Peony 2026 Posted April 19, 2019 Share Posted April 19, 2019 (edited) Friends! Please note that tomorrow, April 23 at 09:00 CEST, our game servers will be restarted due to disabling of the spring event and fixing of some bugs. Added a new achievement “Dead season” for completing the dungeon “Tree of Seasons” at the heroic level in 16 minutes; Changed the fraction of Sentinels’ Second-hand Dealers: now the Legion will be able to kill the Dealers in the port of the opposing Alliance on Irselnort; Fixed the indication of unsuitable items for the specific classes during the exchange or purchase; Fixed mismatch between damage and attack animation types of the monsters; Fixed incorrect loot drop from monsters - now the level of the group is considered as the maximum level of the player that dealt damage; Fixed behavior of the monster that is summoned by Chaos’ Assistance skill of the Charmer; Changed behavior of the minions and monsters, summoned by skills, - now they go into a state of invisibility with the character; Changed behavior of the character in a state of invisibility - the effect will disappear immediately after any attempt to hit the enemy; Fixed the incorrect fatal damage display of the Aura of Fire skill of the Mage and Death Call skill of the Death Knight; Set the maximum of Imperials of Greatness for the character; The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update); Fixed the incorrect work of the Magic Relic of Deceptive Control with Stun bonus effect; Fixed the incorrect work of the Magic Relic of Oppression when you apply a skill on an ally; Fixed the incorrect work of the Icy Relic of Exhaustion when you apply a skill on an ally. Also we will tell you more about some interesting changes and fixes tomorrow, so do not miss! The game will be unavailable for about 5 hours. Please, don't plan anything significant at this time and we apologize for any inconvenience. AIGRIND Edited April 19, 2019 by Peony Quote Link to comment Share on other sites More sharing options...
TWISTD 29 Posted April 22, 2019 Share Posted April 22, 2019 nice .. finally some fixes...but what about the log in problems ..most of us are still dealing with..any chance they will be fixed Quote Link to comment Share on other sites More sharing options...
Rhaast 327 Posted April 22, 2019 Share Posted April 22, 2019 could take advantage of changing the way the charmer wolf Akasha 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2054 Posted April 22, 2019 Share Posted April 22, 2019 "Cruel and cold like winds on the sea Will you ever return to me ? Hear my voice sing with the tide My love will never die.." - Farewell, Admiral Octopus! Spoiler Quote Link to comment Share on other sites More sharing options...
Rayotenper 44 Posted April 22, 2019 Share Posted April 22, 2019 im ginna miss this event almost nobody invited me to regular dungeons because of my stats (this is the bad side of being a free player) that's why loved solo dungeon a lot,i don't have to wait for an invite,i can just go and get stuff done,and no time limit is the best of all,i like going with no haste,and explore I support PvE over PvP,cuz fights are never fair,mostly on arena "Buy a pvp set" easier said than done however,i have to say farewell to the spring king and wickedora Quote Link to comment Share on other sites More sharing options...
Vlawot 195 Posted April 22, 2019 Share Posted April 22, 2019 (edited) On 4/19/2019 at 5:04 PM, Peony said: Added a new achievement “Dead season” for completing the dungeon “Tree of Seasons” at the heroic level in 16 minutes; Many time no add 3 years tree achi finally Edited April 22, 2019 by vla-wot Speedom 1 Quote Link to comment Share on other sites More sharing options...
Autocrata 5 Posted April 22, 2019 Share Posted April 22, 2019 On 4/19/2019 at 11:04 AM, Peony said: The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update); Did not get that part. What you mean is that the Cooldown stat will not affect Expert skills anymore? On 4/19/2019 at 11:04 AM, Peony said: Set the maximum of Imperials of Greatness for the character; Can we be informed before the update about the specific maximum each level is going to have? If the amount i own exceeds the maximum set for my level will i lose the ones i have? I hope that the maximum is atleast higher then the maximum obtainable each arena tournament. For example as a lvl 22 characters you can get a maximum of 33k imperials per tournament. Quote Link to comment Share on other sites More sharing options...
Winter 32 Posted April 22, 2019 Share Posted April 22, 2019 (edited) On 4/19/2019 at 11:04 AM, Peony said: The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update); That's hilarious 😃 Edit: less funny now lol Edited April 22, 2019 by Winter Quote Link to comment Share on other sites More sharing options...
