Skip to content
View in the app

A better way to browse. Learn more.

Warspear Online official forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

vavavi

Tome Keeper
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    vavavi got a reaction from sorrowday in Mermen Reputation Permanently & Boss Raids   
    I'm not not sure if you've been playing the game a lot recently, but if you had you'd agree that's s bad idea. There's hundreds and hundreds of event farm bots doing nocturna and rottung. Doing something like this would only encourage similar things for raids. It would have to be limited somehow, for example to the guild that gets the kill or something similar for it to not be horrendously abused. 
     
    Also mm and raids are the only 2 things remaining where competing actually gets you something. Every other gvg style event already makes sure everyone wins no matter the effort put in. Removing every competitive aspect and turning the entire game into a participation trophy farm simulator would kill the game.
  2. Like
    vavavi got a reaction from Higgings in It's time, isn't it? Wake up, Warspear!   
    Personally I find the difficulty jump from t2 to t3 significant. I remember even back when it was released the difficulty brought by the number of mobs around, their higher damage and vastly increased hp made it a lot more challenging to navigate even on a built char at the time.

    Another thing is that while lack of talents and gears is to be expected, those are meant to be things you grind for over time after all, being locked out of things like expert skills due to their high price is crippling to their ability to try and improve their chars. If i had to guess, by that time, from following the story quests, you'll barely have made enough gold in total to afford one, and that's if we assume 0 gold was spent on resources and gears to reach that point. 40k gold is a ton for someone in that phase and there's 9 of them you have to acquire to reach a point where you char is at a position to even start thinking about improving and taking part in group content. Even if you put the difficulty and the challenges aside, this type of restriction on expert skills just deteriorates your experience. By that point you'll have put in a lot of hours into the game, only to find yourself stuck with 1/3 of the basic abilities that make your char what it is, while facing months of grinding repetitive quests (yes months, 360k is a ton of gold to get from questing even at a high level) just to get to a point where you can start learning and experiencing what your chosen class is about.

    A solution to this could be keeping their price the same, but allowing people to unlock them with level milestones in a similar manner as skillpoints are. 1 choice of expert at 18, 2 more at 20, 1 more at 22/24/26/28 and the last 2 at 30. This would both provide incentive for people to keep playing and leveling up, while also making the leveling experience a lot more engaging and accessible. It would also allow people the option to rush them if you have the resources to do so at the same time.

    On a unrelated note, it's very nice to see someone from the admin team engaging in the international section. It's a rare treat in these parts nowadays.
  3. Like
    vavavi got a reaction from Shimarin in It's time, isn't it? Wake up, Warspear!   
    Personally I find the difficulty jump from t2 to t3 significant. I remember even back when it was released the difficulty brought by the number of mobs around, their higher damage and vastly increased hp made it a lot more challenging to navigate even on a built char at the time.

    Another thing is that while lack of talents and gears is to be expected, those are meant to be things you grind for over time after all, being locked out of things like expert skills due to their high price is crippling to their ability to try and improve their chars. If i had to guess, by that time, from following the story quests, you'll barely have made enough gold in total to afford one, and that's if we assume 0 gold was spent on resources and gears to reach that point. 40k gold is a ton for someone in that phase and there's 9 of them you have to acquire to reach a point where you char is at a position to even start thinking about improving and taking part in group content. Even if you put the difficulty and the challenges aside, this type of restriction on expert skills just deteriorates your experience. By that point you'll have put in a lot of hours into the game, only to find yourself stuck with 1/3 of the basic abilities that make your char what it is, while facing months of grinding repetitive quests (yes months, 360k is a ton of gold to get from questing even at a high level) just to get to a point where you can start learning and experiencing what your chosen class is about.

    A solution to this could be keeping their price the same, but allowing people to unlock them with level milestones in a similar manner as skillpoints are. 1 choice of expert at 18, 2 more at 20, 1 more at 22/24/26/28 and the last 2 at 30. This would both provide incentive for people to keep playing and leveling up, while also making the leveling experience a lot more engaging and accessible. It would also allow people the option to rush them if you have the resources to do so at the same time.

    On a unrelated note, it's very nice to see someone from the admin team engaging in the international section. It's a rare treat in these parts nowadays.
  4. Thanks
    vavavi got a reaction from Shimarin in It's time, isn't it? Wake up, Warspear!   
    While I personally agree with a lot of the things you've said, there still exists kind of a wall that players hit. The early game is a lot smoother thanks to updates, and once you do reach the late ish mid game it is very doable to progress even as a fully f2p player, but the gap between going from just starting out to that late ish mid game where you can progress is pretty steep (think going from t1/2 ayvo to t3/4/5 etc).

