 28 \ 32 \ 40%.
     Harad's Shield
    Now the shield absorbs damage to the skill's target in the amount of 50 \ 80 \ 120 \ 150 \ 200 units and 8 \ 10 \ 12 \ 16 \ 20% of the character's maximum health.
     Exacerbation
    Now the skill effect that reduces movement speed will be casted to a target only if it don't already have this effect.
     Disappearance
    Now using Attraction skill from invisibility additionally casts Stun debuff on a target for 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.
     Dangerous Blow
    Skill cooldown increased from 16 sec. to 22 sec.
    Now the skill's attack guaranteed casts Bleeding debuff to a target. 
    Now the damage of Bleeding debuff increases by 10 \ 13 \ 16 \ 20% with the chance of the character's Critical Hit. 
    Now when the skill deals DOT-damage, it interrupts a target.
    Adjusted the DOT damage of the skill: it was 55 \ 60 \ 70 \ 80%, now it is 45 \ 50 \ 60 \ 70% of the character’s physical power.
    Fixed a bug due to which the skill would not apply DOT damage if the attack deals zero damage (for example, when attacking a shield).
     Splitting Blow
    Skill cooldown decreased from 14 sec. to 12 sec.
    Adjusted all skill effects duration: was 12 sec., now 8 sec.
    Adjusted the period of inflicting DOT-damage from the skill: was every 3 sec., now every 2 sec.
    Adjusted the amount of DOT-damage from the character's physical power: from 35 \ 40 \ 45 \ 55%, to 30 \ 35 \ 40 \ 50%.
    Now when the skill deals DOT-damage, it interrupts a target.
     Bloodthirst
    Now if the enemy is under Bleeding debuff, the character additionally restores 2 \ 2.5 \ 3.5 \ 4% of their maximum health for each applied debuff, but no more than 10 \ 12 \ 16 \ 20% for one application.
     Exhaustive Blow    
    The attack no longer reduces the Dodge of the enemy.
    Adjusted the amount of damage from the character's physical power: from 95 \ 100 \ 105 \ 115%, to 110 \ 115 \ 120 \ 125%.
     Attack Instinct
    Now if the skill is active, Bloodlust skill is additionally applied to all targets within a 1 yard radius of the target with damage reduced by 80 \ 75 \ 65 \ 50%.
    Adjusted the duration of Attack Instinct buff: was 16 \ 18 \ 20 \ 22 sec., now 12 \ 14 \ 16 \ 18 sec. 
    Adjusted the effect strength inflicting additional damage from auto-attacks: was 20 \ 25 \ 35 \ 50%, now 15 \ 20 \ 30 \ 40%. 
    Adjusted the effect strength inflicting additional damage from skills: was 80 \ 75 \ 65 \ 50%, now 80 \ 75 \ 65 \ 50%.
     Attraction
    Skill cooldown decreased from 20 sec. to 16 sec.
     
     Inspiration+ (1st branch “Steel Storm”)
    Adjusted the bonus to Attack Speed: was 1 \ 1.5 \ 2%, now 0.5 \ 0.75 \ 1%.
     Bloodthirst+ (2nd branch “Ruthlessness”)
    Now the talent increases the skill damage by 9% of the character's physical power.
     Scarlet Blade
    Adjusted the chance of applying DOT-effect: was 20%, now 25%.
     Bloody Rampage
    Change in talent mechanics: now the damage of Bloodlust skill is additionally increased by 5% for each Bleeding debuff applied to a target, but no more than 25%. The skill cooldown is reduced by 0.5 sec. for each Bleeding debuff on a target, up to a maximum of 2.5 sec.
     Reverse Gravity
    Now the talent additionally increases the range of Attraction skill by 1 yard.
     Battle Potential
    Adjusted the number of non-critical attacks required for the effect to trigger on players: was 6, now 7.
    Now every 7 non-critical auto-attack deals double damage when attacking PvP targets.
    Now every 5 non-critical auto-attack deals double damage when attacking PvE targets. 
     Harad's Support
    Now the talent increases the duration of the effect from Harad's Shield skill, reducing incoming damage to the character, by 1 sec., when the character loses 15% of maximum health, but no more than 4 sec.
     Stupefying Pain
    Change in talent mechanics: now if the character has Inner Rage skill, the talent reduces the character's maximum health by 70%. At the same time, the character receives 55% less damage from all attacks, and also receives 50% less healing from skills and Health Steal parameter. The talent now reduces the size of all received shields by 55%. The effect of Inner Rage skill works regardless of the character's health level.
     Inner Harmony
    Now the talent guaranteed reduces the energy costs for using skills and guaranteed casts Inner Harmony buff to the character when using a skill.
    Adjusted the bonus strength that reduces energy costs when using skills: was 100%, now 65%.
    Adjusted the talent effects duration: was 8 sec., now 10 sec.
    Adjusted the maximum bonus to Skill Cooldown: was 30%, now 40%.

     Templar
     Blame
    Now the monster summoned by Particle of Life skill in priority attacking a target enemy on which Blame skill has been applied.
    Fixed a bug due to which Stun debuff was not casted to a target if a target was under Touch of Truth skill effect, applied by another Templar.
     Combat Support
    Adjusted the size of the shield based on the sum of the character's physical and magical power: it was 120 \ 160 \ 210 \ 245 \ 275%, now 100 \ 120 \ 135 \ 155 \ 180%.
     Whirlwind of Repentance
    Adjusted the chance of triggering Quicksand debuff: was 40 \ 50 \ 60 \ 70 \ 80%, now 60 \ 70 \ 80 \ 90 \ 100%.
     Harad's Teachings
    Adjusted the amount of healing for the character from the skill: was 50 \ 60 \ 70 \ 80%, now 40 \ 45 \ 55 \ 65%.
    Adjusted the amount of healing for the ally from the skill: was 25 \ 35 \ 45 \ 55%, now 20 \ 25 \ 35 \ 45%.
     Deity Statue
    Now the statue first absorbs a portion of the damage dealt by group members, then by guild members, and finally by other players.
    If an enemy deals instant damage to the statue, the statue now applies Divine Retribution debuff for 4 \ 5 \ 6 \ 7 sec. The effect reduces Attack Speed by 10 \ 15 \ 20 \ 30%.
     Branded by the Sun
    Now the skill healing triggers with each successful auto-attack or attack by skill of instant damage on a target with Stigma debuff.
     Grace
    Now using the skill will not break the character's invisibility.
     Particle of Life
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 90 \ 100 \ 115 \ 130% of the character's magical power if magical power prevails, and 120 \ 125 \ 135 \ 150% of the character's physical power if physical power prevails.
     
     Combat Support+
    Adjusted the bonus to the strength of the skill effect: was 25%, now 15%.
     Insight into the Truth
    Now the talent does not reduce the duration of the skill effect.
     Power Inversion
    Now Reverse Flow skill activates less frequently by 60%, but with an increased duration of Stun effect by 10%.
     
     Firstborn
     
     Blade Dancer
     Hamstring
    Now when the skill deals DOT-damage, it interrupts a target.
     Sap
    Skill cooldown increased from 15 sec. to 18 sec.
    Adjusted debuff duration: was 7 \ 8 \ 9 \ 10 \ 13 sec., now 6 \ 8 \ 10 \ 12 \ 14 sec.
    Adjusted the effect strength that reduces the physical and magical power of a target: was 15 \ 20 \ 25 \ 30 \ 40%, now 20 \ 25 \ 30 \ 40 \ 50%.
     Vortex Blade
    Skill cooldown increased from 14 sec. to 15 sec.
    Adjusted the skill damage: was 105 \ 110 \ 115 \ 125 \ 135% of the character's physical power, now 90 \ 95 \ 100 \ 110 \ 120%.
     Rush
    Skill cooldown increased from 14 sec. to 18 sec.
    The skill no longer casts Aggression debuff to enemies. 
    Now, the skill teleports the character to the specified area if the character fails to move there within 0.5 sec. after receiving increased movement speed. 
    Fixed a bug due to which the skill's effect to be canceled if a new destination point was specified for the character.
     Sonic Boom
    Now when the skill deals DOT-damage, it interrupts a target.
     Counterattack
    The skill type has been changed from active to passive. Upon receiving instant damage, it deals physical damage to an enemy equal to 25 \ 32 \ 40 \ 50% of its physical power with a chance equal to Parry or guaranteed upon parrying an attack if an enemy is within a radius of 4 yards around the character. The skill works no more often than once every 1 sec. from player attacks. There are no restrictions for monster attacks. Now, when parrying an attack, the character receives Concentration buff for 5 \ 6 \ 8 \ 10 sec. The effect increases the counterattack chance by 4 \ 6 \ 8 \ 10%.
     Magic Transformation
    Changed the formula for calculating the shield size: now the shield absorbs damage equal to 80 \ 90 \ 105 \ 120% of the character's physical power. 
    Now the shield size increases by 0.5 \ 1 \ 1.5 \ 2% for every 5% of missing health from the maximum health of the character.
     Blades' Power
    Adjusted the bonus to physical power from the skill: it was 3 \ 6 \ 10 \12.5%, now it is 3 \ 6 \ 9 \ 11% for each equipped axe.
     Enlightenment
    Now the skill increases Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped dagger, Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% for each equipped sword, Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped ax.
    The bonus to the Penetration remains unchanged.
     Strike Hurricane
    Skill cooldown decreased from 30 sec. to 22 sec.
    Change in skill mechanics: now the skill is applied to a specified target. The skill allows performing a series of 3 \ 3 \ 4 \ 5 attacks on an enemy, each attack deals physical damage equal to 40 \ 40 \ 45 \ 45% of the character's physical strength. Additionally, it applies Slowdown debuff to the enemy for 3 \ 3 \ 4 \ 5 sec. upon a successful attack. The effect reduces movement speed by 10 \ 15 \ 20 \ 25%. For each successful attack in the series, the effect strength is additionally increased by 5%.
     
