lore 319 Posted May 24, 2020 Share Posted May 24, 2020 1 minute ago, Darkdogyy said: These tests won't change skill main idea, they will work exactly like in the description. Only what can change after these test is skill power, recharge and other numbers what we don't know right now. So what am I talking about is that skills are alredy given to each class. And half of them receive trash, and you can put any numbers in these skills, it won't change that fact, that these skills are usless for their character. What if you take the new skills as a way to rebalance and add more variety at same time? Damage barb may become a thing Pala may get able to recover from low hp like nothing Charmer may get and assalut squad in their pocket, and necros summon waves of powerfull skeletons in the warzones There can be many outcomes, the game developer cant rebalance the already existing skills all the time, ppl wants new stuff. Dont even take choose how balance easy, there will be always someone mad of it or consider it useless probaly due a better skill And as my opinion, numbers can change alot Quote Link to comment Share on other sites More sharing options...
Regis 2058 Posted May 24, 2020 Share Posted May 24, 2020 6 minutes ago, lore said: What if you take the new skills as a way to rebalance and add more variety at same time? Adding so overpowered and absurd skills? Are you serious? Balance in this game is in very difficult situation right now and these skills only destroy it more. People want new stuff, but what they get? Yeah, they get trash. For example, warden and seeker, they get usless skills that don't make them stronger or more variety. They don't need these skills. 21 minutes ago, lore said: Damage barb may become a thing I can remind you, barb is a TANK, not a damage dealer. Why tank need skill that is not to his own role? This skill only interfere him from doing his main role. 29 minutes ago, lore said: Charmer may get and assalut squad in their pocket This skill is absolutely useless for charmers pets, because in pve they already live enough time. A thanks to their hit points, they don't die so fast now. So why this skill is good? This skill don't increase pet damadge or make them more smarter and more usefull. In Pvp skill is literally a trash. Because we don't have extra points for it, there are more usefull skills to level up. Quote Link to comment Share on other sites More sharing options...
PixelSquare 14 Posted May 25, 2020 Share Posted May 25, 2020 (edited) Increasing hotkey panel, ui scaling, and active widget it's a nice update. As for skill, does mage skill remove DK dark shield buff? If yes, then DK wouldn't stand a chance against mage. Edited May 25, 2020 by PixelSquare Quote Link to comment Share on other sites More sharing options...
Lostsignal 16 Posted May 25, 2020 Share Posted May 25, 2020 Thx devs u did really good job , here come da beast (͡° ͜ʖ ͡°) On 5/23/2020 at 4:46 PM, Raislin said: Cool update but why exactly are you buffing barbs and bds again. They are already brain dead to begin with. so u actually insulting the devs by saying they made a brain dead chars such as bd and barb ? Put some respect for devs bro they deserve it and they never make such brain dead On 5/23/2020 at 4:48 PM, Babocool said: Is this a joke or are you for real buffing bds again? Like.. resist rush wasnt enough? Instead of complaining about BDS why u don't look at locks skill ? BD is need there to resist him a bit 22 hours ago, Necromaa said: You seriously think mcs have area stuns? Which class except warlocks? Area stuns= bd rush pala fetters druids roots aura of fire mage(mages with stun staffs) so stop crying or sentimentals always in a habit of it? 🤔 Shaman got area stun too lol Quote Link to comment Share on other sites More sharing options...
Necromaa 47 Posted May 25, 2020 Share Posted May 25, 2020 6 hours ago, Higgings said: The fear is not justified in my honest opinion. Not until everthing will be tested. Many things are good/bad from their description but that doesn't mean they will necessarily be like that once you try them out. The test will also allow devs to make adjustments (if needed), so there's no point for people to be motivated by fear when stating something. The history repeats itself at every such update 🙂. No nerfs are done in favor of legion sides ever, so its okay for us to complain before entering test which later will say : test is diff from real time scenarios. Its open forum and all can show their disappointment. Test or no test😁😁😁 nothing personal... Quote Link to comment Share on other sites More sharing options...
