Potatochip 3 Posted May 5 Share Posted May 5 (edited) Summary: Event is split into 4 stages In each stage, your guild has to escort NPCs through few locations full of mobs to a door at the end where you have to then complete unique objectives Spoiler Key Mechanics: NPC will move when there is atleast 4 members within close proximity to the NPC Mobs will start spawning infinitely when atleast 1 NPC has entered the location. Only when all NPCs have crossed onto the next location, mob spawn cycle will end. When NPC hp falls below a certain threshold (~25k hp), NPC will be stunned and will regenerate its hp to full over time. Recommendations: Prioritise standing near NPCs before attacking mobs Always stick with NPC at the furthest back Spoiler Objective : Protect NPC from mobs Key Mechanics: After activating NPC in the center, NPC will activate four crystals in a clockwise manner Activating each of these crystals will spawn waves of mobs where the guild needs to kill Spoiler Objective : Destroy door Key Mechanics: Activate the door at the top of the location to trigger mobs spawn from bottom of map Only way to damage the door is by killing the mob “Alchemical Bombardier” near the door. When bombardier is killed, they release a 7x7yard area of effect which damages the door Recommendations: Everyone to group within 2 yards from door - only kill bombardier near door Avoid using any AOE control skills such as: Spoiler Objective: Move stones from left/right rooms to center basket Key Mechanics: Once any player entered into center room, mobs will start spawning adjacent to each tomb For left/right rooms, mobs spawn will only be triggered once a player take stone A player can only carry 1 stone at a time Mobs will prioritize agro on players holding stone ~ 18 stones required to pass the stage (estimate) Recommendations: Gather atleast 30+ members Coordinate all members to gather beforehand - enter into center room together to minimize members dying Ideal method Gather everyone near stone - no one should take stone yet Use guild skill “ Guild Blessing” Take stones together and place them into center basket If “ Guild Blessing” is not available Gather everyone near stone Everyone use shield scrolls or guild skill ” Guild’s Patronage" Take stones together to center basket In this way, you are most likely to lose some members to mob. May combine both methods if blessing method failed Spoiler Objective: Clear 3 rooms by protecting an NPC from mobs. Key Mechanics: Activate NPC at room to trigger mob spawn only in the specific room Mob spawn adjacent to tombs (6 tombs in each room) To clear a room, must keep NPC alive for 1 minute – timer begins after activating NPC Recommendations: Priotise killing mobs immediately after they spawn Right room is relatively the hardest room to clear – gather atleast 30+ members to clear right room Up and left room are relatively easier – recommend splitting 15+ members in each room Edited May 5 by Potatochip Quote Link to comment Share on other sites More sharing options...
Luna Rices 0 Posted May 13 Share Posted May 13 Very good guide for this event Quote Link to comment Share on other sites More sharing options...
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