Peony 2026 Posted April 22, 2019 Author Share Posted April 22, 2019 8 минут назад, Autocrata сказал: What you mean is that the Cooldown stat will not affect Expert skills anymore? The mechanics of the skills cooldown parameter remained the same. Fixed a bug where this option affected the two-second delay when using expert skills. Some bosses used skills that reduce the value of this parameter, and sometimes there was a situation when the player had a debuff, he used an expert skill and cooldown time of all expert skills increased (instead of 2 seconds). It also worked in the other side. Now the total cooldown time of expert skills will always be stable, regardless of the player's buffs and debuffs. 9 минут назад, Autocrata сказал: Can we be informed before the update about the specific maximum each level is going to have? 200K This information will be in the currency description Quote Link to comment Share on other sites More sharing options...
Rhaast 327 Posted April 22, 2019 Share Posted April 22, 2019 4 minutes ago, Winter said: Isso é hilário 😃 this is not the reload of the skill, but the reload between the use of one skill and another Quote Link to comment Share on other sites More sharing options...
Deimus 28 Posted April 22, 2019 Share Posted April 22, 2019 How about fix the skill invisible on both rogue and seeker?? In many cases the player is invisible and yet the monsters attack without being attacked. Quote Link to comment Share on other sites More sharing options...
Developer snorlax 629 Posted April 22, 2019 Developer Share Posted April 22, 2019 6 минут назад, Deimus сказал: How about fix the skill invisible on both rogue and seeker?? In many cases the player is invisible and yet the monsters attack without being attacked. Hello there. While being invisible you could be detected by monster or players. It depends from skill level, monster strength and distance from monster. Other players could detect you as well - all players got same chance (it's pretty low tho), by leveling up your skill you could avoid detection. For example, normal monsters (blue icon) has low chance opposite to bosses and elite monsters. Monsters in special locations such as dungeons or whole Astral Labyrinth has higher detect chance by default. Quote Link to comment Share on other sites More sharing options...
Necromaa 45 Posted April 22, 2019 Share Posted April 22, 2019 Why does the shield not show amp power? I mean if u have 1h weapon with shield it does not glow Quote Link to comment Share on other sites More sharing options...
Higgings 1698 Posted April 22, 2019 Share Posted April 22, 2019 On 4/19/2019 at 4:04 PM, Peony said: The skills cooldown parameter no longer affects the global cooldown of expert skills (changes will be available after the game client update); If I got it right, the 2s of delay which occurs when using an expert skill will not be affected by our CoolDown parameter, is it right? On 4/19/2019 at 4:04 PM, Peony said: Fixed the incorrect fatal damage display of the Aura of Fire skill of the Mage and Death Call skill of the Death Knight; This one... hmm it is not really clear to me. 😕 Quote Link to comment Share on other sites More sharing options...
Zurp 376 Posted April 22, 2019 Share Posted April 22, 2019 And no fixes to seeker shield... Quote Link to comment Share on other sites More sharing options...
coldeher 17 Posted April 22, 2019 Share Posted April 22, 2019 On 4/19/2019 at 7:34 PM, Peony said: Fixed incorrect loot drop from monsters - now the level of the group is considered as the maximum level of the player that dealt damage; What does this even mean??? Tell clearly please Quote Link to comment Share on other sites More sharing options...
Som 22 Posted April 22, 2019 Share Posted April 22, 2019 Why event end? Bye dg bye common esence 😞 Quote Link to comment Share on other sites More sharing options...
Developer snorlax 629 Posted April 22, 2019 Developer Share Posted April 22, 2019 21 минуту назад, Higgings сказал: If I got it right, the 2s of delay which occurs when using an expert skill will not be affected by our CoolDown parameter, is it right? Correct. 21 минуту назад, Higgings сказал: This one... hmm it is not really clear to me. 😕 Try to kill any critter with 1hp (Bunny on Irselnorth, for example) with listed skills - monster will die without damage numbers. Basically, last dmg tick didn't show up. 5 минут назад, coldeher сказал: What does this even mean??? Tell clearly please We fixed loot distribution bug. For example, monster drops items to players lvl 10 and lower. You got a group of lvl 10 players who did a lot of damage to this monster, lets say 90% of his max hp and then monster receives any amount of damage from lvl 20 player. So right now in this case no one will get any loot, even though small guys fit all requirements - lvl is ok, they did enough damage to bind loot to their party. After update they will get sweet drop from monster in this situation. Higgings 1 Quote Link to comment Share on other sites More sharing options...
