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Daria

[2017.07.06] Guild Castles. Part II

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On 9.07.2017 г. at 10:24 PM, Omercix said:

So probably you will add lvl 25 cc armours or new set armours in this update ? It has been a long time since lvl 20 armours have been added to game so I think its time for the new ones :i_am_determined1:

 

Yes:cray:

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7 minutes ago, Omercix said:

Some people strongly believe that update is coming next week at the latest , why not tomorrow :floating-crazy-rabbit-emoticon:

 

Sorry to burst your bubble bro, but if it was tomorrow they should have written the Preview post about 4 days ago at least :cat7:

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4 hours ago, Higgings said:

 

Sorry to burst your bubble bro, but if it was tomorrow they should have written the Preview post about 4 days ago at least :cat7:

I hope update will be released at latest in the next week :blush: so someone summon dear moderator Snorlax here please :aggressive:

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On 28/7/2017 at 9:03 PM, Mjtov said:

Plz op expert skill for charmer like warden:boohoo-crazy-rabbit-emoticon:

They will likely get a nerf, if anything lol charmer > warden PvP

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charmer is yet another warlock and warden doesn't need Nerf :are_you_fucking_kidding_me:

BTW WHEN IS CASTLES COMING OUT :help-crazy-rabbit-emoticon:

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Couldn't it be time for some sneak peek now? I mean, if "less and less time is needed for the Castles to be opened", I guess it might be nice for us to have some more infos about the incoming update :blush:

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15 минут назад, Higgings сказал:

Couldn't it be time for some sneak peek now? I mean, if "less and less time is needed for the Castles to be opened", I guess it might be nice for us to have some more infos about the incoming update :blush:

 

There will be more info, just wait a bit. :smile:

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5 hours ago, Speedom said:

Well this gotten dead and so as warspear

Don't be so sure about that, "stay tuned"!

ezgif-4-416232d5bc.gif edit: ignore those subs

Edited by Mecha

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4 hours ago, Mecha said:

Don't be so sure about that, "stay tuned"!

ezgif-4-416232d5bc.gif edit: ignore those subs

Your signature seems broken bro.

5 hours ago, Speedom said:

Well this gotten dead and so as warspear

 

Stay tuned bro devs always have something up their sleeves and they can turn the game around

 

 

 

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On 7/6/2017 at 8:04 AM, Daria said:

But there also may be added some more ranks within a guild specifically for these castles activities. We'll see if they will be really needed.

 

I say this is very much needed something between explorer and heir is probably the best i could ask for. :*

Like Count/ Baron/ Captain or something of a good rank name you can think of

Edited by Pliskin

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15 hours ago, Gladiator said:

It could be a Commander, as Google translate showed me from the Russian post.

It might be too much to ask for but it would also be nice to have one between leader and heir like "hand" "arch-maester" or something to be the first in line in case lead pass on 14 days. And this person can do almost all things leader can

Edited by Pliskin

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On 7/6/2017 at 4:07 PM, Daria said:

 

Each and every building profits the guild in some way: library allows studying new building plans and recipes for producing new items, laboratory is essential for making potions and elixirs, market is needed to sell items that were produced in the castle to both Alliances, craftshop helps creating items to improve equipment, summons hall allows summoning bosses to farm them, etc.

 

 

bq14.gifCOME ON  devs sneak peeks tell us

 

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On ‎7‎/‎7‎/‎2017 at 11:42 AM, koszpl said:

Problem can be fixed making a betting NPC where plebs bet the few gold they have into wich top guild will win the current war/castle raid. NPC  takes a little fee like market does but gives it to the winner guild afterwards . All happy, gods and plebs 

Casino Gambling NPC. Pure Genius!

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Posted (edited)

I have few suggestions to enhace Castle mechanics and turn players even more insterested on it.

 

1- Unique equipment with special bonuses that only guild with castle can produce/use. This special bonus only works if the guild have a castle, it's dynamic, not permanent.

 

2- Exclusive NEW dungeon (shared) for all guilds who has castle. Like coliseum but requirement would be: Have a castle.

 

3-Alliance System. Make possible a limited number of Alliance with other guilds including elfs and MCs alliances allowed.

In the alliance nobody from respective guilds can kill each other during Castle Sieges.

 

4- Place the vendor NPC outside the Castle instead of inside, that will turn easier for people to buy stuff. Ex: Boss Rottung Ayr is on the castle and no one appears to kill it. Result: weak players can't get to the Castle Shop.

 

5- During Castle Siege (inside the castle) after guard killing, make warp with random player placement on attack, it feels too predictable as it is right now. Even with the various entering gates there are displaced, the possibilities are pretty limited.

 

6- Guild chat block button that only affects guild Newbies and Explorers.

 

I really think these are reasonable requests to improve this face of the game. I know some of them needs some work, but at least number 4, 5 and 6 seems easier to solve!

 

Thank you for your time!

Edited by Whitex

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12 hours ago, Whitex said:

I really think these are reasonable requests to improve this face of the game. I know some of them needs some work, but at least number 4, 5 and 6 seems easier to solve!

Thank you for your time!

 

Wooho! I think the boss x npc issue is going to be solved at some point, I already have it written to talk to devs about. As for the rest, we will see what they think about.. however, I don't quite understand the 6.. what do you mean?

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Posted (edited)
4 hours ago, Akasha said:

 

Wooho! I think the boss x npc issue is going to be solved at some point, I already have it written to talk to devs about. As for the rest, we will see what they think about.. however, I don't quite understand the 6.. what do you mean?

6 - At least on BR server guild players keep writing on Guild chat during guild events. There could be an option for leaders and heirs to MUTE general guild chat for lower num rank classification players. That Will help people focus on the game instead of keep writing or OPENLY trying to discuss/refuse leaders decisions during the events by the guild chat.

 

This would help bring another level of guild organization and better timing precision on the guild actions overall at the GvG events or Raid bosses for example.

Edited by Whitex

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1 hour ago, Whitex said:

Wrong post bro! I cant see anything to do with Guilds or Castles on your suggestions.

Yeah, I shoulded post It In development of sector V ayvondil

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2 hours ago, Kazakus said:

Yeah, I shoulded post It In development of sector V ayvondil

 

Or simply on the suggestion page, as you correctly did already. 

 

Don't worry, I'll fix that 😉

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