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Potatochip - EU-Emerald


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Posted (edited)

image.thumb.png.88f9d984e7768f4d9df4fd38e6d1e187.png

 

 

Summary:

  • Event is split into 4 stages
  • In each stage, your guild has to escort NPCs through few locations full of mobs to a door at the end where you have to then complete unique objectives

 

image.thumb.png.c475b41e3a4e01a7a947ebf73ba1bf59.png

Spoiler

 

Key Mechanics:

  • NPC will move when there is atleast 4 members within close proximity to the NPC
  • Mobs will start spawning infinitely when atleast 1 NPC has entered the location. Only when all NPCs have crossed onto the next location, mob spawn cycle will end.
  • When NPC hp falls below a certain threshold (~25k hp), NPC will be stunned and will regenerate its hp to full over time.

 

Recommendations:

  • Prioritise standing near NPCs before attacking mobs
  • Always stick with NPC at the furthest back

 

 

 

image.png.e7ed2ee4d835251ec29e25afcaed95a8.png

Spoiler

 

Objective : Protect NPC from mobs

 

 

Key Mechanics:

  • After activating NPC in the center, NPC will activate four crystals in a clockwise manner
  • Activating each of these crystals will spawn waves of mobs where the guild needs to kill

image.png.20d892478453e2afb854e77c0820310e.pngimage.gif.fb6c161c20b29e893b3e8fe942c691c3.gif

 

image.png.e2675845b1c50d8b6fdd25ca0d676865.png

Spoiler

 

Objective : Destroy door

 

 

Key Mechanics:

  • Activate the door at the top of the location to trigger mobs spawn from bottom of map
  • Only way to damage the door is by killing the mob “Alchemical Bombardier” near the door. When bombardier is killed, they release a 7x7yard area of effect which damages the door

 

image.png.d44b3d193ad4492c939f26ccf1c71e1c.pngimage.png.9e0817f0348524109ea897fc80df2c2a.pngimage.png.02d4ea7c935389f9281143599843de8e.png

 

Recommendations:

  • Everyone to group within 2 yards from door - only kill bombardier near door
  • Avoid using any AOE control skills such as:

image.png.e209f36f9d2c7d3cf2d11c4f945c0800.png

 

image.png.7919376938d71a9c296b6717d20ef69b.png

Spoiler

 

Objective: Move stones from left/right rooms to center basket

 

 

Key Mechanics:

  • Once any player entered into center room, mobs will start spawning adjacent to each tomb
  • For left/right rooms, mobs spawn will only be triggered once a player take stone
  • A player can only carry 1 stone at a time
  • Mobs will prioritize agro on players holding stone
  • ~ 18 stones required to pass the stage (estimate)

 

image.png.0c88a07715ef8ea88f9f5c9e44d5ac4a.pngimage.png.779b786e253b444c1c58f186ba713802.png

 

Recommendations:

  • Gather atleast 30+ members
  • Coordinate all members to gather beforehand - enter into center room together to minimize members dying
  • Ideal method
    1. Gather everyone near stone - no one should take stone yet
    2.  Use guild skill “ image.png.e3e8fbf38cb178f17908d805009d7030.png Guild Blessing”
    3. Take stones together and place them into center basket

 

  • If “ image.png.913dacfd0882d7e5f0e5b6a18de24438.png Guild Blessing” is not available
    1. Gather everyone near stone
    2. Everyone use shield scrolls image.png.c6ed965f40119618a7b807b7d92558ed.pngimage.png.36c88e7856fbead31cc89727535def8b.png or guild skill ” image.png.4e908af84b6b0fd11d5ba1744e06843f.pngGuild’s Patronage"
    3. Take stones together to center basket

 

In this way, you are most likely to lose some members to mob.

 

  • May combine both methods if blessing method failed

 

 

image.png.3613dd69815039934509a9f5ed280822.png

Spoiler

 

Objective: Clear 3 rooms by protecting an NPC from mobs.

 

 

Key Mechanics:

  • Activate NPC at room to trigger mob spawn only in the specific room
  • Mob spawn adjacent to tombs (6 tombs in each room)
  • To clear a room, must keep NPC alive for 1 minute – timer begins after activating NPC

 

Recommendations:

  • Priotise killing mobs immediately after they spawn
  • Right room is relatively the hardest room to clear – gather atleast 30+ members to clear right room
  • Up and left room are relatively easier – recommend splitting 15+ members in each room

 

 

 

Edited by Potatochip
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