Necromaa 47 Posted May 25, 2020 Share Posted May 25, 2020 (edited) 1 hour ago, Lostsignal said: Shaman got area stun too lol Shaman stuns🤣🤣🤣🤣 you made me laugh much thanks Edited May 25, 2020 by Necromaa Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted May 25, 2020 Share Posted May 25, 2020 2 hours ago, Lostsignal said: Shaman got area stun too please tell you're joking and not actually referring to Earthquake.. Quote Link to comment Share on other sites More sharing options...
moowang 0 Posted May 25, 2020 Share Posted May 25, 2020 set skill can be use in arena ? i hope not , or it will crazy disturb the balance . Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted May 25, 2020 Share Posted May 25, 2020 I want to think that they were wrong with the skills of the bd and the seeker, actually it should be the other way around (seeker with resistance and bd with aoe damage)... eh? ..eh?....EH? Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted May 25, 2020 Share Posted May 25, 2020 On 5/23/2020 at 5:54 PM, Staks said: Any news about skills rework for the existing ones? not yet Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 7 hours ago, Darkdogyy said: I can remind you, barb is a TANK, not a damage dealer. Why tank need skill that is not to his own role? This skill only interfere him from doing his main role. want talk of the paladin or of the bladedancer? 7 hours ago, Darkdogyy said: This skill is absolutely useless for charmers pets, because in pve they already live enough time. A thanks to their hit points, they don't die so fast now. So why this skill is good? This skill don't increase pet damadge or make them more smarter and more usefull. In Pvp skill is literally a trash. Because we don't have extra points for it, there are more usefull skills to level up. increase the life duration can allow it to live more time to summon more and deal more damage, thats the part where it get usefull, but its also true that there are better skills but also having it at 1/4 will give its help by making em stand sligthly longer, every increase is helpfull , also the skill are not forced to be stronger than the previous ones and might find a use for a build when the character's level inceases by also adding more skillpoints 3 hours ago, Lostsignal said: Shaman got area stun too lol the area stun that you talk about only locks in position. but here the area controll skills possed by the legion. (i will ignore such stuff as pulling, slowing, or any other debuff that dosen't block skill usage or make u loose controll of the character) 1.dark circle, warlock, full stun 2.eathquake, shaman, only position lock (neatly useless on casters or ranged classes) 3.panic, necromancer, can be removed by damaging the affected one (fear) 4.arrow of confusion, hunter, same as neromancer's panic skill 5.otherwordly fire, charmer, full stun, on chance now ill also look to the sentinels 1.rush, bladedancer, on chance, full stun 2.punitive roots, druid, position lock then also silence 3.forest song, druid, on chance, applies sleep (a hit removes the effect) 4.fetters of justice, paladin, position lock then also silence (at skill developed) 5.harad's call, paladin, on chance, fullstun 6.illusory chains, mage, position lock and silence 7.shattered stone, mage, on chance, full stun the question now the question is their stats, for sure in a war scenario the skills panic (necro), arrow of confusion (hunter) and forest song (druid) will be actually useless due all the attacks going on now lest see single target controll skills: 1.exalation of darkness, death knight, full stun 2.threads of darkness, death knight, position lock 2.blow of silencce, death knight, silence 3.sharp shadow, death knight, on chance, full stun 4.fear, warlock, fear (can be removed by damaging the enemy) 5.fading + pool of darkness, warlock, fullstun 6.hex, warlock, silence 7.nightmares, necromancer, sleep (1 hit removes it) 8.oppression, charmer, fullstun 9.stone curse, charmer, fullstun but impossible to attack, removes from battle mode 10.knowledge of the dead man, charmer, fullstun 11.charge, barbarian, on chance, fullstun 12.shieldstrike, barbarian, on