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Wongs

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Reputation Activity

  1. Haha
    Deleted the ability of other skills and made it a new passive. 
  2. Like
    Wongs got a reaction from Horimiya in pls give us a useful main talent   
    warlock's left branch main talents 1 is pool dmg increase by mana but base dmg is reduced 35%, main talents 2 is mana maximus increase 36 ,like a piece rune , mid branch main talent is darkseal ,almost no ppl use it this version , pls put a main talent to a frequently used skill 🙄
  3. Like
    Wongs got a reaction from Laevateinn in [2024.07.11] Game Server Maintenance   
    buff warlock
  4. Like
    Wongs reacted to Laevateinn in Stone Body Rework   
    Darkness Form: Deals a positive “Darkness Form” effect to the character for T sec. The character cannot be attacked, but lose the ability to move and apply skills. Teleport to the specified area at the end of the skill. Once you use the skill again, you'll be out of the darkness form and teleport immediately. P% of the charater’s maximum health and D% of the character’s maximum energy are also restored every 2 sec.
    Skill level
    1
    2
    3
    4
    T
    4
    6
    8
    10
    P%
    4%
    6%
    8%
    10%
    D%
    10%
    12%
    14%
    18%
    Energy expense
    22
    24
    26
    28
    Cooldown
    35
    Usage range
    5 yards
     
     
    This change will fix warlock is having to keep clicking on the jump pot when the stone body is over, giving him reasonable randomness and making the game more dynamic because enemy doesn't know where warlock to teleport.
     
    Similar skills:
    Mantra of Healing: Applies the Divine Mantra buff to a character or group member for T sec. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items, and it's movement speed also decreases by P%. Additionally restores to the target D% of it's maximum health per second.
     
    It can also be used for allies, and it can be moved, so it can be walked to allies.
     
    Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster.
     
    Even if used, Moon Monster will continue to attack, and nearby allies, including Moon Monster, will receive defensive buffs and heel effects.
     
    Warlock, on the other hand, becomes a stone and watches our troops die. Or stay in enemy territory alone and spam jump pots.
     
    Reference:
    skill of monster at spring event

     
    skill "shadow step" of reaper form Overwatch
     
     
    Thank you for reading it and leave various opinions
  5. Thanks
    Lol, ElfSpear this update will make the game more unbalanced and make the game dieing... IDK what the balanced team is doing but just buff elf overall ? IF SOME SERVERS HAVE A PROBLEM WITH SIDE BALANCE WHY NOT MAKE A TEMPORARY BUFF(ADD STAT OR BONUS SOMETHING TO COUNTER THE DOMINANT SIDE) FOR THE WEAKER SIDE(LOWER ACTIVE PLAYER SIDE 30/70) AND NO TEMPORARY BUFF WHEN IT HAS A BALANCED ACTIVE PLAYER SIDE ?????????????
  6. Like
    Wow, yet again, you nerf MC, and buff elf side.. All those analytics and server imbalance due to these constant buffs to elf side make no difference to you clearly. Warlock is almost unusable now, only the top 5% warlock can play. I wonder if you would consider firing your analytics team. Servers like US and EU are dying and heavily tilted towards the elf side..I wonder why.
  7. Like
    wlock needs to be buff 
  8. Haha
    Wongs reacted to Laevateinn in BARBARIANS NEED NERF !!!   
    Well elf has an old immortal class called warden..
    If you want to lower barbarian's tanking ability, you'll have to deal with warden first.
  9. Haha
    Hello everyone,

    There have been numerous number of thoughts and opinion posts about all the class reworks around the entire forum. I noticed that there wasn't one about locks in the international forum so I have taken it upon myself to do an in-depth analysis and provide some suggestions that could benefit the class overall. Let's get started.

    "Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills."
     
    Warlocks are controllers with very high survivability and one of the most easiest classes to play so it was really important to introduce some of these changes.
     
     

    Warlock commentary: The defining skill of the warlock that displayed too much efficiency especially in mass battles. Since the resist parameter doesn't exist in game, it was important to increase the cooldown. Adding onto the fact that, the other side does not have many aoe stun skills, the developers did really well in nerfing this skill.

    Suggested change: I personally feel that the cooldown of 20s is too low as this would still let the warlock use the skill every 15s or so. The cooldown of this skill should be increased to 40s since it's a really powerful skill that stuns so many as compared to Templar's reverse flow, paladin fetters and other sentinel AOE stun classes. This would greatly benefit the balance on both factions.
     
