Higgings 1824 Posted December 13, 2019 Share Posted December 13, 2019 1 minute ago, Necromaa said: Bds are supposed tanks with high dmg? They are, yes. The fact that people use it for any other mean than the tank purpose, that's another story. Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted December 13, 2019 Share Posted December 13, 2019 2 minutes ago, necrotp1 said: Hi there ... You say that santa reads ou letters right? Could you ask him of he remembers the complains about the op stun on the passive dmg skill from mage? Remembering doesn't mean that developers agree and will make anything you ask. Maybe it's your turn to remember who designed the game in first place? Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 13, 2019 Share Posted December 13, 2019 So if I understand this right X2 heals means they do heal simultaneously or one after the other? Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted December 13, 2019 Share Posted December 13, 2019 1 minute ago, REAPER said: So if I understand this right X2 heals means they do heal simultaneously or one after the other? I guess depends on ur cd Quote Link to comment Share on other sites More sharing options...
epicdeath 4 Posted December 13, 2019 Share Posted December 13, 2019 Now wardens need more mana regen🙄 Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 13, 2019 Share Posted December 13, 2019 6 minutes ago, Necromaa said: I guess depends on ur cd And they were telling me 60% is overkill. Well imma show em now 🙄 TheSoulless 1 Quote Link to comment Share on other sites More sharing options...
XBlaster 3 Posted December 13, 2019 Share Posted December 13, 2019 17 hours ago, Peony said: Mountain clans Barbarian Charge: The cost of using the skill is increased from 20-21-22-23-24 to 20-22-24-26-28. Warcry: The duration of the positive effect is now equal to the duration of the aggro. The duration of the aggro effect is increased from 5-6-7-7.6s, to 6-7-8-9. Barbarian Nature: Cooldown is decreased from 40 seconds to 35. The cost of using the skill is increased from 20-22-24-26 to 26-28-30-32. Stone Skin: Any blocked strike immediately applies the effect to the Barbarian. Combat Fury: The effect of the skill can now be affected by elixirs with a “Power of Life bonus” bonus. Cooooool 🙂 17 hours ago, Peony said: Rogue Kick in the Back: Removed the limit on the number of attacks after which the effect ends before the duration expires. Gouge: The duration of the effect is increased on all levels from 3-3.7-4.4-5.1-5.8 to 3-4-5-6-7 seconds. Elusive Jump: The skill can now deal critical damage. The cooldown is increased from 12 seconds to 16. Increased the cost of using the skill from 14-16-18-20 to 22-24-26-28. Finally Crit damage because hamstring bladedancers skills have crit dmg, rangers traps too thats is good idea 🙂 Flurry of Steel: Increased the damage bonus depending on the level of the character and the level of the skill. Extermination: The duration of the effect is increased on all levels from 8-10-14-18 to 12-16-20-25 seconds. The values of the skill’s effects have been changed Attack speed: from 10-20-25-40% to 8-15-22-35%; Skills cooldown rate: from 10-20-30-40% to 15-20-25-30%. Shaman Healing Spirit: The maximum number of effects of the skill “Healing Spirit” is now 2. Lightning Shield: The skill no longer triggers after receiving damage from the “Damage Reflection” bonus. O.o why? The damage of the skill now restores hit points if the shaman has the “Steal Health” bonus. Fire Totem: Increased the damage bonus depending on the level of the character and the level of the skill. The target priority is now determined by the target of the shaman’s attacks. If the target is outside of the totem’s area of effect, it attacks a random target in the area. niceee Forsaken Warlock Power of relaxation: The mechanics of activating the skill were changed. Now the skill can be activated and deactivated at any time and it consumes energy while active. The cost of activating the skill is 20-22-24-28 energy and the cost of sustaining the effect — 3-3.5-4-4.5-5 points of energy per second. now its no deactivated when recive and dmg? Stone Body: The skill now restores hp starting from the first level. Increased effectiveness of restoring hp on all levels of the skill. Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28. Nice 🙂 Dark Seal: Increased the strength of the main effect on all levels of the skill — healing effectiveness reduction from 25-35-45-60% to 40-50-65-85%. Please change this skill and life exhaust bcuse this skill dodge many times and resist at bosses its not good Shadow Sphere: Increased the amount of energy drained from the enemy, if the character is under the effect of “Power of relaxation” from 10-15-20-25% to 20-25-30-35%. Death Knight Exhalation of Darkness: The extra damage can no longer be ignored with a “Resistance” bonus. Dont understand why this The skill can,t critically strike magic damage. Death Call: Increased the damage bonus depending on the level of the character and the level of the skill. The skill can now critically strike. Saturation: Increased the cost of using the skill 5 energy + 10% hp on all levels to 12-14-16-18 energy + 10% hp. make not sense. Usseless skill 😄 i have to lose a lot hp to get heal? warden have heal all time when block.. Charmer Warrior Healing: The effect of prolonged healing no longer replaces healing from the shaman’s skill “Healing spirit”, the effects now work in parallel. The maximum number of effects from “Warrior healing” is 2. Call: The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1200 to 3620. The values of “Accuracy”, “Critical hit” and “Dodge” attributes of the summoned creature now depend of the player character’s attributes. Increased the cost of using the skill from 20-22-24-26-28 to 24-26-28-30-32. Chaos’ Help: The health of the summoned monster now depends on the current level of the character and the level of the skill: the maximum value was changed from 1200 to 3200 (character of 32 level, skill at 4th level). Increased the cost of using the skill from 20-22-24-26 to 26-28-30-32. The values of “Accuracy”, “Critical hit” and “Dodge” attributes of the summoned creature now depend of the player character’s attributes. Love It 😘 Goading: Increased the amount of aggro points created by this skill from 10000-15000-20000-30000 to 15000-25000-40000-70000. Finally 🙂 but i have issue. Can u make this agro to agro enemy and enemies around target? Otherworldly Blessing: Cooldown is increased from 25 seconds to 35. Necromancer Ancient Seal: The skill no longer costs health to use. Increased the cost of using the skill from 6-8-10-12-14 to 14-16-18-20-22. Bone Shield: The skill no longer costs health to use. Increased the cost of using the skill from 10-12-14-16-18 to 14-16-18-20-22. Very Good the skills no longer costs health.. Love it :). Fateful Connection: Increased the effectiveness of the skill from 6-10-16-18% damage shared from the main target to 10-15-20-25%. Now affected targets can get the ”Infection” skill’s effect with a 40-50-60-75% chance, depending on the “Fateful Connection” skill level. Increased the cost of using the skill from 18-20-22-24 to 26-28-30-32. Poisonous Shield: Used together with the skill “Acid Rain” the target can now receive critical healing. Dark Power: The skill no longer costs health to use. Increased the cost of using the skill from 12-16-20-24 to 26-28-30-32. Warden Punishment: Removed the limit on the number of attacks after which the effect ends before the duration expires. Fortification: Increased the cost of activating the skill from 5 energy to 20-22-24-28, depending on the level of the skill. Block Master: Each successful healing drains 4-6-8-10 energy from the warden, depending on the level of the skill. little issue can u change this healing because warden is a tank to heal from parry not block? because why tank can block all attacks. Parry is balanced for tanks block blocking all damages is crazy. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted December 13, 2019 Share Posted December 13, 2019 2 minutes ago, epicdeath said: Now wardens need more mana regen🙄 Time to buy mana book? epicdeath 1 Quote Link to comment Share on other sites More sharing options...
