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[2019.04.22] Game servers restart


Peony

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Posted (edited)

1598254991_news_profilactic_works_660360.png.2dd19b1489c99908812af1aa311a072b.png

 

Friends!

 

Please note that tomorrow, April 23 at 09:00 CEST, our game servers will be restarted due to disabling of the spring event and fixing of some bugs.

  • Added a new achievement “Dead season” for completing the dungeon “Tree of Seasons” at the heroic level in 16 minutes;
  • Changed the fraction of Sentinels’ Second-hand Dealers: now the Legion will be able to kill the Dealers in the port of the opposing Alliance on Irselnort;
  • Fixed the indication of unsuitable items for the specific classes during the exchange or purchase;
  • Fixed mismatch between damage and attack animation types of the monsters;
  • Fixed incorrect loot drop from monsters - now the level of the group is considered as the maximum level of the player that dealt damage;
  • Fixed behavior of the monster that is summoned by Chaos’ Assistance skill of the Charmer;
  • Changed behavior of the minions and monsters, summoned by skills, - now they go into a state of invisibility with the character;
  • Changed behavior of the character in a state of invisibility - the effect will disappear immediately after any attempt to hit the enemy;
  • Fixed the incorrect fatal damage display of the Aura of Fire skill of the Mage and Death Call skill of the Death Knight;
  • Set the maximum of Imperials of Greatness for the character;
  • The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update);
  • Fixed the incorrect work of the Magic Relic of Deceptive Control with Stun bonus effect;
  • Fixed the incorrect work of the Magic Relic of Oppression when you apply a skill on an ally;
  • Fixed the incorrect work of the Icy Relic of Exhaustion when you apply a skill on an ally.

Also we will tell you more about some interesting changes and fixes tomorrow, so do not miss!

 

The game will be unavailable for about 5 hours.

 

Please, don't plan anything significant at this time and we apologize for any inconvenience.

 

AIGRIND

Edited by Peony
Posted

im ginna miss this event :sadowl:

 

almost nobody invited me to regular dungeons because of my stats (this is the bad side of being a free player)

 

that's why loved solo dungeon a lot,i don't have to wait for an invite,i can just go and get stuff done,and no time limit is the best of all,i like going with no haste,and explore :surprisedowl:

 

I support PvE over PvP,cuz fights are never fair,mostly on arena :surprisedowl:

 

"Buy a pvp set" easier said than done :seriouspumpkin:

 

however,i have to say farewell to the spring king and wickedora

Posted (edited)
On 4/19/2019 at 5:04 PM, Peony said:

Added a new achievement “Dead season” for completing the dungeon “Tree of Seasons” at the heroic level in 16 minutes;


Many time no add 3 years tree achi finally

lol_vladimir_putin.gif

 

 

Edited by vla-wot
Posted
On 4/19/2019 at 11:04 AM, Peony said:

 

  • The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update);

 

Did not get that part.

What you mean is that the Cooldown stat will not affect Expert skills anymore? 

On 4/19/2019 at 11:04 AM, Peony said:

 

  • Set the maximum of Imperials of Greatness for the character;

 

Can we be informed before the update about the specific maximum each level is going to have?

 

If the amount i own exceeds the maximum set for my level will i lose the ones i have?

I hope that the maximum is atleast higher then the maximum obtainable each arena tournament.

For example as a lvl 22 characters you can get a maximum of 33k imperials per tournament.

 

 

Posted (edited)
On 4/19/2019 at 11:04 AM, Peony said:

The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update);

That's hilarious 😃

 

Edit: less funny now lol

Edited by Winter
Posted
8 минут назад, Autocrata сказал:

What you mean is that the Cooldown stat will not affect Expert skills anymore? 

The mechanics of the skills cooldown parameter remained the same. Fixed a bug where this option affected the two-second delay when using expert skills. Some bosses used skills that reduce the value of this parameter, and sometimes there was a situation when the player had a debuff, he used an expert skill and cooldown time of all expert skills increased (instead of 2 seconds).
It also worked in the other side. Now the total cooldown time of expert skills will always be stable, regardless of the player's buffs and debuffs.

