XBlaster
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XBlaster got a reaction from Blueranger in [2025.10.24] Warspear Online Update 13.1. A Night in Nightmare Town. Announcementif i have to be honest, this year update looks so uninteresing for me. im not playing in this game anymore beecause this system is broken in this game (elfspear) but design and graphis, monsters, this theme looks like there is nothing interesing. 34lvl items again with usseless stats. Now everyone will stop to do quests and othe stuff in avyondil, alahmad by this. Nothing special
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XBlaster got a reaction from Drakoslayd in [2025.10.24] Warspear Online Update 13.1. A Night in Nightmare Town. Announcementif i have to be honest, this year update looks so uninteresing for me. im not playing in this game anymore beecause this system is broken in this game (elfspear) but design and graphis, monsters, this theme looks like there is nothing interesing. 34lvl items again with usseless stats. Now everyone will stop to do quests and othe stuff in avyondil, alahmad by this. Nothing special
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XBlaster got a reaction from Baphomet in [2025.08.20] In Development: Almahad, Island of the Chainless League. Part IIInice, more content but still broken system. this is not for wha most of s waiting. merge elfs with elfs because mc side is dead in all servers except russian one. in the rest of servers only elfs ruled all raid bosses and mc instead of fight and play on their favorite classes, they prefer to leave game or left mc side and play on elfs side.reality.
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XBlaster reacted to Ramona in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. AnnouncementWarriors!
An unforgettable celebration is on the horizon – Warspear Online is turning 17! Prepare to battle formidable enemies, experience thrilling adventures, and dive into epic battles that will sweep across all of Arinar. Unravel all-new mysteries, seize your chance for glory, and etch your name into the legendary chronicles of Warspear Online!
Weekly Guild Tournament: Ancient Chronicles
Rivalry between guilds is a time-honored tradition in Arinar, and it's time to reignite that fighting spirit! All guilds level 2 and above are invited to battle for supremacy! Once the tournament begins, your guild will be placed in a group based solely on its level – regardless of Alliance affiliation – so you'll be competing against guilds of similar strength within your division.
Guild Distribution
EU-Emerald, US-Sapphire, BR-Tourmaline
Division A: Guilds from level 10-12
Division B: Guilds from level 6-9
Division C: Guilds from level 2-5
SEA-Pearl
Division A: Guilds from level 4-12
Division B: Guilds from level 2-3
RU-Amber, RU-Topaz, RU-Ruby
Division A: Guilds from level 10-12
Division B: Guilds from level 6-9
Division C: Guilds from level 2-5
Gain Knowledge through various in-game activities to help your guild come out on top and earn unique personal rewards at the end of the week! Each weekly event brings exclusive tournament rewards tailored to the week's special theme.
Remember, if a player joins a guild but leaves during the tournament, the points earned by that player will be deducted from the guild's overall score. To see how your guild is performing, go to the Activity Center and click the Guild Statistics button under the Guild Tournament menu.
World Event: Storm of Bones
Ever since Er-Sahil opened its harbors to travelers, more and more sun-drenched adventurers from Almahad have set foot on Irselnort. Mysterious foreign visitors are now the talk of every tavern, and their true motives remain unknown. For the defenders of Arinar, vigilance is more important than ever – not all guests come in peace...
Stage I: Blazing Fury
The Mage's Guild of Almahad treasures its ancient relics, but not all mages honor the old ways. Once one of their own, Tasa'akh the Unbound has stolen a unique artifact – the Oracle's Staff – which carries a formidable power, whispering to its bearer. For the strong-willed, its murmurs bring prophecy, but for Tasa'akh, the voices brought madness. Now under the staff's influence, he has fled to Irselnort, spreading chaos in his wake. His escape from Nadir-Sard has disturbed the local elementals, igniting them into a frenzy of flame. Extinguish the uprising before the city is reduced to ash!