XBlaster 3 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, Jorge Zor said: NEED NERF PASSIVE MAGE, THIS SHIELD MAKE MAGE CAN BOSS ALL BOSS, NOOBS MAGE +6 SOLO BOSS ? PLEASE ! yes its crazy this shield Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 18 hours ago, Peony said: Druid Oh... By the way... Could you stop buffing the warlock and druid control? And druid's dmg... I think it does not apply to their role... Think about it. 19 hours ago, Peony said: Blade Dancer And I think it's about time for you to decide if this class is a tank or a dmg, isn't? 19 hours ago, Peony said: Hunter So.. About these guys... Please reduce their control they already have plenty of dmg for the others to deal with 19 hours ago, Peony said: Poisoned Arrow: Cooldown is decreased from 12 seconds to 9. Increased the cost of using the skill from 12-14-16-18-20, to 18-20-22-24-26. Why bother do that? Because of its ridiculously low dmg barely anyone use it, just for the reliqs. 19 hours ago, Peony said: Death Knight Exhalation of Darkness: The extra damage can no longer be ignored with a “Resistance” bonus. But it can still be doged, blocked, parried and extinguishes after that...nice... Saturation... No comments. 2 hours ago, Deimus said: Always the same 🤬 Better erase the Charmer class because you developers are making it weaker and weaker on every update. Yes please... Nerf these runners so they think of actually fighting 19 hours ago, Peony said: Disappearance: The attack from invisibility now has a chance to stun the enemy. The chance to stun depends on the level of the skill — 20-30-40-50-60%. The duration of the stun on all levels of the skill is 3 seconds. Yes please after 2-4k! dmg hit we all need to get stunned. 19 hours ago, Peony said: Paladin Hm about these guyz... I already saw some print here at the forum of their heal... Please don something about it, I think its a bit too much for a class that has tank stats. I'm an Mc and I know some think that I'm favouring my side (and maybe I am) but these are my opinions. Fell free to comment and desagree. 19 hours ago, Peony said: Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted December 13, 2019 Share Posted December 13, 2019 7 minutes ago, REAPER said: Time to buy mana book? Or maybe some rework on Mana Regen system? Or winter gears? REAPER 1 Quote Link to comment Share on other sites More sharing options...
XBlaster 3 Posted December 13, 2019 Share Posted December 13, 2019 14 minutes ago, epicdeath said: Now wardens need more mana regen🙄 haha 😛 but stonr skin on barb its crazy why from block only like one guy said in this topic. 2h barb cant have stone skin>? change it from parry and its ok Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted December 13, 2019 Share Posted December 13, 2019 All in all i liked some changes but why still buff bds and druids? Werent they over powered already? Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, Higgings said: They compete with bds and sometimes they even lose on that. Seekers are supposed to be dmgers, Bds tanks See? And instead of nerfing the "tank" dmg you buff seeker....nice Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, lestrangen said: Bom Mas de que os warden vão tirar tanta regeneração de mana?isso basicamente vai inutilizar a classe. Não não vai mano... So vai fazer com que ele n tanque mais tanta gente ao mesmo tempo, pq n faz sentido Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, Danfake said: #NerfMage #NerfShieldMage I agree... #nerfmage #nerfshieldmage Quote Link to comment Share on other sites More sharing options...