     Magic Transformation+
    Adjusted the bonus to the effect strength: was 2 \ 4 \ 6%, now 2.5 \ 5 \ 7.5%.
     Enlightenment+ (1st branch “Dancer on the Wind”)
    Now the talent increases the effect strength of a skill, that increases the character’s Attack Speed by 0.5%.
     Strike Hurricane+ changed to Counterattack+ (1st branch “Dancer on the Wind”)
    Now the talent increases the skill strength gain from the character's physical damage by 1.5 \ 2 \ 2.5%.
     Bastion of Ancestors
    Adjusted the strength of the talent effect from the character's maximum health: was 20%, now 10%.
     Sweeping Blow
    Now the talent also triggers from skills with instant damage (Flash Strike, Counterattack, Strike Hurricane, Vortex Blade skills).
     Sharpened Blades
    Now the talent interacts with Enlightenment skill (formerly Strike Hurricane skill). Enlightenment skill additionally increases Critical Hit by 6% and Critical Damage by 15%.
     Strike Onslaught
    Fixed a bug due to which the effect of the talent worked from classless and special skills that were on cooldown.
     
     Ranger
     Scatter Shot
    Skill cooldown decreased from 17 sec. to 16 sec.
    Adjusted debuff duration: was 1.5 \ 2 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec.
    Fixed a bug due to which the skill effect was not applied to a target if it was under immobilization effects.
     Ranger's Blessing
    Adjusted the skill damage: was 25 \ 30 \ 35 \ 40 \ 45% of the character's physical power, now 15 \ 20 \ 25 \ 30 \ 40%.
     Beast Trap
    The skill now places an invisible trap in a 1 yard radius area.
    Adjusted debuff duration: was 3 \ 4 \ 5 \ 6 \ 7 sec., now 3 \ 3 \ 4 \ 5 \ 6 sec.
    Adjusted the maximum number of traps that can be installed: was 1 \ 1 \ 2 \ 2 \ 3, now 1 \ 2 \ 2 \ 3 \ 3.
     Fire Arrows
    Adjusted the skill range: was 5 yards, now 6 yards.
    Adjusted the periodic damage of the skill: was 45 \ 50 \ 55 \ 65% of the character's physical power, now 35 \ 40 \ 50 \ 60%. 
    Adjusted the instant damage of the skill: was 55 \ 60 \ 65 \ 70% of the character's physical power, now 35 \ 40 \ 50 \ 60%.
     Bow Strike
    Adjusted the skill damage: was 115 \ 120 \ 130 \ 140% of the character's physical power, now 80 \ 90 \ 105 \ 120%.
    Adjusted skill effect duration: was 2 \ 2.5 \ 3 \ 4 sec., now 2 \ 3 \ 4 \ 5 sec.
     Hail of Arrows
    Adjusted the skill range: was 4 yards, now 6 yards.
    Now it is possible to dodge the skill's attack. 
    Adjusted the amount of physical damage dealt to all enemies within a radius of 1 yard: was 50% of the physical damage to the main target, now 45 \ 50 \ 60 \ 70%.
     Hunter's Cage
    Adjusted the skill range: was 5 yards, now 4 yards.
    Now, if an enemy loses 30 \ 25 \ 20 \ 15% of their maximum health during Hunter's Cage debuff, an additional Stun debuff is applied to them for 2.5 \ 3 \ 3.5 \ 4.5 sec. The effect prevents movement, attacks, and the use of skills.
     Piercing Anger
    Now Curbed Rage buff additionally increases the character's Critical Strike by 1 \ 2 \ 3 \ 4%.
     Vengeful Shot
    Adjusted the skill range: was 5 yards, now 6 yards.
    Adjusted the duration of periodic damage from the skill: was 12 sec., now 10 sec.
    The skill no longer applies Stun debuff to a target for 2 \ 2.5 \ 3 \ 4 sec. if it is under the effect of Hunter's Cage skill.
     Bitterness
    Now Bitterness buff will not be reset upon taking damage. 
    The effect of the skill no longer increases the character's Critical Hit.
     
     Ranger's Blessing+
    Adjusted the effect strength of the skill: was 2 \ 4 \ 6%, now 1.5 \ 3 \ 4.5%.
     Spearhead Onslaught
    Now, a critical attack doubles the talent bonus to the character's Attack Strength. 
    Instead of removing Spearhead Onslaught effect when using the skills Powerful Shot, Fire Arrows, Hail of Arrows, Bow Strike or Vengeful Shot the bonus to tAttack Strength from the talent will decrease by 6%.
     Elusiveness
    The character no longer receives an additional effect from Bitterness skill when dodging enemy attacks. 
    Now, the talent reduces the cooldown of Evasion skill by 1 sec. when dodging enemy attacks, but no more frequently than once every 2 sec.
     Fire Volley
    Change in talent mechanics: now Hail of Arrows skill does not deal damage to nearby targets. The damage of the skill increases by 10% for each yard of distance between the character and a target of the skill.
     Heavy Artillery
    Adjusted the amount of the reduced Attack Speed: was 50%, now 30%. 
    Adjusted the amount of Skills Cooldown, which increases in place of the reduced Attack Speed: was 1.5%, now 2%. 
    Now skill damage increases by 2% for every 3% loss of Attack Speed (previously, it was 3% for every 5% loss of Attack Speed).
     
     Druid
     Tornado
    Change in skill mechanics: now the skill creates a zone in the specified area with a radius of 2 \ 2 \ 2 \ 3 yards for 6 \ 6 \ 8 \ 10 sec. The zone deals magical damage equal to 30 \ 40 \ 50 \ 60% of the character's magical power every 2 sec. and reduces movement speed by 20 \ 25 \ 30 \ 40%. Maximum number of PvP targets: 3 \ 4 \ 5 \ 6, limit on the number of PvE targets: 8 \ 10 \ 12 \ 14.
     Power of Water
    Adjusted skill effect duration: was 3 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec.
    Now Water curse debuff reduces the enemy’s energy regeneration rate by 10 \ 20 \ 30 \ 40%.
     Punitive Roots
    The skill type has been changed from active to passive: now, with a 15 \ 20 \ 25 \ 35% chance, upon receiving instant damage, it casts Punitive Roots and Weakness debuffs to the enemy within a radius of 6 yards around the character for 1.5 \ 2 \ 2.5 \ 3.5 sec. The effect Punitive Roots immobilizes an enemy. The effect Weakness reduces physical and magical power by 35 \ 45 \ 55 \ 70% until the next attack or the effect's duration expires. The effect can trigger no more than once every 4 sec.
     Healing Barrier
    The shield size is now calculated at 115 \ 130 \ 150 \ 180% of the character's magical power.
     
     Insect Swarm+
    Adjusted the bonus to the effect duration that reduces an enemy’s attack speed: was 3 sec., now 2 sec.
     Healing Barrier+ (1st branch “Forest Generosity”)
    Adjusted the bonus to the effect strength of the skill: was 6%, now 9%.
     Punitive Roots+
    Now the talent increases the chance of the skill's effect triggering: 1 \ 2 \ 3%.
     Thunder Roar
    Additional attacks from Lightning Bolt skill now hit enemies affected by Power of Water skill with priority.
     New talent Storm (instead of Angry deepness)
    Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec.
     Thorn Bush
    Now the negative effect from the talent will not be applied again to a target if a target is already under the effect.
     Insight
    Adjusted the penalty to the duration of the effect of Secret Link skill: was 6 sec., now 4 sec.
     Myriads of the Forest
    Adjusted the bonus strength to physical and magical power for every 2 active positive effects applied by the character to group members: was 1.5%, now 2.5%.
     
