April 28, 20188 yr Of course this class was made by someone who play agaisnt legion, how they made this class , so op in war, they are wining all the time because they dont need do much , they sent ALL the Warden in front, and the rest Just need focus flag, warden can tank everyone for MINUTES, How this is balanced in a war? Lets change this.
April 28, 20188 yr Why focusing your full damage on a warden on the first place? Kill the damagers first! Wardens are just armored dummies in war, stun them instead. Edited April 28, 20188 yr by Higgings
April 28, 20188 yr 1 hour ago, Higgings said: Why focusing your full damage on a warden on the first place? Kill the damagers first! Wardens are just arnored dummies in war, stun them instead. That's a great idea!!! Now expain it to the other 999 dudes.
April 28, 20188 yr 58 minutes ago, GalaxyRekt said: That's a great idea!!! Now expain it to the other 999 dudes. 999? You're optimistic
April 28, 20188 yr 1 hour ago, GalaxyRekt said: That's a great idea!!! Now expain it to the other 999 dudes. Multiply it by a hundred.
April 28, 20188 yr Author I know we should not Focus Warden , but are so much player to understand this, and legion side dont have a tank like this for Win war , not even close, and i know wd dont have dmg, but can change the whole war , Just tanking 100+ players , i dont know its Fair.
April 28, 20188 yr I agree its crazy one warner can tank 100 players shoud be a liit to hes tank capacity like only tank 5 at ones🤔
April 28, 20188 yr high defense and low damage... in war they are just a living rock... Edited April 28, 20188 yr by Kaesarz
April 30, 20188 yr MC used to win wars but mc went full defense instead of offense. When mc used to go full offense, it was hard for elf to stop mc due the locks stun. Dk can just go straight to flag while lock use circle around them from melee attacks. Yes elf send in warden but it's a decoy for a few war seekers to sneak in. Send in dk, barbs, and locks first can advance in good. Locks use circle in area close to tanks and near flag(not the same dam spot). It should be a circle trail. Hook them locks and tanks up with shield and bird and heal. A sec later, send in charmer, shaman and necro for dogs and acid rain, fear, quake, and both totem. Put them dam totem in the fight. They won't die lol. Rogues. You have one job(special team). Jump into the flag. However, if you have them ninja skills with poison, use that on the flag first. That's after the tanks and lock intial in the attack zone. Well if i was leader, that'll be my plan.
May 1, 20188 yr Attack is the best defense maybe instead of focusing on killing wardens you should attack the sentinel's flag Edited July 1, 20188 yr by Morgana
June 9, 20188 yr Warden with 700 physical damge will still cause huge damage to flag even if they last 2 minutes Even if 10 warden focus flag victory is theirs Wardens can easily have 10k hp with new hp skill book , arena buffs and pots
June 15, 20188 yr On 6/9/2018 at 5:17 AM, aks said: Warden with 700 physical damge will still cause huge damage to flag even if they last 2 minutes Even if 10 warden focus flag victory is theirs Wardens can easily have 10k hp with new hp skill book , arena buffs and pots Warden expert fortification maxed takes away by 50%.. So 350 plus the flag defense that if if it have some. Hp book? I doubt many have them because that's a hard drop. Edited June 15, 20188 yr by Speedom
June 25, 20188 yr Mcs can do better actually, u all got stuns, make big waves to attack the sentinel flags, as u know warden is a kinda undieable in the sea of enemies, ignore the warden, and just go for flags Edited June 25, 20188 yr by Blossoms
June 29, 20188 yr Its not just about war. Now elf do tp dg 1 warden 1 bd 3 mages no need healer wow. In mc side tp hard take 2 stamina while in elf with warden they take short cut to elf and comple dg 8min remains in 1 stamina. So what the use of healers at elf just make warden and go
June 29, 20188 yr 2 hours ago, aks said: In mc side tp hard take 2 stamina Mcs xan 1 stam hard tp easily
July 1, 20188 yr On 4/30/2018 at 7:22 PM, Speedom said: MC used to win wars but mc went full defense instead of offense. When mc used to go full offense, it was hard for elf to stop mc due the locks stun. Dk can just go straight to flag while lock use circle around them from melee attacks. Yes elf send in warden but it's a decoy for a few war seekers to sneak in. Send in dk, barbs, and locks first can advance in good. Locks use circle in area close to tanks and near flag(not the same dam spot). It should be a circle trail. Hook them locks and tanks up with shield and bird and heal. A sec later, send in charmer, shaman and necro for dogs and acid rain, fear, quake, and both totem. Put them dam totem in the fight. They won't die lol. Rogues. You have one job(special team). Jump into the flag. However, if you have them ninja skills with poison, use that on the flag first. That's after the tanks and lock intial in the attack zone. Well if i was leader, that'll be my plan. What do you mean, most of the people dont even understand english, do you expect people to do something so organized? The most organized thing you can get is "hitting the warden together".
July 2, 20188 yr Tip: That's a nice relic, use it. On 10/8/2016 at 1:41 PM, Ikafati said: Great Relic of Dispelling Required level: 1 Class: Unique Description: 20% chance to remove one of enemy's positive active buffs Skills for amplification Hide contents # Rogue - Gouge # Shaman - Lightning Blast # Hunter - Stunning Shot # Death Knight - Threads of Darkness # Warlock - Dark Circle, Fear # Necromancer - Nightmares # Ranger - Scatter Shot, Beast Trap # Druid - Entangling Roots # Warden - Shocking Blow # Paladin - Fetters of Justice # Mage - Illusory Chains # Priest - Armistice Edited July 2, 20188 yr by Gladiator
July 2, 20188 yr get a good strategy, and most impotantly, people willing to hear and execute. Lack of skills to win is not the problem
August 20, 20187 yr Wardens give trollers too much powers thats my problem," hey those guys trying to do engi lets go desrept them since i cant die even if 5 players hit me (2 with 27 lvl fero weapons on +9) + engi himself and 8 mobs with +500 dmg on me evennnn if i have pit and lvl 4 infect on me too, thats totaly balanced and normal nooo problem ill still servive for 5mins dont worry singh
August 20, 20187 yr 4 hours ago, Higgings said: After Block and Parry were buffed, ya. They have received a huge advantage a living rock 2.0
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