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Mercurry last won the day on June 25 2017

Mercurry had the most liked content!

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About Mercurry

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    Lone Ranger
  • Birthday 03/18/1999

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  • Location:
    Czech Republic
  • Sleep, eat, read forum, repeat.

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  1. I miss the old times when people understood the "War" part in Warspear. Instead of picking up their buddies and ganking you back after you kill them, they just curse you out in chat...
  2. Man I wish it was the actual aliances fighting instead of guilds teaming across the sides. Sadly that would mean even bigger loses for the Legion side
  3. No, I already included that 5 people finish the dungeon
  4. Throwing those numbers into a calculator gives you roughly a 0,7% chance of dropping the item
  5. If top 5 classes in Legion make up 30,03%, how do the other 4 put together the other 69,93% of the population? Same goes for the Sentinels?
  6. Whats the point? Phys chieftain is just a terrible rogue, I don´t see a reason to go for that build at the moment
  7. So it seems you agree with my opinion about the game being p2w? I don´t understand at the moment what are you trying to say, of course its your choice to amplify or to not amplify, but how is connected to my points?
  8. I am not talking about getting the piece of gear itself, im talking about amplifying and enchanting it, which increases the character strenght multiple times and the fact, that even when you choose to purchase Signs from other players to amplify your gear, it still requires the someone to spend money, in order for you to improve the gear.
  9. I am not arguing the game is unplayable without playing money. I am saying the system of gear improvement is designed badly for players experience and instead clearly focuses on being as profitable as possible, I dont think you can argue in any way that this is not the case.
  10. Items that are required to get the best gear are exclusively sold for money, even if you yourself dont pay the money, somebody else has to purchase them. On top of that you just gamble away the money to get a chance to get better gear. That is clean p2w.
  11. The easiest way to fix this would be to make signs not be Miracle shop exclusive and available to be farmed from mobs, quests and bosses (No, I dont count 10 signs from a guild tourny as a reliable source of signs, neither do I count the possibility of getting a piece of sign by completing the high end Kota quests in Swamps). But obviously, this would greatly reduce the amount of money the game is producing so its never going to happen. I´ve played this game for a decade, I was there when the amp system was introduced, I thought it was pretty cool but I remember trying
  12. The game has huge huge design flaws that would put me off if I was a new player. You pay good money to spend time in dungeons in which the loot tables usually contain bunch of dogshit which doesnt even pay back the money you spent to enter + a very very low % of getting an very expensive item which makes you keep trying cuz "I might get lucky the next run". Then you take the gear you got and you spend couple of hundreds of dollars in order to be able to GAMBLE to improve the item immensely. Then you gotta spend more money cuz there´s arena gear which you also need to gamble to incre
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