Higgings 1824 Posted December 13, 2019 Share Posted December 13, 2019 2 minutes ago, TheSoulless said: Considering that these changes were already seen as necessary, I dare to doubt that :l I'll be optimistic anyway xd lore and TheSoulless 2 Quote Link to comment Share on other sites More sharing options...
Enrise 0 Posted December 13, 2019 Share Posted December 13, 2019 Just hopping barbs won’t pass dks on pve tanking. That would me a slap on the face xd Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted December 13, 2019 Share Posted December 13, 2019 Just now, Higgings said: I'll be optimistic anyway xd You have the right to be, players always point out some issues during the tests and I'm sure that if it is shown to be necessary, they will revise Dk skills. But let's wait and see by ourselves how all skills will work together, maybe it won't make as much difference as you think. Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted December 13, 2019 Share Posted December 13, 2019 Just give seeker jump already, no one will notice it REAPER, iammart and Speedom 3 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 13, 2019 Share Posted December 13, 2019 Just now, Akasha said: You have the right to be, players always point out some issues during the tests and I'm sure that if it is shown to be necessary, they will revise Dk skills. But let's wait and see by ourselves how all skills will work together, maybe it won't make as much difference as you think. Oh of course. I won't give a judgement without having tested them all by myself. They gave the Life Steal parameter to Lightning Shield as I pointed out on a topic I wrote, and I'm more than grateful for that. Quote Link to comment Share on other sites More sharing options...
memo2o1o 25 Posted December 13, 2019 Share Posted December 13, 2019 why GM is always on elfs favor? you guys should really notice the difference of population between mcs and elf which is because that elfs have way more advantages than mcs already, but u are still buffing bds, paladins and rangers who are already overbuffed, seriously? that rework is gay already Danfake 1 Quote Link to comment Share on other sites More sharing options...
Deimus 28 Posted December 13, 2019 Share Posted December 13, 2019 Another issue that haven't been correct: Some times stealth don't work around monsters. Quote Link to comment Share on other sites More sharing options...
Sandeep Sandhu 9 Posted December 13, 2019 Share Posted December 13, 2019 Please dont nerf eye 😥😥 Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted December 13, 2019 Share Posted December 13, 2019 Just now, Deimus said: Another issue that haven't been correct: Some times stealth don't work around monsters. Not an issue, its supposed to be like that. Higher stealth = less mobs see you. Quote Link to comment Share on other sites More sharing options...
Deimus 28 Posted December 13, 2019 Share Posted December 13, 2019 Just now, Zurp said: Not an issue, its supposed to be like that. Higher stealth = less mobs see you. Even in 5/5 they sometimes see the rogue. Quote Link to comment Share on other sites More sharing options...
lore 318 Posted December 13, 2019 Share Posted December 13, 2019 (edited) 20 minutes ago, Deimus said: But the skill cost is still very higher. It should be 22-26-28-32 and lower the cooldown. the cooldown its already eugth for cycle the bird at 4/4 and remember them gonna gain extra life and thier heal is good 19 minutes ago, Danfake said: And the nerf of the shield mage skill? That skill is stolen, absorbs damage ridiculously .. The only good thing is the Necro skill which I appreciate, but I smell like there will be a trap in that .. #NerfMage #NerfShieldMage yes, the mage shield its already strong and the thing that made necros cool to play (hp use buf lesser energy use) that was cool cause it allowdd necros to use lifesteal from the rain caused while it was doing combo with shield for lower the energy use also since im already making a post again, bd dmg buff gonna make em even more strong and unbalanced with the shield power increase. them should get a rebalance since them already have the chance of have like 40% extra auto dmg also increase seekers dmg wont help them out for pvp much (wich were they are kinda useless) since them will stay a sheet of paper even if can stun at out stealth attack and the shield gonna take more dmg paladins should be tanks not healers, give em a good dmg redu for a lesser heal power stop buff overbuffed classes like bd cause thier dmg its already too high for his work pala banner vs 1 target is death and on a group its attualy pointless make it deal the same dmg always again or just a lesser bonus againist a low amaunt of targets no one said druid secret link were too op (cause it mooves the life) and the effect from swarm too weak and since them got a dank shield assorb why dont buff the necro and priest ones, sometime them looks like nothing i love the barb rework since aiganist groups he had great issues (as a barb i always thinked that as rework and it happened) hunters poison skill dmg should stay the same bc its already low the wd maybe its too tough and needs a lower energy cost reduction (i would say max 7 compsume) but i hope to ear on mc side abaut palas tanking stuff soon i hope gm will add more skills soon Edited December 13, 2019 by lore fogrot to mention seeker n co. Quote Link to comment Share on other sites More sharing options...