     Warden
     Warden's Spirit
    Now Protective Field buff absorbs 25 \ 30 \ 35 \ 40 \ 50% of the damage received by the character under Guardian Spirit  buff.
    Adjusted the maximum shield size: was 500% of the character's maximum health, now 75%.
    Reduced the duration Guardian Spirit buff: it was 15 sec., now it is 10 sec.
     Powerful Lunge
    Adjusted the skill range: was 3 yards, now 2 yards.
    Now, the skill deals physical damage to a target, amounting to 125 \ 145 \ 165 \ 190% of the character's physical power. The damage from the skill is evenly distributed among 3 \ 4 \ 5 \ 6 targets within a 1 yard radius around the main target. The skill damage increases by 20 \ 25 \ 30 \ 35% for each target.
     Block Master
    The skill has been changed from passive to active, with a cooldown time of 12 sec. Change in skill mechanics: now, if the character is under the effect of Fortification skill, each blocked attack will cast Battle Thrill buff to the character for 30 sec. The effect reduces all damage taken by the character from monsters by 2 \ 3 \ 4 \ 5% and from players by 1 \ 2 \ 3 \ 4%. The maximum number of effects is 5. Upon using the skill, the character restores health by 2 \ 4 \ 6 \ 8% of the maximum and additionally heals for 2 \ 2.5 \ 3 \ 4% of the maximum health for each Battle Thrill buff. The effects are then removed.
     Guard's Fury
    The skill now moves enemies within 3 yards of the character 1 yard closer to the character.
    Fixed a bug due to which the PvP target limit for Aggression debuff did not work.
     Shield Throw
    Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2.5 \ 3 \ 3.5 \ 4 sec.
     Switcheroo
    Adjusted the slowdown duration: was 3 \ 4 \ 5 \ 6 sec., now 4 \ 5 \ 6 \ 8 sec.
    Adjusted the slowdown strength: was 15 \ 30 \ 45 \ 60%, now 40 \ 50 \ 65 \ 80%.
     Stealing Power
    Adjusted the amount of the effect that reduces the physical and magical power of the target: was 15 \ 20 \ 25 \ 40%, now 15 \ 20 \ 25 \ 30%. 
    Adjusted the amount of the effect that increases Attack Strength for the character: was 10 \ 15 \ 25 \ 40%, now 15 \ 20 \ 25 \ 35%.
     Warden’s Protection
    Fixed a bug due to which DOT-effects and negative effects were transferred to Warden.
     
     Block Master+ (1st branch “Unbridled Will”)
    Now the talent increases the power of basic healing from the skill by 0.3%.
     Block Master+ (3rd branch “Scorching Fury”)
    Increases the power of additional healing from the skill by 2%.
     Powerful Lunge+
    Increased the effect strength of the talent depending on the character’s physical power: was 2 \ 4 \ 6%, now 3 \ 6 \ 9%.
     Constriction
    Now the talent will only immobilize enemies.
    Adjusted immobilization duration: was 3 sec., now 4 sec.
     Combat Healing
    Adjusted the damage of the talent: was 25% of the healing received by the character, now 40%.
    Adjusted the amount of the maximum damage: was 15% of the character’s maximum health, now 25%.
     Crowd Inspiration
    Now Protective Field buff absorbs 20% of the damage received by allies under the effect of Warden's Spirit skill.
    Now the talent is first applied to group members, then to guild members, and then to other players.
     Weakening Cover
    Adjusted talent effect duration: was 3 sec., now 4.5 sec.
    Adjusted the effect strength reducing enemy's Penetration: was 3.5%, now 4.5%.
    Adjusted the effect strength reducing enemy's movement speed: was 10%, now 15%.
    Now the negative effect from the talent will not be re-applied to a target if it’s already under the influence of the effect.
     
     Beastmaster
     Aura of the Forest
    Adjusted the damage of the skill: it was 55 \ 65 \ 80 \100%, now it is 35 \ 45 \ 60 \80% of the character’s magical power.
     Proximity to Nature
    Adjusted the target limit: from 6 \ 7 \ 8 \ 9 to 3 \ 4 \ 5 \ 6 allied targets.
    Adjusted the amount of healing: it was 30 \ 35 \ 40 \ 45%, now it is 25 \ 30 \ 35 \ 40%.
     Proximity to Nature +
    Adjusted the bonus to skill healing from talent: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.
     Symbiosis
    Talent damage can't no longer stun an enemy from the Stun parameter.
     Art of Healing
    Fixed a bug due to which the talent effect was not casted to the character if he was under the effect of Proximity to Nature skill.
     
     Mountain Clans
     
     Barbarian
     Chop
    Now when the skill deals DOT-damage, it interrupts a target.
     Scream of Fury
    Change in skill mechanics: now the skill moves all targets within a 2 yard radius around the character to 1 yard closer and casts Slowdown debuff for 3 sec. and Burst Ears debuff for 6 \ 8 \ 10 \ 12 sec. Slowdown debuff reduces movement speed by 40 \ 55 \ 70 \ 85%. Burst Ears debuff decreases Penetration by 5 \ 10 \ 15 \ 20%. The maximum number of PvP targets is 3 \ 4 \ 5 \ 6.
     Combat Fury
    Skill cooldown decreased from 25 sec. to 20 sec.
    Adjusted the effect duration, that increased Accuracy: was 24 \ 26 \ 28 \ 30 sec., now 12 \ 14 \ 16 \ 20 sec.
     Warcry
    Now the skill reduces the cooldown time of Last Wish skill by 0.5 \ 0.8 \ 1.2 \ 1.5 sec. for each target.
    Adjusted the bonus to physical and magical defense: was 19 \ 26 \ 33 \ 40%, now 20 \ 30 \ 40 \ 55%.
    Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.
     Last Wish
    Now the skill additionally increases the healing received by the character by 10 \ 25 \ 35 \ 50% for the duration of the buff.
    While the skill is on cooldown, the damage from monsters received by the character is reduced by 5 \ 10 \ 15 \ 20%.
     Stone Skin
    Change in skill mechanics: now upon receiving damage, the character gets Stone Skin buff for 8 sec. The buff reduces all incoming damage by 15 \ 20 \ 30 \ 40%. The buff cannot trigger more often than once every 14 sec.
    When the character blocks an attack, the cooldown of the buff activation is reduced by 1 \ 1 \ 1.5 \ 1.5 sec.
     
     Combat Fury+
    Adjusted the bonus to instant healing: was 1 \ 2 \ 3%, now 1 \ 1.5 \ 2%.
     Stone Skin+ (3rd branch “Reinforcement”)
    Adjusted the bonus to skill strength: was 7%, now 3%.
     Scream of Fury+ (3rd branch “Reinforcement”)
    Now the talent increases the effect strength that reduces Penetration of enemies by 1 \ 1.5 \ 2%.
     Persistent Resistance
    The accumulation period of the buff from Stone Skin skill is now reduced by 1.5 sec. upon successfully parrying an attack.
     Fury
    Now Berserker Power skill additionally increases the incoming damage to the character by 5%.
     Bloodshed
    Now when the skill deals DOT-damage, it interrupts a target.
    Added checks for the Block and Dodge for the talent damage.
     
     Rogue
     Kick in the Back
    Adjusted the skill debuff duration: was 3 \ 7 \ 9 \ 12 \ 15 sec., now 6 \ 8 \ 10 \ 12 \ 15 sec.
     Ricochet
    Adjusted the skill range: was 4 yards, now 3 yards.
     Elusive Jump
    Corrected the incorrect skill description: now the damage of the skill increases by 5 \ 10 \ 20 \ 40% if the enemy is under the effect of Poisonous Blades skill.
     Absolute Reflexes
    Change in skill mechanics: now upon receiving damage equal to 18 \ 16 \ 14 \ 10% of maximum health for 4 sec., the character gets Absolute Reflexes buff for 5 \ 6 \ 8 \ 10 sec. The buff guarantees successful dodging from the next incoming auto-attack or instant damage skill. The buff persists on the character for 0.4 \ 0.5 \ 0.6 \ 0.7 sec. The buff can occur no more frequently than once every 4 sec.
     Poisonous Blades
    Skill cooldown decreased from 22 sec. to 19 sec.
    Adjusted Poisoning debuff duration: was 6 sec., now 12 sec.
    Adjusted the damage period: it was every 2 sec., now every 3 sec.
     
     Absolute Reflexes+ (2nd branch “Deadliness”)
    The talent now increases the skill effect duration by 0.1 sec.
     Move Series
    Added an indicator for receiving the maximum damage bonus from the talent.
     Tirelessness
    Change in talent mechanics: now the talent reduces the accuracy of all incoming attacks on the character by 5%, if the character does not have Absolute Reflexes buff.
     Double Threat
    Now non-critical auto-attacks have a 25% chance to deal double damage to PvP targets and a 55% chance - to PvE targets.
     Elimination
    Now attacks performed under Stealth skill cannot be dodged, blocked, or parried.
     
     Shaman
     Ancestors' Hand 
    The shield size calculation has been adjusted: it now absorbs damage in the amount of 130 \ 150 \ 170 \ 200% of the character's magical power.
    Fixed a bug due to which, when moving, an ally would appear in front of the character, and not behind him.
     Power of the Earth 
    The skill type has been changed from active to passive: now, upon using any skill, it applies Power of the Earth buff to the character for 18 sec. The buff increases Critical Hit by 1 \ 2 \ 3 \ 4%. The maximum number of buffs is 5. Placing a totem consumes 5 Power of the Earth buffs, thereby extending the duration of the next used totem by 2 \ 2 \ 4 \ 4 sec.
     Shamanic Cleansing
    Now the skill does not remove DOT-effects from a target.
     Healing Totem
    Skill cooldown decreased from 40 sec. to 34 sec.
    Adjusted the duration of the totem: it was 9 \ 12 \ 15 \ 15 sec., now it is 8 \ 10 \ 12 \14 sec.
    Adjusted the healing period for the totem: it was every 3 sec., now every 2 sec.
    Adjusted the amount of totem healing: it was 55 \ 60 \ 65 \ 75%, now it is 25 \ 30 \ 35 \ 45% of the character’s magical power.
    Totem healing can now be critical.
     