    The way the game incentivizes people to progress is very linear, but the difficulty jumps don't follow this trend (I suspect this is because of the long time frames between new towns added and each of them being added as the "new end game thing"). Experience potions are very difficult to get when you're starting out as a f2p player, and mainly only following the story quests without them leaves you severely under leveled and geared once you hit this point. Obviously the solution would be to grind out those daily quests to breach that gap, but the early game ones simply don't provide enough incentive to do so. They're very time consuming and the rewards from them are so small that the time investment to grind them is simply too much.

    Personally I have a higher level guild in my server which is almost purely dedicated to providing new players with guild buffs to help them progress, but time and time again i notice this trend where they tend to hit the same wall around the same time and end up quitting. It's a shame that the gap there is so difficult to pass, because once you do get past it there truly are plenty of ways to progress and get to enjoy the great things that have kept the game going for all this time.
  5. Like
    vavavi got a reaction from Higgings in It's time, isn't it? Wake up, Warspear!   
    While I personally agree with a lot of the things you've said, there still exists kind of a wall that players hit. The early game is a lot smoother thanks to updates, and once you do reach the late ish mid game it is very doable to progress even as a fully f2p player, but the gap between going from just starting out to that late ish mid game where you can progress is pretty steep (think going from t1/2 ayvo to t3/4/5 etc).

    The way the game incentivizes people to progress is very linear, but the difficulty jumps don't follow this trend (I suspect this is because of the long time frames between new towns added and each of them being added as the "new end game thing"). Experience potions are very difficult to get when you're starting out as a f2p player, and mainly only following the story quests without them leaves you severely under leveled and geared once you hit this point. Obviously the solution would be to grind out those daily quests to breach that gap, but the early game ones simply don't provide enough incentive to do so. They're very time consuming and the rewards from them are so small that the time investment to grind them is simply too much.

    Personally I have a higher level guild in my server which is almost purely dedicated to providing new players with guild buffs to help them progress, but time and time again i notice this trend where they tend to hit the same wall around the same time and end up quitting. It's a shame that the gap there is so difficult to pass, because once you do get past it there truly are plenty of ways to progress and get to enjoy the great things that have kept the game going for all this time.
  6. Thanks
    vavavi got a reaction from sorrowday in Time to Introduce Exp-Reducing Mechanic   
    It's a nice idea in theory, but it does come with a lot of things to consider.

    For example what happens to higher level gears you've equipped once you delevel? Do they get unequipped and if so do they remain personal or would it be a free way to unbind them? Or do they just disappear as a whole? What about expert skills or non class skill books, what happens to those if you delevel? Then there's things like farming up almahad talents with higher level gears and deleveling after, although that depends on the amount of xp you could remove.

    I agree that it should be an option, but it for sure would be a balancing act between keeping the amount of reduced xp useful, while also avoiding possible abuses of it.
  7. Like
    vavavi got a reaction from Anim in Underwater Content Needs Rebalance for Current Meta   
    Personally I'd classify t5 as end game content, so I disagree with completely gutting it. Even to this day it is the source for a lot of the best in slot gears the game has. That being said, it is a major obstacle for newer players because of the high difficulty jump, but in my opinion that's more a problem with the way new players are incentivized to progress. The area is accessible so quickly through following just the storyline quests that there's no chance your char will be caught up to the requirements by then. Doing something like restricting access to it until a certain level requirement is hit, while simultaneously making the early game daily quests more rewarding, could help with motivating people to build up their chars more before tangling with the difficulty jump.
  8. Like
    vavavi got a reaction from Baryon in Underwater Content Needs Rebalance for Current Meta   
    Personally I'd classify t5 as end game content, so I disagree with completely gutting it. Even to this day it is the source for a lot of the best in slot gears the game has. That being said, it is a major obstacle for newer players because of the high difficulty jump, but in my opinion that's more a problem with the way new players are incentivized to progress. The area is accessible so quickly through following just the storyline quests that there's no chance your char will be caught up to the requirements by then. Doing something like restricting access to it until a certain level requirement is hit, while simultaneously making the early game daily quests more rewarding, could help with motivating people to build up their chars more before tangling with the difficulty jump.
  9. Like
    vavavi got a reaction from Higgings in Guys, i'm 25 and What should i do now?   
    The difficulty scales up a lot in later maps because they got released with big time gaps and were all designed to be end game content at the time of their release.
     
