Peony 2026 Posted March 11, 2021 Share Posted March 11, 2021 Friends! The first signs of spring are already showing in Arinar, and they hint at nothing more than the upcoming Warspear Online 9.3 update! We will publish detailed information about what will happen on the Blissful Isle very soon, in the second part of the announcement, and now we will tell you about the changes to skills that will be included in the new version of the game. In addition to constantly working on updates and innovations, we spend a huge part of our efforts on improving content, expanding and changing existing mechanics. At the same time, building a balance in the game is one of the most difficult tasks. However, our team is trying step by step to get closer to an exemplary balance of power so that the game is fun for everyone. And now we are ready to present a new list of important and necessary edits. So while preparations for the spring holiday are underway on the Blissful Isle, you have the opportunity to carefully study the information on the changes that will enter the game with version 9.3. Please note that after testing the update, some features could be subject to further change. Forsaken Charmer Otherworldly Blessing: Now the skill increases the maximum health and energy of the character, as well as the "Block" parameter, if a shield is equipped, or the "Power critical damage" and "Power critical healing" parameters by 9-13-16-20% if a staff is equipped, for 15-20-25-30 seconds. Upon using it on an ally, both the character and the ally receive a part of the effect. Otherworldly Fire: Increased the chance of applying the “Stun” negative effect on enemies: from 35-40-45-55% to 45-50-55-65%. Demonic Pact (used to be Energy Manipulation): Full rework of the skill: now the skill increases the duration of the monsters summoned by skills "Call" and "Chaos’ Help", by 40-50-60-70% and lowers damage received by them by 12-16-22-28% for the duration of the skill. Skill with a constant energy consumption. Summoner Skill: Full rework of the skill: now the skill makes all monsters on the location, summoned by the skill "Call'' attack the chosen target and also increases the damage of their next 2-2-3-3 autoattacks by 25-35-45-55% and allows it to deal damage to enemies in the radius of 1-1-2-2 yards. Maximum number of player targets — 2-3-4-5 depending on the skill development level. There is no limitation on the number of monster targets. Call: Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance". Reduced the cooldown time: from 30 seconds to 22 seconds. Changed the lifespan of the summoned monster: from 12-15-18-24-30 seconds, to 12-15-18-22-26 seconds. Reduced the skill’s cost: from 24-26-28-30-32 energy to 18-20-22-24-26 energy. Chaos’ Help: Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance". Goading: Partial change of the skill’s mechanics. Applies the “Aggression” effect onto all targets within 2 yards of the character, and reduces their movement speed for some time. Increased the number of points of aggression received: from 15000-25000-40000-70000 to 15000-35000-70000-150000. Added a new animation of using the skill. The developers’ commentary: A distinctive feature of this class is the summoned pets, but it is not always possible to fully use them in battle for a number of reasons. The changes in skills presented should simplify the build implementation and improve its efficiency. In addition, we are not forgetting about the second popular build - the caster with a staff, which also received a number of improvements. Warlock Life Exhaust: Now the skill can be dodged or blocked only at the moment of application of the effect onto the target. Shadow Sphere: Now the amount of damage depends on the maximum amount of energy of the character, not its current amount, at the same time the damage gain was increased. Upon using the skill, the character restores 10-14-16-20% of their energy. Changed the cost of using the skill, from 0-0-0-0 energy, to 10-13-16-20 energy. Grimoire: Now, during the effect of the skill, the amount of health restored by the character, when using the skill "Life Exhaust" by 50-100-150-250%. Dark Seal: Moved the effect of bonus health restoration by "Life Exhaust" moved to the "Grimoire" skill. Additionally reduces the damage the target deals to the warlock by 10-15-20-25% if it is under the silence effect of the "Hex" skill. The developers’ commentary: The high dependence on the current energy level gave the class significant inconveniences in the implementation of key attack skills. The presented changes are intended to make life easier for players. As an addition, the unpopular expert skills have been reworked, which should increase the relevance of various builds and tactics on the battlefield. Death Knight Exhalation of Darkness: Now the skill doesn’t disappear if the attack was not successful. Threads of Darkness: Reduced the recharge time from 22 to 18 seconds. Provocation: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. Death Call: Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Steel Hurricane: Now the amount and type of damage depend on the prevailing physical or magical power of the character. Increased magical damage of the skill. Saturation: Now if the current health level of the character is below 15-25-40-50%, the skill does not cost health to use. Knight's Curse: Reduced the amount of damage dealt over time. The developers’ commentary: The Magic build of the class is gaining in popularity, but it relies heavily on one key expert skill. We have reduced the overly high potential of this skill, but redistributed its power to some things else. This will add variability to the magic build. Necromancer Dark Power: Increased the buff to physical and magical power: from 5-7-10-15%, to 9-12-15-18%. Infection: Now instead of lowering defense, the skill increases the damage received by the target by 10-12-15-18%. Chosen Mage Fire Ball: Increased the chance to affect the target with “Fear”. Frostbolt: The stunning effect was moved to the "Blinding Fire" skill. Blinding Fire: Now if during the effect of the skill, the target is struck with the “Frostbolt” skill, they are additionally affected with the “Stun” negative effect for 2,5-3-3,5-4 seconds. Now the skill can deal critical damage. Seeker Inspiration: Now the animation is only played upon use, moving between locations no longer triggers it playing. Solar Power: Reduced the incoming damage during the effect of the skill: from 30-25-20-10% to 25-20-15-5%. Reduced the damage from critical strikes: from 10-15-20-25%, to 8-13-17-20%. Reduced the amount of energy necessary to maintain the skill: from 5-6-7-8, to 3-4-5-6 energy per 2 seconds. Attraction: Now the skill can apply the target with the silence effect with a chance of 45-53-65-75%. Increased the duration of silence and root: from 1.5 to 2 seconds. Exhaustive Blow: The skill’s mechanics have been changed: now instead of reducing skill recharge speed, the skill stuns the target by 1.5-2-2.5-3 seconds. The developers’ commentary: One of the few classes in the game that does not have full-fledged control skills in its arsenal, which makes it too difficult to deal damage. Changing that! Paladin Persuasion: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. Illumination: Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Harad's Call: Increased the chance of stunning monsters: from 45-55-65-75%, to 75-85-95-100%. The chance to stun players remains the same. The developers’ commentary: The paladin feels great in battles with other players, but due to the high resistance value of monsters, some skills become useless and cannot be used in both situations. The following changes should improve this. Priest Elusive Threat: Now the skill has a threshold of health loss upon which the effect vanishes: 40-50-60-70% of maximum health of the target. Redemption: Now is limited by the number of player targets: 6-7-8-9. Increased the amount of healing. Gods’ Assistance: No longer takes players out of invisibility. Mystic Mark: Reduced the time of skill cooldown from 7 seconds to 5. The developers’ commentary: This class remained almost the last class in whose arsenal there are skills without a limit of effectiveness, which is why in some game situations the priest was too strong. Templar Reverse Flow: Now the targets affected by immobilization are ignored. Grace: Increased the strength of the effect on some development levels: from 10-12-15-17-22%, to 10-13-15-18-22% of increasing physical and magical power. Combat Support: Increased the amount of absorbed damage: from 100-140-180-210-230%, to 120-160-210-245-275% of the sum of physical and magical power of the character. Increased the duration of the effect: from 4-5-6-7-8 seconds, to 5-6-7-9-11 seconds. Particle of Life: Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance". Changed the skill’s damage: from 120-130-150-170%, to 100-110-130-150% of physical power of the character. Increased the lifespan of the summoned monster: from 8-10-14-18 seconds to 10-13-16-23 seconds. Mantra of Healing: Changed the recharge time: from 40 seconds to 46 seconds. Changed the slow percentage: from 50-40-30-20%, to 65-50-40-30%. Branded by the Sun: Increased the number of points of aggression received: from 12000-22000-45000-85000, to 15000-35000-80000-140000. Mountain clans Hunter Poisoned Arrow: Changed the damage formula. The enemy receives physical damage of 35-50-60-70-80% of the character’s physical power every 3 seconds. Changed the cost of using the skill: from 18-20-22-24-26 to 14-16-18-20-22. Changed the cooldown time: from 9 seconds to 13 seconds. Removed the limit on the amount of effects on the target. Hunter’s Mark: Now instead of lowering the enemy defense, the mark increases the damage received by the opponent by 2-3-4-5% for 10-14-18-22 seconds, when they’re attacked by the hunter. Several effects can be applied to one opponent. Mountain Instincts: Now in addition to attack speed of the character increases the “Penetration” parameter by 4-5-6-8% for 15-18-22-26 seconds. Arrow of Silence: Now the skill cannot be blocked or dodged. Arrow of Confusion: Now the skill cannot be blocked or dodged. The developers’ commentary: The increase in the attack interval for bows and crossbows significantly affected the attack potential of the class, in this regard, we improved the hunter's abilities to deal damage, as well as revised the work of control skills. Shaman Lightning Blast: The skill no longer increases dodge chance of the target. Lightning Shield: The skill’s mechanics have been changed: now applying lightning shield no longer removes other shield skills or vice versa. The skill is now able of dealing critical damage. Fire Totem: The skill’s mechanics have been changed: now a target can be chosen not only with an autoattack, but also with the "Ball Lightning" skill. Additionally, with multiple totems, it is now possible to apply the target with up to 5 effects dealing periodic damage, but at the same time one shaman can only apply one such effect. Tribe's Ritual: The skill no longer reduces the skill cooldown time, now it increases attack speed by 5-8-12-14% and critical damage power by 14-16-19-22%. Increased the duration of the effect: from 12-16-20-25 seconds to 14-18-22-26 seconds. Energy Field: Now the skill also increases the "Skills Cooldown" parameter by 15-20-25-30%. Increased the range of the skill: from 2-2-2-2 yards to 3-3-3-4 yards. The developers’ commentary: The shaman really lacked support