Stage II: Sandsnare
The Oracle's Staff continues to cloud Tasa'akh's mind with even darker thoughts, pushing him deeper into insanity. As he flees, he leaves behind deadly traps powered by runic stones scattered across the land. To survive the raging sandstorm, you must destroy the elemental energy locked within these stones. Fight off the furious wild boars – they're none too pleased with this unnatural weather!
Stage III: True Companion
The crazed sorcerer has vanished without a trace – but hope is not lost. The Mage's Guild has sent its finest tracker to hunt down Tasa'akh, a gifted hound with a nose for the scent of relics and curses. Protect the dog as it follows Tasa'akh's fading trail!
Stage IV: Tasa'akh the Unbound
The Oracle's Staff has fully consumed Tasa'akh, turning him from a man into a wild beast! Prepare to face the ultimate threat and defend Irselnort from total destruction!
Tournament Guild Event in a GvG Area: Lava Archipelago
The undying fury of flame calls once more! Snorlar has summoned Arinar's battle-hardened guilds for a blazing new challenge. On the Lava Archipelago, your mission is simple: defeat as many creatures of fire and ash as possible and prove your guild's supremacy in this scorching trial!
Once again, the ground trembles beneath the weight of monstrous fiends born of flame and ash. This time, you and your guildmates will journey to the Lava Archipelago, where Snorlar awaits in his volcanic stronghold. The road ahead won't be easy! Prepare for a heated battle as the most fearsome fireborn creatures rise from the earth's depths. Show your guild's unmatched strength by defeating as many of Snorlar’s minions as possible. With every formidable foe you defeat, an even greater enemy will appear – so stay sharp! Strike down terrifying monsters and rival guild members alike to push your guild closer to victory.
When the event begins, you'll appear at one of six military camps. Special ferrymen will be ready to transport you – either directly to the heart of the Lava Archipelago, at the foot of a colossal volcano, or to one of the distant islands connected by a network of bridges and crossings. Just remember: the ferrymen stationed on the islands require a small payment – a coin from a pouch of gold that can be found on-site.
Your first objective is to reach the center of the archipelago, where Snorlar lurks within the volcano's fiery maw. Stone barriers protect his blazing lair, but true warriors of Arinar will find a way through! Defeating Snorlar will earn your guild valuable points and awaken the archipelago's legendary fire monsters: Flamegullet, Baldrazar, and Gorefiend.
Each time one of these three bosses is defeated, catastrophic natural disasters will sweep across their island – or the entire archipelago. Be ready to turn these chaotic events to your advantage and earn even more points for your guild!
Claim victory by outscoring rival guilds and earning points through various activities:
Kill an enemy player – 1 point
Kill a Snorlar's Protector – 5 points
Kill Flamegullet – 100 points
Kill Gorefiend – 250 points
Kill Baldrazar – 400 points
Kill Snorlar – 750 points
Competitive Guild Raids
With the release of Update 12.9, two brand-new rotating guild raids are coming to the game – completely independent of seasonal events! Set in the Golden Sands of Almahad and the Ship Graveyard of Ayvondil, each raid features 15 difficulty levels.
Rotating Competitive Guild Raid: Chasing the Wind
Rumors have long echoed across the island of the Chainless League about a winged bandit lord known as Argus – a ruthless raider who tears across the blazing dunes of the Golden Sands in a lightning-fast warcart, leaving behind plundered caravans and choking dust. His name is a warning, and the shadow of wings overhead is an omen of doom for anyone daring to cross the desert. Now, it's your turn to face Argus and his relentless gang in this thrilling new competitive raid!
They say the desert has two curses: sandstorms and Argus. Many bold adventurers, lured by the promise of treasures buried beneath the dunes, have fallen to the blades of Argus and his ruthless crew. But Argus is no ordinary outlaw – he wields forbidden magic that allows him to control the minds of birds, bending them to his will. Countless caravans have been looted by his hand, their remains now buried under sun-scorched sands.