    Ideally you would stick to 1 char. The talents and stuff take a long time to do, so switching chars won't go anywhere.
     
    A few things that would help are
     
    A. Look for a guild. Events, buffs and having people around helps out a lot.
     
    B. Try to do daily quests in earlier maps. People do t3/4(pelion) quests a lot in parties. You can try looking for a pty for the dailies in world chat. T3 is usually called 85k, and t4 either pelion or 90/200.
     
    C. You can also do daily quests in earlier areas. They still provide gold/knowledge/xp and are generally pretty fast
     
    D. Using minions helps with the difficulty a lot. Trying to get some cheap support/dmg minions will make things noticeably easier. Especially if you combine it with guild buffs.
     
    Since you're in EU, I can help you out with some of the stuff, minions and what not, if you pm me in game. I'm usually on my priest, name Vava, so pm and let me know its you.
  10. Thanks
    vavavi got a reaction from hentbank in Limits on summoning monsters   
    Necro can spawn a ton, but they're generally pretty weak. Would be nice if they despawned after the necro dies though. Should be the case for all summons imo
  11. Like
    vavavi got a reaction from Gwinn in What Is the Barbarian's Real Weakness?   
    The guy is standing there literally afk with an extremely low def setup and only dying once his gears break. No other class could do this. If this was with a full tank setup it would be understandable, but that's a 2h build and 0 heavy gears on. The guy doesn't even have a minion on for extra healing
  12. Like
    vavavi got a reaction from Laevateinn in Quality of life for crafting   
    Currently when starting the same craft job multiple times, you have to manually scroll down the list of possible jobs and start them one by one for each slot. Adding an option to repeat a job multiple times and/or to fill every available slot with one click would be a nice QoL upgrade.
  13. Like
    vavavi reacted to Sacreal in Cooldown Calculations   
    detailed description make easier to apply, thank you for info bro
  14. Like
    vavavi reacted to Furkan KIRAL in Charmer solo Nocturna!   
    Hey hello everyone! I just recorded charmer solo nocturna event, and shared in my instagram reels! 
     
    Here link: https://www.instagram.com/reel/DY7evApqXNI/?igsh=MWM0NnEzanJhbmNvbg==
     
    If you think i'm op please let me know! 🤪 Thanks!
  15. Thanks
    Would be such a nice quality of life change
  16. Like
    vavavi reacted to Jaan in Guild Raid Guide - Jaan Eu-Emerald   
    Guild Raid Guide


    In this Guide, I am going to explain every raid, every single mechanic and how to do them, also showing every award! I hope this guide is gonna make these raids easier for you and your guild!
     
    Main Rewards
     
     
    Guild Raid The Jester King's Laughter
     
     
    Mechanics

    Rewards

    Debuff

    Guild Raid Mandate of the Winter Runes

    Mechanics

    Rewards
     
    Debuff
     

    Guild Raid Horrors of the Deep

    Guild Raid Mechanics

    Rewards
     
     
    Guild Raid Chasing The Wind
     
    Mechanics
    Rewards
    Debuff
    Guild Raid Deadly Blossom
     
    Mechanics
    Rewards

    This is the end of my guide, I hope the guide has helped you understanding the raids, hopefully you will win your top 3s and more on!
  17. Like
    (I am re-posting this guide to include missing images and provide more detailed information.
    Due to a technical error during my initial upload, some images were not displayed correctly, and some sections needed further clarification. I have taken this opportunity to refine the content and ensure all visuals are present to provide you with the most complete guide possible.)
     
     
    Hi everyone, I’m yjshine, a Mage player from the EU Emerald server.
     
    I’ve put together this guide to cover the Dynamic Quests in the Almahad region. While I know many of you are already experts at handling these quests on your own, I wanted to create a helpful resource specifically for those who are just starting their journey. I hope the tips and strategies shared here prove useful to you all! 
    (This guide is optimized for viewing on a PC. However, it should still be sufficient for accessing all the necessary information on a tablet or phone.)
     