      

    Warlock commentary: As we're all aware, one of the most powerful skills of the warlock that silenced many enemies at a time while reducing their magic def, this skill was just asking for a nerf. Since one nerf of this skill wasn't good enough, it's only right it takes a hit another time. Again, locks don't have to worry because since we're losing key skills the developers have made sure there's a subsequent increase in other skills of the lock,

    Suggested change: Increase the duration of the skill back to 12s. But it shouldn't be used very often by locks, since warlocks never get stunned in GvGs so increase the cooldown from 30s to 50s. Reduce magic defense reduction from 20 / 30 / 40 / 50 > 2 / 3 / 4 / 5. It's only fair as zero's at the wrong place could have drastic effects. It's also important to push all enemies in the zone out of it every 2s so they don't get silenced often.
     
      

    Warlock commentary: The best healing skill in game upto date. To be fair increasing the numbers on this skill by 10% on both sides is a bit too much in my opinion as this skill works brilliantly alone without any combinations of other skills. It's been known to heal warlocks from low hp to full hp instantly especially in arena battles and GvGs with just 1 click of a button. I have seen bladedancers attacking locks for over 10 mins but not able to outdmg this awesome heal skill.

    Suggested change: Decrease the range of the skill from 4 yards to 1 yard since healing so much in arena from so far is not ideal. Make a 3 skill combination of weakness zone, grimoire and exhaust. Now, the enemy must have both (zone + grimoire) debuff at the same time to activate the extra healing effect of this skill.
     
      
    Warlock commentary: The best talent on the warlock skill tree that's worth every grind in knowledge. I mean who doesn't want 2.5% damage reduction that stacks to 5 buffs almost instantly without depending on grimoire? It's good that there is a max number of stacks otherwise all locks would have accumulated this talent within seconds of its use making them extremely tanky with 12.5% damage reduction. It's almost a passive skill.

    Suggested change: Similar to exhaust change, this talent should not activate without a 3 skill combination.
     
      
     
    Warlock commentary: One of the key skills of warlock that everyone invests skill points in due to it's massive AOE damage. But still since warlock lost a little bit of their key controls, it's only fair they get compensated by 18% in this department. In PVE, this change might increase the pool damage from 240 per tick to 2400 per tick as we all know zero's work differently for locks. Not to mention in the PVP department, the skill might change from 50 to 5000 damage per tick with this increase creating a massive imbalance.

    Suggested changes: This skill should not just be resisted, when more than 2 enemies are in the affected area, Harad himself descends to erase this skill and increase it's base cooldown by 12 minutes.
     
     

    Warlock commentary: Some conspiracy theorists say that the enemy is feared so bad that they reach Mars.

    Suggested changes: Everytime a warlock clicks this skill, it should drain 50k mcoins. Since it always gets interrupted now, the developers should at least make some money from the nincompoops who even try to use the skill. If the player doesn't have 50k coins, the interruption chance should be increased to 100% directly.

     
     
    Warlock commentary: Best life saving skill. Period. There have been rumors that staring at a lock in stone body reduces the reaction time and IQ of the enemy player behind the character to perform repetitive tasks. One of the few skills that carry over it's effect to beyond the screen.

    Suggested changes: Pulls all enemies in a 5x5 radius around the warlock towards it. This effect cannot be resisted.. Alternatively, reduce the heal from 4/6/8/10 every 2s > 1/2/3/4 every 2s but increase duration of the skill to 2/ 3/ 4/ 5 MINUTES. This helps the player grab a glass of water or make a cup of coffee as we all know sometimes we need a break from the game and hey, why not right after stone body?
    Also suggest renaming this skill to "Coffee break".
     
    Warlock commentary:  Another relatively easy and practical skill combination of locks. One of the most popular skills that's been rightfully buffed. There have been cases were a lock has applied hex and the enemy has waited patiently for 8s as a sign of respect so locks could apply this skill and achieve high damage reduction.

    Suggested changes: This skill shouldn't work at all if power of relaxation is not on. Enough said.
     

    Warlock commentary: This 1 and 2 unit reductions in mana regen cost might help locks to switch out all regen crystal on accessories with pene ones. Might want to reconsider the numbers.

