Everything posted by hentbank
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- Limits on summoning monsters
- New equipments slot
exactly! imagine having different sets and weaps per area. ever tried to kill sand raid boss then unity orci/octo asap?- Summoned Monsters with crowd controls effects
I would suggest to remove that chance of crowd controls like stuns for the summoned monsters, imagine having 10 monsters with 10% stun rate attacking you all at once is actually a non-stop immobilization. Look at the frustration of players whos getting tired to reclick everything everytime. You got stunned, you lose your target, then choosing again wheres the priority target on the lists with 10 mobs and 1 character, its too much scrolling needed to do, then you got stunned again. rip- New equipments slot
We have currently have 3 equipment slots, yet the game has normal PvE area, Sea area, Sand area, Catacombs area and PvP Area. We need a total of 4 or 5 equipment slots since the game is upgrading overtime.- Bladedancer as a melee damage class
ps: Even a damage type warden can outdmg bladedancer.- Bladedancer as a melee damage class
With the latest map, specifically Almahad map. The bladedancer can't keep up with it, either as a tank or a damager. As a melee with durability specifications, it cannot tank without Mermen Equipments. And as a melee damage specifications, its pretty far from other damage dealer classes even with Mermen equipments. The bladedancer is pretty useless both tank or damage type of class. It cant tank Myth Temp, it cant tank Tomb/Post/Tower. It cant also tank Sybarida without mermen equipments. It cant deal nearly with damage output of all damage classes even with full Offensive stats and mermen equipments. I'm starting to ask myself, is it really Bladedancer or a Mapdancer? Maybe increase the damage output of its skills? Bring back the old Counterattack? Make Sap skill as a 60% damage reduction self-buff instead? Its pretty far from all classes now, even a summoned monsters can kill a Bladedancer nowadays. Too soft, Too damageless.- Seperate storage for used costumes and equipments
We love collecting costumes! Yet we are being faced of bag space capacity limit 🥹 40% to 50% of our bag slots now are currently occupied by Equipments and Costumes. We wish that they can be seperated from bag space; like a closet or wardrobe menu.- Limits on summoning monsters
There should be a limit for summoning monsters. Charmers and Necro can make an area a Zoo 😅 and those summoned monsters can outdmg a damage class characters. Or is it a damage class character hidden as a healer? hmm- [2026.05.29] Warspear Online Update 13.4. Song of the Spear. Announcement
- 10 Steps to become OP without money. | Rapagilaz | Eu-Emerald |
2026 and it is still helpful- Rework Counterattack skill
Max level counterattack is not doing great for alot of monsters, the 1 second cap makes it worst. Lastly, the damage is too low.- Auto re-cast on skills
Add a feature on skill menu that can auto re-cast skills rather than holding down the keyboard for it to re-cast as soon as cooldown is finished.- Grouped mails on Mailbox
Instead of clicking one by one for same sold items, group it so we can just claim all at once.- Weekly Ratings Trick
Going to lower level dungeons shouldn't count as completed in weekly rating. A max leveled character going to a lvl6 dungeon to farm weekly completed event dungeon rating isnt fair for low leveled characters trying to win rankings.- Sorted Monsters list
Have a feature that we can sort the monsters list from Boss/Elite to Common PvE/PvP monsters. So that we dont need to find it when theres alot of monsters in one place, specially in Temple Dungeon. It is very helpful for non-aoe characters.- 0 HP monsters on list
Remove 0 hp monsters on lists so that we dont need to scroll down to click monsters alive monsters. It is actually flooding the lists, sometimes u missclick it and miss the required target.- Weekly Repu/Knowledge gain
Instead of daily repu/kl gain, make it weekly.- Editing UI display manually
Instead of editing all the UI display size at once, can you please make it manually from each other? I want my skills bar huge but the other displays are also huge. Its hard to see the whole area if Names, Party, and Map are blocking the whole screen. ps: image below only pinpointed the UI displays im talking about, if i make my skills huge, those will be also huge.- [2024.12.11] Warspear Online Update 12.7. Announcement. Part I
the Blade Dancer's Blade Power+ talent should be checked & reworked too.- [2024.05.31] Warspear Online Update 12.4. Age of Triumph. Announcement
its not about how many players, its about how many points they get, and same rewards for each divisions- [2024.06.05] Game Server Maintenance. Welcome Update 12.4!
10hrs lol- [2024.05.31] Warspear Online Update 12.4. Age of Triumph. Announcement
SUGGESTION ! Leagues: Iron 0 - 999 points Bronze 1,000 - 1,999 points Silver 2,000 - 2,999 points Gold 3000 - 3,999 points Platinum 4,000 - 5,999 points Diamond 6,000 - 7,999 points Master 8,000 - 13,999 points Grand Master 14,000 - 24,999 points Challenger 25,000+ points Ranks: Iron I Iron II Iron III Bronze I Bronze II Bronze III Silver I Silver II Silver III Silver I Gold II Gold III Gold IV Platinum I Platinum II Platinum III Platinum IV Diamond I Diamond II Diamond III Diamond IV Master I Master II Master III Master IV Master V Grand Master I Grand Master II Grand Master III Grand Master IV Grand Master V Challenger I Challenger II Challenger III Challenger IV Challenger V Challenger VI Challenger VII Challenger VIII Challenger IX Challenger X- 10 ideas that might be useful
5 meant to group the same sold items in mailbox, rather than one by one- 10 ideas that might be useful
1. Auto unequip all equipments button. 2. Auto demand arena. 3. Guaranteed drop every 10th run. 4. Auto re-sell item in market. 5. Grouped redemption in mailbox. 6. Personal Map marker/pin. 7. Add one more skill set. 8. Higher chance to amplification every signs used. 9. Close new craft updates in Info chat. 10. Kronus dungeon new equipments. - Limits on summoning monsters