     Shamanic Cleansing+
    Adjusted the amount of talent bonus: was 5%, now 4%.
     Electrification
    Adjusted the chance of triggering talent effect: was 15%, now 20%.
    Adjusted the maximum chance of dealing damage: was 45%, now 60%.
    Now the damage from the talent triggers from auto-attacks or the use of any skill.
    Adjusted the damage application period: it was not more often than once every 3 sec., now - not more often than once every 1 sec. 
    Adjusted the amount of damage from character’s magical power: was 30%, now 40%.
    The talent's damage can now be critical.
     Viscous Shell
    Now the talent debuff will not be reapplied to a target if a target is already under the debuff.
     Healing Rite
    Now the talent increases healing power by 1% for every 10% lost health from the maximum health of each group member located with the character in the same location.
     Healing Totem +
    Adjusted the skill power bonus from 4% to 2%.
     Favor of the Spirits
    Adjusted the target's health level for the triggering of talent effect: was 30% of maximum health, now 20%.
     
     Hunter
     Stunning Shot
    Skill cooldown decreased from 17 sec. to 15 sec.
     Hunter’s Mark
    Now with every auto-attack or the use of the skill dealing instant damage, it casts Hunter's Mark debuff on a target and casts Alert Hunter buff on the character for 10 \ 14 \ 18 \ 20 sec. Hunter's Mark debuff will not be cast again to a target if it is already under its influence. The check for the Resistance has been removed for the Hunter's Mark debuff. For each Alert Hunter buff, the character's damage increases by 2 \ 3 \ 4 \ 5% to targets with the Hunter's Mark debuff.
     Pathfinder’s Arrow
    Skill cooldown decreased from 25 sec. to 22 sec.
    Fixed a bug due to which the maximum limit of PvE targets did not trigger.
     Sapping Shot
    Adjusted the skill range: was 4 yards, now 5 yards.
    Skill cooldown increased from 18 sec. to 21 sec.
     Blessing of the Mountains
    The skill type has been changed from active to passive: now, if the character's health level is above 90 \ 80 \ 70 \ 60% of the maximum, all attacks on the character undergo the Dodge check twice, after which the best result is chosen.
     
     Blessing of the Mountains+ (2nd branch “Self-Propelled Artillery”)
    Now the talent reduces the health threshold for triggering of the skill effect by 4%.
     Blessing of the Mountains+ (3rd branch “Ancestor Spirit”) changed to Poisonous Saber+
    Now the talent increases the skill power growth from the character's physical damage by 1 \ 2 \ 3%.
     Sniper Training
    Now Hunter's Mark skill casts Hunter's Mark debuff to a target, and Alert Hunter buff to the character only on auto attacks, while critical auto attacks cast 2 buffs at once. Now Alert Hunter buff only increases damage from the character's auto attacks. The maximum number of Alert Hunter buffs is 8.
     Self-Cleansing
    Now if the character has less than 50% health of the maximum, the talent will first remove control effects from them.
     Absolute Accuracy
    The talent no longer reduces Accuracy of the character.
    Now a successful auto-attack casts Battle Fury buff to the character for 12 sec. Under the buff the damage of every 3 successful auto-attacks is increased by 50%, and also allows to ignore the physical and magical defense of the enemy. When using Fatal Shot, Poisoned Arrow, Poisonous Saber, Sapping Shot, Pathfinder’s Arrow and Forester's Trap skills, Battle Fury buff is removed from the character.
     Streamlined Shot
    Fixed a bug due to which with the active talent, the damage from Pathfinder’s Arrow skill could not be critical.
     Poisoned Tip
    Fixed a bug due to which the talent did not trigger when dealing zero damage to a target.
     Agility
    Change in talent mechanics: now the talent reduces the health threshold by 10% for Blessing of the Mountains buff. It also decreases the cooldown duration of Hunter's Agility skill by 1 sec. when dodging, but no more often than once every 2 sec.
     Cobra Bite
    Adjusted the amount of damage from character’s physical power: was 15%, now 20%.
     
     Chieftain
     Blow of the Spirits
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power if magical power prevails, and 20 \ 40 \ 60 \ 80 \ 100 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's physical power if physical power prevails.
     Wolf's Alacrity 
    Now upon a successful auto-attack, the skill casts Bleeding debuff on a target for 8 sec., dealing physical damage equal to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical power every 2 sec.
    The duration of Bleeding debuff increases by 2 sec. for every remaining 6 sec. of Wolf's Alacrity buff.
     Thrashing
    Now the skill will be applied in an area around the specified target (previously applied to a specified area).
    Adjusted the effect strength reducing Attack Speed for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 30 \ 40%.
    Adjusted the effect strength reducing physical and magical power for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 25 \ 35%.
    Adjusted the skill range: was 4 yards, now 5 yards.
     Bear's Stamina
    Adjusted the healing from the skill based on missing health of maximum health: was 5 \ 7 \ 9 \ 10 \ 12%, now 3 \ 4 \ 5 \ 6 \ 8%.
    Adjusted the healing from the skill based on the character’s magical power: was 100 \ 110 \ 120 \ 130 \ 140%, now 105 \ 115 \ 125 \ 135 \ 150%.
     Bestial Wrath
    Change in talent mechanics: the skill now increases the character’s Penetration for each equipped cloth armor and Attack Speed for each equipped light armor.
     Eagle's Eye
    Now the damage from Eagle's Eye buff cannot be blocked.
    Now Eagle's Eye buff deals DOT-damage instead of instant damage.
    Now the damage from Bleeding debuff does not interrupt PvP targets.
    Now the damage dealt by Eagle's Gaze buff interrupts PvP targets.
    Adjusted the duration of Eagle's Eye buff: it was 5 \ 5 \ 7.5 \ 7.5 \ 10, now it is 4 \ 4 \ 6 \ 6 \ 8 sec.
    Adjusted the damage period for Eagle's Eye buff: it was every 2.5 sec., now every 2 sec.
     Clans' Help
    Now the presence of a clan buff on the character does not prevent the accumulation of buffs from the corresponding clans when using skills.
     Curse of the Plague
    Change in skill mechanics: now the skill summons a monster for 8 \ 9 \ 10 \ 12 sec. and sends it to the specified area. The monster deals physical damage to all targets within a radius of 1 yard, amounting to 14 \ 16 \ 18 \ 20% of the character's physical power every 1 sec. Additionally, it casts Curse of the Plague debuff to targets for 4 \ 6 \ 8 \ 10 sec. The effect reduces Accuracy by 10 \ 15 \ 20 \ 25%.
     Support of the Pack
    Now Fortitude buff allows the character to ignore debuffs, including control effects (previously increased Resistance).
    Now the skill removes all debuffs, including control effects, from a target and increases the duration of the buff by 0.5 sec. for each removed debuff, but no more than 3 sec.
    Adjusted the basic skill duration: was 3 \ 4 \ 5 \ 6 sec., now 3 \ 3.5 \ 4 \ 5 sec.
     Rugged Hide
    Skill cooldown decreased from 30 sec. to 24 sec.
    Adjusted the strength of the bonus reducing the damage taken by the target: it was 15 \ 20 \ 30 \ 40%, now 8 \ 12 \ 16 \ 20%.
     Frenzy
    Skill cooldown increased from 20 sec. to 22 sec.
     
     Enragement
    Now Bestial Wrath skill increases Attack Speed and Penetration, regardless of the type of equipped armor.
     Wolf's Alacrity+ (1st branch “Rat Horde”)
    Adjusted the bonus to the damage, depending on character’s physical power: was 2.5 \ 5 \ 7.5%, now 1 \ 2 \ 3%.
     Bloody Rain
    Adjusted the bonus to the chance of applying Bleeding debuff: was 20%, now 15%.
     Prolonged Howl
    Adjusted the rate of decrease for the bonus to Resistance from the skill: it was every 2 sec., now it is every 1 sec., reaching a minimum of 20%.
     Cunning of the Beast
    Now the character teleports to the final point of the path of the monster summoned by Curse of the Plague skill.
    Instead of dealing damage after teleportation, the talent now casts Stun debuff to all targets within a radius of 2 yards around the character.
     
     Forsaken
     
     Death Knight
     Dark Shield
    Now the skill additionally reduces the character's received periodic damage by 0.2 \ 0.3 \ 0.5 \ 0.7 \ 0.9% of the character's physical defense from monster attacks and by 0.1 \ 0.2 \ 0.3 \ 0.5 \ 0.7% of the character's physical defense from player attacks.
    Adjusted reduction in damage from auto attacks and skills, dealing instant damage from player attacks: was 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense, now 1 \ 1.5 \ 2 \ 2.5 \ 3%.
     Exhalation of Darkness
    Skill cooldown increased from 10 sec. to 14 sec.
    Adjusted the amount of damage from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130% to 110 \ 120 \ 130 \ 145 \ 160%.
     Threads of Darkness
    Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec.
    Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec.
    Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.
     Death Call
    The skill no longer deals magical damage.
    Now the skill casts Stun debuff for 0,3 \ 0.35 \ 0.4 \ 0.5 sec. to all enemies within a radius of 3 yards around the character every 1.5 sec.
    Now the skill reduces the cooldown duration of Secret Reserves skill by 0,3 \ 0.4 \ 0.5 \ 0.6 sec. for each Stun debuff applied to enemies.
     Steel Hurricane
    Now the skill additionally teleports all enemies within a 2 yards radius 1 yard closer to the character, and then deals damage to all enemies.
     Sharp Shadow
    Skill cooldown increased from 16 sec. to 20 sec.
    Now the skill deals magical damage to a target equal to the sum of 125 \ 135 \ 145 \ 160% of the character's magical power and 55 \ 65 \ 75 \ 90% of the character's physical power.
    Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2 \ 2.5 \ 3 \ 4 sec.
    Adjusted the amount of healing from the skill: was 10 \ 12 \ 16 \ 20%, now 8 \ 10 \ 13 \ 16%.
     Blow of the Silence
    Skill cooldown increased from 14 sec. to 18 sec.
    Adjusted Mute debuff duration: was 4 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec.
     
