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Fortuno

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  1.    Fortuno reacted to a post in a topic: remove druid from the game
  2.    Fortuno reacted to a post in a topic: Market request system
  3.    Khrone reacted to a post in a topic: Knight's Curse Nerf/Buff Change
  4. Fortuno replied to Kame's topic in Suggestions
    Totally. But I think they want such features to be exclusively for miracle coin buyers. Like unbinding, despite several years of suggestions to make unbinding scroll.
  5.    Fortuno reacted to a post in a topic: World Event Rewards based on activity
  6.    Fortuno reacted to a post in a topic: About the Dark Shield of the Death Knight
  7.    Fortuno reacted to a post in a topic: Deity Statue suggestion
  8. Yeah, they could do it like what they did with Bd's Hamstring. Enemy can resist the silence and stop effect, but bleeding is still there
  9.    Salazam reacted to a post in a topic: REDUCE THE EFFECT FROM CHARMER WEAKNESS
  10. Yeah, getting something more from block-set other than increased chance of blocking attacks shouldn't only be exclusively for Barbarians and Wardens.
  11. But that's the ONLY thing that this skill does. There's no secondary effect (not speaking of rellics of course). I think the skill is fine as it is.
  12. Which is 15% increase, which is neglibile. Frankly speaking, it's a joke.
  13. That doubled knowledge limit should've been there by default.
  14.    Ogull reacted to a post in a topic: I guess there are something to speak about
  15. Well well, I started Deathknight simply because it has proven to be (IMO) the best tanking class ever, capable of surviving big amounts of punishment from waves of enemies. Unfortunately it's really quite outdated right now, and me getting suggestions to raise vampirism, and use other means to gain the said stat just proves it's underwhelming. Anyhow, Blood protection. 50% damage reduction for 8seconds at 4/4, 22seconds of cooldown by default. The only reason I'm using it is because I've no other alternatives at the moment. But it could be so much better. It really needs an additional buff to make the skill more alluring. Shaman's get to remove debuffs, DK's get nothing really. Give 'em something alright?Like a def increase depending on skill level(maybe 10,20,30,40% numerical value increase for some time) or maybe even heal the Deathknight(5,10,15,20% of maximum HP, could be op but numbers can be toned down), because heck, even barbarians now can heal up to 2k and get extra damage buff on top of it. Because seriously if saturation and vamp gear, or sacrificing other stats for life regeneration to make the most of Secret reserves are the only ways to go, then I'm sorry but it's just pure rubbish.
  16. Ummm I don't really understand this topic. Is this to advertise other topics or to encourage players into writing class suggestions in specific class categories? Or perhaps both
  17.    Speedom reacted to a post in a topic: Debuff druid
  18.    Mjtov reacted to a post in a topic: Improve effects sound
  19. Playing Dk and I can say that skill sounds are horrifying. All I hear is Clack, Swoop, swoosh, and other nonsense. Hence why I'm always playing on silent, except when I'm doing Tower of vraggins quest.
  20. I didn't, but bet these people had to wait for months, having no intel, having no idea if their ideas have been forwarded or not. Sitting in dark. That's where I am right now.
  21. I presented an issue in forums about non-event crafted shields being underwhelming, when upgraded with etehreal catalysts, and I see that no action has been taken. And honestly I don't expect they will. Oh and what about other posts from other people? Making unbind scrolls for example. That thing is forgotten, or at least I believe it is. Sorry ,I'm not buying your words. An exception is not an example.
  22. Yeah, so far I haven't seen anything that could back those words. Unless it's just someone reporting spelling mistakes or something else that have zero impact on game. Posting suggestions have proven to be fruitless so far.
  23. Yeah this sounds like a good plan. I always found it weird when the quest givers are showing very high concern about the dungeon monsters, and they plead with you to get rid of them, but at the same time "Nooo, we don't trust you enough, you can't enter that dungeon to help us". In Chainless league it kind of makes more sense, because these guys wouldn't trust you to just run away with the loot their desire to get their hands on so much, but what excuse these Dark Elves and Lizardmen have? hehehehe
  24. You could have shortened your reply into 3 simple words : Deal with it Thank you for nothing, good sir

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