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Druid Tornado - Bug


TheCaster

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Posted (edited)

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

Spoiler

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

Spoiler

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

Edited by TheCaster
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The spring ends soon and map will be removed with a reset . Hope Dear developers fix this bug with that reset and dnt hamper more war outcomes .

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Hope this can be fixed asap, not only is it hitting Map 2 flag. Its area is ridiculous and when you get 2-3 druids together it causes chaos with 1 click of a button. This skill was supposedly “nerfed” after it came out, but there wasn’t much change to it. As you see here druids are spamming life scroll in map 2 war and the whole area is covered. 2-3k damage each druid/ life scroll. 

Please fix this thank you!

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This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much…

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1 час назад, TheCaster сказал:

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

  Показать контент

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

  Показать контент

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

oh tornado on bug 

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Posted (edited)
19 hours ago, aFatOldManx said:

This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much

A very terrifying skill that has little effect on resistance. Only one is needed, and characters without immune control skills are basically unable to move

Edited by fiss
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I dont see it as really threat compared to Rogue’s 100% dodge , the effect of tornado isn’t duplicated therefore there will be only 1 tornado attacking flag and its like 200 anways it doesnt help a lot, but its also not a bug the skill’s type was changed therefore it should be able to hit the flag

 

and we’d like to ask developers to nerf the tornado and prevent it from attacking the flag if and only if the stone skin and Last wish are nerfed in massive battles, the last wish and stone skin of barb are so abusive to the style of M2 wars cause it allows a single barbarian to deal 18 to 30k dmg single handedly with the 8 second resistance and monster mode of full mm setup the developer should add a limit to all the skills such as Last wish, rogue’s 0.6 sec dodge and mage’s barrier so the effecct is removed upon taking  dmg equivalents to 25-30% of the maximum health.

 

and in the end we kindly ask developers to fix circle’s warlock bug which allows it to stun enemies after they use Life scroll  cause it makes the effect work 2x times. 
 

 

6f74e9c2-f283-4143-85fc-d40fc05e8ed2.jpeg

10852b40-c810-4bcc-9e39-09667cad2eee.jpeg

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If players complain about skills in the game. Then , those players should stop playing game instead ruling over other guilds in the name of "testing" skills. 

Or

Find your own way to defeat enemies.

Let's be fair, nerf druid and barbarian skills :pfftch1: 

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On 5/6/2024 at 5:59 PM, aFatOldManx said:

This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much…

everything runs normally, and there are no bugs at all, and if it has to be nerfed, what's the point of nerfing it, after all, in mc many skills are affected by bugs like barb, even now they haven't fixed it. My advice is just relax, don't cry too much because of Elf's skills, because if it continues like this, a few nerfs, a few bugs, it will ultimately affect the quality of the game too, and in the end the Warspear administrators will also suffer losses. Thank you.

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On 5/6/2024 at 5:30 PM, TheCaster said:

Hi,

@Holmes @Robin @Hedfuc

I'd like to report a bug in the druid skill - Tornado. As per the last update, Skills with delayed area damage are not supposed to affect static objects like standards, gates, pylons, thrones, etc if I'm not wrong.

 

  Reveal hidden contents

image.thumb.jpeg.f50466e3c39424d4fbbdbbb97602e972.jpeg


Druid tornado has a bug where it's affecting static objects like Map2 flag. Please refer to the video:
 



You can see elves at US sapphire server using the bug to win Map 2 wars. Since the skill has a large area of effect, it's very easy to just drop the skill anywhere near the flag and it keeps draining the flag.  You can see in the screenshot below that the druids are quite far from the flag but due to the extremely large area of effect of the skill, it reaches the flag and players even if they are more than 8 ~ 9 yards from the flag which is not possible from any other class in the game.

We request you to:

1.  Reduce the area of effect of Druid tornado so they cannot attack players standing 8 ~ 9 yards away from them.
2. Disable the effect of the tornado after druid has been killed. During Map2 wars, druids spam ls and take advantage of the fact that tornado stays on even after death of the druid to place more than 1 skill even as the previous tornado is in effect.

 

  Reveal hidden contents

Druidtornado-LargeAreaofeffecteasilyhittingflagaffectingM2wars..thumb.png.8ff7cbc6757dbf2303fc3aad5cdc2746.png





 

then what about the bug in the Barbarians skill? and until now it hasn't been fixed by the admin, and sane people also know clearly that it is a bug, you can see in this video Barbarians can't die at all, even the number of players who attack him is very large, and what's more, so many monsters attacked him and he still couldn't die. that's so illogical !!!

 

and in my opinion the tornado skill actually works normally and well, and what should be fixed is the barbarians skill because there is an illogical bug.Thank you 😇

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Posted (edited)
1 hour ago, Blueranger said:

and sane people also know clearly that it is a bug,

If I'm not wrong, you've already gotten a reply from the developers and administration team that this is not a bug. A bug is something that doesn't work as it's supposed to. This works as intended. Move on from your obsession lol.
 

1 hour ago, Blueranger said:

and what should be fixed is the barbarians skill because there is an illogical bug

Please keep the thread relevant to the topic here in support section. This topic is about druid tornado. You're spamming everywhere and anywhere possible about this just because a barb you don't like gave you a hard time at a raid boss. 

Druid tornado is a bug, period. 

Edited by TheCaster
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9 hours ago, Blueranger said:

then what about the bug in the Barbarians skill? and until now it hasn't been fixed by the admin, and sane people also know clearly that it is a bug, you can see in this video Barbarians can't die at all, even the number of players who attack him is very large, and what's more, so many monsters attacked him and he still couldn't die. that's so illogical !!!

 

and in my opinion the tornado skill actually works normally and well, and what should be fixed is the barbarians skill because there is an illogical bug.Thank you 😇

 

On 4/28/2024 at 6:55 AM, Robin said:

We have come to the conclusion that this skill is working as intended at the moment.

 

10 hours ago, Blueranger said:

My advice is just relax, don't cry too much

:pokerface_2:

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Posted (edited)

@Holmes @Robin @Nolan  @Cardinal@snorlax

 Any news on this matter like when it will  be  fixed . It's seems like a small bug but it can affect major events in game like Map 2 war ,castle fight and Merman . Damage is not too low to be ignored Screenshot_20240512-090443.thumb.png.fc84959048fcffb66cc753b39a8e166a.png

Edited by vegeta
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