chance, fullstun 13.gouge, rogue, sleep (1 hit removes) 14.blind, shaman, blinds (increased target's dodge) 15.stunning shot, hunter, fullstun 16.arrow of silence, huter, silence here for the sentinels 1.hamstring, blade dancer, postion lock then also silence (as skill developes) 2.scattershot, ranger, fear (but cannot be removed by attacks recived or increases dodge) 3.beast trap, ranger, position lock + silence 4.hunter's cage, ranger, lock on position (but increase target's deffence) 5.entangling roots, druid, location lock then silence (at skill developed) 6.power of water + lightning bolt, druid, fullstun 7.shocking blow, warden, fullstun 8.repellent strike, paladin, fullstun 9.disappearance, seeker, on chance, fullstun 10. sun nets, seeker, sleeps (1 hit removes) 11.armistice, priest, dosent allow the caster and affected to attack eachother 12.exhausting burden + armistice, priest, fullstun (the combo will take the chance of chain with) here them all, please consider to also look how does the skill works, what u wont develope for increase it, as example the ranger's trap requires to be stepped on and its not visible my the enemy, making it handy in wars, or some skill will be useless vs some classes as priest's armistice vs any other heal because them will heal back, as for now there are 3 skills that can help you bypass these stuns wich are barbarian nature, barb, immunity from any effect for some time ennoblement, mage, (can be applied to allies!) heal from all effect and makes em immune to em for some time natural resistance, warden, increased the resistance statistic for some time *during the rush the bladedancer in immune from gaining any effect for here you can see that the sentinels can make some op combo in wars for get over legion's defences by using ennoblement on other classes, possibily tanky and with good aoe damage like the paladin, and note that the first 2 i mentioned are a death sentence to any warlock, 9/13 of his skills are debuffs to the enemy aka u have resist and the warlock cant make you almost any arm (except if it crits you when using shadow sphere at maximun energy, then that will hurt) recap legion, 5 (-1?)aoe skills (2 not effective in wars), 16 single target (3 not effective in war) 3(-1?) aoe skills effective in wars, 13 single target skills effective in war sentinels, 7 aoe skills (1 not effective in wars), 12(-1?) single target (1 not effective in war) 6 aoe skills effective in wars, 11(-1?) single target skills effective in wars why is fear skills not effective in wars? because with all those attacks going on, i will get the hit that removes you from the effect way before it ends, and with all the aoe going on, it will happen always why you didn't consider all the slowing and pulling skills? even if them can make a change in the war, it dosen't fully stop a charge of players by locking em in position if you want consider em here wich are the ones that includes that legion: thread of darkness, death knight, pulling,then position lock (single) fading, warlock, slowing (single) (the combo with pool of darkness may make it pointless) mental pit, necromancer, highly decreases the skill cooldown stat goading. charmer, slowing (single) sentinels: slowing trap, ranger, slows, aoe tornado, druid, pulls and decrease skill cooldown speed, aoe switcheroo, warden, switch position with target and slows, single exhausting burden, priest, slows excrabation, seeker, slows (single target) splitting blow, seeker,slows (single taget) exhaustive blow, seeker, decreases skill cooldown (single) attraction, seeker, pulls (single target) the skillcount will be: legion, 5aoe(-1?) skills (2 not effective in war), 19(-1?) single sentinels, 9 aoe skills (1 not effective in war), 18(-1?) single target (1 not effective in war) the last question u need make is the cost, duration, cooldown, covered area, maximun targets, range and consider any extra attribute and other skill before saying how the update will change the game or say wich side has an advantage, because as we can see there also population issues Fortuno, Akasha, Bruce Wayne and 2 others 5 Quote Link to comment Share on other sites More sharing options...
