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  • Новые ответы

    • Каким фокусником? У меня в игноре 5 человек и я даже не помню за что кинул 2 людей из этого списка
    • Я думал вы этого лоха в игнор ( как это сделал я) кинули ещо когда он был фокусником и поливал на этом форуме всех грязью 
    • Hello, ill be going trough all aspects of templars in theyr current state.   This guide will include: Pve, pvp and gvg Equipment, Skill builds, Talents and Relics (pve = player versus enviroment, pvp = player versus player, gvg = guild versus guild)   PVE There are multiple different paths a templar can take for pve, These consist of full physical and full magical builds. There is also a possibility of going hybrid (hybrid = a bit of both types of damage) but in most cases its super weak for pve so i wont cover it here as it should be avoided.   General stats for both builds. In pve you will need to build as much damage as possible so you want to focus on getting as much Cooldown, Penetration and Critical hit. In addition magic build wants to get piercing since your minion skill can hit piercing attacks (physical builds will need piercing too if you have the relentless defender talent from the stronghold of faith talent branch)   Full physical Pros:                                Cons: -Good aoe (Area of effect)         - Struggles with bosses due to low single target damage -Good survivability            (This can be fixed with the Relentless Defender talent from the stronghold of faith talent branch)   Item builds There are 2 possible item builds you can go for with on physical templar, One including 2 pieces of cloth mermen armour- and one focused on getting as much damage as possible. Build 1:   This build focuses on stacking as much physical damage as possible Cape and amulet: Best for this slot are the Physical, Mana regen, Cooldown cape and amulet (they both have the same stats) (From spring event) Bracelets: In general for this build any bracelet with physical damage and critical works but the best are Physical, Critical, Rage (from snow event) and Physical, Critical, Critical damage. (from tombs) Rings: Physical, Accuracy, Critical damage (from tombs) is best for this slot but Physical, Accuracy, Cooldown (from spring event) is a good alternative. Weapon:  The spring craft mace (Physical, Critical, double penetration, attack strength) (from spring event) is the only good option for weapon you should avoid other weapons for pve Shield: For this slot there are 2 options, Either you go for the spring craft double block shield or the piercing shield from snow event. (double block for defence, piercing for damage) Belt: Any belt with critical hit works but the penetration, crit, accuracy and cooldown, crit, block are the best (both are heavy belts from the snow event) Armours: A full set of Sea turtles heavy set (cooldown, physical damage set) is the best (From sea turtle castle dungeon) (I will go more in depth on crystals and runes later)   Build 2:   This build will focus on stacking critical damage trough cloth mermen Cape and amulet: Best for this slot are the Physical, Mana regen, Cooldown cape and amulet (they both have the same stats) (From spring event) Bracelets: For this slot the best is Physical, Cooldown, Critical damage. (from tombs) but any bracelet with physical, cooldown can be used Rings: Physical, Accuracy, Critical damage (from tombs) is best for this slot but Physical, Accuracy, Cooldown (from spring event) is a good alternative. Weapon:  The spring craft mace (Physical, Critical, double penetration, attack strength) is the only good option for weapon you should avoid other weapons for pve Shield: For this slot there are 2 options, Either you go for the spring craft double block shield or the piercing shield from snow event. (double block for defence, piercing for damage) Belt: The heavy lvl 29, 31, 33 parry, penetration, cooldown is the best for this build (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest) Armours: Any combination of 2 pieces cloth mermen and 2 pieces sea turtle heavy set (cooldown, physical set) works but sacred sign chest, boots and sea turtle helmet and gloves is the best (Cloth mermen is from the mermen sanctuary dungeon and sea turtle set is from the sea turtle castle dungeon) (I will go more in depth on crystals and runes later)   Skill builds For physical there are 2 different skill builds that you should use one focusing on full damage and the other one being more defensive   Build 1, Full damage. This is useful for general pve where your just trying to do as much damage as possible.  