    Suggested changes: Since warlock playstyle is too simple, I propose to mix things up a bit. If any of these skills are used consecutively, then the warlock instantly loses 50% of his mana. This will encourage the use of complex analytical and statistical models by lock players thereby contributing to the field of science and mathematics which is something no other class can boast about.

    VISUAL CHANGES: The :troll: emoji is sometimes not readily available for free to play players. So I have a suggestion that might make it more accessible to everyone. Every time an enemy resists a warlock skill, the :troll: emoji should pop up.
     

    With this we come to the end of your comments and suggestions. I'd like to thank everyone who patiently reached all the way here. This post would not have been possible without our developers so a big thank you to them. 
    @Holmes I know you're flooded by tons of messages messages about the rebalance but if you could use google translate to include these suggestions too, the entire warlock community would be ever so greatful.

    @Nolan If this post doesn't reach the devs or other admins, please help us warlocks by making sure it reaches the concerned individuals.
    Last but not the least, I'd like to tag some people who I think would enjoy reading this. @Unkindled @Higgings @Jcbreff @Afatoldman @Lwn @Buuuu @LeeLoo @Revolt @Horimiya @Khrone
     
      P.S: I hope the russian members can understand through translator.
     
     
  10. Like
    Wongs reacted to WantFairGame in Warlock's POV: here some suggestions.   
    @Dr StrangeI want to talk a bit about Warlock before the update comes.
    1 ) Mana CAP Problem:
    Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented.

     
    For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff.

    I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills. 
     
    2) Fear Skill Problem
     I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear".

    It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already.
     
    3) The Lack of Defensive Skills or Relics
    Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill. 
    However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat. 
    A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next.

    B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage. 

    C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed.

     
    4-) Conclusion
    Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards. 
    > When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills.
    > When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills.
    > When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting.
     
    Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :')
    Thanks
  11. Haha
    Wongs got a reaction from Laevateinn in Warlock: Skills & Talents 13.4   
    dark seal ,not dark circle

  12. Speechless
    Wongs got a reaction from Laevateinn in Warlock: Skills & Talents 13.4   
    i test it ,enemy sitll crazy resis my control skill even them has 35% resistance, so ... this branch really useless if compare to other classes' branch. other classes' branch had a huge buff or skill changed ,wl just has a little resis ignore , if ppl have 20 reisi ,only igonre 7%😂
  13. Speechless
    Wongs got a reaction from SaltyCoffe in Warlock: Skills & Talents 13.4   
    i test it ,enemy sitll crazy resis my control skill even them has 35% resistance, so ... this branch really useless if compare to other classes' branch. other classes' branch had a huge buff or skill changed ,wl just has a little resis ignore , if ppl have 20 reisi ,only igonre 7%😂
  14. Like
    Wongs got a reaction from Drakoslayd in Warlock: Skills & Talents 13.4   
    i test it ,enemy sitll crazy resis my control skill even them has 35% resistance, so ... this branch really useless if compare to other classes' branch. other classes' branch had a huge buff or skill changed ,wl just has a little resis ignore , if ppl have 20 reisi ,only igonre 7%😂
  15. Like
    Wongs reacted to TheCaster in Warlock skills rework Suggestions - Snow 2023   
    Hi,
     
    I'll keep adding skill suggestions when I have time. Let me know what you think.
     
    Bloody tribute current skill:
     
     Applies the "Blood tribute" debuff to the opponent for (6 / 8 /10 / 12) sec. Every time a character loses any amount of energy, (10 / 15/ 20/ 25) % of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character's health in the amount of (2 / 3/ 4 / 5) % of the character's magical power will be restored.
     
    Cd: 18s 
    Usage range: 5y
     
    Suggested Rework:
     
    **Every time the character loses any amount of energy, (50/ 60 / 70 / 80) % of this energy is borrowed from the enemies in combat with the warlock. For each unit of energy restored by the skill, the character's health in the amount of (0.5/ 1/ 1.5 / 2) % of the character's magical power will be restored. Maximum target limit in pvp = 2 enemies.**
     
    Cd: Passive skill
     
     
    Warlocks commentary: Bloody tribute was useless. It's function was to drain mana & heal which didn't work. Skill mechanism has been reworked to give warlocks mana drain options & heal. Can adjust numbers as needed. Importance to the mechanism.
     

    @Nolan @Holmes @Hedfuc Please have a look ty. Will keep updating more.
     