     Exhalation of Darkness+  (1st branch “Face of Death”)
    Adjusted the strength of the bonus that increases skill damage: was 2 \ 4 \ 6% from character’s magical power, now 3 \ 5.5 \ 8%.
     Echo of the Forsaken
    Now the damage amount dealt by the cursed zone is calculated once at the moment of skill activation and is applied to calculate the damage from all zones that appear during the skill's duration.
     Enjoying Blood
    Adjusted the amount of damage from the talent: was 15%, now 25%.
    Adjusted the amount of healing from the talent: was 100% of dealt damage, now 60%.
     
     Warlock
     Draining Life
    Adjusted the amount of health restored: was 45 \ 55 \ 65 \ 75 \ 85% of dealt damage, now 50 \ 60 \ 70 \ 85 \ 100%.
     Fear
    Adjusted the skill range: was 4 yards, now 3 yards.
    Adjusted skill debuff duration: was 1.5 \ 2.1 \ 2.7 \ 3.3 \ 3.9 sec., now 2.4 \ 2.8 \ 3.4 \ 4 \ 4.8 sec.
     Dark Circle
    Now, Fetters of Darkness debuff is casted to enemies once upon entering the zone for the remaining duration of the zone.
    The skill is now casted only once to each unique target. If the effect of the skill was ignored or removed, the zone will not trigger again on the same target.
     Zone of Weakness
    Now, the zone becomes entirely ineffective against an enemy if its effect has been ignored.
     Grimoire
    Adjusted the amount of additional healing from Draining Life skill: was 100 \ 115 \ 130 \ 150%, now 85 \ 95 \ 105 \ 120%.
     Shadow Sphere
    Adjusted the amount of damage from the character's magical power: from 145 \ 160 \ 180 \ 200% to 135 \ 150 \ 165 \ 185%.
    Adjusted the amount of restored energy: was 10 \ 14 \ 16 \ 20%, now 6 \ 8 \ 11 \ 14%.
     Bloody Tribute
    Adjusted Bloody Tribute debuff duration: was 6 \ 8 \ 10 \ 12 sec., now 8 \ 10 \ 12 \ 14 sec.
    Adjusted the amount of borrowed energy from an enemy: was 10 \ 15 \ 20 \ 25%, now 10 \ 15 \ 25 \ 35%.
    Fixed a bug due to which healing from a skill could work after the character’s death.
    Now healing from a skill cannot be more than 30 \ 35 \ 40 \ 45% of the character's maximum health.
     Stone Body
    Skill cooldown decreased from 35 sec. to 30 sec.
     Dark Seal
    Adjusted the effect strength reducing the target's healing: was 45 \ 55 \ 70 \ 90%, now 35 \ 45 \ 60 \ 75%.
    Adjusted Dark Seal debuff duration: was 10 sec., now 8 \ 9 \ 10 \ 12 sec.
     
     Energy Barrier
    Adjusted the amount of absorbed damage: was 25% of the damage received by the character, now 20%. 
    Adjusted the amount of expended energy: was 4 units, now 6 units.
    Adjusted the energy level for automatically disabling the talent effect: it was 30%, now it is 20% of the maximum.
     
     Necromancer
     Deathly Eye
    Now Deathly Eye debuff reduces the maximum health of a target from 5% to 10 \ 15 \ 20 \ 25 \ 30%. The effect strength depends on the difference between the character's maximum health and the target's maximum health. The greater the character's health relative to a target's health, the stronger the effect.
     Bone Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.
     Fateful Connection
    Added an animation when using the skill.
     Infection
    Fixed a bug due to which the skill triggered an additional time on targets under Fateful Connection debuff, if the skill effect was ignored.
     Poisonous Shield
    Skill cooldown increased from 15 sec. to 18 sec.
    Adjusted the skill range: was 2 yards, now 1 yard.
    Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 25 \ 30 \ 35 \ 40%.
    Adjusted the amount of skill healing in combination with Dark Forces skill: was 90 \ 100 \ 110 \ 125% of the damage dealt, now 80 \ 90 \ 100 \ 110%.
     Acid Rain
    Adjusted the duration of the acid rain effect: was 4.8 sec., now 4 \ 4 \ 5 \ 6 sec. 
    Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 30 \ 35 \ 40 \ 45%. 
    Now the rain reduces the movement speed of all enemies in the skill area by 20 \ 30 \ 40 \ 50%. 
    Adjusted the period of damage from the acid rain and Poisoning debuff: it was once every 0.8 sec., now it is once every 1 sec. 
    Adjusted the duration of Poisoning debuff: was 3.2 sec., now 3 \ 3 \ 4 \ 5 sec.
     Now the skill damage does not stop PvP targets.
    Adjusted the skill range: was an area with a radius of 1 yard, now an area with a radius of 1 \ 1 \ 1 \ 2 yard(s).
     Dead Soldier
    Adjusted the totem's lifespan: was 12 \ 16 \ 20 \ 24 sec., now 11 \ 16 \ 21 \ 26 sec.
    Now the totem summons a monster to a random point within a radius of 3 yards around the totem every 5 sec. The first monster is summoned 0.5 sec. after placing the totem (previously, it was summoned if a killed character or monster was within 3 yards of the totem).
     Nightmares
    Now Sleep debuff absorbs damage equal to 5 \ 8 \ 12 \ 16 \ 20% of the target's maximum health. 
    The Sleep debuff will now only be interrupted by receiving non-zero damage or when the duration expires.
    Added maximum shield size: 5000 units.
     Panic
    Health cost when using the skill has been removed. 
    Adjusted the PvP target limit: was 4 \ 5 \ 6 \ 7, now 3 \ 4 \ 5 \ 6. 
    Adjusted the duration of the skill effect: was 1 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 3 \ 4.5 sec.
     Mental Pit
    Skill cooldown decreased from 30 sec. to 24 sec.
    Adjusted the duration of the skill effect: was 10 sec., now 8 \ 10 \ 12 \ 14 sec.
    Adjusted the strength of reducing the target's physical and magical power: was 15 \ 30 \ 45 \ 55%, now 25 \ 35 \ 45 \ 60%.
    Adjusted the strength of reducing a target's Skill Cooldown: was 30 \ 60 \ 80 \ 100%, now 30 \ 50 \ 70 \ 100%.
     
     Deathly Eye+
    Now the talent increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%.
     Pleasure of Pain
    Adjusted the amount of damage from the character's magical power: it was 20%, now it is 30%.
     Pestilence
    Now Slowdown debuff is casted to a target with the effect of Infection skill (previously applied after dealing damage).
     Echoes of Horror
    Change in talent mechanics: now, if the character's health drops below 30% of the maximum, the effect of Panic skill will be applied to an enemy who reduced the health to this mark, if an enemy is within a radius of 7 yards from the character, and also to all enemies within a radius of 2 yards around the character. The talent works no more often than once every 30 sec.
     Engulfing Cold
    Adjusted the area of the talent effect: it was in a radius of 4 yards, now in a radius of 3 yards.
     
     Charmer
     Dark Prism
    Now, the type of skill damage depends on the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power if magical power prevails,  and 20 \ 40 \ 60 \ 80 \ 100 units and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical power if physical power prevails.
     Call
    Adjusted the amount of damage caused by summoned monsters: was 48 \ 54 \ 66 \ 78 \ 90% of the character’s physical power, now 45 \ 55 \ 65 \ 75 \ 85%.
    Increased the amount of health of summoned monsters, depending on the character's level.
     Goading
    Now instead of Slowdown debuff the skill casts Heavy Load debuff which reduces movement speed by 20 \ 24 \ 28 \ 32% and decreases healing received by enemies by 5 \ 12 \ 20 \ 30% from any source. 
    Fixed a bug due to which the PvP-target limit on Aggression debuff was not functioning.
     Help of Chaos
    Adjusted the period for the monster to use the healing skill: it was every 5 sec., now every 6 sec.
     Stone Curse
    Now Petrification debuff additionally reduces the duration of all buffs on an enemy by 10 \ 20 \ 30 \ 40%.
     Summoner Skill
    Adjusted the effect strength that increases the damage of summoned monsters: was 25 \ 35 \ 45 \ 55%, now 20 \ 30 \ 40 \ 50%.
     Embrace of the Darkness
    Adjusted the additional stun time from the skill: from 1 sec. to 3 sec.
     
