Reputation Activity
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vegeta reacted to Sleep-SA in Tank or Healer? Elves Say "Both"Elf Support Tanks Are Too Much.
I don’t understand why the MC’s tank classes cannot heal allies, while the Elf faction’s tank classes can heal allies—and even have high healing output.
On top of that, they also have naturally high base durability, so they’re hard to kill.
As a result, they can supply heals and shields to damage dealers without any real risk.
But what about MC?
The only classes that can heal allies are Shamans, Necromancers, and Charmers.
And even then, Charmers don’t produce meaningful healing unless they use a staff build.
As for shields, only the Necromancer has them.
Their healing output is good, but all these classes wear cloth armor, so their survivability is low.
Elves can easily eliminate MC healers and damage dealers by focusing them, but when MC tries to target Elf healers or damage dealers, the presence of Paladins or Templers means they simply don’t die like normal tanks.
To summarize)
I don’t think individual strength is the problem.
The existence of supportive skills itself isn’t a problem either.
The problem is the imbalance of roles between factions.
MC healers who support allies die too quickly, while Elves have too many classes that provide supportive healing—and what’s worse, those classes are tanks.
This issue definitely needs improvement.
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Add running speed to rogues same as seekers . Elf side has many classes with mobility
Pala = jump
Mage =jump
Bd = jump
Seeker /= invi run
Bm = run when no minion
Vs
Mc chief /= run
No more mobility classes .
It's too funny but when there's a GvG n gather at a point or Mark thing . Elf classes can gather faster than Mc classes cuz of the mobility most of their classes have . Mcs walk just chiefs run .
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Add running speed to rogues same as seekers . Elf side has many classes with mobility
Pala = jump
Mage =jump
Bd = jump
Seeker /= invi run
Bm = run when no minion
Vs
Mc chief /= run
No more mobility classes .
It's too funny but when there's a GvG n gather at a point or Mark thing . Elf classes can gather faster than Mc classes cuz of the mobility most of their classes have . Mcs walk just chiefs run .
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vegeta got a reaction from Sanjifire in [2025.06.05] Warspear Online Update 12.9. Call of Arinar. Release@Shimarinno relic of mirrored dominance ? I see all relics are here except that .
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vegeta got a reaction from Shax in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementIt's not crying . Evryone just need a stable game .
Physical charm high damage less heal
Magical charm high heal less damage .
Pala physical shud have less heal
Pala magical high heal less damage.
Must sacrifice something to get something .
In the current game play physical pala dnt sacrifice damage to gain high heal . Which is not ok . That is the problem here .
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vegeta got a reaction from Shax in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementUr funny comparing 300k + heals to 7k heals vs 13k heal .
Clown mode lol .
If we run ur concept then physical charmers shud heal super high n do super high damage compared to staff charmers . But it's the opposite .
Go full physical sacrifice some heal .
Go magical sacrifice some damage.
Not have both which physical palas in the current game play are running with { high damage + high heals } .
No meaning of people playing heal classes if a non healer is better
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vegeta got a reaction from Shax in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementThats wat everyone is trying to say . How can a non healer heal better than a main full fledged healer . In the current meta Pala heal > necro heal in many game scenario Arena ,GVG, Dgs etc . Pala heal solo > necro heal , druid heal, priest heal or shaman heal which is why we are asking if there will be changes since pala is a support not a main heal .
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vegeta got a reaction from TheCaster in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementThats wat everyone is trying to say . How can a non healer heal better than a main full fledged healer . In the current meta Pala heal > necro heal in many game scenario Arena ,GVG, Dgs etc . Pala heal solo > necro heal , druid heal, priest heal or shaman heal which is why we are asking if there will be changes since pala is a support not a main heal .
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vegeta got a reaction from Blueranger in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementNo reduce in number of targets healed ?
10 palas can heal 80 people
10 necro can heal 50 people .
@Shimarin
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vegeta got a reaction from Drakoslayd in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementThats wat everyone is trying to say . How can a non healer heal better than a main full fledged healer . In the current meta Pala heal > necro heal in many game scenario Arena ,GVG, Dgs etc . Pala heal solo > necro heal , druid heal, priest heal or shaman heal which is why we are asking if there will be changes since pala is a support not a main heal .