    0. Monster Skill Guide
     
     
    1. Adventurer

    The following list identifies each dynamic quest corresponding to the markers A through H on the map.
    (The image has been updated. Previously, the location marked D at the bottom of the map was incorrectly labeled as C. This has now been corrected for accuracy. (2026.05.09 7:53 CEST))
     
    A. Ancient ruins (Reputation 50, with BP buff 60, with Alma repu pot + buff 85)
     
    B. Ancient recipe (Reputation 50, with BP buff 60, with Alma repu pot + buff 85)
     
    C. Gold rush (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    D. Eternal battle (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    E. Ancient protection (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    F. Desecrated relic (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
    G. Relic hunt (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
    H. Subterranean ifrit (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)
     
     
    2. Assassin guild

    The following list identifies each dynamic quest corresponding to the markers A through H on the map. The map on the right displays the underground cave system of the Scorpion Kingdom region.
     
    A. Scourge of the sand marauders (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    B. Force and freedom (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    C. Poison project (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    D. Back the uprising (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    E. Treasures of the ancient kings (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    F. Scorpion relic (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
    G. The fallen few (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
    H. Scorpion's lair (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)
     
     
    3. Mage guild

    The following list identifies each dynamic quest corresponding to the markers A through H on the map.
     
    A. Bandit gathering (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    B. Depths of antiquity (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    C. Mardudeen ritual (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 
     
    D. Veil of the desert (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    E. Shadows of the fallen (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)
     
    F. Badges of deceit (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
     
    G. Lost in the sand (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)
     
    H. The abandoned artifact (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)
     
    I hope this guide proves helpful in your warspear adventures. I wish you all the best of luck in gathering Reputation, unlocking those essential Key Talents, and ultimately becoming OP!
  18. Like
    This is a short guide that explains some random game mechanics, stats and how they interact with each other. 
    Some things are more general and some are bit more niche. Hope you learn something new!
     
    1. Stats and Attributes
    2. Aggression
    3. Screen bugs
    4. Extras
     
     
    1. Stats and Attributes
    Starting off with stats and attributes. I'm not going to explain every single stat/attribute you find on your character since most are self explanatory. However, there are few that aren't as straight forward or aren't explained in game as well as they could be.
     
     Health
    Health is your maximum hp that comes from  Health Increase,  Health Augmentation,  Stamina talents and your classes base hp. Each faction also has passive skill that either increases hp by 4% and Physical/Magical power by 2% or hp by 2% and Physical/Magical power by 4%. Each class has different amount of base hp, they range from 3090hp to 4355hp at lvl34. Druid has the lowest base hp at 3090, Reaper and Blade Dancer highest at 4355. Percentage based buffs/talents are only applied to your flat health amount (Base hp +  Health Increase).
     
     
     Health Regeneration
    Increases the amount of health restored every 5 seconds. Health regeneration is halved in combat.
     
     Energy Regeneration
    Increases the amount of energy restored every 5 seconds. Energy regeneration is halved in combat. Always active skills that reduce Energy Regeneration by flat amount are always applied last. For example: if you have 100 regeneration out of combat and use a skill that reduces energy regeneration by 10 units, it will show your regeneration as 90. In combat your regeneration will be 100/2 - 10 = 40. Not 90/2=45 as people often think.
    Lvl6 Guild skill Guild Energy Regeneration has hidden effect of increasing energy regeneration by 10 if it's studied to 3/3.
     
     Defense and  Penetration interaction.
    Penetration reduces the amount of your enemies defense. If you have 50%  Penetration and hit an enemy with 70%  Physical Defense, their defense is reduced to 20%. Defense can't go to negative. Hitting a dummy with 0% defense will do same damage with any penetration amount.
     
     Critical Hit and  Critical Hit Strength interaction with   Resilience
    Resilience reduces chance of being hit with critical hits and their strength. Some monsters and bosses have resilience. For example, Orcinus has 20% resilience. If you have 50% crit chance and 50% critical hit strength, your chance of hitting a crit is 30% and your critical hits will do 30% extra damage. 
    Against players your default critical damage is reduced to 150%. If a player has 60% resilience it is impossible to hit a crit on them without a skill that has 100% crit chance. If you do however hit a crit, the damage is also reduced by 60%. With the base being 150% against players your critical hit damage would be 90%. Critical hits can't be lower than 100% so it would be same as hitting a non crit.
     Exhausting Heat 
    Reduces the Golden Sands monsters resilience, which results in increased crit chance, critical damage and overall higher damage from reduced resilience.
     
