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Everything posted by vavavi
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This would be nice. Although bag space would become a problem if that's where they'd be stored.
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If this was to be implemented, there would definitely have to be some restrictions in place. Couple such things could be binding the book to the same account while also making them untradeable, essentially only allowing them to be moved between one players chars. They should also be made undroppable as a safeguard against account hijacking.
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Suggestion for reworking the splitting blow skill (Sekker)
vavavi replied to marcodan's topic in Discussions and Suggestions
A full passive might be a bit too strong, but giving it a duration and turning it into a self buff might be decent. Imo that would provide the fluidity while also keeping it from becoming too strong. -
In Progress Icy relic of cruelty doesn't work on warlock skill in pvp
vavavi replied to Reindeerr's topic in Bug Reports
They changed pvp crit damage to 1,5x a while back. Makes it easier to negate fully -
In Progress Icy relic of cruelty doesn't work on warlock skill in pvp
vavavi replied to Reindeerr's topic in Bug Reports
It is critting; you can see a "!" appear, but your target probably has high enough resilience to counter your crit damage, so the crit is doing the same dmg as a normal hit -
Быстрая весенняя подземелье ледяная комната с ближним боем
vavavi replied to vavavi's topic in Камера! Мотор! Снято!
Fast ice.mp4 -
[2025.03.13] Warspear Online Update 12.8. The Mage Trials. Release
vavavi replied to Ramona's topic in News & Announcements
Good to see craft rings getting some love, they've been dead content for a while -
Sure in some situations healers are more consistent, mainly a 2v2 situation while fighting a high burst class, but palas support isn't just limited to that. Also that last point goes both ways, high burst heals get wasted a lot on people who only lost some hp, while paladins heal is a consistent non stop heal. And that's without even consider the effects aura talent has.
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Does this mean the cooldown is applied only to debuff heals? And is the cooldown applied individually per person, or entire party? As in if one pty member gets a heal, then nobody else can get one for 1,5 secs? If the cd is for whole pty, having a talent that heals only one person for 400-500 while fully buffed is pretty underwhelming for a dedicated support class @Shimarin
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Ah okay, i missunderstood then. My bad
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My settings are only showing my own heals. Every heal you see is from priests talent only. Although there exists also some fun synergy with a certain paladin aura talent
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Warlock doesn't really fill the same role as mage, not even close. The reason mage is more of a close range brawler than a long range damage dealer is the range of their skills. Most of their usefulness in fights comes from their AoE damage capability, majority of which is restricted to melee range. Jump, shatter and aura all require for the mage to be within melee distance to make use of, therefore making it mostly a brawler type class, while warlocks specialty is AoE cc that can be used from far away. Mages also lack the ability to do much single target dps. While their damage isn't as weak as say a priests or a necros is, it isn't anywhere near comparable to actual dps classes like rogues, seekers, hunters and rangers. Point being, its role is much more comparable to a chief than a warlock/dps, and that brawler role requires having some ability to tank in order to be useful.
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Wouldn't agree that their tankyness breaks the dynamics in the game. Mages are meant to be frontline brawlers, that comes with some tanking ability. Chieftain from mc is probably the closest comparison to them since they both fill that frontline aoe dmg brawler role.
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This is probably a case of the talent's description being a bit unclear. I think it means that it retains 25% of the 60% buff, so 15%. Not a flat 25% buff.