From the very start of this high-speed desert pursuit, your guild will come under siege. Argus's henchmen will attempt to board your warcart using harpoons and grappling hooks. You must destroy these siege tools to repel the attackers – but don't get too comfortable! Argus doesn't take defeat lightly, and when his minions fail, he'll descend from the skies himself to confront you himself.
As the battle unfolds, Argus will attempt to divide your guild by marking each player with either a purple or orange aura. These color marks, shown as large icons in your character's widget, are crucial to survival. Choosing the wrong color at the wrong time can result in instant death – not just for you, but for your entire raid party. Meanwhile, Argus will summon deadly impact zones aboard the cart that cause damage over time. The only way to escape? Take to the skies and shutter the crystals hidden above!
Throughout the raid, two portals will appear, giving a limited number of players access to the back of a colossal bird soaring above the battlefield. There, your objective is to destroy the thunder crystals. Shattering them causes the crystals to crash down onto the cart, dealing heavy damage to Argus and absorbing harmful effects afflicting your guildmates. But beware: if Argus is too weakened – or if all players aboard the cart die – the bird will drop its passengers back down to the ground.
As the battle progresses, Argus will apply Electrification, a stacking debuff that increases the damage you take with every hit. Each stack of Electrification increases incoming damage by 0.5%, up to a maximum of 50% at 100 stacks. Even the toughest warriors will feel the sting! Fortunately, the thunder crystals can help counteract this effect. Keep track of your current Electrification level on the personal progress bar at the top of your screen.
Argus grows stronger with each difficulty level, and only the boldest heroes will be able to defeat him at the highest levels! And remember: all mechanics from the Golden Sands of Almahad are fully active during the raid.
Rotating Competitive Guild Raid: Horrors of the Deep
Ayvondil calls you to brave the abyss! Beneath the ocean's iron-gray waves lies an immense and fearsome world whose secrets are shrouded in darkness. No one truly knows what dwells at the heart of these depths... but soon, every warrior of Arinar will have the chance to uncover the truth – or be swallowed by darkness forever.
The waters of Ayvondil hide many chilling secrets. Old legends speak of Akumai, the terror of the deep who lurks in darkness beyond the reach of sunlight. This monstrous being conjures whirlpool traps, swallowing ships whole and dragging them to their doom. To defeat Akumai is no easy feat! Only the most resourceful and courageous heroes stand a chance of triumphing – and living to tell the tale.
Your journey begins on a tiny island amidst the raging waters – your guild's final refuge before venturing beneath the waves. Two teleporters will carry your guild into the shallow waters, but your true destination lies far deeper, in the shadowy depths. From the shallow waters, look for special air barrel teleporters to dive into the depths. To support these underwater journeys, oxygen consumption has been halved in all underwater locations.
In this underwater raid, your most vital resource is Sanity! Each hero begins the raid with a personal Sanity meter set to 50, with a maximum of 100. The deeper you travel, the faster your Sanity will drain. If it drops to zero, you'll be ejected back to Sanctuary Isle. While Sanity will slowly recover on land, it's wise to manage it carefully underwater. Defeating sea monsters in the shallow waters will help restore Sanity to everyone in your party.
Lurking in the shadowy depths awaits the colossal Akumai. To defeat this leviathan, you must breach its defenses – a daunting task. Each of Akumai's Eyes peers into your soul, summoning waves of unique monsters to protect it. Stay alert – each Eye may summon different threats, so be ready to adapt your tactics! Once an Eye is destroyed, you'll unlock a passage to Akumai's Heart, but only a limited number of heroes can enter.
At the core of Akumai pulses the very heart of Ayvondil's depths. Only true heroes will survive this deadly chamber! The Heart unleashes deadly beams of energy, striking down intruders, and at times, it releases bursts of power that deal damage and stun anyone who strays too close. Remember, you can only leave the Heart's chamber by dying... or if your Sanity drops to zero.
Akumai's Heart grows stronger with each increasing raid difficulty, but Arinar's champions are up to the challenge of the abyss!
