fiss
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fiss got a reaction from Filipe Ramon in what?Video_1744992564414.mp4 -
fiss got a reaction from Ucyc in Можете помочь мне настроить набор распределения очков навыков для использования в арене?Пожалуйста, порекомендуйте сочетание навыков для арены в текущем обновлении. Спасибо.
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fiss got a reaction from Laevateinn in what?Video_1744992564414.mp4 -
fiss reacted to Horimiya in Можете помочь мне настроить набор распределения очков навыков для использования в арене?Стрела 3/5, круг 5/5, лужа 5/5
Сфера 4/4, покой 4/4, зона 3/4, камень 3/4, печать 4/4
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fiss reacted to Aikko in Можете помочь мне настроить набор распределения очков навыков для использования в арене?Смотря какой у тебя чернокнижник, наиболее подходящую раскачку проще подобрать, опираясь на шмот и таланты.
Если не слишком силен, подойдёт: стрела 5, лужа 5, круг 5, стойка 4, сфера 4, камень 2. Это с учетом доп. очков прокачки навыка из талантов. Без них лужа будет 3\5, а камень 1\4.
Можно ещё поперебирать, конечно, с упором на поддержку группы или урон, но опять же тут уже зависит от сборки твоего персонажа.
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fiss got a reaction from Blueranger in Warlock Rebalance Detailed suggestions l 2024Maybe give the Warlock a summoned. Allows Warlocks to apply the Bloody Tribute to summoned, which ensures the stability of the Bloody Tribute
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fiss reacted to Aikko in Темнота благоволит: руководство по чернокнижнику. Версия 1.0 • Aikko | Amber (2024г.)Примечание:
На заметку:
Глоссарий:
В В Е Д Е Н И Е
Н А П У Т С Т В И Е
Н А В Ы К И
Р Е Л И К В И И
Т А Л А Н Т Ы
Э К И П И Р О В К А
У Ч Е Б Н И К И
Р А С Х О Д Н И К И
Г Е Й М П Л Е Й
Аутро:
Во имя Гараана и священной тьмы, автор — покорный слуга легиона проклятых Aikko RU-Amber .
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fiss reacted to Laevateinn in Stone Body ReworkDarkness Form: Deals a positive “Darkness Form” effect to the character for T sec. The character cannot be attacked, but lose the ability to move and apply skills. Teleport to the specified area at the end of the skill. Once you use the skill again, you'll be out of the darkness form and teleport immediately. P% of the charater’s maximum health and D% of the character’s maximum energy are also restored every 2 sec.
Skill level
1
2
3
4
T
4
6
8
10
P%
4%
6%
8%
10%
D%
10%
12%
14%
18%
Energy expense
22
24
26
28
Cooldown
35
Usage range
5 yards
This change will fix warlock is having to keep clicking on the jump pot when the stone body is over, giving him reasonable randomness and making the game more dynamic because enemy doesn't know where warlock to teleport.
Similar skills:
Mantra of Healing: Applies the Divine Mantra buff to a character or group member for T sec. The target cannot be attacked, and it is deprived of the ability to use skills, auto-attack, and use items, and it's movement speed also decreases by P%. Additionally restores to the target D% of it's maximum health per second.
It can also be used for allies, and it can be moved, so it can be walked to allies.
Proximity to Nature: Applies the Hunter's Mark buff to a character for T sec. The character cannot be attacked, and they are also deprived of the ability to move, apply skills, auto-attack, and use items. When in effect, the character and all the allies within a radius of 3 yards recover health in the amount of H% of the character's magical power every 1 sec. and receive the "Forest protection" buff that increases the physical and magical protection of targets by P% for N sec. Maximum number of targets is A. The restriction does not apply to the character and the Moon Monster.
Even if used, Moon Monster will continue to attack, and nearby allies, including Moon Monster, will receive defensive buffs and heel effects.
Warlock, on the other hand, becomes a stone and watches our troops die. Or stay in enemy territory alone and spam jump pots.
Reference:
skill of monster at spring event
skill "shadow step" of reaper form Overwatch
Thank you for reading it and leave various opinions
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fiss got a reaction from Avamanyar in Bot in arenaYou guys did the same thing
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fiss reacted to aFatOldManx in Druid Tornado - BugThis skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much…
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fiss reacted to Slap in BARBARIANS NEED NERF !!!In your video I see 3 4 people focusing on him while the rest are dealing with the teleport and the mobs, so I don't see these " 10 people "or any mobs attacking the barbarian.