Legendary 0 Posted December 13, 2019 Share Posted December 13, 2019 4 minutes ago, necrotp1 said: See? And instead of nerfing the "tank" dmg you buff seeker....nice U think bd can tank like warden, dk or brb? Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted December 13, 2019 Share Posted December 13, 2019 How about stone skin skill getting removed coz of retribution? And yea please clarify a bit more on how it will work going forward? Barb will still get buff 2x like aa a normal buff? Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Higgings said: They are, yes. The fact that people use it for any other mean than the tank purpose, that's another story. It is definitely another story when comes to arena, and in dgs too nobody takes bds for tank😂 only wardens, Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted December 13, 2019 Share Posted December 13, 2019 15 minutes ago, necrotp1 said: Não não vai mano... So vai fazer com que ele n tanque mais tanta gente ao mesmo tempo, pq n faz sentido Você nem se quer fez os testes. Se você não sabe, o jogo é feito pra confrontos em grupos, portanto você só poderá julgar e tomar conclusões quando de fato jogar com as classes juntas. Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Akasha said: Remembering doesn't mean that developers agree and will make anything you ask. Maybe it's your turn to remember who designed the game in first place? Wow... Nice... Thanks... Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 29 minutes ago, Akasha said: Você nem se quer fez os testes. Se você não sabe, o jogo é feito pra confrontos em grupos, portanto você só poderá julgar e tomar conclusões quando de fato jogar com as classes juntas. Calma maninha... Percebo hostilidade... Se vc ler eu não disse nada contrariando isso. Acho que ao contrário mas ok... Parei de comentar so vou apreciar... Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted December 13, 2019 Share Posted December 13, 2019 13 minutes ago, necrotp1 said: Calma maninha... Percebo hostilidade... Se vc ler eu não disse nada contrariando isso. Acho que ao contrário mas ok... Parei de comentar so vou apreciar... Eu fiz uma brincadeira quando postei a foto e você pegou e usou para questionar a memória dos desenvolvedores (obviamente já que você se referiu as habilidades do Mago) pelo fato de eles não terem nerfado, eu não fui hostil, seu comentário foi. Mas vamos deixar isso pra lá.. eu tenho certeza que você entendeu que aqui não há espaço pra isso. Fique livre para perguntar qualquer coisa de forma positiva, vou fazer meu melhor para responder Quote Link to comment Share on other sites More sharing options...
lore 318 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Yalaharian said: haha 😛 but stonr skin on barb its crazy why from block only like one guy said in this topic. 2h barb cant have stone skin>? change it from parry and its ok Cause parry only works on melee dmgs and would make it useless aiganist ranged. I dont agree with u Quote Link to comment Share on other sites More sharing options...
necrotp1 46 Posted December 13, 2019 Share Posted December 13, 2019 14 minutes ago, Akasha said: Eu fiz uma brincadeira quando postei a foto e você pegou e usou para questionar a memória dos desenvolvedores (obviamente já que você se referiu as habilidades do Mago) pelo fato de eles não terem nerfado, eu não fui hostil, seu comentário foi. Mas vamos deixar isso pra lá.. eu tenho certeza que você entendeu que aqui não há espaço pra isso. Fique livre para perguntar qualquer coisa de forma positiva, vou fazer meu melhor para responder Ih maninha... Fez brincadeira e não aguenta brincadeira de volta? Eu não me lembro do pai natal ser um desevolvedor e eu nunca comentei em ligar algum neste forum sobre esse escudo, logo eu não questionei a memória de ninguém... Simplesmente aproveitei-me duma brincadeira e com uma brincadeira exibi uma preocupação... Mas ja percebi que você não sabe brincar e levou para o pessoal... Qualqier coisa ai desculpa... Bom trabalho Quote Link to comment Share on other sites More sharing options...
icevalky 1 Posted December 13, 2019 Share Posted December 13, 2019 (edited) I really appreciated the general adjustments, like on scaling, especially on Mage's and Lock's 1, which most people left 3/5 for that reason. Also making the damaging skills that couldn't crit being able to do so, and making Ranger's bitterness not fall off by dots is also good. I was expecting a Warden nerf and we got one, which is maybe too big. I didn't like the increase mana costs on Priest but i still need to see how it feels now to judge. I was also expecting Bd and Pala survivability buffs for tanking, (i guess bds kinda got one) but it should still be alright. The thing that doesn't seem right are those huge buffs on druid and shaman heal by making it stack up single target. I liked it overall and i'm excited to see where it goes with further balance changes once you guys get more data and feedback. Edited September 12, 2020 by icevalky Quote Link to comment Share on other sites More sharing options...
Raphsodyz 4 Posted December 13, 2019 Share Posted December 13, 2019 22 hours ago, Peony said: Stone Skin: Any blocked strike immediately applies the effect to the Barbarian. Do this is a add-on to the currrently mechanic of stone skin or a new mechanic that means the skill not increase each second? Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted December 13, 2019 Share Posted December 13, 2019 4 minutes ago, Raphsodyz said: Do this is a add-on to the currrently mechanic of stone skin or a new mechanic that means the skill not increase each second? I believe it is the first option you described Quote Link to comment Share on other sites More sharing options...