Open-World Guild Events
The legendary bosses – the Avenger, the Demonologist, and the Beholder – are back and ready to challenge the guilds of Arinar! Complete the required objectives to activate each event and set out on an epic quest to bring these villains to justice!
Deadly Stare
A spawn of Chaos, the Beholder was once held captive by Berengar himself. With his disappearance, the Beholder was freed and now lurks deep within the caverns of Irselnort, poised to wreak havoc on the island. Calling upon his kin in the Abyss, the Beholder has unleashed an invasion of Chaos upon the lands of Irselnort! The only way to silence his malevolent summons is to face the Beholder and kill him!
Flame of Wrath
An ancient dragon that once guarded the Spear of War now bears the mantle of the Avenger. It bestowed its great fury and wisdom upon Berengar before taking eternal rest in the Hidden Sanctuary – but its enmity for Garahan was so deep that it found no solace in death and rose from the ashes as a fearsome bone beast. Lay this creature to rest in battle to restore peace to the Ashen Coast.
Lost Soul
In a time long past, the Demonologist's pursuit of forbidden knowledge drove him to the brink of madness, forfeiting his soul in exchange for immeasurable power. He joined forces with Sam Hain, but was ultimately defeated and forced to flee to the one place no one would dare follow – beyond the Shadow Gates. With the threat fading, he has reappeared on Irselnort, taking refuge in a newly unearthed dungeon. Only by meeting his end can the Demonologist's thirst for vengeance be quenched!
Remember, you can challenge these bosses even outside of the events – they're always ready for a fight!
Holiday Achievements
Join the anniversary celebrations for a chance to unlock three new legendary guild achievements! Face off against powerful bosses and claim victory in the Lava Archipelago tournament event to secure your guild's place in Arinar's hall of legends!
Activity Season 34
Shortly after the update goes live, the special Activity Season will begin – packed with exciting rewards, including exclusive holiday costumes! Check out the Activity Center to view available missions and track your progress. Battle Pass holders will also enjoy an additional branch of unique rewards!
Battle Pass Benefits:
More daily and weekly mission slots
Additional reward slot after redeeming all season rewards
Quick access to the Personal and Guild Storage
Free hairstyle changes at the Personal Hairdresser
Personal Knowledge Bank
Overhauled First-Time Experience (Part 1)
With the release of Update 12.9, starting your adventure in Warspear Online has never been more intuitive or immersive! New players will now begin their journey in a solo training area, designed to introduce the game's core mechanics. This area is filled with quest-giving NPCs, interactive objects, and beginner-friendly monsters to help new heroes master the essentials.
As part of the introductory storyline, you'll uncover the defining moments of Arinar's history as you visit the legendary Forge of the Gods and journey across the four faction islands. Clear in-game tips will guide you through the controls and core mechanics, ensuring you never feel lost while keeping you fully immersed in the adventure.
To ensure a focused experience, the following items are disabled in the training area: Potion of Chaos, Growing Hero Potion and Teleportation Scroll. In addition, characters in the training area cannot be invited to a guild. Once training is complete, players will move on to their faction's home island, where they'll find updated starting quests and adjusted rewards.
Character Route Visualization
With Update 12.9, you can now display your character’s movement route to any selected point or target anywhere in Arinar! Simply enable the Show Movement Route option in the Settings > Game menu.
Other Changes
Information about the Facilitation and Tenacity attributes is now displayed under the Character > Attributes menu.
Fixed a bug where disabling pop-up notifications for the Other category in the Settings menu did not work properly.
Fixed a bug where disabling chat messages for the Other category in the Settings menu did not work properly.
That's all for now – but stay tuned for more details on rewards, gifts, and other changes on release day!
See you at the open test!
The Warspear Online Team
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XBlaster got a reaction from Styler-X in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcementagain only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper?
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XBlaster got a reaction from Chaos demon in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcementagain only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper?