     
  16. Like
    Wongs got a reaction from just Ryan in change the skill stone body   
    we look the same style skills . templar can move ,beastmaster aoe heal and buff (for himself and moonpet and other 9 ppl),warlock only stays here ,it get killed fast when stone end
  17. Thanks
    Wongs reacted to coldravens in Things that need to be changed on warspear   
    Guild skills are the least of the problem, lack of content drive's old players away, new player's  face reputation wall, xp wall, and lack of proper starting gear, and if somehow you get to avoundil then you need to face the pvp zones between towns imagen you quest and some 32lvl come and one shout you, and and if somehow by some miracle you still play and reach 32 lvl you probably will want to join big guild but big guilds want pvp set and you wonder how to get pvp set and by some asking and searching you find you need to join arena and earn arena points, you dmd arena you go in, you get matched agenst full arena awards max amped ppl you die litterly when they look at you, you go out you get 31 ap you are happy cuz maybe you can collect ap no matter win or lose you go to arena shop you see 1 armor cost 31k ap and weapon cost 87k ap you throw the phone and regret your life choices.
    Thats why there are no new players, as for the old ones most quit play cuz game is boring or there friends stop play, and all 180 ppl you see per day(which to tbh is amazingly alot knowing the state of the game) are either people who log 20-30mins per day to help guild and whiles and no lifers who cant quit due to addiction or investing too much into the game.
    This game have alot of failures but devs don't care cuz they can just milk whiles and nolifers by doing the minimal, its your typical f2p game no days.
     
  18. Like
    Wongs reacted to Heat - EU in Bestial Wrath Rework   
    As of now Bestial Wrath Expert skill Increases one stat parameter only  to the chieftain depending on the weapon type its wearing while other similar damage dealing classes got similar stats buff skills with Two stats parameter increase for whatever the weapon they are wearing.
     
    Examples:
     
    As of all that, it's reasonable to say that chieftain deserves a second stat increase as well.
     
    Current Bestial Wrath at 4/4:

     
    My Rework's Suggestion:
    Activating Bestial Wrath Skill increases Attack speed and Penetration parameters of the character if equipped with One-Handed Weapon
    and increases Skills Cooldown speed and Penetration parameters of the character if equipped with Two-Handed Weapon.
     
    Thanks for Concerning.
  19. Like
    Wongs reacted to Chaos demon in Swooping Army   
    I'll tell you why... 
     
    Mages have:
    *Shield that absorb 100% dmg 
    *1 skill that can stun + x2 stun/fear combo
    *1 skill that increase def a LOT
    *Anti stun skill
    *Chains that root and push away enemies
    * x4  aoe skills 2 with instant dmg 1 dot  and talent that also gives aoe to basic attacks
     
     
    Chiefs have:
    * Rugged hide that decrease incoming dmg by 40%
    * Anti stun skill
    *1 stun combo
    * thrashing that only root and decrease dmg for 5 seconds
    * 3 aoe = 2 dot and 1 rat skill talent with instant dmg
     
     
    Clearly mages have an incredible advantage. 
    But ofc, poor mages, lets keep nerfing chief so mages can bright,  In fact, they shine so brightly that we are already blind.
  20. Like
    Wongs got a reaction from Laevateinn in change the skill stone body   
    we look the same style skills . templar can move ,beastmaster aoe heal and buff (for himself and moonpet and other 9 ppl),warlock only stays here ,it get killed fast when stone end
  21. Haha
    many years later,my grandson plays the bdspear,and one day he find out a staff in the bag of the alt,he strange what is it and he try to solve the puzzle and began to investigate,then he find a horroble thing :this game was named warspear and had 20 classes befor
  22. Like
    cuz elfspear forever . ppl always joke abt "elfspear" at forum and facebook and other place ,but devs never care abt it ,so dnt blame them anymore ,quit the game or jion the elf thats my advice
  23. Confused
    Wongs got a reaction from God Emerald in [2023.03.17] Important changes. Game servers restart   
    bff elf #elfspear🙄
  24. Haha
    calm or else they buff BD
  25. Like
    Dude even with so much data that supports mc side desperately needs buffs y’all keep buffing elf side with every update you get, how is that normal? I got one of the strongest char in mc side, been playing since 2011 but I swear now game has become unplayable and I have no will to play it anymore even tho I have my char maxed out, I know I can speak for almost half of mc population. I keep waiting for the day when this game will be balanced like it was in 2013-2014 but I guess some things will never happen. Peace!

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