Blame 1/5                                        Harad's teachings 1/4     Heaven's power 1/4  Whirlwind of repentance 5/5          Touch of truth 1/4           Particle of life 4/4  Reverse flow 1/5                             Mantra of healing 1/4      Branded by the sun 1/4  Grace 5/5                                        Deity statue 4/4               Onslaught 3/4  Combat support 5/5                       Forbidden trick 4/4    Build 2, cc damage. This build is especially good if you have the tactician branch of talents, it has damage and also cc (crowd control, stuns etc.) Good in harder late game contents  Blame 1/5                                        Harad's teachings 1/4     Heaven's power 1/4  Whirlwind of repentance 5/5          Touch of truth 1/4           Particle of life 4/4  Reverse flow 5/5                             Mantra of healing 1/4      Branded by the sun 1/4  Grace 5/5                                        Deity statue 4/4               Onslaught 1/4  Combat support 5/5                       Forbidden trick 2/4    Both of these builds have added skill points from talents, if you dont have skill point talents unlocked level up combat support last since the other skills are more important   Talents Talents are an important part of templars overall kit. In physical pve the best option is to build the stronghold of faith branch   This path will unlock a very powerful tool in relentless defender and heavenly anvil for physical templars    Both of these talents make the templar into a monster in pve but makes the templars gvg potential go down. I recommend this branch for only those who wish to focus mostly on pve and pvp.   The tactician branch allows templar to play more defensively in pve giving you the ability to hold down and stun large groups of smaller monsters. The talents on this path wont give you as big of an edge in pve content but you will also keep a great deal of power in all contents of the game. This branch is especially good on harder content when mobs are super strong like in almahad.   The selectable key talents Out of these 3 selectable talents you should always have Strength of faith active, its by far the best ouf of them. It is possible to get some use from the light burn talent on physical pve builds when doing easier content that you know that you can tank.   Full magical Pros:                                                   Cons: -Good single target damage                - Bad survivability -Good range (easier to stay safe)    - Low aoe (Area of effect) damage         Item builds For magic templar you should always try to go for a build that has cloth mermen in it, tho it is possible to go on without it. Build 1: With this build your trying to get as much cooldown/pene/critical damage as possible Cape: Magic, Mana regen, Cooldown. (From spring event) amulet: Magic, Penetration, Cooldown. (From spring event) Bracelets: Magic, Cooldown, Critical damage. (from tombs) Magic, Mana regen, Cooldown (from spring event) Rings: Magic, Accuracy, Critical damage (from tombs)  Magic, Accuracy, Cooldown (from spring event) Staff:  Magic, Penetration, Double accuracy, Attack strength is the best choice for a weapon. (craft weapon from spring event)  Belt: Lvl 29, 31, 33 Magic, Cooldown, Penetration  (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest) Armours:  any combination of 2 pieces cloth mermen and 2 pieces of sea turtles cloth armor (cooldown, magic set) works, but the best is invisible knowledge helmet, armor and sea turtles gloves and boots (cooldown, magic set) (Cloth mermen is from the mermen sanctuary dungeon and sea turtle set is from the sea turtle castle dungeon) (I will go more in depth on crystals and runes later)   Build 2: With this build your trying to get as magic damage as possible Cape: Magic, Mana regen, Cooldown. (From spring event) amulet: Magic, Penetration, Cooldown. (From spring event) Bracelets: Magic, Critical, Critical damage. (from tombs) Magic, Critical, Cooldown (from spring event) Rings: Magic, Accuracy, Critical damage (from tombs)  Magic, Accuracy, Cooldown (from spring event) Staff:  Magic, Critical, Double penetration, Attack strength is the best choice for a weapon. (craft weapon from spring event)  Belt: Lvl 29, 31, 33 Magic, Cooldown, Penetration (lvl29, 31 is from sunken ship chests and lvl33 is from almahad golden sands chest) Armours:  Full set sea turtle cloth armors (cooldown, magic set) (from sea turtle castle dungeon) (I will go more in depth on crystals and runes later)   Skill builds There are 2 generally good magic pve builds, 1 for    Build 1, Full damage. This is useful for general pve where your just trying to do as much damage as possible.  Blame 5/5                                        Harad's teachings 3/4     Heaven's power 4/4  Whirlwind of repentance 1/5          Touch of truth 1/4           Particle of life 4/4  Reverse flow 1/5                             Mantra of healing 1/4      Branded by the sun 1/4  Grace 5/5                                        Deity statue 4/4               Onslaught 1/4  Combat support 5/5                       Forbidden trick 1/4    Build 2, cc damage. This build is especially good if you have the tactician branch of talents, it has damage and also cc (crowd control, stuns etc.) Good in harder late game contents.  