f4348357 12 Posted December 13, 2019 Share Posted December 13, 2019 i dont want discuss about class balance,but remove all HP consumption of necro's skill would lost its' feature,make its totally priest at elf side and the classes homogenous. lore 1 Quote Link to comment Share on other sites More sharing options...
Wongs 54 Posted December 13, 2019 Share Posted December 13, 2019 (edited) plz delete necro,pvp necro will be (maybe have been useless among 16 class Edited December 13, 2019 by Higgings Removed the foul language - unnecessary part Quote Link to comment Share on other sites More sharing options...
Necrovet 0 Posted December 13, 2019 Share Posted December 13, 2019 (edited) Ancient Seal: The skill no longer costs health to use. Increased the cost of using the skill from 6-8-10-12-14 to 14-16-18-20-22. Bone Shield: The skill no longer costs health to use. Increased the cost of using the skill from 10-12-14-16-18 to 14-16-18-20-22 You have to improve the necromancer's healing or create another new healing ability because, therefore, this combination and the poison shield + the rain are not as sufficient, but increase the damage absorbed and the shield duration of the bones more than sometimes leads to an increase. damage and some so not from Edited December 13, 2019 by Higgings Please, use normal sized letters Quote Link to comment Share on other sites More sharing options...
Killaura 2 Posted December 13, 2019 Share Posted December 13, 2019 Why increase so much cost of skills of warden??? Now fortification and block master will cost almost all warden's mp. These two skills are most important. You cant not give up them. That means warden can not use other skills. Then whats the meaning of other skills except the two? So every warden needs find a druid teammate to help restore mp??? Quote Link to comment Share on other sites More sharing options...
Nostalgico 0 Posted December 13, 2019 Share Posted December 13, 2019 Tou triste por nerfarem o wd tou pensando seriamente em parar de jogar por conta disso! 😞 Quote Link to comment Share on other sites More sharing options...
Scam 0 Posted December 13, 2019 Share Posted December 13, 2019 17 hours ago, Peony said: Stone Skin: Any blocked strike immediately applies the effect to the Barbarian. Why only blocked? Should be parry too... Barbarians need get "buff" for two hand weapon users. Its a amazing pve buff but what about pvp? Block % at pvp is less than 10% Quote Link to comment Share on other sites More sharing options...
Gladiator 1146 Posted December 13, 2019 Share Posted December 13, 2019 I'll wait to test new changes before giving my opinion, but overall it seems promising. However, one thing I can't get behind is I don't see a point in making druid and shaman heals stack to 2 times. If devs aren't planning to remove castle buffs from Arena, I don't see how 2 druids in 2v2 Arena will die anymore. Kamisama and Speedom 1 1 Quote Link to comment Share on other sites More sharing options...
felipesk18 1 Posted December 13, 2019 Share Posted December 13, 2019 Assim quero uma resposta de umas coisas nesse post, como e possível que vcs mexam em 11 skills de uma clase sem nenhuma delas ser um nerf, no max foi no almento da mana nas skill que foi dada ha todos, isso não está certo com nimguem como vcs deixaram passar isso numa clase que ja era forte, além de que isso cada vez mostra pra quem e feito esse jogo, agora quero ver há desculpa que vam dar que o jogo esta balanceado ou que vocês só estão mais focados em melhorar so um lado, pq desde que eu jogo ha mais de 5 anos nunca ouve um melhoramento de uma so clase tanto assim necrotp1 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 13, 2019 Share Posted December 13, 2019 12 minutes ago, Killaura said: Why increase so much cost of skills of warden??? Now fortification and block master will cost almost all warden's mp. These two skills are most important. You cant not give up them. That means warden can not use other skills. Then whats the meaning of other skills except the two? So every warden needs find a druid teammate to help restore mp??? If you mean that it shall find a healer to tank now since it never needed one so far, then yes it does. necrotp1 and lore 2 Quote Link to comment Share on other sites More sharing options...
