Jump to content


  • Content count

  • Joined

  • Last visited

1 Follower

About Fortuno

  • Rank
    Hero from Nowhere

Profile Information

  • Gender
    Not Telling
  • Location:
    Brotherhood swamp camp, The Colony
  • Interests
    Want some swampweed? Come on over to Brotherhood swamp camp.I'm mostly standing behind my stall which is under Cor-Kalom's alchemy lab. You can get 3stalks of the "Northern dark" every day for free.

Game server

  • Realm

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Fortuno

    Just a random question regarding one expert skill.

    I don't really think that single damage could be reflected multiple times.
  2. Fortuno

    Just a random question regarding one expert skill.

    Well then, this makes reflection not only useless but dangerous too.
  3. I usually avoid shamans because their healing totems make a single fight last for hours. But that's not why I'm posting this. This one thing has been arousing my curiosity - it's the "lightning shield" expert skill. It deals damage to the enemies who hit shaman with an element of chance while the shield is active. However I've noticed that having damage reflection above 0% in a fight against shaman is pretty much like having own knife stuck in the back. Attribute reflects damage and shield behaves as if enemy actually attacked shaman. Which means shield can strike if player either deals or receives damage and it's kind of weird to me. I'd like to know if this is some sort of "glitch/bug" or is this all natural?. Because if you ask me : Reflect is already a pretty useless attribute, but I never knew it could actually be harmful in it's own way. I'm curious to hear about your thoughts.
  4. Fortuno

    Battles of Alliances need new war !

    I really don't understand the point of this. There is literally no way to satisfy the obnoxious players who will find any excuse to shout in the world chat. It's a win-Guess we call our enemy losers. It's a loss- Guess we call our own allegiance losers for being insubordinate little numskulls. The battle "buffs" are the main reason there are so many participants. It's a tool of motivation. So you yourself just boiled it down to numbers and if Legion/Mountain clan characters are less willing to participate, then I guess there's nothing really can be done about it. Anyways,I've said my speech
  5. I think this recent addition has murdered guild active skills. Effects are 10-20% stronger but the guild point cost is over 400% higher. I'm really not too much into these guild active skills anyway,just pointing it out
  6. Fortuno

    Deathly eyes accuracy for farm boss

    I don't think accuracy would do any good. Bosses have a % chance to resist stuns and some debuffs like deathly eye for instance.
  7. Fortuno

    Unbind scroll

    Yup,my mistake
  8. Fortuno

    Unbind scroll

    Yeah,could be useful. Either try getting those 499coins or sell your item to an incredibly greedy npc merchant for a few gold coins,thus destroying it.
  9. Fortuno

    Correct Ranger Blessing info

    True,they can deal huge bursts of damage in a short period of time,provided ranger has all necessary expert skills.
  10. Fortuno

    What the point of switcheroo?

    I totally agree on this one.
  11. Fortuno

    Correct Ranger Blessing info

    Just 25%? Woah... What a huge disappointment
  12. Fortuno

    Magic Transformation

    I thought video was relevant to the post until I saw a title.
  13. Fortuno

    necro compare druid

    I don't know about you,but I find necromancers very hard to beat when they have the "Mental pit" expert skill upgraded. It punches a strong damage debuff (even stronger than sap and taunt). up to 44% judging from my calculations. And cooldown decrease which will make your skills charge incredibly slowly for the duration of the spell effect. So yea,fighting them is really hard to the point where you have to think of consequences of your misuse of skills. I mean... healing yourself during the mental pit skill will not only render your heal almost useless (a huge decrease),but most probably send the skill to an unforgiving pit of cooldown. (sure you can just probably control almost permanently if you have a good cd,which I don't lol)
  14. Fortuno

    Bring back old fashioned dungeons

    Well at least lower the amount of puzzles. Asking questions to myself "What on earth killed me this time?" isn't my kind of favorite activity.
  15. Warspear online holiday events have been a huge thing for quite some time. Issuing new equipment,temporary dungeons and so on. Holiday dungeons were altered over the years to give players another challenging experience while pursuing the final boss and his loot chest. Now instead of just fighting through hordes of monsters now you have to solve a few math quizzes,uncover the secrets of the universe and break into the NASA website before reaching final boss. Jokes aside,what is this? When player goes to dungeon,it expects guardians who it has to kill, not waste it's time and energy solving some meaningless puzzle. (That's me at least) What happened to simplicity? In the next few years are we gonna have to expect everything I jokingly mentioned above? Unique doesn't mean it's useful or fun. If you're reading this,thank you.