Well well, I started Deathknight simply because it has proven to be (IMO) the best tanking class ever, capable of surviving big amounts of punishment from waves of enemies.
Unfortunately it's really quite outdated right now, and me getting suggestions to raise vampirism, and use other means to gain the said stat just proves it's underwhelming.
Anyhow, Blood protection. 50% damage reduction for 8seconds at 4/4, 22seconds of cooldown by default. The only reason I'm using it is because I've no other alternatives at the moment.
But it could be so much better. It really needs an additional buff to make the skill more alluring. Shaman's get to remove debuffs, DK's get nothing really.
Give 'em something alright?Like a def increase depending on skill level(maybe 10,20,30,40% numerical value increase for some time) or maybe even heal the Deathknight(5,10,15,20% of maximum HP, could be op but numbers can be toned down), because heck, even barbarians now can heal up to 2k and get extra damage buff on top of it. Because seriously if saturation and vamp gear, or sacrificing other stats for life regeneration to make the most of Secret reserves are the only ways to go, then I'm sorry but it's just pure rubbish.