criticall 0 Posted December 13, 2019 Share Posted December 13, 2019 warden will be hopeless after this... plz no Quote Link to comment Share on other sites More sharing options...
magooo 0 Posted December 13, 2019 Share Posted December 13, 2019 (edited) Isso e completamente um absurdo tirar 25% da precissão do mago , estou completamente desepcionado e magoado com isso, afetando todo o desempenho da classe . Mago ja nao e aquelas coisas agora mais isso. Com essas medidas eu deixo o jogo 😭 Edited December 13, 2019 by magooo Corretor mudou muitas palavras Quote Link to comment Share on other sites More sharing options...
Scam 0 Posted December 13, 2019 Share Posted December 13, 2019 25 minutes ago, Wongs said: plz delete necro,pvp necro will be (maybe have been useless among 16 class Wooooorms bwfw Quote Link to comment Share on other sites More sharing options...
Leonardo Reis 2 Posted December 13, 2019 Share Posted December 13, 2019 (edited) Adorei as modificações das classes, principalmente da minha (hehehe). Mas fiquei decepcionado por não terem nerfado o escudo do mago, aquela habilidade absorve danos que são absurdamente fortes! Por causa disso jogadores dessa classe conseguem solar boss !! #NerfMage Edited December 13, 2019 by Leonardo Reis Quote Link to comment Share on other sites More sharing options...
Prand 10 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: Healing Dew: The maximum number of effects from the skill is 2. Mate I really don't get this update. don't you think the priest is already too damn weak compared to the druid? now only it's resurrection is useful cuz his healing and buff skills are lame. 18 hours ago, Peony said: Sacred Shield: Now the skill could be used only on an ally. Increased effectiveness on all levels of the skill from 10-15-25-40% of the target’s maximum health to 50-70-95-125% now it's officialy a suport class 🙂 0% tanky Quote Link to comment Share on other sites More sharing options...
whatson 0 Posted December 13, 2019 Share Posted December 13, 2019 Tanto choro que enfim mago nerfado E mc é buffado isso ai aingrind ! Quote Link to comment Share on other sites More sharing options...
Killaura 2 Posted December 13, 2019 Share Posted December 13, 2019 28 minutes ago, Higgings said: If you mean that it shall find a healer to tank now since it never needed one so far, then yes it does. Priest and paladin have no skill to help restore mp, only druid (( And dragon eye, but u cant expect mage will give it to warden Quote Link to comment Share on other sites More sharing options...
Alone Zzzz 20 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Danfake said: E o nerf da habilidade de mago de escudo? Essa habilidade é roubada, absorve danos ridiculamente .. A única coisa boa é a habilidade Necro que eu aprecio, mas eu sinto que haverá uma armadilha nisso .. #NerfMage #NerfShieldMage #Euapoio Quote Link to comment Share on other sites More sharing options...
Tuzym 0 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Enrise said: Sério, não posso acreditar no reajuste desse dk ... saturação mais inútil do que antes. Por que os necros não precisam mais pagar pontos de vida pelo uso de habilidades, mas a saturação ainda precisa do sacrifício ridículo de 10% lp? e quanto à expiração? Os danos ainda serão removidos ou se o resistor for atingido. Bom, agora os inimigos não conseguem resistir a esse dmg baixo dessa habilidade. Algumas classes obtêm danos ridículos e melhoram sem buff, mas outras não obtêm nada útil, é realmente decepcionante ... Ranger triplicou o dmg do stun, enquanto dk agora o dano inútil do chamado da crítico. emanar agora não resite o dano inútil também Quote Link to comment Share on other sites More sharing options...
