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Gladiator

Legendary Mentor
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Gladiator last won the day on September 17 2022

Gladiator had the most liked content!

About Gladiator

  • Birthday 01/31/1998

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    Arena

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  1. Because the 2nd branch makes Paladin very, very strong in physical damage for 1v1 and small fights, but weaker in AoE and support, which is a fair trade-off in my opinion. Other branches are magic based, either tank or damage focus, but very much lacking damage in 1v1, again, a fair trade-off. But now the middle branch doesn't have that down side, you can just toggle the talent off, and not miss out on its AoE damage for cases where you need it like dungeons and GvG, giving less reason to go for anything other than the 2nd branch. Especially the 1st branch, which was underwhelming already, but at least was made for dungeons and mass battles. Now it doesn't really have that edge. It might have a bit more damage and support than a magical build with the 2nd branch, but it's not enough to not have the physical option. The same applies for the 3rd branch but in tankiness.
  2. Awesome! The Paladin's magical branches (1st and 3rd) have officially lost all of the value that they had before. Also, in the last big rebalance, we were promised this change along with a "big talent update". Is this it?
  3. Dam, so many good submissions already. I think Imma sit this one out
  4. Welcome! It's not a fitting first day welcome if we don't start with hard hitting questions! So, does this mean international forum is gonna get more attention from devs & admins and questions answered or not yet?
  5. Also how is DK among the top 2 most popular classes? And why do DK always want it buffed? I get damage dealers being up there but DK feels like:
  6. What is the threshold of including a character in these calculations? Also show the %s of the rest of the classes too, now that would be more interesting.
  7. While you're at it, make it so that Paladin's extra healing from talents "Inextinguishable candle" and "Intercession" also count as healing done by the Paladin. Hell, if there is a way to make Prayer's damage count towards the Paladin, while still taking into consideration the allies parameters, even better.
  8. Damn you got me clickbaited, there is nothing special about this announcement
  9. 1. Yes! 2. No 3. Maybe a pity system of some sorts that increases your odds after a certain amount of runs, but guarantees would still take more than 10 runs I guess. 4. It would probably cost miracle coins, or lots of gold, I don't see why not though. 5. Sure 6. Sure. Even better: party markers 7. Oh hell ya 8. See 3, but probably not not gonna happen. 9. You can already do that. 10. There is new drops in higher level dungeons!
  10. You want those stats on AoE damage skills and damage skills of classes that already deal too much damage and heal at the same time? I guess it's possible but It's gonna be pretty tough to keep in balance. The only classes that I can justify those stats on are Warlock and Mage, considering their roles, but then, just buff those two's damage if they are weak.
  11. Yea a chance to get the raid boss reward by just being there and dealing 1000 damage is not gonna happen. The most I can see happening is a guild-based rewarding system. I agree that raid bosses rewarding only 5 people is extremely flawed. 5 people are rewarded because they dealt the most damage, well what about the healers and tanks? What about PvP players that protect the raid against enemies? So yea, I guess a less flawed, still not a perfect system, would be a chest for guild members in the area. But also, I think the books should be part of it, why not? The drop rate can be kept the same - who gets the drop is just not limited to the kill party. Or the drop chance can be reduced for every participating member to maintain the current rates.
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