Diosurr 0 Posted April 22, 2019 Share Posted April 22, 2019 O que vai mudar no CD, é somente o atraso entre poder ativar 2 skill de especialistas, e não o tempo de recarga da habilidade? Como, uma skill com o bonus de CD recarrega em 20 segundos, depois da att vai continuar com 20 segundos de recarga. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted April 22, 2019 Share Posted April 22, 2019 On 4/19/2019 at 5:04 PM, Peony said: Fixed the indication of unsuitable items for the specific classes during the exchange or purchase; Please explain Quote Link to comment Share on other sites More sharing options...
Developer snorlax 629 Posted April 22, 2019 Developer Share Posted April 22, 2019 4 минуты назад, REAPER сказал: Please explain We updated some menus including guild storage, shops, dealer and others. Now you'll see such kind of indication - red border for unusable items by your class. REAPER 1 Quote Link to comment Share on other sites More sharing options...
Rhaast 327 Posted April 22, 2019 Share Posted April 22, 2019 Just now, snorlax said: Nós atualizamos alguns menus, incluindo armazenamento de guilda, lojas, revendedores e outros. Agora você verá esse tipo de indicação - borda vermelha para itens não utilizáveis pela sua classe. good job. is there any plan to add the medal skins to be bought after you've got them? Quote Link to comment Share on other sites More sharing options...
Akasha 2054 Posted April 22, 2019 Share Posted April 22, 2019 (edited) 32 minutes ago, Diosurr said: O que vai mudar no CD, é somente o atraso entre poder ativar 2 skill de especialistas, e não o tempo de recarga da habilidade? Pelo que eu entendi, o tempo entre a ativação de 2 habilidades de especialista permanecerá o mesmo (fixo), sem influência do parametro de recarga da habilidade em sí. Nada muda no tempo de recarga individual de uma habilidade. Edited April 22, 2019 by Akasha Quote Link to comment Share on other sites More sharing options...
Whitex 9 Posted April 22, 2019 Share Posted April 22, 2019 (edited) 48 minutes ago, Akasha said: Pelo que eu entendi, o tempo entre a ativação de 2 habilidades de especialista permanecerá o mesmo (fixo), sem influência do parametro de recarga da habilidade em sí. Nada muda no tempo de recarga individual de uma habilidade. In fact this bug was clearly seen on boss Admiral Octopus when he uses CD debuff, all expert skills got stuck because of The debuff, even if you just used one of them. Snorlax, is there any chance of BD Expert Skill RUSH get character resist or parry parameter applyed during the skill usage? Because with the actual "natural" cooldown it is pretty easy to Warlocks and Druids anticipate when you use it. Edited April 22, 2019 by Whitex Quote Link to comment Share on other sites More sharing options...
William A Bueno 3 Posted April 22, 2019 Share Posted April 22, 2019 2 hours ago, snorlax said: We fixed loot distribution bug. For example, monster drops items to players lvl 10 and lower. You got a group of lvl 10 players who did a lot of damage to this monster, lets say 90% of his max hp and then monster receives any amount of damage from lvl 20 player. So right now in this case no one will get any loot, even though small guys fit all requirements - lvl is ok, they did enough damage to bind loot to their party. After update they will get sweet drop from monster in this situation. So if im lvl 20 rogue with 700 dmg and my other party members are lvl 24 suports and tank and i make 60% of the dmg to the boss only the lvl 20 rogue drop?? or if the rogue make 40% of the dmg he will not drop? And also this applies for dg in general or only in the boss stage? Sorry my bad english i speak spanish. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted April 22, 2019 Share Posted April 22, 2019 (edited) 1 hour ago, snorlax said: We updated some menus including guild storage, shops, dealer and others. Now you'll see such kind of indication - red border for unusable items by your class. Thank you. Edited April 22, 2019 by REAPER Quote Link to comment Share on other sites More sharing options...
Poggers 45 Posted April 23, 2019 Share Posted April 23, 2019 10 hours ago, vla-wot said: Many time no add 3 years tree achi finally thank god lmao, finally.. ty devs.. 7 hours ago, Rhaast said: good job. is there any plan to add the medal skins to be bought after you've got them? could this be added please 🙂 Quote Link to comment Share on other sites More sharing options...
drhand 3 Posted April 23, 2019 Share Posted April 23, 2019 adios sebastián fuisteis el mejor Quote Link to comment Share on other sites More sharing options...