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XBlaster got a reaction from Baphomet in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcementagain only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper?
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I was looking forward to seeing fixes on bots and hacks, recently reached level 34 and had fun in Spring.
But I'm giving up the game from now on, it doesn't make sense to spend my money while others buy and sell accounts and golds, use bots.
There is no admin
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XBlaster got a reaction from Heat - EU in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcementagain only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper?
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XBlaster got a reaction from Aang in [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcementagain only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper?
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XBlaster got a reaction from Drakoslayd in One of Lowest Class in Game.well, templar is good character actually in pvp, the only skill which i completly dissagree isreverse flow, this skill is so fking strong in pvp, it stuns everyone, it also heals templar and gives him buff, noone have stun that good n pvp like ths one. This skill should stun only once
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XBlaster got a reaction from SaltyCoffe in One of Lowest Class in Game.well, templar is good character actually in pvp, the only skill which i completly dissagree isreverse flow, this skill is so fking strong in pvp, it stuns everyone, it also heals templar and gives him buff, noone have stun that good n pvp like ths one. This skill should stun only once
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XBlaster got a reaction from Higgings in Wars and MC vs ELFS should be removed for warspear or system changeIdea of mc vs elfs was good in warspear maybe 10 years ago when chances was equal but now on all servers is only one more populated like eu emerald 70% are elfs and 30% are mc. Im sure it looks like that in every server mc 70% and elfs 30% in others and again elfs 70% and mc 30% and its so sad and unfair. In eu emerald all guilds are falling every week. even supremacy, and members from supremacy leaving guild and making more elfs characters.
This game is too difficult and takes too much time to get something. Please do something with that. Remove lifescrolls from wars or put cooldown 2min for every use. Another thing?.. Start wars only if in camp of legion and kamp riff its atleast 50 ppl. Otherwise cancel it or one side will get buff for going war in 5 ppl bcs in eu emerald, mc side is almost dead. When is war, in camp of legion is maybe 2 players and one pt magnacarta which is killing everyone who teoeport to camp of legion 5mins before even war is starts.
Raid bosses.. ofc hunted by one guild is stronger side in 3 guilds .. magna is the killing pt, berserk standig in left and right to kill every possible mc player but like i said. MC side is dead. noone wants to help with preparation guild events, noone wants to join events even if they are prepared, maybe one guild is doing them once per weeek, its so unfair.All the best raid bosses unbalaced books are only droped by one side, maybe create seperated raid bosses for mc and elfs side or more and more ppl will lieave game or go play in stronger and more populated side.. people are tiered fo this
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XBlaster got a reaction from SaltyCoffe in Wars and MC vs ELFS should be removed for warspear or system changeIdea of mc vs elfs was good in warspear maybe 10 years ago when chances was equal but now on all servers is only one more populated like eu emerald 70% are elfs and 30% are mc. Im sure it looks like that in every server mc 70% and elfs 30% in others and again elfs 70% and mc 30% and its so sad and unfair. In eu emerald all guilds are falling every week. even supremacy, and members from supremacy leaving guild and making more elfs characters.
This game is too difficult and takes too much time to get something. Please do something with that. Remove lifescrolls from wars or put cooldown 2min for every use. Another thing?.. Start wars only if in camp of legion and kamp riff its atleast 50 ppl. Otherwise cancel it or one side will get buff for going war in 5 ppl bcs in eu emerald, mc side is almost dead. When is war, in camp of legion is maybe 2 players and one pt magnacarta which is killing everyone who teoeport to camp of legion 5mins before even war is starts.
