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Mercurry

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Mercurry last won the day on June 25 2017

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About Mercurry

  • Birthday 03/18/1999

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    Czech Republic
  • Sleep, eat, read forum, repeat.

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  1. The title is really self-explanatory. The Relic daily quest is in my opinion the coolest daily quest in game. In the times it was released the reward was fitting since the best weapons cost 500 CC at the time. Nowadays the inflation of CC is so high, the quest is not worth doing at all for 5 CC which is sad because its really cool quest which doesnt deserve to be abandoned. I suggest the CC reward should be increased to an amount worthwhile coming to this remote location, I say maybe 50 CC?
  2. How does somebody dare to deal massive damage to this guy and his group? Devs? Can we make sure this guy and his group do not take any damage?
  3. Yeah but one time payments would generate way less money than a continuous stream of sign purchases, stanimas, chests with best in slot runes and all that stuff so that is never gonna happen, which is what makes me sad since the game has a special place in gaming heart.
  4. Yes, so we do the hard maths, 1+1=2, without people spending money you can´t reach the endgoal of the game which is getting the best possible gear for your character. If only what you said was true, bosses and dungeons dropping signs, maybe with the slightly higher rarity than damage spheres, the game would be so much better, but sadly thats not the case because that would destroy the income generated by the game. All the success you can see in the game has money behind it. It´s like a big casino.
  5. You´re not seriously trying to make this argument, right? 99,99999% of signs come from the shop, you need hundreds or thousands of them to fully upgrade a single weapon. I got like 3 signs from a daily chest in total in my whole Warspear career. Anyways, lets not drag this out, this is not the thread to discuss this I guess
  6. I dont know, the core system of amplification seems terrible to me, youre pretty much gambling with signs which are only sourced for real money and the better gear you want to more you have to gamble, thats pretty bad
  7. The game market is very rich now, way richer compared to 2011, so I dont think too many new players would be interested in playing a mmorpg with this many pay2win elements
  8. I played since 2011 but last few years Ive been only lurking forums really, I remember all those people, was part of Pernicious around Chris before guilds were a thing My Sapphire druid was named Williager
  9. Technically you are right. But, what is also the truth, Signs, which the whole game is built around are exclusively sourced from Miracle shop, best runes for every slot are exclusively only sourced for real money, even better, Vamp runes are locked behind a gamling system of chests which are also only available for real money, best crystals are only sourced for real money. Yes, you can aquire those items by trading but that doesnt change the fact the the sources are still locked behind a paywall. Its built very smart because you can absolutely claim its not pay2win but in reality the paying is just moved onto another player. The game owners do not care who pays.
  10. Long story short, the game has been pay2win since they added signs and amplification system and is moving more and more that way with every update.
  11. I miss the old times when people understood the "War" part in Warspear. Instead of picking up their buddies and ganking you back after you kill them, they just curse you out in chat...
  12. Man I wish it was the actual aliances fighting instead of guilds teaming across the sides. Sadly that would mean even bigger loses for the Legion side
  13. No, I already included that 5 people finish the dungeon
  14. Throwing those numbers into a calculator gives you roughly a 0,7% chance of dropping the item
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