Hello everyone, I wish here is the best place for this subject, I think it is.
The issue that Im going to tell is not certainly about the skills themselves, but a part of skills that so important in my opinion (I think %90 of the players have the same opinion about this)
I want to give the example of my own character, chieftain. I got two cloth and two light mermen items that each has own active skills and chieftain has an active expert skill exhausting significant amount of energy periodically.
Let me go deeper, I have energy regen attribute at all the possible slots, at items itself (on cloak, amulet, boots) and with crystals (on belt and on both rings, all great charmed), so it is 148, and have 238 maximum energy that is not bad. Total energy consumption periodically by two mermen skills and one expert skill is 19 units per 2 sec., equally 47.5 units per 5 sec. My energy regen is 74 units per 5 sec. in fight, so 26.5 energy last for my other skills for each 5 sec. But unfortunatelly it satisfies only one skill as you know.
So, I am getting nearly max energy regen possible, but it lets only 1 skill to use per 5 sec.
It may not sound like a problem by reading here. But it annoys so much while playing. Deactivation of mermen skills when energy is finished make me so angry while fighting, and Im going to use them again consuming some more energy to activate them.
You should say use energy potions when your energy is finished. But it sounds a bit absurd that having max energy regen but can't overcome with energy consumption.
I wish Warspear Team makes something about this problem too.
Thanks for reading this long article