Jump to content

Buff magic palas damage


Recommended Posts

1.light arua increase magic power instead of heal power.

2.persuasion can make magic damage

3.paryer become a permanent skill only word pala themselves.add magic damage by every auto attack.

 

Now the Reckoning branch is still too low damage.its hard to kill anyone in the same equip level.

 

Link to comment
Share on other sites

Posted (edited)

I agree with the title but these 3 ideas are terrible

 

1. No, Light Aura is perfectly fine as it is.

2. Weirdest place to put damage on. 

3. The skill needs to be reworked entirely. Making it rely on auto attacks is not it. 

 

Reckoning branch does also need a bit more damage or damage support rather, making it the ultimate support branch

The first Heavenly Light talent in that branch should be replaced to an additional 5%/10% damage on Prayer.

 

And Faith Reckoning DoT should apply to all party members attacks with a reduced chance for every additional party member, so like 25%-20%-15%-10%-5% (for 1-2-3-4-5 party members) chance to apply. 

 

I'd add from my side: Illumination additionally instantly applies x1-2 (depending level) Faith Reckoning DoT damage on enemies

 

Also maybe make that DoT from this branch stagger enemies.:blush: (The one that applies from Purifying/Fetters combo does!)

Edited by Gladiator
Link to comment
Share on other sites

That's OK.but i think persuasion is useless in pvp. And pala need a magic damage skill(not expert skill)or persuasion can give enemy some debuff

9 hours ago, Gladiator said:

I agree with the title but these 3 ideas are terrible

 

1. No, Light Aura is perfectly fine as it is.

2. Weirdest place to put damage on. 

3. The skill needs to be reworked entirely. Making it rely on auto attacks is not it. 

 

Reckoning branch does also need a bit more damage or damage support rather, making it the ultimate support branch

The first Heavenly Light talent in that branch should be replaced to an additional 5%/10% damage on Prayer.

 

And Faith Reckoning DoT should apply to all party members attacks with a reduced chance for every additional party member, so like 25%-20%-15%-10%-5% (for 1-2-3-4-5 party members) chance to apply. 

 

I'd add from my side: Illumination additionally instantly applies x1-2 (depending level) Faith Reckoning DoT damage on enemies

 

Also maybe make that DoT from this branch stagger enemies.:blush: (The one that applies from Purifying/Fetters combo does!)

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...