Raid bosses.. ofc hunted by one guild is stronger side in 3 guilds .. magna is the killing pt, berserk standig in left and right to kill every possible mc player but like i said. MC side is dead. noone wants to help with preparation guild events, noone wants to join events even if they are prepared, maybe one guild is doing them once per weeek, its so unfair.All the best raid bosses unbalaced books are only droped by one side, maybe create seperated raid bosses for mc and elfs side or more and more ppl will lieave game or go play in stronger and more populated side.. people are tiered fo this
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XBlaster reacted to Pillow in New war mechanicsWar used to be a bit more interesting ~5-6 years ago, when we had lower levels and players overall being on Irsenolt much more. Certain points were actually possible to defend at that time. Nowadays it's just an endless ls spam, pretty much the winner is the side who is willing to spend more. And additionally, it's almost guaranteed that whoever won the war will win the GvG on the following day.
Technically that isn't the real issue, but it's actually starting to become boring and repetitive. How do you feel about introducing a new twist, and adding some actual tactics?
Let's say we create a new map, just like for GvG's with 3-7 defense points(maybe make this dependant on server player count), and add some different *drawing* mechanics for leaders. Would be kinda cool to let's say vote for an alliance leader ~1h before war, and allow that person to draw on the map so every alliance player can see. In this case I'd also allow guild leaders/commanders to draw as well for their guild.
We could also add buffs/debuffs to one side depending on how many players of certain levels are online.
Also, new map could have several paths with different environments, e.g. an underwater path, a sand path, the shortest path filled with debuffs and a safe but very long path(compared to others). Honestly, I really love that the game added stuff like sea/sand, imo this would also be a nice way to include it for everyone.
There's many things that could be added/removed/suggested here, but I don't feel like writing any more when knowing it might not be heard or even wanted, so this above pretty much sums it up.
P.S., I'm not really a forum person, it might take a while for me to check up on this, but I'm just leaving it out here since it'd be really nice for something to change.
P.P.S. I know ls brings revenue to the game, but some new (and hopefully a bit cheaper) items could be introduced here too.
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XBlaster got a reaction from Laevateinn in Achivement weapons skins for some classesCan i suggest small change in era where dk, paladin, chieftains and other classes prefer to use 2h weapons, additional option for chose which skin we want to chose? I got reward for 450 medals 2x 1h mace but this is completly usseless for me for example because im use on my chieftain 2h mace?
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XBlaster got a reaction from Drakoslayd in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. Announcementlife scrolls should also be turned off during wars because now wars look like this, no one attacks each other, just a few rangera with life scrolls and potions go and destroy the flag by hitting, then using the card if they died and attacking again and so on
but winning by using life scrolls everytime doesnt sounds so good .. wars are boring now
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XBlaster got a reaction from Lyzoic in [2021.03.15] Warspear Online Update 9.3. Mysteries of the School of Magic. Preview. Part IIhmm if we talk about guilds... we need more ranks or more options to add ranks and abilities for them. I mean we need rank who can invite and dismiss members but cant use guild skills etc. Bcuse i have heirs for helping me but they got alot off massages to use guilds skills but my guild need gp for lvl up sooon but kids dont understand it. They want exp skill or ap skill all time.. and heirs when have enough they use this skills and makes me angry and they wnt explorer not heir to have quiet. This is a big problem bcuse we leaders cant make ranks and they cant give them abilities. We have newbie, explorer heir and leader but we cant change what they can to do. I need rank who can invite and dismiss members but cant upgrade skills and levels or cant use guild skills. It is possible?
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XBlaster got a reaction from Drakoslayd in [2021.03.15] Warspear Online Update 9.3. Mysteries of the School of Magic. Preview. Part IIhmm if we talk about guilds... we need more ranks or more options to add ranks and abilities for them. I mean we need rank who can invite and dismiss members but cant use guild skills etc. Bcuse i have heirs for helping me but they got alot off massages to use guilds skills but my guild need gp for lvl up sooon but kids dont understand it. They want exp skill or ap skill all time.. and heirs when have enough they use this skills and makes me angry and they wnt explorer not heir to have quiet. This is a big problem bcuse we leaders cant make ranks and they cant give them abilities. We have newbie, explorer heir and leader but we cant change what they can to do. I need rank who can invite and dismiss members but cant upgrade skills and levels or cant use guild skills. It is possible?