     Demonic Knowledge
    Now, the talent bonus works regardless of the equipped weapon.
     Face of Death
    Now the talent works with Weakness skill (previously - with Knowledge of the Dead Man skill). 
    Additionally the effect from Weakness skill now increases the critical damage, received by a target by 12%.
     Embrace of the Darkness
    Change in talent mechanics: now the talent works with Otherworldly Fire skill (previously - with Goading skill). Now Otherworldly Fire skill performs only one attack in an area increased by 1 yard with an 80% increased damage, a guaranteed application of Stun debuff, and an increased duration of Stun debuff by 3 sec.
     High Summoning
    The talent now works with Eye of the Darkness skill (previously - with Summoner Skill skill).
    Now Eye of the Darkness skill additionally casts High Call buff to all monsters of the character summoned by Call and Help of Chaos skills.
     Plagued Minion
    Adjusted the damage of the talent from the character's magical power: was 20%, now 25%.
    Adjusted the damage of the talent from the character's physical power: was 10%, now 15%.
     Pack Power
    Adjusted the bonus to the physical and magical defense of summoned monsters: was 5%, now 12%.
     
     Reaper
     Black Mark
    Adjusted the skill range: was 4 yards, now 5 yards.
     
     Partial Metamorphosis
    Now the character's auto-attacks under Partial Metamorphosis buff can deal double damage with a 40% chance when attacking monsters and a 30% chance when attacking players. 
    Adjusted the period of triggering double damage from the talent: was once every 2 sec., now once every 1.5 sec.
     Voracity
    Adjusted the period of accumulating hatred: was every 2 sec., now every 1 sec.
     Hate Thirst 
    Adjusted the period of increasing the hatred consumption in demonic form: was every 8 sec., now every 13 sec.
     
    This year, we've reworked a significant number of skills and talents, aiming to diversify the gameplay and rediscover the abilities of the heroes. The improvement of game mechanics is ongoing, and in one of the upcoming updates, you can expect changes to talents. One of such innovations will be the ability to disable any key talents of your hero, providing a more flexible way to leverage your character's strengths based on the in-game situation. We'll share more details about other changes later, and for now it's time to prepare for testing!
     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  10. Cool Story
    Warriors!
     
    Spread the glad tidings, as we’re announcing the two initial tests of the upcoming update! These are going to be closed tests – which means that we’ll only pick a deliberate selection of applicants.
     
    If you wish to be one, you’re good to apply here: 
    https://forms.gle/nwBMJo3RsNGsAjhUA
     
    We’ll only accept applications up until 07:00 CET 11.12 – so waste no time, as the numbers are limited!
     
    You’ll get a special role on the Warspear Discord server by 21:59 CET 13.12 once we accept your application. Additionally, you’ll get an amount of Miracle Coins for your efforts once the testing is done. 
    Please note that you MUST either have an Android smartphone or a Windows PC to apply for the testing.
     
    The test server will be running on 14.12 and 15.12, starting at around 13:00 CET. 
    AIGRIND
  11. Like
    awesome awesome!! i would suggest add 1 tiny thing as i remember when i was newbie back than 8 years ago i didnt know how the bonus set works, i thought i would get the bonus x2 1st and x2 2nd, maybe you can explain it in few pictures so newbie players understand how heroic set armors mechanics work 
  12. Haha
    lallouss reacted to Lyzoic in [2023.07.24] Game servers restart   
    Meanwhile the players planning for raid bosses
     

  13. Haha
    The rarest items were the friends we met along the way
  14. Haha
    who the F is tirtooo from sapphire should be zeus
  15. Cool Story
  16. Like
    lallouss reacted to Zensokuu in video of test server !   
  17. Cool Story
    Dear friends!
     
    Warspear Online is celebrating its 15th anniversary! Throughout all these years, unforgettable adventures have unfolded in the vastness of our fantasy world, legendary battles have taken place, and truly strong friendships have been forged. For many of us, Arinar has become a place where each person creates their own unique story, where every battle becomes epic, and every alliance is sincere and unbreakable.
     
    This significant milestone is a testament to the unwavering support of the player community from all around the world, and today we sincerely thank you for your attention and loyalty to the project! Together, we have created and enriched Warspear Online, as it is your victories and achievements that make our world vibrant and inspiring. In the future, Arinar awaits even more amazing and thrilling adventures, and we are delighted to share these incredible moments with you!
     
    And now, it's time to properly celebrate the game's anniversary! Invite your friends and join in the universal merriment!
    x3 Guild points for completing all Dungeons; x3 increased the daily limit of Knowledge for completing Dungeons; x2 increased the amount of Knowledge for completing all Dungeons; x3 daily reputation limit for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons; x2 reputation points for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons; full sets of holiday hairstyles will be available in the Miracle Shop with 50% discount: Devil's Barber Set, Evil Barber's Kit, Demon Barber's Set, Christmas Hair Stylist Set, Polar Barber's Kit, and Snow Barber's Kit hairstyles. Event time: 10.06 10:00 CEST - 13.06 10:00 CEST
     
    See you in the game!
    AIGRIND
  18. Like
    There is alot of BR people participating 
    Idk if any Eu or Us people will win 
  19. Sad
    lallouss got a reaction from Drakoslayd in [2023.05.28] Contest "15 years of adventures"   
    got busy in real life i already see good submissions here gg for future winners  dont think ill be joining it
  20. Haha
    Classic fake sentinels allying with a legion guild
  21. Wow
    Sorry to burst your bubble, it's not only 112 players in the ss, but also it's fake/photoshopped...
     

     
    Here for example, it's impossible to have players stand like this in the game.
  22. Cool Story
    Dear friends!
     
    The beginning of summer promises exciting adventures in the vastness of Arinar! This year, the brave souls will not only face the events of the past, but also look beyond the veil of the future of our world...Clean up weapons to shine and get ready for epic battles, because history is being made before your eyes!
     
    Guild development
     
    Support for a close-knit warrior brotherhood, spectacular battles, tested friendship - all this is about the guilds of Arinar, joining under the banners of which is sought by both novice warriors and experienced veterans. It is the guilds that are destined to play a decisive role in the confrontation between the Sentinels and the Legion, and now it is time to strengthen the positions of the warrior alliances and rally the guild members even more!
     
    New Guild ranks
     
    From now on, two additional ranks will appear in the guild rank system - the Right Hand and the Challenger. First of all, the Leader will be able to appoint his “right hand”, that has almost all the rights of the Leader, with the exceptions of the right to appoint a new Leader and Right Hand of the guild, as well as control the fate of the appointed Right Hands and rename the guild. There can't be more than two Right Hands in one guild! The Challenger will become an intermediate step between the ranks of the Explorer and the Heir, and the holders of the title of the Challenger will receive part of the rights of these two ranks.
     
    A full description of the features of the new ranks and adjustments to existing ones are given below. Please note that the descriptions include a new functionality for guild markers on the map, which we will discuss in detail later in the announcement text.
     
     Right Hand
     
    Member Management
    - Right Hand can invite to the guild;
    - Right Hand can lower the rank of guild members if their rank is lower than the Hand;
    - Right Hand can increase the rank of guild members if their rank is lower than the Heir;
    - Right Hand can appoint a Commander;
    - Right Hand can be a Commander;
    - Right Hand can expel members from the guild if their rank is lower than the Right Hand.
    Information
    - Right Hand can send messages to the guild chat;
    - Right Hand can edit the description of the guild;
    - Right Hand can edit the message for the guild.
    Development and skills
    - Right Hand can increase the level of the guild;
    - Right Hand can learn and increase the skill level of the guild;
    - Right Hand can use active guild skills.
    Storage
    - Right Hand can deposit and retrieve items in the Guild Storage;
    - Right Hand can deposit and withdraw gold from the Guild Storage in any amount;
    - Right Hand can set a daily limit on the withdrawal of gold and items for members of the guild of other ranks;
    - Right Hand can expand the Guild Storage;
    Castle
    - Right Hand can activate the lock's abilities;
    - Right Hand has full access to the Castle Storage;
    - Right Hand can build and develop castle buildings;
    - Right Hand can produce items in castle buildings;
    - Right Hand can speed up the construction and development of castle buildings;
    - Right Hand can instantly complete the production of items in castle buildings.
    Events
    - Right Hand can activate guild events.
    Map
    - Right Hand can control Guild Marks.
     
     Challenger
     
    Member Management
    - Challenger can invite to the guild.
    Information
    - Challenger can send messages to the guild chat.
    Development and skills
    - Challenger can use the active skills "Guild Experience" and "Guild Glory".
    Storage
    - Challenger can put and take items from the Guild Storage;
    - Challenger can deposit and withdraw gold from the Guild Storage in the specified amounts;
    - Challenger can expand the Guild Storage.
    Castle
    - Challenger can put resources and gold in the Castle Storage;
    - Challenger can take the produced items from the Castle Storage;
    - Challenger can accelerate the construction and development of castle buildings;
    - Challenger can instantly complete the production of items in castle buildings.
     
    Correction of current ranks
     
     Leader
     
    Member Management
    - Now the Leader can transfer his Leader rank to only one of the Right Hands;
    - Now the Leader cannot leave the guild without transferring his rank to another member with the rank of Right Hand;
    - Now, when transferring the rank, the Leader automatically becomes the Right Hand.
    Map
    - Leader can manage guild markers.
     
     Heir
     
    Member Management
    - Now the Heir can increase the rank of guild members if their rank is lower than the Challenger.
     
     Explorer
     
    Member Management
    - Now the Explorer cannot invite to the guild.
    Castle
    - Now the Explorer cannot take resources from the Castle Storage;
    - Now the Explorer cannot take the produced items from the Castle Storage;
    Storage
    - The Explorer can now deposit and withdraw gold and items from the Guild Storage only in the specified amounts.
     