     Defense and    Resilience in PvP
    If you have 1000 damage and hit someone with 60% defense and 60% resilience, your damage will be first reduced by the defense 1000 - (1000x60%) = 400. Then it will be further reduced by the resilience, 400 - (400x60%) = 160.
    With 50% penetration defense would be reduced to 10% resulting in 1000 - (1000x10%) = 900. 900 - (900x60%) = 360. Penetration has no effect on resilience.
     
     Dodge and  Accuracy
    Accuracy decreases the enemies dodge chance by the amount of accuracy you have. With 30% accuracy hitting someone with 50% dodge means they have 20% chance to dodge.
     
     Attack Speed
    Attack speed is quite straight forward when you are using one weapon, but while you're dual wielding the calculation is a bit different. 
     
      Dagger Sword Axe 1h mace Staff 2h weapons Spear Bow Crossbow Base speed X 1.7 2 2.2 2.4 3.1 3.2 3.4 3.3 3.9  
    Weapon base speed X
    Attack Speed = Y%
    Time between attacks =  X*(1-Y%)
     
    When you use 2 weapons the time between attacks is calculated for each weapon, then the result is divided by 1.5
    Wielding a shield doesn't decrease attack speed, it's the same as using one weapon.
     
    For example using one dagger with 40% speed: (Use this for 2 handed weapons as well)
    1.7*(1-0.40) = 1.02 sec
     
    Sword and Axe with 40% speed:
    (2*(1-0.40) + 2.2*(1-0.40)) / 1.5 = 1.68
     
    If you want to min max your dps on class that spams skills you may still want to get some attack speed. You can hit one auto attack between each skill if your attack speed is about 1.5 seconds or less. This seems to vary a little bit depending on your ping and how laggy the server is.
     
     Skill Cooldown Speed
    Sometimes confused as stat that decreases cool down time. While the result is the same the mechanic is not. Basically, this stat increases how fast that little yellow bar in your hot bar moves after you use a skill. At 100% cd, your skills cooldown time is half of the base. At 200%, the time is 3rd of the base.
     
    Expert skills have cool down of 2 seconds before another expert skill can be used again. If expert skill is on cool down and the time left is longer than 2 seconds, that delay isn't applied to it.
     
    Calculating skill cool down time:
    Skill base cool down time: T
    Skill Cooldown Speed = Y%
    Final skill cool down time =  T/(1+Y%)
     
     Block
    Only works while wielding a shield. Works against most attacks.
     
     Parry
    Works while wielding any weapon. However, only works against melee attacks.
     
     Dual Wielding
     
    When dual wielding weapons, your off hand weapon has decreased damage. 40% less physical damage and 30% less magical. This reduction only applies to the physical and magic damage, not to other stats like ferocity, heat etc. If you have two weapons with different amounts of damage, one axe one sword or +9 and +8 weapons for example, use the one with higher damage on your right hand (Left side slot in equipment menu)

     
    2. Aggression
    Aggression meaning who boss/mobs will target is determined by who has the most aggression points generated towards them. You can generate aggression points by dealing damage, healing near monsters and using certain skills. If you use a skill that applies an   Aggression debuff, your damage done to that target will give you triple the amount of aggression points while the debuff is active.
    Aggression points can be reset to 0 by crossing to another area or by evading the monster. If you don't hit or get hit by anything for 20 seconds, you also go out of combat and reset aggro.
     
    Using aggression skills instantly apply certain amount of aggression points. Base amount for basic skills are 7500-15000-25000-45000-75000 and 15000-35000-80000-140000 for expert skills. These seem to be consistent across all classes that have aggro skills. These values can be further increased with relics, talents and potions.
     
    3. Screen bugs / Player position bug
    Sometimes your player appears to be on certain position on your client, while on server your position is completely different. This happens when you're being hit or you're hitting someone or using skills and moving at the same time. When you move and use a skill your player briefly stops on the server while on your client it looks like you just keep walking. Similar thing can happen if you're hit multiple times while trying to move. The staggering effect seems to be longer on the server side than on client side. Couple years ago using one skill meant that your position would be bugged by 1 yard for each skill you used while moving. You could do some pretty wild looking stuff with it. Here's screenshot of me using a 2 yard skill from 6 yards away. Now it seems you can use as many skills as you want and still be bugged by only 1 yard. 
    To get rid of screen bugs you either need to cross into another area or you can do a quick re-log.
     
     
     
     
    4. Extras
    Some niche stuff that could be useful
     
    Logging off
    When you log off your character stays visible for random amount of time, between 10-15 seconds. If you are in combat, this is increased to 40-45 seconds. You can use this longer timer for example if you want war buff on 2 characters on same account. Start hitting a dummy while naked and log to your other character. Your previous character will stay online for 40-45 seconds.
     