Raphsodyz 4 Posted December 13, 2019 Share Posted December 13, 2019 . 2 minutes ago, Higgings said: I believe it is the first option you described I hope u right, they don't write in the topic that is a new skill mechanic Quote Link to comment Share on other sites More sharing options...
Kamisama 60 Posted December 13, 2019 Share Posted December 13, 2019 VERY NICE, you made mcs weaker and elfs stronger again hunter was weaker than ranger already , and now its very very weaker 🙂 you gave ranger lot of dmg while mcs dont have pve dmger really mages = dealing lot of dmgs with their AOE skills Ranger = Dealing lot of dmg with their Skills on 1 target (ranger dmg increase skill will increase more dmg than hunter) BD = everyone know what is 70% speed bd with 40% normal dmg increase 🙂 Seeker = high pene , high crit , and now ... more dmg NOW LETS SEE what mcs have there Warlock = TOTAL TRASH IN PVE Hunter = gets out of mana very fast , and dont have op skill like Ranger Blessing , which have chance of doing extra dmg from every hit Rogue = REALLY? , i think rogue is made only for pvp , not pve elfs also have 4 dmg and mcs have 3 they can do any dg easy with their OP warden and rangers while poor Dks will die easy with Healer in their parties 🙂 Higgings, Fynn and Danfake 1 2 Quote Link to comment Share on other sites More sharing options...
Zeyweon 0 Posted December 13, 2019 Share Posted December 13, 2019 why paladin most unused editing look at charmer skil look at paladin skil best support class charmer paladin user eu emerald max 10 player other delete account or play other class Quote Link to comment Share on other sites More sharing options...
Rorks 6 Posted December 13, 2019 Share Posted December 13, 2019 (edited) 😣I feel extremely frustrated with this ranger buff list? extremely strong class and gain such a ridiculous buff, and the main the ridiculous strong wizard's shield absorbs ridiculously high damage and you still buff him for damage. I feel extremely sad to have returned to the game and spent $$ to just as always support and benefit elves. unfortunate Edited December 13, 2019 by Rorks Danfake and Kamisama 2 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted December 13, 2019 Share Posted December 13, 2019 I don't know if it's because I'm used to the constant changes in the classes that this update doesn't affect me at all... I just want to say that if the paladin will no longer be a tank (because that is what they give us to understand) .. at least they should remove the aggro from the ilumination and add some effect such as reducing damage or precision ... I just say, no I care a lot .. Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted December 13, 2019 Share Posted December 13, 2019 12 minutes ago, Kaesarz said: I don't know if it's because I'm used to the constant changes in the classes that this update doesn't affect me at all... I just want to say that if the paladin will no longer be a tank (because that is what they give us to understand) .. at least they should remove the aggro from the ilumination and add some effect such as reducing damage or precision ... I just say, no I care a lot .. I feel like paladin might be good as a tank now. Got some buffs to the defensive skills and aura + 2 druid heals will be enough to tank most things. Has better dmg than warden also. Quote Link to comment Share on other sites More sharing options...
Beserkerdk 0 Posted December 13, 2019 Share Posted December 13, 2019 Não acredito que SÓ isso foi pro dk, esperava algo mais, decepcionado, e saturação ta mais inútil doque nunca 😞 Quote Link to comment Share on other sites More sharing options...
Legendary 0 Posted December 13, 2019 Share Posted December 13, 2019 Both seeker and ranger got a lot of dmg buffs, I hope this buff on hurricane to 15%-25% is about attack speed too, and not only skill cooldown. Quote Link to comment Share on other sites More sharing options...
