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Druid Tornado - Bug


TheCaster

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Posted (edited)

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

Spoiler

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

Spoiler

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

Edited by TheCaster
Posted

Hope this can be fixed asap, not only is it hitting Map 2 flag. Its area is ridiculous and when you get 2-3 druids together it causes chaos with 1 click of a button. This skill was supposedly “nerfed” after it came out, but there wasn’t much change to it. As you see here druids are spamming life scroll in map 2 war and the whole area is covered. 2-3k damage each druid/ life scroll. 

Please fix this thank you!

Posted
1 час назад, TheCaster сказал:

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

  Показать контент

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

  Показать контент

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

oh tornado on bug 

Posted (edited)
19 hours ago, aFatOldManx said:

This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much

A very terrifying skill that has little effect on resistance. Only one is needed, and characters without immune control skills are basically unable to move

Edited by fiss
Posted

I dont see it as really threat compared to Rogue’s 100% dodge , the effect of tornado isn’t duplicated therefore there will be only 1 tornado attacking flag and its like 200 anways it doesnt help a lot, but its also not a bug the skill’s type was changed therefore it should be able to hit the flag

 

and we’d like to ask developers to nerf the tornado and prevent it from attacking the flag if and only if the stone skin and Last wish are nerfed in massive battles, the last wish and stone skin of barb are so abusive to the style of M2 wars cause it allows a single barbarian to deal 18 to 30k dmg single handedly with the 8 second resistance and monster mode of full mm setup the developer should add a limit to all the skills such as Last wish, rogue’s 0.6 sec dodge and mage’s barrier so the effecct is removed upon taking  dmg equivalents to 25-30% of the maximum health.

 

and in the end we kindly ask developers to fix circle’s warlock bug which allows it to stun enemies after they use Life scroll  cause it makes the effect work 2x times. 
 

 

6f74e9c2-f283-4143-85fc-d40fc05e8ed2.jpeg

10852b40-c810-4bcc-9e39-09667cad2eee.jpeg

Posted

If players complain about skills in the game. Then , those players should stop playing game instead ruling over other guilds in the name of "testing" skills. 

Or

Find your own way to defeat enemies.

Let's be fair, nerf druid and barbarian skills :pfftch1: 

Posted
On 5/6/2024 at 5:59 PM, aFatOldManx said:

This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much…

everything runs normally, and there are no bugs at all, and if it has to be nerfed, what's the point of nerfing it, after all, in mc many skills are affected by bugs like barb, even now they haven't fixed it. My advice is just relax, don't cry too much because of Elf's skills, because if it continues like this, a few nerfs, a few bugs, it will ultimately affect the quality of the game too, and in the end the Warspear administrators will also suffer losses. Thank you.

Posted
On 5/6/2024 at 5:30 PM, TheCaster said:

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

  Reveal hidden contents

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

  Reveal hidden contents

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

then what about the bug in the Barbarians skill? and until now it hasn't been fixed by the admin, and sane people also know clearly that it is a bug, you can see in this video Barbarians can't die at all, even the number of players who attack him is very large, and what's more, so many monsters attacked him and he still couldn't die. that's so illogical !!!

 

and in my opinion the tornado skill actually works normally and well, and what should be fixed is the barbarians skill because there is an illogical bug.Thank you 😇

Posted (edited)
1 hour ago, Blueranger said:

and sane people also know clearly that it is a bug,

If I'm not wrong, you've already gotten a reply from the developers and administration team that this is not a bug. A bug is something that doesn't work as it's supposed to. This works as intended. Move on from your obsession lol.
 

1 hour ago, Blueranger said:

and what should be fixed is the barbarians skill because there is an illogical bug

Please keep the thread relevant to the topic here in support section. This topic is about druid tornado. You're spamming everywhere and anywhere possible about this just because a barb you don't like gave you a hard time at a raid boss. 

Druid tornado is a bug, period. 

Edited by TheCaster
Posted
9 hours ago, Blueranger said:

then what about the bug in the Barbarians skill? and until now it hasn't been fixed by the admin, and sane people also know clearly that it is a bug, you can see in this video Barbarians can't die at all, even the number of players who attack him is very large, and what's more, so many monsters attacked him and he still couldn't die. that's so illogical !!!

 

and in my opinion the tornado skill actually works normally and well, and what should be fixed is the barbarians skill because there is an illogical bug.Thank you 😇

 

On 4/28/2024 at 6:55 AM, Robin said:

We have come to the conclusion that this skill is working as intended at the moment.

