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About Fynn

  • Birthday October 20

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Lone Ranger II

Lone Ranger II (11/27)

  • Spring 2023
  • Everyday Job II
  • World Creation 2022
  • Everyday Job I
  • Loyal I

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  1. The situation is worse, when you know the number of players this skill affects
  2. He has some reason, although he put the wrong relic, if it is true that there are relics which only work every time you use the skill, the problem is that some are permanent active and it is quite silly to deactivate it and reactivate it only for a relic that lasts a few seconds Or that's what I understood, lmao
  3. Isn't it easier through control panel? Anyway good guide
  4. They can wait to aoe effect ends, and quickly approach to you, they arent idiots. Literally you just have to wait for some attack to fail or Get lucky and survive the combo
  5. Seeker itself isnt broken, his talent YES Every strategy goes to the drain, when he manages to stun you, 3 seconds are more than enough to tear you apart. Also, they have a stun combo, the same as the rogues, (I have played seeker too) it is easy to control the situation if you are the one who manages to stun first, the speed of both the character and player is everything here. Now, adding a talent which reduces the incoming damage, and increases the damage depending on the level of the skill, simplifies the aforementioned combo by 50%, as long as you do not fight against tanks, it can be applied and works excellent. Adding some strength (accesories + skill + soon new crystals) , each auto-attack It works as if you ignore 100% armor of the opponent, if you add some stun (it can be very little, it does not matter) you have a second chance, in case the combo fails. I know that talent reduce health to 30% But also the incoming dmg by 55% what if i use shield? Yep, the shield gets stronger 200% similar to paladin shield Adding the remaining effect of the shield you have strong defense for a while, Quite strong in the case of a class specialized in damage. In short, a class which does not require much science but a lot of money. Similar to bladedancer. Quite monotonous (braindead) Thats why i stopped playing
  6. Ok so, i need use shield, repellent strike, roots, and forest song I got it
  7. 1- yes i know im not properly geared. But c'om +8 is acceptable for a middle pvp gear (45% res) 2- i never said that i've faced full greatness +10 seekers/bds, even i know that It would be very stupid to believe that I can beat someone this armed. 3- pve seekers +6 - +8 with talent working, They hit as hard as a drunken Stepfather. Even when im supposed to have advantage by having pvp gear. 4- Blade dancers are something else, In short, they care about 1 ton of s**t, how many are you amplified, they anyways clean their butts with you. This will never change It wouldn't hurt to have reading comprehension, I'm just saying
  8. Nobody really cares, 1v1 fights are much more frequent than you think. Don't expect to always have a gang following you everywhere. And yes, even in mass fight is difficult specially when "certain" class turns you into a pinpong ball, and magically kicks you in the middle of the enemy. Well, it works how is supposed to work, The problem is that it does not hit the number of people specified in the description. You can't turn a blind eye here dude
  9. You are saying that We need to be +10 full greatness full book full steroids to face a simple seeker? Well, I guess you have some reason.. my chief is +8 full pvp gear, and im still being easily destroyed by seekers, even pve seekers (also bladedancers) with rugged hide on!! XD!! Easy 1k on me... I know im not supposed to be inmortal but c'mon... I've lasted less than a wet noodle How do you explain that? Are you going to tell me I don't know how to play chief? Now, i know seekers arent too overpowered, they are just.. A glass canon.. also that talent made them A tough nut to crack.
  10. Something funny is that, the description you just made easily fits with a bladedancer
  11. In what way exactly? If I'm not wrong only these two classes have skills that give them Strength Pd: also wardens has a skill that increase strength
  12. This means that, seekers/bladedancers, gain a considerable advantage with spring talents?
  13. ----Cc skills that helps on capture seals (elf and mc) Sentinels Ranger - scattering shot Paladin- repellent strike Mage - illusory chains Templar- reverse flow, forbiden trick Warden - switch hero Seeker - attraction Mc Warlock - fear Necro - panic Hunter - fear variation (idk the name) Dk - threads Shaman - blind -----Movement skills that also can help in capture seals Sentinels Bd - rush Seeker - Dissapearance (max) Mage - teleport Paladin - jump Mc -chieft - wolf alacrity, rat skil (talent) Reaper - otherworldy boost -----Alt movement skills that requires a target Sentinels Seeker - attraction (talent) Templar - onslaught Warden - switch hero Mc Barbarian - charge Rogue - jump It is clear who has the advantage
  14. Everyone has stun nowadays, Everyone has their own skill/gear build, This doesn't mean they are all broken. Lets take a example for uhm, wlock. Imagine a wlock that tried to reach the most cd possible, that wlock has reached a perma stun because high cd, then someone says that wlock is broken and gm proceed to increase cd of their skills or weaken their skills. Who lose?, that wlock obviously.. And guess... Yes... every wlock on the server aswell. In my opinion it does not seem very fair.
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