ihunxl 51 Posted May 25, 2020 Share Posted May 25, 2020 In addition, I hope the designer can optimize Forsaken's passive, which will provide 3 energy recovery in normal state, but only 1.5 energy recovery in combat state, which really has no practicality. It's really like there is no help in this passive. I really hope you guys can optimize it! Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 25 minutes ago, junliang said: In addition, I hope the designer can optimize Forsaken's passive, which will provide 3 energy recovery in normal state, but only 1.5 energy recovery in combat state, which really has no practicality. It's really like there is no help in this passive. I really hope you guys can optimize it! now considering it the forsaken its the only faction with a flat number in its passive skill, i hope devs changes it in a 15%+ energy regen or something othercase the use at high level its inexistent (at low level helps since its 60% more energy regen at start) Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 25 minutes ago, junliang said: In addition, I hope the designer can optimize Forsaken's passive, which will provide 3 energy recovery in normal state, but only 1.5 energy recovery in combat state, which really has no practicality. It's really like there is no help in this passive. I really hope you guys can optimize it! Yes please. 3 energy regen compared to +4% damage Firstborn gets is literally a joke. Fortuno and lore 2 Quote Link to comment Share on other sites More sharing options...
Regis 2058 Posted May 25, 2020 Share Posted May 25, 2020 1 hour ago, lore said: want talk of the paladin or of the bladedancer? Yes. The paladin get great skill for tanking, that makes him stronger in his main role. This skill isn't overpowered, but still helpful. Bladedancer always was a kind hybrid tank, and his huge damage as a tank is pretty justified. But the skill he get is pretty op in pvp i think, but in practise we will see it. Quote Link to comment Share on other sites More sharing options...
hentbank 29 Posted May 25, 2020 Share Posted May 25, 2020 (edited) Theres still slots on the side of the skills, pls put it the new slots there so it will be easy to click, than double click it Edited May 25, 2020 by Higgings There's no need to quote the entire topic Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 1 minute ago, hentbank said: Theres still slots on the side of the skills, pls put it the new slots there so it will be easy to click, than double click it attualy is some device there isnt the space, make that way will e fair for also the ones that cant have them in the already existing hotbar, but from 1 to 2 touches changes nothing so a good idea is to give it as option to have the new hotkeys there please dont quote the entire update post, you can choose the part u want quote in order to make it easier to understand just choose the part and then touch/click on "quote section", it works on both mobile and pc (view image bellow) Akasha, Higgings, Bruce Wayne and 1 other 1 3 Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted May 25, 2020 Share Posted May 25, 2020 17 hours ago, Fkelfs said: This update will make a huge difference if I quit game for good I’m tired of dks and rouge been Nerf there was a huge fight over rouge and bds rouge reflexes and bds counter attack they both got nerf but so happens the bds got they counter attack back but rouge only got half of skill back they change its mechanics to be use as a dodge skill vs before you can’t block 1to 2 hits was like a shield but they Neftalí it rouge and dks was never the same I wait wait for this update to see if rouge be buff and dk but nope Using misinformation to suit your purposes is malicious. Bd's got their counter attack back? are you insane? Even with all the adjustments it's not the same skill as it was. Counter-attack long ago used to depend on character's physical power, and now it's a more of a damage reflection skill with a chance. And before you start making assumptions: I'm not making any suggestions and I never played a bd in my life, thank you. Akasha 1 Quote Link to comment Share on other sites More sharing options...
