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Everything posted by Fynn

  1. I have some ideas to help rogues in that area -increase effect time and decrease cd from dodging skill. -leave absolute reflexes as old version - rework kick in the back ideas, (all numbers according as if the skill were 5/5) 1------------ Kick in the back decrease accuracy parameter by 45% for 15 sec, if the debuff is resisted applies the effect "quick reaction" to the character, this effect decrease incoming damage by 25%. Talent : increases the effect of the skill by 5% 2---------- Kick in the back > thief agility. Passive Each autoattack decreases accuracy by 45% for 3 seconds, if the character is not in combat for 5 seconds, also receives 35% of movement speed. Talent: "assasin mist" The effect is also applied to all opponents within 1 yard from the target. 3-------- Kick in the back Decreases the enemy accuracy by 45% plus decrease his damage by 25%. Talent : "Dismantle" The skill cannot be dodged, parried, blocked or resisted. 4-------- Kick in the back Decrease accuracy and attack speed by 45% for 15 sec. Talent : "backstep" If the skill is resisted applies the backstep buff to the character for 5 seconds , each autoattack received, push the target to 2 yards away.
  2. Agree, buff barbarians, oficially the worst tank in the game, even dk is a bit tankier.
  3. They already do it, they sends the beast and then going into tree, while beast is taking the shit out of everyone
  4. I wouldn't be surprised if you used that same argument for everyone who disagrees with you "You don't know anything about the game." "You don't know your own class" "I've played for x years, I know what I'm saying." Always looking for approval from other users
  5. So what?, y'all cry also bout a chieftain branch made to pve just because a talent that gives them 40% cd extra. Also bout the mid one just bcz the eagle talent (Which he explains, that its main function is to apply bleeding), But there you are: "toO mUcH bLeEdInG sTacKs" Finally the physical one that doesnt have any shit about healing but yet again, "toO mUcH hEaLiNg" Idk where this ppl came from
  6. Seems fair to mc side, but you know, Elves feel the main characters
  7. If They was stronger before, now pyromancy just made them an overkill class. But hey, It's more important to complain about the chieftain, isn't it?
  8. Tbh only rat skill should be a summon. The problem is: what about the talent?
  9. Reckoning branch should be buffed. The dot chance is so low And the aura talent is basically another auto hp regen
  10. The situation is worse, when you know the number of players this skill affects
  11. He has some reason, although he put the wrong relic, if it is true that there are relics which only work every time you use the skill, the problem is that some are permanent active and it is quite silly to deactivate it and reactivate it only for a relic that lasts a few seconds Or that's what I understood, lmao
  12. Isn't it easier through control panel? Anyway good guide
  13. They can wait to aoe effect ends, and quickly approach to you, they arent idiots. Literally you just have to wait for some attack to fail or Get lucky and survive the combo
  14. Seeker itself isnt broken, his talent YES Every strategy goes to the drain, when he manages to stun you, 3 seconds are more than enough to tear you apart. Also, they have a stun combo, the same as the rogues, (I have played seeker too) it is easy to control the situation if you are the one who manages to stun first, the speed of both the character and player is everything here. Now, adding a talent which reduces the incoming damage, and increases the damage depending on the level of the skill, simplifies the aforementioned combo by 50%, as long as you do not fight against tanks, it can be applied and works excellent. Adding some strength (accesories + skill + soon new crystals) , each auto-attack It works as if you ignore 100% armor of the opponent, if you add some stun (it can be very little, it does not matter) you have a second chance, in case the combo fails. I know that talent reduce health to 30% But also the incoming dmg by 55% what if i use shield? Yep, the shield gets stronger 200% similar to paladin shield Adding the remaining effect of the shield you have strong defense for a while, Quite strong in the case of a class specialized in damage. In short, a class which does not require much science but a lot of money. Similar to bladedancer. Quite monotonous (braindead) Thats why i stopped playing
  15. Ok so, i need use shield, repellent strike, roots, and forest song I got it
  16. 1- yes i know im not properly geared. But c'om +8 is acceptable for a middle pvp gear (45% res) 2- i never said that i've faced full greatness +10 seekers/bds, even i know that It would be very stupid to believe that I can beat someone this armed. 3- pve seekers +6 - +8 with talent working, They hit as hard as a drunken Stepfather. Even when im supposed to have advantage by having pvp gear. 4- Blade dancers are something else, In short, they care about 1 ton of s**t, how many are you amplified, they anyways clean their butts with you. This will never change It wouldn't hurt to have reading comprehension, I'm just saying
  17. Nobody really cares, 1v1 fights are much more frequent than you think. Don't expect to always have a gang following you everywhere. And yes, even in mass fight is difficult specially when "certain" class turns you into a pinpong ball, and magically kicks you in the middle of the enemy. Well, it works how is supposed to work, The problem is that it does not hit the number of people specified in the description. You can't turn a blind eye here dude
  18. You are saying that We need to be +10 full greatness full book full steroids to face a simple seeker? Well, I guess you have some reason.. my chief is +8 full pvp gear, and im still being easily destroyed by seekers, even pve seekers (also bladedancers) with rugged hide on!! XD!! Easy 1k on me... I know im not supposed to be inmortal but c'mon... I've lasted less than a wet noodle How do you explain that? Are you going to tell me I don't know how to play chief? Now, i know seekers arent too overpowered, they are just.. A glass canon.. also that talent made them A tough nut to crack.
  19. Something funny is that, the description you just made easily fits with a bladedancer
  20. In what way exactly? If I'm not wrong only these two classes have skills that give them Strength Pd: also wardens has a skill that increase strength
  21. This means that, seekers/bladedancers, gain a considerable advantage with spring talents?
  22. ----Cc skills that helps on capture seals (elf and mc) Sentinels Ranger - scattering shot Paladin- repellent strike Mage - illusory chains Templar- reverse flow, forbiden trick Warden - switch hero Seeker - attraction Mc Warlock - fear Necro - panic Hunter - fear variation (idk the name) Dk - threads Shaman - blind -----Movement skills that also can help in capture seals Sentinels Bd - rush Seeker - Dissapearance (max) Mage - teleport Paladin - jump Mc -chieft - wolf alacrity, rat skil (talent) Reaper - otherworldy boost -----Alt movement skills that requires a target Sentinels Seeker - attraction (talent) Templar - onslaught Warden - switch hero Mc Barbarian - charge Rogue - jump It is clear who has the advantage
  23. Everyone has stun nowadays, Everyone has their own skill/gear build, This doesn't mean they are all broken. Lets take a example for uhm, wlock. Imagine a wlock that tried to reach the most cd possible, that wlock has reached a perma stun because high cd, then someone says that wlock is broken and gm proceed to increase cd of their skills or weaken their skills. Who lose?, that wlock obviously.. And guess... Yes... every wlock on the server aswell. In my opinion it does not seem very fair.
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