Lefu 13 Posted December 14, 2019 Share Posted December 14, 2019 Pvp based update but you didnt disable the usage of pots/scrolls from arena? Disgusting. Turtle 1 Quote Link to comment Share on other sites More sharing options...
Missprite 29 Posted December 14, 2019 Share Posted December 14, 2019 Power of relaxation: The mechanics of activating the skill were changed. Now the skill can be activated and deactivated at any time and it consumes energy while active.The cost of activating the skill is 20-22-24-28 energy and the cost of sustaining the effect — 3-3.5-4-4.5-5 points of energy per second (omg thanks for this.. i hope theres an additional skill effect while power of relaxation is active ) Quote Link to comment Share on other sites More sharing options...
Winter 39 Posted December 14, 2019 Share Posted December 14, 2019 On 12/12/2019 at 6:22 PM, Peony said: Seeker Inspiration: For the duration of the effect, the “Attack speed” attribute is increased, depending on the level of the skill — 5-7-9-12-15%. +1 Ty Disappearance: The attack from invisibility now has a chance to stun the enemy. The chance to stun depends on the level of the skill — 20-30-40-50-60%. The duration of the stun on all levels of the skill is 3 seconds. Cute and good incentive to build the skill Harad's Shield: Increased the maximum amount of damage the shield can withstand. Now it scales more with the level of the character and the level of the skill: the maximum value was changed from 820 to 2220. Cooldown is increased from 20 to 30 seconds. Helps, not much but helps Dangerous Blow: Increased the damage from bleeding on all levels of the skill. Meh no one will use anyways Sun Nets: Range is increased from 1 to 2 yards. All good Attraction: Range is increased from 4 to 5 yards. Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30. @Peony This has been reported as buggy for ages, there's a massive delay using this skill, make it activate like the DK version Inner Rage: Changed the amount of health that triggers the skill’s effect from 20-25-30-35% of maximum to 30% on all levels of the skill. Changed the percentage of the physical defense increase on all levels of the skill from 15-20-25-30% to 10-20-30-40%. We asked for defensive skills so we aren't rag dolls, you keep giving us dmg, what can you do I guess Bloodthirst: Increased the amount of restored health when attacking an enemy under the effect of “Bleeding” from 5-7-10-15% of maximum to 10-15-20-25%. All good, wasn't needed but won't say no Exhaustive Blow: Increased damage on all levels of the skill from 15-20-25-30% of the character’s physical attack to 30-40-50-60%. Increased the percentage of lowering the “Skill cooldown” attribute on all levels of the skill from 15-25-35-50% to 30-40-50-60%. Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30. I'm sure this will please PVP Seekers Exacerbation: Increased the cost of activating the skill from 8 energy to 18-20-22-24-28 depending on the level of the skill. Changed the cost of sustaining the skill active from 4 - 5 - 6 - 7 - 8 energy per 2 seconds to 3 - 3.5 - 4 - 4.5 - 5 energy per second. So... from 8 energy in 2 seconds to 10 energy in 2 seconds with rework, we need less energy drain not more ⬇️ Solar Power: Increased the cost of activating the skill from 5 energy to 20-22-24-26 depending on the level of the skill. Acceptable Hopefully as this is preview nothing is set in stone. Quote Link to comment Share on other sites More sharing options...
Turtle 198 Posted December 14, 2019 Share Posted December 14, 2019 9 hours ago, memo2o1o said: why GM is always on elfs favor? you guys should really notice the difference of population between mcs and elf which is because that elfs have way more advantages than mcs already, but u are still buffing bds, paladins and rangers who are already overbuffed, seriously? that rework is gay already Did we Read the Same Topic cus your way off. Also stop crying Mages didnt get "Nerfed" Enough shamans got buffed there best class ingame when it comes to just sheer power and charmers are broken. I agree with Higgings though... Dks NEED a buff on Saturation. I deleted my DK after reserve nerf cus it just made the class a Subpar tank IMO and the 10% HP loss on Satu was not flyin with. Higgings 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.