oninone98 9 Posted May 25, 2020 Share Posted May 25, 2020 1 hour ago, lore said: now considering it the forsaken its the only faction with a flat number in its passive skill, i hope devs changes it in a 15%+ energy regen or something othercase the use at high level its inexistent (at low level helps since its 60% more energy regen at start) So then change chosen passive. Its even worse than forsaken. There is no point of crying this situation. Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 6 minutes ago, oninone98 said: So then change chosen passive. Its even worse than forsaken. There is no point of crying this situation. Agreed, the faction passives are very outdated. Its Firstborn with a passive that is miles ahead of the other three, then Mountain Clans have a meh passive, Forsaken have a passive thats only useful on the first island and Chosen passive is just dead useless. oninone98 1 Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 Test server download links have been released here: Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 1 hour ago, oninone98 said: So then change chosen passive. Its even worse than forsaken. There is no point of crying this situation my opinion on that passive that it should be increased to 15%, extra energy at some levels helps much Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 (edited) Charmer skill seems fairly decent Edited May 25, 2020 by Mercurry Akasha, Lashabi, oninone98 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 25, 2020 Share Posted May 25, 2020 I can't enter in my normal acc in Server Test 😞 Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 11 minutes ago, Mercurry said: Charmer skill seems fairly decent Now legion can win war unless mages get in Can send me skill description at 3/4? Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 Just now, lore said: Now legion can win war unless mages get in Can send me skill description at 3/4? There is no way they keep it like this, theyre gonna nerf it The server is down atm so I cant send you the description Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 1 minute ago, Mercurry said: There is no way they keep it like this, theyre gonna nerf it The server is down atm so I cant send you the description i saw barb new skill is +20% pene, 20% atk speed or phy atk for 16 secs -10% max hp and +10% dmg recived Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted May 25, 2020 Share Posted May 25, 2020 New raid boss book, the texts says: Incrase the dertion of positive effects on char, includeing relics with specify % of the magic deff parametar Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 (edited) So they nerfed the charmer skill already, now its useless EDIT: You get 2-3 really tanky dogs that only take 20% damage but I dont really see much use in that Edited May 25, 2020 by Mercurry Webber Gons 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1832 Posted May 25, 2020 Share Posted May 25, 2020 3 minutes ago, Mercurry said: So they nerfed the charmer skill already, now its useless EDIT: You get 2-3 really tanky dogs that only take 20% damage but I dont really see much use in that You hadn't expected for real that they would have kept that skill the way it was, have you ._. Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 Just now, Higgings said: You hadn't expected for real that they would have kept that skill the way it was, have you ._. Nono, as I stated above, I expected them to nerf it Quote Link to comment Share on other sites More sharing options...
Necromaa 47 Posted May 25, 2020 Share Posted May 25, 2020 (edited) Bd resist for 22 secs? For real? With a cd of 28.6 secs. Is that a joke or something? I dont know what you were thinking while making such update Edited May 25, 2020 by Necromaa Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 19 minutes ago, Necromaa said: Bd resist for 22 secs? For real? With a cd of 28.6 secs. Is that a joke or something? I dont know what you were thinking while making such update it resists 4 effects but still for too long with short cd Quote Link to comment Share on other sites More sharing options...
Ellatrice 8 Posted May 25, 2020 Share Posted May 25, 2020 Bd with new skill is too much OP. On 4/4 skill, 4 resistance for +22 sec. Bd have high damage, shield, stun, resist from rush, 4 resist from new skill. My reaction when I tested this badass in pvp: Lashabi and Winter 2 Quote Link to comment Share on other sites More sharing options...
Mercurry 85 Posted May 25, 2020 Share Posted May 25, 2020 And then comes a mage who removes all your buffs, shields, heals and nukes you Quote Link to comment Share on other sites More sharing options...
lore 319 Posted May 25, 2020 Share Posted May 25, 2020 34 minutes ago, Mercurry said: So they nerfed the charmer skill already, now its useless EDIT: You get 2-3 really tanky dogs that only take 20% damage but I dont really see much use in that can send description now? guys lets send here skill descriptions at 4/4 here all i got ill now (between skill info and gear) light armor: cloth armor: new barb skill at 4/4 new castle pot (+exp in t5) new event rewards stage1 stage2 Higgings 1 Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted May 25, 2020 Share Posted May 25, 2020 23 minutes ago, Ellatrice said: Bd with new skill is too much OP. On 4/4 skill, 4 resistance for +22 sec. Bd have high damage, shield, stun, resist from rush, 4 resist from new skill. My reaction when I tested this badass in pvp: Aigrind CEO uses bd : CONFIRMED Quote Link to comment Share on other sites More sharing options...
oninone98 9 Posted May 25, 2020 Share Posted May 25, 2020 someone check please priest skill. is it useless again? Quote Link to comment Share on other sites More sharing options...
Bruce Wayne 41 Posted May 25, 2020 Share Posted May 25, 2020 Why doesn't the rogue heal enhance with castle heal pot? 😞 Quote Link to comment Share on other sites More sharing options...
oninone98 9 Posted May 25, 2020 Share Posted May 25, 2020 lol as i said necro skill broken Quote Link to comment Share on other sites More sharing options...
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