    The daily limit for withdrawing items for the Explorer rank can be set by the Leader or Right Hand in the "Storage Settings" section of the "My Guild" menu. The limit update will occur daily at 00:00 CEST. The item quantity restriction can be set separately for each category - food, potions, scrolls, etc. Additionally, the Leader or Right Hand can grant the Explorer permission to withdraw items from the storage without limitations, in which case the Explorer can withdraw items from the guild's storage as before. When leaving the guild, the set restrictions will be reset.
     
    Please note that the default state of the new menu section assumes that Explorers will not be able to withdraw items until it is changed by the Leader or Right Hand!
     
    Guild markers system on the map 
     
    With the release of update 11.4, guild member movements will become even more coherent thanks to a new system of guild markers on the map! From now on Leader, Right Hands and Commander will be able to leave special marks on the map, which will be displayed only for guild members. The rest of the guild members will be able to view the marks.
     
    Guild markers will appear on top of all other markers on the map and mini-map, as well as unexplored sections of the map. There are three types of labels available:
     
    - Attack
    - Protection
    - Gathering
     
    At the same time, only one mark of attack, defense or collection can be installed on the global map, and at one location you can set only one label. Please note that tags are guild-wide, i.e. Leader, Right Hands or Guild Commander can always replace one type of mark with another or remove a mark set by another rank. Re-labeling is available after 3 seconds, but remember that when you set a new label, the old label becomes inaccessible! The base label display duration is 2 minutes.
     
    The marker can be installed in any part of the map, with the exception of selected dungeons, rides and the Arena. Please note that in order to put a mark on the location of a guild or alliance event, you need to be on the territory of this event.
     
    How to set a guild marker on the map? There are two ways - through the quick access menu and the map menu.
    The map menu allows you to set the guild marker only in the center of the location. Other operations with markers are also available in the map menu:
     
    The button “Go to the marker” shows the location on the map where the placemark is located. The button becomes available only after setting the label.
     
    The “Remove marker” button allows you to remove the label. The button becomes available only after pressing the button to go to the label.
     

     
    The quick access menu allows you to place a marker on the selected point on the location. The player's cursor in this case will change to a location selection indicator.
     

     
    Setting, replacing and deleting markers will be accompanied by corresponding messages in the guild chat, as well as the appearance of markers on the map and mini map.
     
    The rest of the guild members will be able to open the map with focus on the location where the marker is set. There are two ways to access a marker:
    press the button to go to the mark in the map menu; click on the name of the tag in the guild chat message. If the marker is set on the location of a guild or alliance event, then by clicking on the name of the event in the guild chat message, you can open a map with focus on the location where the entrance to the territory of this event is located.
     
    Guild message box update
     
    In update 11.4, the guild message box will be improved! First of all, support for multi-line input will be added to the message box: now the minimum height of the input field is calculated for 5 lines of text. The menu, together with the input field, can increase its height if the number of lines of input text exceeds 5. In addition, the maximum length of the message will be increased to 200 characters.
     
    Improvements in Guild Storage
    the update for the gold withdrawal limit from the Guild Storage will now occur at 00:00 CEST. the "Close" button in the Activity Log of the Guild Storage menu has been replaced with a "Back" button. Now, the Guild Storage window will not close when accessing the Activity Log.  
    Map menu update
     
    Traveling through the expanses of Arinar will become even more comfortable thanks to updates in the “Map” menu! Similar to the talent menu, the Map menu will now feature a full screen button that will allow you to expand the map to full screen, as well as minimize the map to windowed mode if necessary. 
     
    You will also be able to independently configure the map state preservation thanks to a new option in the "Game" tab! Enabling the "Remember map state" option will allow you to open the map in the same state it was closed. Disabling this option will always open the map in windowed mode.
     
    In addition, controls will be added to the “Map” menu, which will contain both a drop-down list of available maps and a horizontal selector.
     
    Consumable information window
     
    With the release of update 11.4, the consumable information window will be greatly improved! The updated version of the window will contain information about the subtype of the item and a description of each subtype, which will be available by clicking on the info button.
     

     
    The line "Bonuses" will be replaced with "Effects when used", and extended information about a particular effect will be available by clicking on this effect. In addition, icons will be displayed instead of the “Activity time” and “Parameters” fields, and the indication of the requirement for the character’s level is now presented in text form. Please note, in addition to the minimum character level requirements, some consumable items will also receive a cap on the maximum level.
     
    Raid boss “Dungeon Horror”
     
    The tales of the bloodthirsty monsters that once terrified the warriors of both Alliances are still passed down from the old-timers of Arinar to curious recruits. On the eve of the fifteenth anniversary of the confrontation between the Guardians and the Legion, the stories of seasoned fighters will come true!
     
    The horrors of the past live on in the present. Settling in the bowels of the earth, they merge into muddy streams, gradually clothed in flesh, and sometimes gain consciousness. Thus, one of the most disgusting creatures of Arinar appeared - the Dungeon Horror.
     
    Defeated, but not submitting to the will of the heroes of Arinar, the Dungeon Horror leaked into the caves near Irselnort and began to accumulate strength... Dealing with the boss is a matter of honor for every warrior, but we strongly advise you to prepare for battle, because the Dungeon Horror is unusually strong and ready for revenge!
     

     
    During the long battle, the Dungeon Horror will not only restore its strength, drawing it from an unexpected source, but also acquire more and more new abilities! Try to weaken the boss and do not forget to dodge his attacks, because the progress of the battle will be reset if there is not a single living warrior left on the location.
     
    The boss fight will consist of several stages. In the first stage of the fight, avoid slug bites, which will not only deal high damage, but also restore the boss's health if the character dies. Then the Dungeon Horror will additionally bring down slime rain on the heads of the warriors. The third stage of the battle will be a real test of strength, because in addition to the abilities of the previous two stages, the slug will hop in place, creating a shock wave! And if you fall into a poisonous puddle while knocked back with a wave emanating from the boss, then you will get stuck in it for a long time!
     
    Rumors about the appearance of an ancient monster in the caves near Irselnort also reached Ayvondil. Cult raid bosses of the island, not wanting to be on the sidelines, are ready to oppose the warriors of Arinar with their deadly abilities!
     
    Update of the Black Elm raid boss
     
    Do not be deceived by the apparent calmness of the Black Elm, towering in the clearing of the third sector of Ayvondil! The raid boss will turn all the wrath of the plant world on you, and the less health the boss has, the more furious and numerous the monsters summoned will be.
     

     
    Black Elm's new allies are determined: get ready to destroy dangerous explosive buds, long-range poisonous purple buds, and special healing flowers that will not only restore Black Elm's health, but also summon defenders! In addition, the weakening wooden giant will protect itself from the warriors with a hedge, which will not be easy to break through. And from time to time, Black Elm will use this ability not for defense, but for offense, locking allies or members of the same guild inside the fence. In addition, the defensive characteristics of the raid boss have been increased! It looks like the walk to the Black Elm will not be easy, so carefully consider the composition of your group and battle tactics!
     
    Update of the Engineer raid boss 
     
    Warriors of Arinar have already experienced firsthand how devastating the combined power of mechanics and magic can be! The mighty ruler of the Flying Islands continuously enhances his deadly mechanisms, posing a threat to the well-being of Ayvondil. It's time to take a walk to the northeast of the island and challenge the mad genius!
     

     
    Beware of the Engineer's new invention - sharp circular saws that you'll have to dodge! Additionally, don't forget about the devices you're already familiar with - bombs, attacking turrets, and enhancing portals, which have now become even more dangerous!
     
    Furthermore, several monster and raid boss parameters have been adjusted:
    adjusted parameters for "Power Portal," "Vampirism Portal," and "Invulnerability Portal" monsters: increased health from 200,000 to 250,000 and increased defensive characteristics; increased offensive and defensive characteristics for "Steam Bull," "Mechanical Defender," and "Metal Defender" monsters. Aggression radius of monsters increased from 7 to 10 yards; adjusted parameters for mini-boss "Turret": now an Elite monster, increased health from 15,000 to 50,000, and increased offensive and defensive characteristics. Aggression radius increased from 5 to 10 yards; adjusted parameters for raid boss "Engineer": increased health from 1,500,000 to 2,000,000 and increased offensive and defensive characteristics. Aggression radius increased from 5 to 8 yards. Adjusting the parameters of the raid boss Captain Octopus
    the parameters of the monsters “Spectral Gunner”, “Spectral Bomber” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 25,000 to 30,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the monsters “Spectral Corsair”, “Spectral Hoodlum”, “Spectral Slayer” and “Spectral Seaman” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 35,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the “Blahaj” monster at the 2nd stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 100,000 and increased defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the offensive and defensive characteristics of the mini-boss “First Mate Sharkey Jaw” at the 2nd stage of the combat have been increased; the monster's “Squid” aggression radius has been increased from 2 to 5 yards; the defensive characteristics of the boss “Hermit Paul” at the 3rd stage of the combat have been increased; the parameters of the raid boss “Captain Octopus” have been adjusted: the amount of health has been increased from 600,000 to 1,000,000 and increased defensive characteristics. Now the frequency of replacing jellyfish in the location is 20 seconds.  
    Weekly Guild Tournament “History Parade”
     
    In honor of the upcoming anniversary celebration, warriors of Arinar are about to pay tribute to the tradition of rivalry between battle alliances! All guilds from level 2 and above take part in the weekly tournament. With the start of the tournament, your combat alliance will be distributed into a group corresponding to the level of your guild and without regard to membership in the Alliance.
     