 

10 hours ago, Blueranger said:

My advice is just relax, don't cry too much

:pokerface_2:

  • 2 weeks later...
Posted

@Robin @Nolan @snorlax @Holmes

 

Any update on this? It’s been over 2 weeks. Even if you guys are looking into it can we please get a response. This skill damages/stuns/ and slows and has a big area. How does a skill like this get out of testing?  Are we playing the same game here? This skill is hard to reach any of the enemy and when you get more druids together nobody can move. Not to mention this skill is hitting pylon flag etc .

 

Thank you and  I appreciate all that you guys do!

  • 2 weeks later...
Posted
6 minutes ago, Newworldorder said:

@Robin @snorlax @Holmes @Nolan @Hedfuc @LeeLoo

 

 

Hey guys.

It’s been a month of this post existing and there isn’t even a response on it. This absurd skill needs to go. Try having 2 of them in arena running around, you’ll never be able to move or use skills- let alone get to them. No other skill in this game has this radius. Please check 

Dks periodic stun skill has the same radius no?

Posted
On 6/5/2024 at 2:12 PM, vavavi said:

Dks periodic stun skill has the same radius no?

The radius is the same with dk, but the druids can throw from 5 yards away. So they throw tonato safely from the back line. These stupid yards are not normal. No one can attack the druids first.

Posted
On 5/8/2024 at 11:49 PM, Blueranger said:

then what about the bug in the Barbarians skill? and until now it hasn't been fixed by the admin, and sane people also know clearly that it is a bug, you can see in this video Barbarians can't die at all, even the number of players who attack him is very large, and what's more, so many monsters attacked him and he still couldn't die. that's so illogical !!!

 

and in my opinion the tornado skill actually works normally and well, and what should be fixed is the barbarians skill because there is an illogical bug.Thank you 😇

You are actually quite scared of the nerf because it's true it's a bug. Again you referred to the barb skills which you talked about in different topic and the admin gave a satisfactory reply. So now you are trying to be the game master? HILARIOUS!

 

I absolutely support nerfing druid's tornado skill. It's stupid when a bunch of druids abuse it and also let's not forget about subjugation. No one could reach druid before his control skills end but alas, it just doesn't end. The radius of the skill is crazy huge and being ranged class, how much more safety does it deserve? even having heal skills above 3, how much more safety does it need to the point where players can't even reach up to it to attack, it's such a big disadvantage against melee users, not even lock have such radius being the king of control skills in MC

 

@Robin attracting your attention on this matter please investigate this matter

  • Administrators
Posted

The developers know about this, if an urgent nerf is necessary, it will happen.
If the collected data throughout the year supports the need for a nerf or rework, it will happen at the class rebalance update.

Posted (edited)
3 hours ago, Laevateinn said:

The radius is the same with dk, but the druids can throw from 5 yards away. So they throw tonato safely from the back line. These stupid yards are not normal. No one can attack the druids first.

Sure the range on druids tornado is a big benefit, very hard to get through it. But dks stun zone has benefits too, like the fact that lt moves, while druids is stationary.

Edited by vavavi
Posted
1 hour ago, vavavi said:

Sure the range on druids tornado is a big benefit, very hard to get through it. But dks stun zone has benefits too, like the fact that lt moves, while druids is stationary.

Yes and tornado give damage and slow effects as well. This skill is range crazy. Devs need to reduce the radius and also reduce the range. I think death call should also reduce the radius.

Playing ridiculously easy with just one skill is not good. So is the counter attack of a blade dancer.

Posted
19 hours ago, Laevateinn said:

Yes and tornado give damage and slow effects as well. This skill is range crazy. Devs need to reduce the radius and also reduce the range. I think death call should also reduce the radius.

Playing ridiculously easy with just one skill is not good. So is the counter attack of a blade dancer.

Yes,warlock skill range much less than tornado and can't slow no damge.Should buff warlock range cover full map anyone come in dead immediately

Posted
On 6/6/2024 at 6:06 PM, vavavi said:

Sure the range on druids tornado is a big benefit, very hard to get through it. But dks stun zone has benefits too, like the fact that lt moves, while druids is stationary.

The buff of dk can be dispelled

Posted
11 minutes ago, fiss said:

The buff of dk can be dispelled

DK needs to fight on the front lines, and mages are a popular profession, so in practical situations, I believe Druids play a greater role than DK

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