I was a main barbarian for almost 4 years and I know how that class works. He was prepared and fully buffed, while elves were clueless, walking around that area.
Your video proves nothing, get better.
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fiss reacted to Laevateinn in BARBARIANS NEED NERF !!!Well elf has an old immortal class called warden..
If you want to lower barbarian's tanking ability, you'll have to deal with warden first.
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fiss reacted to TheCaster in Warlock skills rework Suggestions - Snow 2023Hi,
I'll keep adding skill suggestions when I have time. Let me know what you think.
Bloody tribute current skill:
Applies the "Blood tribute" debuff to the opponent for (6 / 8 /10 / 12) sec. Every time a character loses any amount of energy, (10 / 15/ 20/ 25) % of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character's health in the amount of (2 / 3/ 4 / 5) % of the character's magical power will be restored.
Cd: 18s
Usage range: 5y
Suggested Rework:
**Every time the character loses any amount of energy, (50/ 60 / 70 / 80) % of this energy is borrowed from the enemies in combat with the warlock. For each unit of energy restored by the skill, the character's health in the amount of (0.5/ 1/ 1.5 / 2) % of the character's magical power will be restored. Maximum target limit in pvp = 2 enemies.**
Cd: Passive skill
Warlocks commentary: Bloody tribute was useless. It's function was to drain mana & heal which didn't work. Skill mechanism has been reworked to give warlocks mana drain options & heal. Can adjust numbers as needed. Importance to the mechanism.
@Nolan @Holmes @Hedfuc Please have a look ty. Will keep updating more.
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fiss got a reaction from TheCaster in Warlock skills rework Suggestions - Snow 2023Warlocks are the most difficult profession, and more and more people are giving up on them
Killed like a monster by others, how could anyone be interested in this profession?
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fiss reacted to Higgings in Warlock's POV: here some suggestions.@fiss
If you desire to add, remove or change completely the content of your post, you may want to use the "Edit" button. This way, we will prevent the topic from being flooded and it will result more comfortable to read.
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fiss got a reaction from TheCaster in Warlock's POV: here some suggestions.Warlock's performance in the arena has made every player of Warlock very irritable, and I have been enduring it all along
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fiss reacted to Necromancer98989 in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. AnnouncementYou are going to wait another 1 year to get things fixed…. I appreciate your concern tho but its futile. They dont care
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fiss reacted to Higgings in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. AnnouncementYou might want to consider posting this in the Warlock's class discussion.
I could do it for you if you desire.
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fiss reacted to WantFairGame in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. AnnouncementI would appreciate, I don't know much abt how to use the website efficiently, I just wanted to post here because the last nerf came on spring, so maybe a fix could come in spring again, atleast on fear skill for "3 yard" thing.
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fiss reacted to WantFairGame in Warlock's POV: here some suggestions.@Dr StrangeI want to talk a bit about Warlock before the update comes.
1 ) Mana CAP Problem:
Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented.
For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff.
I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills.
2) Fear Skill Problem
I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear".
It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already.
3) The Lack of Defensive Skills or Relics
Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill.
However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat.
A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next.
B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage.
C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed.
4-) Conclusion
Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards.
> When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills.
> When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills.
> When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting.
Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :')
Thanks
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fiss reacted to Mateusz in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. AnnouncementDelete all mc classes so u can win.
I suggest u to start thinking instead of asking for nerfs everytime u lose.
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fiss reacted to Shax in Add new skill name: Shadow StrikeI told you people rogue class is still useless, nobody wanted to listen, i voiced my opinion many times here yet to no avail, most awkward poorly built class ever. this game gotta be the worst game when it comes to balancing classes, probably best to just stop playing and move on to better games that actually listens and engages with the community because just like @Theweaselsaid, as long as the majority of players are elf, your opinion doesn't matter.
Also would highly recommend to stop giving suggestions here and leave this abandoned part of forums since they never read them lol
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fiss got a reaction from Shax in Add new skill name: Shadow StrikeThe warlock's situation is also not good.