    Guild Distribution
     
    BR-Tourmaline, EU-Emerald, US-Sapphire
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    SEA-Pearl
    Division A: guilds from level 4 to 12
    Division B: guilds from level 2 to 3
     
    RU-Amber
    Division A: guilds from level 10 to 12
    Division B: guilds from level 6 to 9
    Division C: guilds from level 2 to 5
     
    RU-Topaz, RU-Ruby
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    This time the guilds have to compete in the amount of knowledge acquired, earned by all guild players. Earn knowledge for completing various game activities, help your guild take the top spot and get unique rewards! Tournament rewards will vary depending on the theme of the week's event.
     
    Remember that if a player joined a guild and left it during one tournament, then all the points scored by that player will be deducted from the total guild counter. You can find out how many points your guild has scored in the Activity Center! The “My Guild Statistics” button is available in the Guild Tournament menu. 
     
    New world event “Hidden in the Sands”
     
    Once again, the mighty power of the White Stones turned back time! This time, the White Stones have brought to life events from the Free League island's long past that have infiltrated the present and threaten the destruction of Irselnort. It is in your power to prevent the dangerous creatures of the hot sands of Almahad!
     
    The first stage “Storm from the past”
    White Stones, keepers of the events of the past, honored Irselnort with their presence. They brought with them visions of events that took place very far from here, on the mysterious island of Almahad. Most of the island to this day is a rugged desert, where sandstorms are frequent. The White Stones are very powerful, they begin to mix past and present, calling sandstorms from Almahad to Irselnort! Hurry up to destroy the whirlwind elementals that feed the storms so that Irselnort does not turn into a lifeless desert!
     

     
    Second stage “Quicksand Anomaly”
    The past again penetrates into the present, creating patches of quicksand on the volcanic soil around Nadir-sard! They need to be stoned quickly before they become an obstacle to the trade of Free League merchants. Take the pickaxe from the cultists worshiping the Black Sun Almahad, collect stones and throw them into the sand to prevent the worst!
     
    Third stage “Flaming Rain”
    White Stones disturbed the volcano on Irselnort. The eruption can still be prevented, but the rain of fiery rocks has already begun! It is necessary to stop the influence of the Stones and destroy their magic! To do this, help the obelisks draw the magic of the stones out of the air, destroying the savage gnolls who have fled from all the surrounding lands. When the obelisks neutralize the White Stones and the influence of ancient magic decreases, the volcano will begin to calm down, and the messengers of the past — Sandcrawlers from Almahad, will weaken!
     

     
    Fourth Stage “Primordial King”
    The first state of people was ruled by a king, whose power was backed up by a powerful artifact - the Rim of the Black Sun. The power of the artifact was so great that even after many centuries it finds a way to penetrate the present through the White Stones. One of the lords of the artifact is trying to wake up and penetrate the present in order to reclaim his throne! Go ahead, use the White Stones to stop King Almahad before he gains enough power!
     
    Restart time: 8 hours from the start of the first stage - according to the schedule.
     
    Guild event on GvG-territory “Fiery Mouth”
     
    It's time to gather as many brothers in arms as possible and get involved in the fight against other guilds! The fiery intensity of the battles of past years will seem like a pleasant walk-in comparison with what is in store for the combat unions of Arinar this year!
     
    The Great Snorlar again intends to choose the strongest heroes capable of containing the souls of powerful warriors: the Fire Wyvern, the Flame Spirit and Snorlar himself. Only guild commanders can manage such a great deed! However, it is not enough just to have the power of a warrior - you need to save it by delivering your soul to the Altars of Might, and thereby proving that your guild deserves a reward! The guild that dares to prepare a decoction from the fireflowers that grow in abundance in the Flaming Crater will bring its victory closer. The fragrance of the decoction will attract the Volcanic Snakewing - the most dangerous creature, but Snorlar promises a big reward for its scales!
     
    Once in the military camps on the territory of the event, move to the battlefield using catapults, but do not forget that it will be possible to return to the military camp only in case of death. The hideouts of Snorlar, Fire Wyvern, and Flame Spirit are in the center of the volcanic plain. On the opposite side from the bosses, you will find special altars - 1 altar for the souls of the Fire Wyvern and the Spirit of Flame and 2 altars for the soul of Snorlar. In addition, in some locations there are cauldrons for collecting fire flowers.
     

     
    Fireflowers that grow on the molten lands have gained a new property! Gather 15 Fireflowers and place them in the cauldron to summon the Volcanic Snakewing. Beating this mini-boss will bring additional points to your fighting alliance.
     
    To successfully complete your guild event, you need to score 1000 points for completing various activities:
    putting a collected fireflower into the cauldron - 2 points killing a player of a guild that possesses a soul of any boss - 3 points killing a mini-boss - 35 points killing a boss soul-wielding player - 50 points sacrificing the Soul of a Fire Wyvern - 700 points sacrificing the Soul of the Flame Spirit - 700 points sacrificing Snorlar's soul - 900 points Hurry to the lair of Snorlar, Fire Wyvern or Spirit of Flame, overcome stone barriers, deal with the bosses and get their souls! After that, the Commander of your guild will be able to take the form of the defeated boss, and the guild members will see an additional marker on the map, indicating the altar where the soul of the villain must be placed.
     

     
    Protect your Commander from opponents and help him get to the altar, but do not forget that now your opponents will receive points not only for killing the Commander, who owns the soul of the boss, but also for ordinary guild players! In addition, the Commander turned into a monster not only weakens themselves, but also takes away the health of his allies. Also, remember that active guild skills will be blocked in the event territory.
     
    In order to sacrifice the souls of the boss, the Commander will need to interact with the altar for 3 seconds. The villains that live in the scorching plain are not so easy to defeat: Snorlar will revive 30 seconds after his soul is laid on the altar, and Fire Wyvern and Flame Spirit - after 15 seconds.
     
    Special markers on the map will indicate the location of bosses and altars, and at the moments of bosses' deaths, messages will appear in the game chat. The score counter located to the right of the character's health and energy widget will help you monitor the progress of the guild. Keep in mind that this is a knockout event and the guild with the required number of points will leave the volcanic plains.
     
    Event restart time: 3 times a week on schedule.
     
    Guild events in the open world
     
    As you know, a meeting with the Beholder, Avenger and Demonologist promises not only a lot of dangers, but also significant combat trophies for defeating raid bosses! Fulfill the conditions for activating each of the events and hurry to the underground halls where the villains have taken refuge!
     
    "Death Stare"
     
    The Beholder is a product of the forces of Chaos, once captured by Berengar himself. Having gained freedom after the disappearance of the sorcerer, the Beholder hid somewhere in the caves of Irselnort and began to sow discord. By sending a call to his kindred in the Deep, he has unleashed an invasion of Chaos on Irselnort! There is only one way to end this call — kill the Beholder!
     
    Activation condition: kill 10 characters of the enemy alliance not lower than the level of the hero / group.
    Event restart time: 12 hours after the end of the event.
     

     
    "Flame of Anger"
     
    One of the original dragons guarding the Warspear calls himself the Avenger. He gave all his fury and all his wisdom to Berengar before he rested in the Hidden Sanctuary. But the dragon's hatred for Garaan was so strong that after death he did not find peace — and returned in the form of a bone monster. Put him to rest in battle to restore peace and tranquility to the Ash Coast.
     
    Activation condition: earn 5000 Guild Points.
    Event restart time: 12 hours after the end of the event.
     
    "Lost Soul"
     
    Once the Demonologist went so far in his research that he lost his soul — but gained unprecedented power. Taking the side of Sam Heine, he lost, and hurried to take refuge where no one would look for him: beyond the Gates of Shadows. When the danger receded, he returned to Irselnort and took refuge in the dungeon. The Demonologist dreams of revenge, but he must receive only death!
     
    Activation condition: complete any designated dungeon on Irselnort 5 times on mythic level of difficulty.
    Event restart time: 12 hours after the end of the event.
     
    Also, don't forget that raid bosses are ready to take on the fight outside of the event as well.
     
    Achievements
     
    Only during the festive events, you will have the opportunity to get 3 new legendary guild achievements! In addition, with the discovery of new class talents, the “Hidden Potential” achievement will receive a new level of development, and the most talented warrior will be able to get two new legendary achievements! In addition, new legendary achievements for learning class talents for the Beastmaster and Reaper have been added!
     
    17 Activity Season
     
    The Festive Season of Activity, which starts shortly after the release of the update, promises a lot of significant rewards, including special holiday costumes! You can always get acquainted with the list of available missions, as well as track your progress in the Activity Center.
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available!
    In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the Personal Storage and the Guild Storage from the quick access menu; a pleasant opportunity to change your hairstyle for free with a personal hairdresser. Other changes
    fixed a bug due to which the Chieftain's skill "Spiritual Purification" did not work on an enemy with the "Vampiric Deliverance" talent; Now the Warlock's skill "Dark Seal", the Seeker's skill "Splitting Blow" and the Rogue's skill "Sinister Strike" will reduce the final healing.  
    That's all for now, but detailed information about rewards, gifts, and other changes will be available on the day the update is released.
     
    See you at the open test!
    AIGRIND
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