 

9 минут назад, Autocrata сказал:

Can we be informed before the update about the specific maximum each level is going to have?

200K

This information will be in the currency description

  • Developer
Posted
6 минут назад, Deimus сказал:

How about fix the skill invisible on both rogue and seeker?? In many cases the player is invisible and yet the monsters attack without being attacked.

 

Hello there. While being invisible you could be detected by monster or players. It depends from skill level, monster strength and distance from monster. Other players could detect you as well - all players got same chance (it's pretty low tho), by leveling up your skill you could avoid detection.

 

For example, normal monsters (blue icon) has low chance opposite to bosses and elite monsters. Monsters in special locations such as dungeons or whole Astral Labyrinth has higher detect chance by default.

 

Posted
On 4/19/2019 at 4:04 PM, Peony said:

The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update);

 

If I got it right, the 2s of delay which occurs when using an expert skill will not be affected by our CoolDown parameter, is it right?

 

On 4/19/2019 at 4:04 PM, Peony said:

Fixed the incorrect fatal damage display of the Aura of Fire skill of the Mage and Death Call skill of the Death Knight;

 

This one... hmm it is not really clear to me. 😕

Posted
On 4/19/2019 at 7:34 PM, Peony said:

Fixed incorrect loot drop from monsters - now the level of the group is considered as the maximum level of the player that dealt damage;

What does this even mean??? Tell clearly please

 

  • Developer
Posted
21 минуту назад, Higgings сказал:

If I got it right, the 2s of delay which occurs when using an expert skill will not be affected by our CoolDown parameter, is it right?

 

Correct.

 

21 минуту назад, Higgings сказал:

This one... hmm it is not really clear to me. 😕

 

Try to kill any critter with 1hp (Bunny on Irselnorth, for example) with listed skills - monster will die without damage numbers. Basically, last dmg tick didn't show up.

 

5 минут назад, coldeher сказал:

What does this even mean??? Tell clearly please

 

We fixed loot distribution bug. For example, monster drops items to players lvl 10 and lower. You got a group of lvl 10 players who did a lot of damage to this monster, lets say 90% of his max hp and then monster receives any amount of damage from lvl 20 player.

So right now in this case no one will get any loot, even though small guys fit all requirements - lvl is ok, they did enough damage to bind loot to their party. After update they will get sweet drop from monster in this situation.

Posted

O que vai mudar no CD, é somente o atraso entre poder ativar 2 skill de especialistas,  e não o tempo de recarga da habilidade? Como,  uma skill com o bonus de CD recarrega em 20 segundos, depois da att vai continuar com 20 segundos de recarga.

  • Developer
Posted
4 минуты назад, REAPER сказал:

Please explain  

 

We updated some menus including guild storage, shops, dealer and others. Now you'll see such kind of indication - red border for unusable items by your class.

 

pPPhSKS.png

Posted
Just now, snorlax said:

 

Nós atualizamos alguns menus, incluindo armazenamento de guilda, lojas, revendedores e outros. Agora você verá esse tipo de indicação - borda vermelha para itens não utilizáveis pela sua classe.

 

pPPhSKS.png

good job.

 

is there any plan to add the medal skins to be bought after you've got them?

 
Posted (edited)
32 minutes ago, Diosurr said:

O que vai mudar no CD, é somente o atraso entre poder ativar 2 skill de especialistas,  e não o tempo de recarga da habilidade? 

Pelo que eu entendi, o tempo entre a ativação de 2 habilidades de especialista permanecerá o mesmo (fixo), sem influência do parametro de recarga da habilidade em sí. Nada muda no tempo de recarga individual de uma habilidade.

Edited by Akasha
Posted (edited)

 

48 minutes ago, Akasha said:

Pelo que eu entendi, o tempo entre a ativação de 2 habilidades de especialista permanecerá o mesmo (fixo), sem influência do parametro de recarga da habilidade em sí. Nada muda no tempo de recarga individual de uma habilidade.