    Wing buffs
    When you cross into area, you get wing buff icon on your character called  Pathfinder. While you have this buff, mobs can't hit you and your health and energy regeneration stop. If you move, use any skill, change armors or type in chat this buff disappears. This buff lasts for 60 seconds if you don't do anything.
     
    There is another similar buff that you get after you revive.   What's different with this one is that you can move without it disappearing. This buff lasts for 20 seconds and you freely move past monsters with it. Using any skill, changing armors or typing in chat removes this buff. 
     

     
    Event duration
    You can tell how many days event has left by looking at the daily reward menu for the current event.

     
    Skill/buff duration
    When skills are about to expire, they blink 5 times in your buff bar during the last 3 seconds.
     
    Self casting skills
    On mobile you can long press skills from your hotbar to self cast them. Right click on pc.
     
    Guild marker in chat
    When someone places a guild marker, you can press the white text in chat to open the map where they placed it.

  19. Thanks
    vavavi got a reaction from Speedom in Cooldown Calculations   
    Skill base cooldown/(1+your cd), where 1% cd=0.01.
     
    So for example a 30 sec cd skill with 130% cd would be:  30sec/1+1.3=13 sec.
     
    100% cd halves your cd, 200% makes it 1/3 of the original
  20. Thanks
    vavavi got a reaction from Speedom in Cooldown Calculations   
    45/2.15 so 20.9.
  21. Like
    vavavi reacted to Babciaaa in "Best Tree Ornament" Babciaaa EU-EMERALD   
    so fun



  22. Like
    vavavi reacted to Ashe in Best Tree Ornament - Ashe EU-Emerald   
    Last one is rage bonus

  23. Like
    vavavi reacted to dzex in Best tree decoration* Solidity (US-SAPPHIRE)   
  24. Like
    Ladies and Gentlemen,
    Today I present to you my personal Diorama, created as a decoration for my Christmas tree. It is a representation of the Snow Boundary map, featuring the characters of the Italian community from the Legion side on EU-Emerald. I want to thank them all in advance for the great times we’ve shared in-game so far.
     
    The Characters
    Each character was hand-drawn, colored, and cut out on wooden pedestals. I’d like to introduce the crew, starting from the left:
    Inktribal wielding two "Sugar" blades.
    Klover with the "Sugar" staff.
    Inkmoon with the "Warspear" magic sphere.
    Equinoxum carrying a gift pack for all of Arinar.
    Jerok with his "Sugar" mace and shield.
    Beliath with the "Nutcracker" magic staff.
    Wolfclaws with the "Gift Wrap Hammer."
    And let’s not forget the snowman, the sleigh, and the little tavern where we all gather during the holidays!
     
    The Setting & Materials
    To bring this diorama to life, I used:
    Cardboard and Wood
    Acrylic Colours Paints
    Plaster
    Metal
    Polystyrene (Styrofoam)
     
    The structure features a cardboard base reinforced with wood. The Christmas tree base is made of iron covered in aluminum for volume, then coated in plaster. The distant mountain is sculpted from polystyrene and finished with plaster for a realistic texture.
    Once everything was dry, I assembled all the pieces to achieve this final result.
    And now, I leave you with a special letter I wrote for all of you, on behalf of myself and our entire group!


    "Heroes of Arinar! ⚔️❄️
    As the snow falls over the Snow Boundary and the festive spirit fills every tavern, it’s time to set aside our weapons and celebrate together!
    It has been a year of epic battles, dungeon raids, and legendary alliances. Whether you fight for the Sentinels or the Legion, we wish you a Merry Christmas and a Heroic New Year! 🎆
    May your drops be legendary, your crits be frequent, and your bags always full of gold in 2026. See you on the battlefield! 🛡️✨"

     


     


     
  25. Like
    vavavi reacted to GeoGG in Best Tree Ornament Geogg Eu emerald   
    Hello Everyone and Merry Christmas and a Happy new year.

     
    Printed out my character and some bosses, glued it to a cardboard then I have cut it out, and then glued in a piece of Christmas string to hang off of. I have also wanted to do more characters like my guild leader Donutt from Lumoria, but I didn`t have the time to do so, Its a small guild but we always recruiting and help players level up, so feel free to pm Geogg or Donutt if you would like to join.
     

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.