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vegeta got a reaction from Laevateinn in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementThats wat everyone is trying to say . How can a non healer heal better than a main full fledged healer . In the current meta Pala heal > necro heal in many game scenario Arena ,GVG, Dgs etc . Pala heal solo > necro heal , druid heal, priest heal or shaman heal which is why we are asking if there will be changes since pala is a support not a main heal .
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vegeta got a reaction from Toad Sage in [2025.03.08] Warspear Online Update 12.8. The Mage Trials. AnnouncementNo reduce in number of targets healed ?
10 palas can heal 80 people
10 necro can heal 50 people .
@Shimarin
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vegeta got a reaction from Chevrolet in Когда фикс?The funny thing bout priest talent is even if the priest is dead in area the party will keep getting heals .
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vegeta got a reaction from Horimiya in Когда фикс?The funny thing bout priest talent is even if the priest is dead in area the party will keep getting heals .
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vegeta got a reaction from Blueranger in [2025.02.18] 2024 Year in Review – Infographic@LeeLoois this data correct ? Because I see a mistake there In guild castle section. Forest heart has been there with mercs full time n it's 11 w 0 and same for t5 castle it's with sith from years we never lost it . but why is it 6 W 4 ?
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vegeta got a reaction from Blueranger in Фикс палаMuch balanced . main healer and support heal almost same . Every year something new is added n forgotten for 1 year . While people have to suffer the whole year becoz of that .@Shimarin @Nolan
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vegeta got a reaction from Enemy in Танец с клинками. Заговор масонов, второе пришествие или воля случая?Can a Reaper heal like this and surive without a heal as support ? All the players in forum tell developers how imbalanced a bladedancer is in survivality and damage but years after years at rebalance update all they do is make the class more imbalanced by buffing it evry year .
2k to 11k in few secs . The shield cd is too short n takes a lot of hits .
When will Dear developer's stop favouring this class n stop being blind about it .
Chieftains are nerfed but when will blade dancer damage and survivality be lowered too ? The class is not a tank anymore so why much tanky ?
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vegeta got a reaction from Ghgh in Изменения Вождя в ребалансе 2024The only reason for limiting 3 bleeds per eagle eye is justifed if they removed the chance for eagle eye to work as bleed . Or why should it have a chance if it only bleeds 3? They are already reducing the damage of the class greatly . If they limit it to 3 bleed then better remove the working chance of the bleed from the skill . 1 eagle eye use = 3 bleed max it shudnt be chances
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vegeta got a reaction from Loki-RU in Изменения Вождя в ребалансе 2024The only reason for limiting 3 bleeds per eagle eye is justifed if they removed the chance for eagle eye to work as bleed . Or why should it have a chance if it only bleeds 3? They are already reducing the damage of the class greatly . If they limit it to 3 bleed then better remove the working chance of the bleed from the skill . 1 eagle eye use = 3 bleed max it shudnt be chances
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vegeta got a reaction from Blueranger in КожаWhat 7 hit is needed? if you can just stand there and hit the enemy with a counter skill. You don't even have to move to attack
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vegeta reacted to Maces in Духовное очищение +Навык снимает 1\2\3\4 положительных эффекта с цели, и за каждый снятый эффект герой получает бафф "Боевой дух" который дает 2\3\4\5% сопротивления.
Описание: Вождь видит что его противник стал слабее, и чуствует себя уверенне в победе.
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vegeta got a reaction from omr in Rogue needs a lifeSeeker + bm= sentinel side
legion = chiefs
And check developer's comment on why chiefs were given speed run skill + damage
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vegeta got a reaction from Chaos demon in Rogue needs a lifeHope they listen . I have already stopped recruiting rogues in guild .
Also another suggestion remove dodge and give bd type of shield better . Dodge is useless now a days everyone has 40 45 % accuracy .
😺
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vegeta got a reaction from Toad Sage in Rogue needs a lifeHope they listen . I have already stopped recruiting rogues in guild .
Also another suggestion remove dodge and give bd type of shield better . Dodge is useless now a days everyone has 40 45 % accuracy .
😺
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vegeta got a reaction from Shax in Rogue needs a lifeHope they listen . I have already stopped recruiting rogues in guild .
Also another suggestion remove dodge and give bd type of shield better . Dodge is useless now a days everyone has 40 45 % accuracy .
😺