In fact this bug was clearly seen on boss Admiral Octopus when he uses CD debuff, all expert skills got stuck because of The debuff, even if you just used one of them.

 

Snorlax, is there any chance of BD Expert Skill RUSH get character resist or parry parameter applyed during the skill usage? Because with the actual "natural" cooldown it is pretty easy to Warlocks and Druids anticipate when you use it.

Edited by Whitex
Posted
2 hours ago, snorlax said:

We fixed loot distribution bug. For example, monster drops items to players lvl 10 and lower. You got a group of lvl 10 players who did a lot of damage to this monster, lets say 90% of his max hp and then monster receives any amount of damage from lvl 20 player.

So right now in this case no one will get any loot, even though small guys fit all requirements - lvl is ok, they did enough damage to bind loot to their party. After update they will get sweet drop from monster in this situation.

 So if im lvl 20 rogue with 700 dmg and my other party members are lvl 24 suports and tank and i make 60% of the dmg to the boss only the lvl 20 rogue drop?? or if the rogue make 40% of the dmg he will not drop? And also this applies for dg in general or only in the boss stage? Sorry my bad english i speak spanish.

Posted (edited)
1 hour ago, snorlax said:

 

We updated some menus including guild storage, shops, dealer and others. Now you'll see such kind of indication - red border for unusable items by your class.

 

pPPhSKS.png

Thank you.

 

Edited by REAPER
Posted
10 hours ago, vla-wot said:


Many time no add 3 years tree achi finally

lol_vladimir_putin.gif

 

 

 

thank god lmao, finally.. ty devs..

7 hours ago, Rhaast said:

good job.

 


is there any plan to add the medal skins to be bought after you've got them?


 

 

could this be added please 🙂

Posted
10 минут назад, Necromaa сказал:

Can u fix the graphics of an amped shield. Shield doesnt glow according to the lvl of amp on it thanks

Maybe the shield does not glow according on the level of the amplifier on it, since it is not a weapon?

Posted
5 минут назад, Lukaszz сказал:

Turn on servers pliz

Do you think we just turned it off for no reason? :suspicious1:
We will start the servers only when all work is completed.

 

51 минуту назад, Necromaa сказал:

Oh! Could u please fix the dispelling relic doesnt work in colosieum dg anymore. Is that how its going to be? Or u made it that way? 

Can you tell me more? Why the relic doesn't work only in one dungeon?

Posted
4 minutes ago, Reivenorik said:

Do you think we just turned it off for no reason? :suspicious1:
We will start the servers only when all work is completed.

 

Can you tell me more? Why the relic doesn't work only in one dungeon?

No clue tbh with u but dispelling not work anymore in that dg, earlier it use to remove the buff iff the mobs to be able to kill the totems straight now u have to kill them to be able to kill totems, i m not saying it without experience have seen it thats why asking to chk, i dont do many dgs so idk if its working with all dgs or not, but i am sure about nadir dg 

Posted
23 minutes ago, Reivenorik said:

Can you tell me more? Why the relic doesn't work only in one dungeon?

 

Once the relic was able to dispel also buffs from passive skills, like the one of the 18k mob in Heroic Coliseum (I forgot the name, it is the one wearing a wild boy set-alike costume). Now, it seems this is not possible anymore. However, I pretty much believe that dispelling that kind of buff was once possible thanks to a bug, that has been now fixed. 

Posted
1 minute ago, Higgings said:

 

Once the relic was able to dispel also buffs from passive skills, like the one of the 18k mob in Heroic Coliseum (I forgot the name, it is the one wearing a wild boy set-alike costume). Now, it seems this is not possible anymore. However, I pretty much believe that dispelling that kind of buff was once possible thanks to a bug, that has been now fixed. 

So u mean to say dispelling worked on those mobs because of a bug? And now it will not work?

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