potential. We have changed key buffing skills in favor of strong offensive stats. This should help the class get to the same level of utility next to the necromancer and reduce the difference between the attack buffs of the Guardians and the Legion alliances. Barbarian Taunt: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. Warcry: Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Rogue Ricochet: Increased the radius of ricocheting between targets: from 2-2-2-2 yards, to 3-3-4-4 yards. Flurry of Steel: Increased the amount of damage: from 40-55-70-90% of the character’s physical power, to 85-110-125-145%. Increased the stun chance: from 20-25-30-35%, to 35-45-60-80%. Increased the cooldown time of the skill from 4 to 14 seconds. The developers’ commentary: Some of the Rogue's skills could not boast of high efficiency compared to others. The changes presented should improve the situation and make it possible to choose different skills, and not play only with generally accepted builds. Chieftain Thrashing: Increased the range of the skill: from 3 yards to 4 yards. Eagle Eye: Reduced duration of the effect: from 4-4-6-6-8 seconds to 3-3-4.5-4.5-6 seconds. Increased the speed of dealing damage: from every 2 seconds to every 1.5 seconds. Reduced duration of bleeding: from 12 seconds to 8 seconds. Increased the speed of dealing damage: from every 3 seconds to every 2 seconds. Swooping Army: Reduced the duration of the effect: from 3-4-5-6 seconds to 3-3-4-5 seconds. Increased damage of the skill: from 30-35-40-45% per tick to 35-45-50-55% per tick. Support of the Pack: Increased the base duration of the “Resistance” effect: from 2-2-3-4, to 3-4-5-6 seconds. Firstborn Druid Entangling Roots: If the skill is resisted, the root animation on the target no longer plays. Tornado: Changed the skill's mechanics: now instead of reducing skill cooldown speed, the skill now reduces movement speed of the target by 15-30-40-50%. Secret Link: Full rework of the skill: now the skill applies a positive effect “Secret Link” on the character or a group member in a sequence in the radius of 3-3-4-5 yards of the target for 20 seconds. The effect restores health in the amount of 60-70-80-100% of the character’s magical power and increases the “Penetration” parameter by 6-8-10-12%. The health restoration effect is reduced with each subsequent target by 10%, and the “Penetration” parameter — by 2%. Maximum number of targets - 2-3-4-5. Power of Water: The skill’s mechanics have been changed: now every skill that received damage can be stunned with the "Lightning Bolt" skill. Increased the skill’s damage on 3 and 4 levels of development. Punitive Roots: If the skill is resisted, the root animation on the target no longer plays. Increased the skill’s damage on 3 and 4 levels of development. Elemental Backing: Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance". Now the summoned monsters attacks targets affected "Insect Swarm" with more initiative. The developers’ commentary: The druid had a hard time due to the lack of adequate support capacity. The resulting improvements should help the class catch up and start feeling more confident. Blade Dancer Hamstring: Applying bleeding can no longer be resisted. Rush: Increased the stun chance of monsters to 100% on all levels of the skill’s development. Resistance granted by this skill now has a lesser priority than the effect of the skill "Spirit of Resistance". Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Magic Transformation: Increased the durability of the shield on all levels of the skill’s development. Counterattack: Increased the skill duration: from 4-5-6-7 seconds to 8-10-12-14 seconds. Reduced the damage of the skill: from 40-50-60-75%, to 25-32-36-40%. Spirit of Resistance: Resistance granted by this skill now has a greater priority than the effect of the skill "Rush". Aggression: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. The developers’ commentary: Ignoring control is a strong point of this class, and in some places even too much. Now it will be necessary to carefully choose the moment for the attack. Warden Wave of Aggression: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. Shocking Blow: Increased the duration of the “Stun” effect: from 2-2,5-3-3,5-4, to 3-3,5-4-4,5-5 seconds. Guard's Fury: Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Fortification: Increased the amount of damage reduction: from 6-12-18-25%, to 10-18-25-30%. Shield Throw: Increased the stun chance: from 25-35-45-55%, to 30-45-60-75%. Guard’s Protection: Now the player character receives only 80-70-60-50% of the redirected damage. Ranger Bitterness: Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill. Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill. We would also like to draw your attention to some changes that are relevant to several classes at once, and provide some developers’ explanations about those. About the aggression: Over time, classes with a specialization in dealing damage have multiplied their combat potential, so it was decided to increase the values of aggression in the skills of tanks, so that they can more easily fulfill their role, especially in battles with multiple targets. About the support classes: In addition to healing, support classes should provide useful bonuses to the group, so the current changes are aimed at improving these skills. Plus, it will close the gap between Guardians' and Legion's “buffing potential” when it comes to world bosses. So, this is it, but at the start of the next week you can expect news from the Blissful Isle!! See you in game! AIGRIND Wongs, Ogull, Khrone and 9 others 1 3 4 1 3 Quote Link to comment Share on other sites More sharing options...
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