Blame 5/5                                        Harad's teachings 1/4     Heaven's power 4/4  Whirlwind of repentance 1/5          Touch of truth 1/4           Particle of life 4/4  Reverse flow 5/5                             Mantra of healing 1/4      Branded by the sun 1/4  Grace 5/5                                        Deity statue 4/4               Onslaught 1/4  Combat support 3/5                       Forbidden trick 1/4    Both of these builds have added skill points from talents, if you dont have skill point talents unlocked level up combat support last since the other skills are more important (for build 2 you will also lose 1 point from heavens power if you dont have skill points from talents)   Talents Talents are an important part of templars overall kit. For magic pve the best branch for pure damage is the Keeper of oaths. This branch gives you a lot of cooldown allowing you to easily spam a ton of spells. You also keep your healing from Harads teachings even if the enemy resists your stun giving you more ways to recover during bosses.  This branch is also good in gvgs allowing you to do well in both pve and gvg, tho your pvp will suffer a bit.   The tactician branch allows templar to play more defensively in pve giving you the ability to hold down and stun large groups of smaller monsters. The talents on this path wont give you as big of an edge in pve content but you will also keep a great deal of power in all contents of the game. This branch is especially good on harder content when mobs are super strong like in almahad.   The selectable key talents Out of these 3 selectable talents you should always have Strength of faith active, its by far the best ouf of them. For magic templars keeping this is especially important since your so much weaker than the physical builds.   Relics, Runes and crystals.   Relics for physical pve    Skill       Offensive relic                                                  Defensive relic                                  Empowering relic                                          Group relic                                                                                                                                           Relics for magical pve    Skill       Offensive relic                                                  Defensive relic                                  Empowering relic                                          Group relic                                                                                                          This is just a list of the best relics for each slot. all of them arent needed and some can be replaced, but this is what you should try to get.   Runes, Crystals   This is a list of runes and crystals for each slot, if theres multiple in the same slot you can choose which one you prefer out of the 2. For example if you have a magic pve belt but you already have max critical without this crystal, you can use piercing on it instead.   PVP & GVG     Work in progress                                                                                                                                           
    • Т.к. действует строгое ограничение в 500 слов, то гайд получился куцым. Поэтому некоторые дополнения вынесу в комментарии. *Средняя цена на сервере Ру-Руби. ** Графика скидок на тот или иной товар не существует (кроме Знаков нерушимости). Так что вам придётся караулить скидку на нужный товар. Если не ошибаюсь, скидки обычно действуют ровно сутки, с 24:00 до следующих 24:00. *** Кислородные баллоны, свитки телепортации и ремонта выгодней продавать поштучно. Свитки телепортации расходятся как горячие пирожки во время общемировых событий. Кислородные баллоны охотно раскупают во время событий в V секторе Айвондила. (пак = 74 ЧМ/6000 голд) Пак = обычно равняется 10 единицам товара. 74 ЧМ – это стоимость товара в Лавке Чудес во время скидки. 6000 голд – это средняя рыночная цена пака в голде (игровом золоте).   Другие дополнения   Набор рун мага, набор рун защитника, набор кристаллов бойца, набор кристаллов заклинателя – были отличными предложениями в Лавке Чудес, которые позволяли с 3500 рублей сделать 5 – 6, а если очень сильно пожадничать и набраться терпения, то все 7 млн голда! Вы правильно заметили – это написано в прошедшем времени. Последняя моя игровая сессия продлилась более одного года – с августа 2022 по октябрь 2023. Однако за это время не видел ни одной скидки на наборы. Хотя раньше они были. Если вам посчастливиться поймать скидку, не теряйтесь. Эти наборы рун/кристаллов – самое выгодное, что есть в Лавке Чудес!   Прислужники. Очень «скользкое» капиталовложение. Недостатка в петах в игре нет. А хорошие прислужники стоят слишком много ЧМ, чтобы был смысл в их покупке. Возможно, имеет смысл купить Призыв заклинательницы кошек. Буквально 2 – 3 пака. Во время весеннего ивента на этого пета есть ограниченный спрос.   Что сказать в заключение… Торговать этими товарами вам придётся долго. Раньше торговля в Варспе была гораздо бойче. Но и сейчас, если у вас есть терпение и 15 минут свободного времени в день, то можно неплохо подняться.
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