VitoKill99 8 Posted April 23, 2019 Share Posted April 23, 2019 Put back dps info Zurp 1 Quote Link to comment Share on other sites More sharing options...
Necromaa 45 Posted April 23, 2019 Share Posted April 23, 2019 Can u fix the graphics of an amped shield. Shield doesnt glow according to the lvl of amp on it thanks Speedom 1 Quote Link to comment Share on other sites More sharing options...
акм 3693 Posted April 23, 2019 Share Posted April 23, 2019 10 минут назад, Necromaa сказал: Can u fix the graphics of an amped shield. Shield doesnt glow according to the lvl of amp on it thanks Maybe the shield does not glow according on the level of the amplifier on it, since it is not a weapon? Quote Link to comment Share on other sites More sharing options...
TWISTD 29 Posted April 23, 2019 Share Posted April 23, 2019 a shield is a defence amp item.. that's why it does not glow ...weapons only glow..according to the + they are on..there is no graphics problem.. Quote Link to comment Share on other sites More sharing options...
Necromaa 45 Posted April 23, 2019 Share Posted April 23, 2019 Oh! Could u please fix the dispelling relic doesnt work in colosieum dg anymore. Is that how its going to be? Or u made it that way? Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted April 23, 2019 Share Posted April 23, 2019 On 4/19/2019 at 9:04 PM, Peony said: Added a new achievement “Dead season” for completing the dungeon “Tree of Seasons” at the heroic level in 16 minutes; 4 more medals :3 Quote Link to comment Share on other sites More sharing options...
Lukaszz 0 Posted April 23, 2019 Share Posted April 23, 2019 Turn on servers pliz ;-;-; Quote Link to comment Share on other sites More sharing options...
Reivenorik 2230 Posted April 23, 2019 Share Posted April 23, 2019 5 минут назад, Lukaszz сказал: Turn on servers pliz Do you think we just turned it off for no reason? We will start the servers only when all work is completed. 51 минуту назад, Necromaa сказал: Oh! Could u please fix the dispelling relic doesnt work in colosieum dg anymore. Is that how its going to be? Or u made it that way? Can you tell me more? Why the relic doesn't work only in one dungeon? Quote Link to comment Share on other sites More sharing options...
Necromaa 45 Posted April 23, 2019 Share Posted April 23, 2019 4 minutes ago, Reivenorik said: Do you think we just turned it off for no reason? We will start the servers only when all work is completed. Can you tell me more? Why the relic doesn't work only in one dungeon? No clue tbh with u but dispelling not work anymore in that dg, earlier it use to remove the buff iff the mobs to be able to kill the totems straight now u have to kill them to be able to kill totems, i m not saying it without experience have seen it thats why asking to chk, i dont do many dgs so idk if its working with all dgs or not, but i am sure about nadir dg Quote Link to comment Share on other sites More sharing options...
Higgings 1698 Posted April 23, 2019 Share Posted April 23, 2019 23 minutes ago, Reivenorik said: Can you tell me more? Why the relic doesn't work only in one dungeon? Once the relic was able to dispel also buffs from passive skills, like the one of the 18k mob in Heroic Coliseum (I forgot the name, it is the one wearing a wild boy set-alike costume). Now, it seems this is not possible anymore. However, I pretty much believe that dispelling that kind of buff was once possible thanks to a bug, that has been now fixed. Quote Link to comment Share on other sites More sharing options...
Necromaa 45 Posted April 23, 2019 Share Posted April 23, 2019 1 minute ago, Higgings said: Once the relic was able to dispel also buffs from passive skills, like the one of the 18k mob in Heroic Coliseum (I forgot the name, it is the one wearing a wild boy set-alike costume). Now, it seems this is not possible anymore. However, I pretty much believe that dispelling that kind of buff was once possible thanks to a bug, that has been now fixed. So u mean to say dispelling worked on those mobs because of a bug? And now it will not work? Quote Link to comment Share on other sites More sharing options...
Higgings 1698 Posted April 23, 2019 Share Posted April 23, 2019 Just now, Necromaa said: So u mean to say dispelling worked on those mobs because of a bug? And now it will not work? Precisely, but that's my own thought. Let's see what Batman says. Quote Link to comment Share on other sites More sharing options...
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