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Deimus

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Brave Squire

Brave Squire (3/7)

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  1. Charmer become strong after 5 consecutive nerfs!! After devs see that was almost no one playing charmer they decide to reverse the nerfs.
  2. Now i understand the the point 1 of Call. Can be better but can be implement? Perhaps not, it requires a lot of work just to implement the point 1, up to 3 weeks. Its only 3 to 4 months just to rewrite the skill with those points of Call. To the rest the devs won't make changes. The point 3 of Call should just be implemented in arena, may screw the Wars and the rests. Some charmer use wolfs to get way from high lvls and strong chars (its my case).
  3. Every time that devs touch the charmer its get screwed and nerf !! And every time the devs touch the Sentinels side their chars get buffed over and over!! Lets see whats going to happen!! If you want to do something then add summon limiter on arena to limit its wolfs to 2.
  4. That can be arranged by add limiter of summons on the arena!! But you are only thinking on arena You didn't think on PVE where charmer depends a lot from wolfs because its attack is weak and wolfs is strong!! By the way 9 and 6 its already on charmer. Now correct me if i am wrong!! On number 1 of the Call that you propose that will be EC skill that will last for 26 secs or its the wolf that will have duration of 26 secs? There isn't mana reg rings at lvl 13 neither belt and more the normal harmony crystals are too expensive!! Every thing on market is expensive
  5. Don't touch on Charmer!! Unless if its for removing resilience of "wolfs" If you do anything else I WILL LEAVE GAME AND CHANGE MY REVIEW ON GOOGLE PLAY TO 1 STAR
  6. 1- Call its already good how it is! Its summons and do what they want! If you don't know bellow lvl 14 the energy that a Charmer have its very low for even be energy consumption when other class have more energy!! 2- Combat healing heal a lot less that Shaman and Necromancer!! It heal at lvl 13 something around 20-25 hp at 1/5 the shaman and necro heals 95 hp at same lvl with 1/5!! 3- Chaos assistant is already related with magic dmg less mdmg less atk and healing!! Nothing less than nerf was presented here!! If this its done i will leave WS for good!!
  7. I am start to think that this game hates me!! More than 20 runs of dgs on map 1 and no small relic You better increase the drop rate of relic in dgs on map 1
  8. This bug was only on the char!! I use the same type of costume on other char and was working fine!! The char was with a lot of bugs and deleting was the only solution was no other way!! Since this post i had at least 2 bugs on that char and one of them was that i couldn't collect the daily reward even with 2 slot free!!
  9. I had to delete char other bugs appear!! I hate to start all over again but there's no other chance.
  10. The bug is instead of being complete, low part of costume is "blue skirt", appear the legs and orange pants!! And it seams that this costume is the only one with bug.
  11. I just find a bug with the Celestial Infanta custom: Pic bellow I will try to take it off and put back on to see if error will persist!!
  12. That is real problem. How about this: Instead of mcoins could it be Knowledge 0.25 for each kill with max limit of 20 of knowledge.
  13. Hi I have been playing this game for a couple of years and year by year more players are being AFK during wars just to get War Stars. I am not complaining but what if Aigrind adds Miracle Coins as prize. Example: 10 kills - 1 Miracle Coin To a Max of 10 miracle coins To compensate for the thing i said before you could add Elixir that max the knowledge that a player can get that day. Example: "Small Elixir T Knowledge" -> +500 Knowledge. "Medium Elixir T Knowledge" -> +900 Knowledge "Great Elixir T Knowledge" -> + 1200 Knowledge Of course these will be put on Miracle Shop.
  14. How does Bestial Rage: Rank X talent affects the charmer? Does increase the dmg of the char or increase the dog/bird dmg to monsters?
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