MrCakir 16 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: Power of relaxation: The mechanics of activating the skill were changed. Now the skill can be activated and deactivated at any time and it consumes energy while active. The cost of activating the skill is 20-22-24-28 energy and the cost of sustaining the effect — 3-3.5-4-4.5-5 points of energy per second. This skill is an expert. How the cost of sustaining the effect can be 3 - 3.5 - 4 - 4.5 - 5 points of energy per seconds? Experts can have 4 points, but there are 5 value there. Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: With the introduction of the update, the increase of base hit points will be changed, it will now amount from 14% to 40% depending on the character. Could you elaborate this one? @Akasha @Peony Quote Link to comment Share on other sites More sharing options...
MrCakir 16 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: Stone Skin: Any blocked strike immediately applies the effect to the Barbarian Has it changed that 2 effects are given in time? Or this new effect is an addition? Quote Link to comment Share on other sites More sharing options...
Samuel Icaro 15 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: O dano da habilidade agora restaura pontos de vida se o xamã tiver o bônus de "Roubar Saúde". I love it. Quote Link to comment Share on other sites More sharing options...
Legendary 0 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: Increased the bonus to the “Skills cooldown” attribute on all levels of the skill from 5-7-10-15% to 12-16-20-25%. Only the skill cooldown? What about the attack speed?...... Quote Link to comment Share on other sites More sharing options...
Rayotenper 45 Posted December 13, 2019 Share Posted December 13, 2019 omg,why the seeker,rqnger and blade dancer have to get buffed? they are ridiculously powerfull already,or shall i say "broken" (and the users of these classes love abusing) respecting to the shaman changes,i like what they will do with the passive heals,soon,i'll be able to share pt with another shaman respecting to the warden changes,FINALLY warden won't be the only class that can survive a player army,it was about time not mentioning that there's classes that doesn't need a change to be good on pvp,which is unfair for other classes but the updated will be great,i'm already in love with the update Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted December 13, 2019 Share Posted December 13, 2019 Seekers already had Mana shortage problems...increasing the Mana cost/second in exaberation skill will create problem...attack speed and shield buff are good though..but expecting something more....bcoz ranger and rogue got pretty good buff 52 minutes ago, Higgings said: If you mean that it shall find a healer to tank now since it never needed one so far, then yes it does. Healers will be active again Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Campione said: Warden won't even be able to tank rip - 10 energy every block plus increased the fortications cost and its an active skill lol with those the energy will be drained very fast and even if you're at a guild with max energy regen and even if u have a full energy regen set the energy will still be depleted cause of the amount of block and that is minus 10 energy every block and active fortification with increased energy consumption and what about other skills lol RIP energy = 0 within 2-3mins if tanking bosses or doin raids Hello there brother/sister have you ever seen any class tank a whole ton off chars and players and not die? Not even using pot. Do you think that that is nice? Would you like to get farm/quest blocked by an immortal char? Do you think its right to get in an arena match that even if the enemy cant touch you you can't win? Do you feel that that is right? There is no dg that has as many mobs to possibly drain all wd's mana lesser the bosses, so please spare us. Danfake 1 Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, f4348357 said: i dont want discuss about class balance,but remove all HP consumption of necro's skill would lost its' feature,make its totally priest at elf side and the classes homogenous. It actually a bit difficult to players with low quality/non-vamp gears to maintain the hp of himself..specially in high lvl boss and dgs Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, Akasha said: Santa read your letters! Enjoy! Hi there ... You say that santa reads ou letters right? Could you ask him of he remembers the complains about the op stun on the passive dmg skill from mage? 18 hours ago, Peony said: Aura of Fire For anyone it's annoying but mostly for the close ranged characters, they don't stand a chance Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Higgings said: They compete with bds and sometimes they even lose on that. Seekers are supposed to be dmgers, Bds tanks Bds are supposed tanks with high dmg? And thanks for skill revision on necro just loved it 😘 Quote Link to comment Share on other sites More sharing options...
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